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The Angband Ladder: Smashur, Half-Ogre Demonologist by <andysoft@usa.net>

  [ToME 2.2.3 Character Dump]

 Name  : Smashur                Age                 43       STR!     40       
 Sex   : Male                   Height              23       INT!     24       
 Race  : Half-Ogre Barbarian    Weight             225       WIS!     29       
 Class : Demonologist           Social Class        53       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     30       
                                                                               
 + To Melee Hit         145 Level             50    Max Hit Points      1559   
 + To Melee Damage       95 Experience  99999999    Cur Hit Points      1559   
 + To Ranged Hit         59 Max Exp     99999999    Max SP (Mana)         77   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         77   
   AC                35+122 Gold        10353091                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Superb       Blows/Round:  22        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  22d6+2090 
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Landed Knight.  You are a credit to           
          the family.  You have hazel eyes, straight black hair, and           
          a very dark complexion.                                              


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 118 (5900')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 118 of Angband.
 You have defeated 89329 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 40 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Hrive of the 2890th year of the third age.
 You have been adventuring for 83 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5..34.........6.            
        Add Int   : .......2........            
        Add Wis   : ....4..2........            
        Add Dex   : 5.4.......4.....            
        Add Con   : 5..3............            
        Add Chr   : ...34..2........            
        Add Stea. : ..4....2........            
        Add Sear. : ...3..........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 5*4.43.2...*....            
        Add Blows : 5.4..........2..            
        Chaotic   : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +.............+.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Acid Brand: ..............+.            
        Elec Brand: +............+..            
        Fire Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ...............+            
        Sust Int  : ......+.........            
        Sust Wis  : ..+.............            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ..+.............            
        Invisible : +......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ..+...*+*.+...+.            
        Imm Elec  : +.....*.........            
        Imm Fire  : ++.*+.++........            
        Imm Cold  : +.....++*.......            
        Res Pois  : ....+...........            
        Res Fear  : ....+...+......+            
        Res Lite  : +....++.........            
        Res Dark  : .....++.......++            
        Res Blind : ................            
        Res Conf  : ...............+            
        Res Sound : ..+.............            
        Res Shard : +...............            
        Res Neth  : ......++........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ....+.........+.            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ..+.............            
        Lite      : +........+......            
        See Invis : +.++.+..........            
        Digestion : +...............            
        Regen     : ..........+....+            
        Activate  : .+.+++.+.++...+.            
        Teleport  : +...............            
        Aggravate : ...............+            
        Cursed    : ..++............            
        Hvy Curse : ..+.............            
        Fly       : ...+............            
        Orc.ESP   : +....+........+.            
        Troll.ESP : ...............+            
        Undead.ESP: +...............            
        TLord.ESP : ...+............            
        Full ESP  : .+..............            

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        33.027 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    16.760 [1.800]
          . Disarming                            05.600 [1.800]
 - Magic                                         10.617 [0.700]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           23.000 [0.500]
          . Demonology                           25.000 [1.000]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  09.000 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Wooden Rod of Nothing on level 20.
You may meet a Green dragon worm on level 23.


  [Character Equipment]

a) The Small Sword 'Sting' (E:36356739, L:50) (1d6) (+46,+27) (+5 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 5.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, light
     and shards.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, spiders and undead.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Angband.
e) The Ring 'Anden' (+4) {cursed}
    It increases your dexterity, stealth, speed and attack speed
     by 4.  It sustains your wisdom and charisma.  It provides resistance 
    to acid and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 81 of
    Angband.
f) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 64 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
n) The Thunderlord Coat of Aerim [9,+10]
    
    It sustains your intelligence.  It provides immunity to acid and 
    electricity.  It provides resistance to fire, cold, light, dark, 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll on level 72 of Angband.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Coiond [3,+13]
    It sustains your 
    dexterity and constitution.  It provides immunity to acid and cold.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 79 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+13] (+10)
    It 
    increases your speed by 10.  
z) (nothing)
{) The Seeker Bolt of Nestinque (4d5) (+23,+22) (+2 attacks)
    It increases your attack speed by 2.  It
    does extra damage from electricity and frost.  It produces chaotic
    effects.  It is especially deadly against trolls.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) a Fireproof Tome of Translocation {!k!k!k!d!v}
    It cannot be harmed
    by fire.  
    You found it in the remains of a Hell knight on level 54 of The Sacred
    Land Of Mountains.
b) The Gem of Ice {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of an Agent of the black market on level 4 of
    Barrow-Downs.
c) The Lost Works of Kenault {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 49 of Moria.
d) Agannazar's Antique Acorn {Cure Insanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Half-orc on level 35 of Moria.
e) 12 Potions of Healing
f) 22 Potions of *Healing*
g) 43 Potions of Enlightenment
h) 29 Scrolls of *Identify*
i) 10 Scrolls of *Remove Curse*
j) a Scroll of Artifact Creation
k) a Silver Rod of the Istari of Speed (200/200) {@z5}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 81 of Angband.
l) a Silver Rod of the Istari of Detection (200/200) {@z4}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 45 of Mordor.
m) a Golden Rod of the Istari of Perception (250/250) {@z1}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 87 of Angband.
n) a Golden Rod of Recall (125/125)
o) a Mithril Rod of the Istari of Home Summoning (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 97 of Angband.
p) a Mithril Rod of the Istari of Restoration (320/320) {@z2}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 97 of Angband.
q) a Mithril Rod of the Istari of Disarming (320/320) {@z3}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 117 of Angband.
r) a Mithril Rod of Illumination (160/160) {@z0}
s) an Adamantite Rod of the Istari of Healing (400/400)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 87 of Angband.
t) The Metal Brigandine Armour of Orgolas (-3) [19,+11]
u) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
v) a Tulwar of Westernesse (2d4) (+12,+18) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Horned Reaper on level 65 of Mordor.
w) The Dark Sword of Amran (3d7) (+26,+23) (+2 attacks)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Thiruinen (+4 to speed)
    It increases your wisdom and speed by 4.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to fire, poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 44 of Moria.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 91 of Angband.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be
    activated for star ball (150) every 1000 turns if it is being worn. It
    provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Metal Lamellar Armour 'Moreb' (-3) [23,+5]
    It sustains your 
    dexterity and constitution.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, fire, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Mordor.
g) The Full Plate Armour of Balach (-3) [25,+9]
    It
    provides immunity to acid and fire.  It provides resistance to life
    draining, cold, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 91 of Angband.
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 95 of
    Angband.
i) The Rhino Hide Armour of Bareg (-1) [8,+3]
    It provides immunity to fire.  It provides resistance to life
    draining, poison, confusion, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 36 of Mordor.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to blindness, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Maze.
l) The Large Leather Shield of Ondagnos [4,+14]
    It sustains your 
    strength.  It provides immunity to fire and cold.  It makes you
    completely fearless.  It provides resistance to fire, poison, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Storm giant on level 47 of Moria.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from frost.
    It provides resistance to cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 47 of Moria.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Broad Sword of Tirimlan (2d5) (+11,+24) (+6)
    It 
    increases your constitution by 6.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It is a great
    bane of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 47 of Moria.
u) The Long Sword of Eldorth (2d5) (+14,+17) (+3 to speed)
    It 
    increases your strength, dexterity, speed and attack speed by 3.  It
    does extra damage from acid.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
w) The Drum of the Sky (+2 to speed)
    
    It can be activated for singing a *godness* song if it is being worn. 
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Harp of Maglor (+3 to speed)
    It can be activated
    for singing a *knowledge* song if it is being worn. It increases your 
    wisdom, charisma, stealth, speed and luck by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Ghost on level 90 of Angband.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Aegri [2,+14]
    It
    provides light (radius 5) forever.  It provides resistance to life
    draining, acid, cold, light, blindness, confusion, sound and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Angband.
b) The Mirror of Alternate Dimensions {Summon Monster}
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 26 of The Helcaraxe.
c) The Toenail of Vecna {Mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 25 of The Old Forest.
d) The Ring of Tulkas (+4)
    It can
    be activated for haste self (75+d75 turns) every 150+d150 turns if it
    is being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
e) The Ring of Precognition
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
f) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Partial Plate Armour of Finion (-3) [22,+13]
    It sustains your 
    charisma.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to life draining and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 64 of Mordor.
h) The Ribbed Plate Armour 'Carilin' (-3) [28,+9]
    It sustains your wisdom and dexterity.  It provides
    immunity to fire and cold.  It provides resistance to life draining, 
    electricity, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barrow wight on level 83 of Angband.
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
j) The Soft Leather Armour of Lionin [4,+12]
    It sustains your 
    strength and intelligence.  It provides immunity to acid, fire and 
    cold.  It provides resistance to poison, dark and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
k) The Feathers Cloak 'Gairnog' [1,+11]
    It sustains your wisdom.  It provides immunity to fire.  It
    provides resistance to acid, electricity, dark and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 56 of Mordor.
l) The Large Leather Shield of Aegoril [4,+12]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity and fire.  It provides resistance to cold and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 69 of Angband.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 70 of
    Angband.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
o) The Steel Helm of Fauris [6,+13]
    
    It provides light (radius 4) forever.  It sustains your wisdom.  It
    provides resistance to fire, poison, dark and sound.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
p) The Set of Gauntlets of Lathladen [2,+11]
    It sustains your wisdom, constitution and charisma.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
q) The Set of Cesti of Barim (+7) [5,+11]
    
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to shards, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 49 of Mordor.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of Angband.
s) The Tulwar 'Fuinar' (2d4) (+2,+18) (+4 to speed)
    It increases your 
    speed by 4.  It does extra damage from acid.  It drains life from your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is a great bane of undead.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest in the town of Gondolin .
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 97 of Angband.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) (charging)
    It
    can be activated for detection, probing and identify true every 1000
    turns if it is being worn. It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom, 
    charisma and searching by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It provides
    resistance to life draining, fire and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 69 of The Sacred
    Land Of Mountains.
v) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your 
    strength and ability to tunnel by 6.  It does extra damage from fire.  
    It poisons your foes.  It drains life from your foes.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to fire.  It provides
    resistance to dark, chaos and disenchantment.  It prevents
    teleportation.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 98 of Angband.
w) The Sling of Aelos (x5) (+11,+11) (+3)
    
    It increases your strength, wisdom, dexterity, constitution and 
    charisma by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Helcaraxe.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring 'Armor' (+2 attacks)
    It increases your attack speed and 
    ability to score critical hits by 2.  It sustains your wisdom and 
    charisma.  It provides resistance to acid, light, dark, blindness and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 86 of Angband.
c) The Ring of Nedhor (+10)
    
    It increases your intelligence, charisma, stealth and speed by 10.  It
    sustains your strength and intelligence.  It provides resistance to 
    acid, electricity, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 116 of
    Angband.
d) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    The Sacred Land Of Mountains.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
h) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
i) The Ring Mail 'Eolduil' (-2) [12,+8]
    
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to life draining, sound, shards, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 65 of Mordor.
j) The Metal Scale Mail of Erimbar (-2) [13,+11]
    It
    provides immunity to fire.  It provides resistance to acid, fire, 
    poison, light, dark, confusion, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
k) The Chain Mail of Tumor (-2) [14,+11]
    
    It sustains your constitution and charisma.  It provides immunity to 
    acid.  It provides resistance to life draining, acid and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon in the town of Khazad-dum .
l) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 114 of Angband.
m) The Cloak 'Holcolleth' [1,+10] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 40 of Moria.
n) a Fur Cloak of Air [3,+19]
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 117 of Angband.
o) The Small Metal Shield of Finuretir [3,+8]
    It sustains your 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to poison, chaos and disenchantment
    .  It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 73 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 42 of Moria.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, poison and dark.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Shaman on level 50 of Moria.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Long Sword of the Dawn (E:2872, L:14) (3d5) (+30,+25) (+3 to
infravision)
    It can be activated for summon the Legion of the Dawn every
    500+d500 turns if it is being worn. It increases your charisma and 
    infravision by 3.  It does extra damage from electricity and fire.  It
    is very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    light and blindness.  It allows you to levitate.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 44 of
    Mordor.
u) The Shadow Blade of Arech (4d4) (+6,+17) (+2 to speed)
    It increases your strength, intelligence, constitution, stealth
    , speed and attack speed by 2.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
x) The Long Bow 'Rhuden' (x3) (+12,+8) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 86 of
    Angband.


  [Home Inventory - Lothlorien ]

a) The Demonblade 'Hithil' (4d6) (+10,+27) (+4)
    It increases your constitution by 4.  It does extra damage 
    from electricity.  It is very sharp and make your foes bleed.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
b) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and make your foes bleed.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It can re-curse itself.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 46 of The
    Sacred Land Of Mountains.
c) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes
    you invisible.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Poison ivy on level 33 of Moria.
d) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 44 of Mordor.
e) a Scroll of Artifact Creation
f) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of The Small Water Cave.
g) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 73 of Angband.
h) The Ring Mail of Laquen (-27,-26) [12,+11](40%)
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to life draining, acid, poison, light and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of The Sacred
    Land Of Mountains.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if
    it is being worn. It increases your strength and charisma by 4.  It
    provides resistance to acid, electricity, fire, cold, dark, confusion
     and disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Large Leather Shield of Elcaliond [4,+13]
    It provides immunity to acid and cold.  It provides
    resistance to electricity, cold, light, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Dwar, Dog Lord of Waw on level 87 of
    Angband.
l) The Large Metal Shield of Ciryarn [5,+16]
    It provides immunity to fire.  It provides resistance to 
    nether and disenchantment.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 64 of Mordor.
m) The Steel Helm of Glingor [6,+9]
    It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, light and sound.  It allows you to breathe underwater.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 54 of The
    Sacred Land Of Mountains.
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to blindness.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 104 of Angband.
o) The Dagger 'Narthanc' (E:11793000, L:50) (1d4) (+52,+22)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It makes you invisible.  It sustains your charisma.  It provides
    resistance to fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius
    1) forever.  It increases your searching by 4.  It does extra damage 
    from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 88 of Angband.
r) The Long Sword of Cirianir (2d5) (+11,+12) (+5 to speed)
    It 
    increases your wisdom and speed by 5.  It does extra damage from 
    electricity and fire.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
s) The Scimitar 'Haradekket' (2d5) (+9,+12) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 21 of Orc Cave.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases 
    your dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 69 of Dol Guldur.
v) The Bolt of Feith (1d5) (+15,+9) (+2 to speed)
    
    It increases your dexterity, constitution, charisma and speed by 2.  
    It does extra damage from fire.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 48 of Moria.
w) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 59 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box {Satisfy Hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) Boccob's Unifinished Works {Small heal}
    It can be
    activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
c) The Gem of Rage {Light Absorption}
    It can be
    activated for light absorption.  
    You found it in the remains of an Acidic cytoplasm on level 33 of Moria.
d) The Gem of Wisdom
    
    It can be activated for cuts.  
    You found it in the remains of a Dark elven warlock on level 40 of Moria.
e) Raal's Black Candle
    
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Ghoul on level 30 of The Helcaraxe.
f) Mordekainen's Pocket Magician {Destruction}
    It
    can be activated for Destruction.  
    You found it lying on the ground on level 9 of Barrow-Downs.
g) Lloth's Ceremonial Dagger
    It can be
    activated for blindness.  
    You found it in the remains of a Half-orc on level 22 of The Old Forest.
h) a Parchment titled ``Demigods and their Uses''
    
    It can be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Ghoul on level 42 of Moria.
i) a Parchment titled ``Magic for the Layman''
    It can be
    activated for decreasing Dexterity.  
    You found it lying on the ground on level 44 of Moria.
j) Balrilbon's Bag of Wondrous Tricks {Create Hunger}
    It can be
    activated for create hunger.  
    You found it lying on the ground on level 26 of The Helcaraxe.
k) Gamenlon's Summoning Manual {Destruction}
    It can
    be activated for Destruction.  
    You found it in the remains of a Black ooze on level 20 of The Old Forest.
l) The Bottomless Bottle
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 41 of Moria.
m) The Clay Tablets of Antiquity {Small heal}
    
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Half-orc Archer on level 23 of The Old
    Forest.
n) Tenser's Mechanical Magician {Light}
    It can be activated for light area (dam 2d15) every 10+d10 turns
    .  
    You found it in the remains of a Novice mage on level 22 of The Old Forest.
o) the Skull of Vecna
    
    It can be activated for cure stun.  
    You found it in the remains of a Ghoul on level 37 of The Helcaraxe.
p) the Eye of Vecna
    It
    can be activated for hallucination.  
    You found it lying on the ground on level 1 of Barrow-Downs.
q) the Medallion of Good Will
    It can be
    activated for hallucination.  
    You found it while digging a rubble.
r) Raistlin's Ready Ranger
    It can be activated for aggravate.
    
    You found it lying on the ground on level 13 of Orc Cave.
s) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Maze.
t) The Cord Armour of Cuthel [6,+0] {cursed}
    It sustains your 
    constitution.  It provides resistance to sound and disenchantment.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek on level 22 of The Old Forest.



Posted on 2.12.2003 21:40
Last updated on 20.2.2004 17:22

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110. on the Ladder (of 17605)
23. on the ToME Ladder (of 3105)
Second best for this player (out of 4)

Related screenshot:
Hard choices

Comments

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On 2.12.2003 21:40 andysoft@usa.net wrote:
I know there is a better combo of equipment in my homes, I'm just too lazy to make a list and look around what I need and how could I use them well :) Chime in if you have a suggestion.

On 22.12.2003 20:45 andysoft@usa.net wrote:
Well, exploring here and there. Wonder if I should wear the full set of Gothmog gear, me being a demonologist and all. It gives some nice bonuses but what's -20 luck gonna do? That cant' be good.

On 21.1.2004 18:26 andysoft@usa.net wrote:
I might be going slow but I just can't leave a level without fully exploring it :)

On 5.2.2004 20:57 andysoft@usa.net wrote:
Finally won, I must have killed Sauron like 20 times, I got so bored of him. He never really dropped anything good either, what a ripoff. Now I gotta find some breathing thing so I can visit airless places.

On 20.2.2004 17:22 andysoft@usa.net wrote:
Void sounds dangerous. I just got an cape of air, but I'm still scared to go there.

On 29.5.2004 18:40 glingor@interia.pl wrote:
I'm not very happy that you are using my nick on your page but can SB let me now how did you get that name, greetings from poland

On 31.5.2004 02:50 andysoft@usa.net wrote:
To which I can only say "HUH?" What nick? What page? Who is SB?

On 2.1.2006 06:59 Pants-O-Cacked@soma.com wrote:
I think he was labouring under the misconception that internet usernames are both unique and universally known... Hence his fury at seeing a 'copy', and the mysterious reference to this shadowy 'SB' character...

On 19.6.2008 05:16 Phearing@hell.net wrote:
Wait... *I* am Arathir! Very nearly!

...

And I know someone called SB in real life! Well, SB is their first and middle names. Surname begins with a T, actually. But still - it's bloody close. And that's all that matters.

Phear. >.>

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