The Angband Ladder: Adoetha, Maia Demonologist by <salkhir@aol.com>

  [ToME 2.2.2 Character Dump]

 Name  : Adoetha                Age                 17       STR:     40       
 Sex   : Female                 Height              37       INT:     27       
 Race  : Maia LostSoul          Weight             131       WIS:     40       
 Class : Demonologist           Social Class        16       DEX:     32       
 Body  : Player                                              CON:     34       
 God   : Nobody                                              CHR:     30       
                                                                               
 + To Melee Hit          95 Level             50    Max Hit Points      1083   
 + To Melee Damage       81 Experience  99999999    Cur Hit Points       394   
 + To Ranged Hit         47 Max Exp     99999999    Max SP (Mana)        537   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        537   
   AC                55+137 Gold          305392                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Very Bad     Blows/Round:  22        
 Bows/Throw  : Legendary[5] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  198d9+1782
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You have attached yourself to Tulkas.  In the past you               
          dwelt on earth in the form of various animals.                       
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 66 (3300')
        Angband: Level 124 (6200')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 47 (2350')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 55 (2750')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 20 (1000')

 Your body is a Player.
 You are currently on level 68 of Erebor.
 You have defeated 7146 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 53rd Yavie of the 2890th year of the third age.
 You have been adventuring for 10 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..6.4........1.+            
        Add Int   : .....14...3....+            
        Add Wis   : ....414........+            
        Add Dex   : .4.............+            
        Add Con   : ...............+            
        Add Chr   : ....41.........+            
        Mul Mana  : ..........+.....            
        Add Stea. : ...8..4.........            
        Add Speed : .4684......4....            
        Add Blows : ..68.........1..            
        Chaotic   : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: .............+..            
        Kill Drag.: +...............            
        Impact    : +...............            
        Acid Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...+............            
        Sust Chr  : +...............            
        Invisible : +....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ......+.........            
        Res Acid  : +++...+.........            
        Res Elec  : ++....++..+.....            
        Res Fire  : ++..+.+.........            
        Res Cold  : ++....+.........            
        Res Pois  : +...+.+...+.....            
        Res Fear  : ..+.+.+........+            
        Res Lite  : ................            
        Res Dark  : ...+..+...+.....            
        Res Blind : ...+.+..........            
        Res Conf  : ...+...........+            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ..+.............            
        Res Disen : ...++...........            
        Aura Fire : +..............+            
        Aura Elec : .......+........            
        AntiMagic : +...............            
        Levitate  : ..........+.....            
        Lite      : +...............            
        See Invis : +.....+........+            
        Digestion : +...............            
        Activate  : +...+.+..++.....            
        Drain Exp : ...............+            
        Aggravate : +..............+            
        Fly       : ..+............+            
        Troll.ESP : +...............            
        Full ESP  : +...............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        23.282 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         27.592 [0.700]
          . Magic-Device                         44.700 [1.150]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Morning Star on level 80.
You are fated to find a Parchment - The One Ring on level 12.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:3905199, L:42) (9d9) (+56,+38) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from acid, fire and frost.  It can
    cause earthquakes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    slows your metabolism.  It produces a fiery sheath.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity
     and speed by 4.  It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 95 of Angband.
e) The Ring 'Vanna' (+6) {100% off}
    It 
    increases your strength, speed, attack speed and ability to score
    critical hits by 6.  It makes you completely fearless.  It provides
    resistance to acid and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Aratarn (+8) {100% off}
    It increases your stealth, 
    speed and attack speed by 8.  It sustains your constitution.  It
    provides resistance to dark, blindness, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) (charging)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of The Sacred
    Land Of Mountains.
o) a Mouse Fur of Electricity [1,+21]
    It provides resistance to electricity.  It produces
    an electric sheath.  It cannot be harmed by acid.  It cannot be harmed
    by electricity.  
    You found it lying in a vault on level 118 of Angband.
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
x) a Pair of Hard Leather Boots of Speed [3,-3] (+4) {100% off}
    
    It increases your speed by 4.  
    You stole it from the Footwear Shop.
z) (nothing)
{) The Bolt 'Sulkormo' (1d5) (+17,+8) (+1 attack)
    It increases your strength and 
    attack speed by 1.  It produces chaotic effects.  It is especially
    deadly against giants.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
|) Climbing Set


  [Character Inventory]

a) 17 Rations of Food
b) 2 Scrolls of Word of Recall
c) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Power 'Vilya' (+12,+12) (+3) (charging)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
f) The Amulet 'Mandenel' (+3)
    It increases your strength by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, confusion and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
g) The Partial Plate Armour of Palionnul (+51,+42) [22,+2](-60%) {cursed}
    
    It decreases your hit points by 60%.  It sustains your constitution.  
    It drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
h) The Large Leather Shield of Eglarfin [4,+15]
    
    It provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to life draining, sound and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
j) The Dagger 'Nimthanc' (E:691301, L:34) (1d4) (+35,+21)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from acid, fire and frost.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
k) The Dagger 'Dethanc' (E:228260, L:30) (1d4) (+33,+16)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from electricity and fire.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It makes you
    invisible.  It provides resistance to electricity, fire, cold and 
    sound.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
l) The Dagger 'Narthanc' (E:404965, L:32) (1d4) (+30,+15)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and nether.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Small Sword 'Sting' (E:157455, L:29) (1d6) (+35,+20) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 4.  It does extra
    damage from fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to fire, light and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs, spiders and undead.  It slows your metabolism.  
    It produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
o) The Long Sword of the Dawn (E:39077490, L:50) (3d5) (+57,+34) (+3 to
infravisio
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma, infravision and 
    ability to tunnel by 3.  It does extra damage from acid, fire and 
    frost.  It can cause earthquakes.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, light, blindness and chaos.  It
    allows you to sense the presence of trolls and giants.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It drains experience.  It induces random teleportation.  It
    can clone monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Dark Sword 'Mormegil' (E:113445, L:28) (6d7) (+22,+10) [-20] (+4 to
speed)
    It generates an antimagic field.  It increases your 
    speed and attack speed by 4.  It does extra damage from fire and frost
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It makes you invisible.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    cold, chaos and disenchantment.  It slows your metabolism.  It drains 
    mana, life and experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and make your foes bleed.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 97 of Halls of Mandos.
b) an Unholy Tome of the Hellflame {100% off}
c) The Ring of Halin (+4) {100% off}
    It 
    increases your wisdom, speed and attack speed by 4.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 99 of
    Mount Doom.
e) The Splint Mail of Aldain (-2) [19,+6]
    It sustains your strength, intelligence and charisma.  It
    provides immunity to cold.  It provides resistance to acid, light and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 78 of Angband.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Beaked Axe of Urisilion (2d6) (+7,+17) (+4)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 4.  It poisons
    your foes.  It produces chaotic effects.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3
    .  It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.
l) 31 Bolts of Slay Evil (1d5) (+11,+15)
    It fights against evil with holy fury.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.
m) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.


  [Home Inventory - Gondolin ]

a) a Demonshield of Resist Lightning [5,+12] {100% off}
    It provides resistance to electricity.  It speeds your
    regenerative powers.  It cannot be harmed by electricity.  
    You stole it from the Library.
b) The Demonhorn of Gaialach [2,+17] {100% off}
    It provides light (radius 2) forever.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    cold, poison and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Library.
c) 3 Potions of Corruption
d) a Staff of Genocide[1|10] (2 charges)
e) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
f) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 85 of Angband.
g) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
h) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 69 of The
    Sacred Land Of Mountains.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
j) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 84 of Angband.
l) Law Dragon Scale Mail of Defense (-2) [30,+26]
    
    It can be activated for breathe sound/shards (230) every 60+d90 turns
     if it is being worn. It sustains your strength.  It provides
    resistance to sound and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
m) Gold Dragon Scale Mail of Defense (-2) [30,+31]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your constitution.  It provides resistance 
    to sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Chaos Dragon Scale Mail 'Carth' (-2) [30,+24]
    It can be activated
    for breathe chaos/disenchant (220) every 60+d90 turns if it is being
    worn. It sustains your dexterity, constitution and charisma.  It
    provides immunity to cold.  It provides resistance to fire, dark, 
    confusion, nexus, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
o) The Metal Lamellar Armour of Tarth (-3) [23,+15]
    
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
q) The Soft Leather Armour 'Celron' [4,+13]
    
    It provides immunity to electricity.  It provides resistance to acid, 
    dark, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
r) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 118 of Angband.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) a Heavy Crossbow of Extra Shots (x4) (+24,+18)
    It fires missiles excessively fast.  
    You found it lying in a vault on level 98 of Halls of Mandos.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.


  [Home Inventory - Minas Anor ]

a) The Ring Mail 'Aroment' (-2) [12,+12]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
d) The Metal Brigandine Armour of Branen (-48,-60) [19,+12](20%)
    It increases your hit points by 20%.  It sustains your wisdom.  
    It provides immunity to acid.  It provides resistance to life draining
    , electricity, fire, dark and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
e) The Splint Mail of Eronin (-2) [19,+12]
    It sustains your strength, dexterity, constitution and charisma
    .  It provides immunity to acid.  It provides resistance to cold, 
    light, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
f) The Partial Plate Armour 'Hanas' (-3) [22,+8]
    It sustains your wisdom and charisma.  It provides resistance 
    to acid, electricity, poison, light, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
g) The Full Plate Armour of Aistanya (-3) [25,+7]
    It sustains your dexterity and charisma.  It provides immunity 
    to acid and fire.  It provides resistance to acid, fire, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
h) The Ribbed Plate Armour of Dronen (-3) [28,+13]
    It sustains your intelligence and wisdom.  It provides immunity 
    to electricity and cold.  It makes you completely fearless.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
i) The Robe of Agondebri (-49,-51) [2,+11](40%)
    It increases your hit points by 40%.  It provides resistance to 
    poison, shards, nether, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
j) The Hard Studded Leather 'Umhaethil' (-1) [7,+11]
    It sustains your dexterity and constitution.  It provides
    immunity to acid and cold.  It makes you completely fearless.  It
    provides resistance to acid, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
l) The Golden Crown of Miome [0,+8]
    
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
m) The Jewel Encrusted Crown 'Ardant' [0,+14]
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
n) The Set of Leather Gloves 'Eindi' (+6,+5) [1,+8]
    It provides resistance to light, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
p) The Beaked Axe of Athir (2d6) (+25,+15)
    It must be wielded two-handed.  It does extra damage from acid
     and frost.  It produces chaotic effects.  It is very sharp and make
    your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if
    it is being worn. It increases your strength and dexterity by 1.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
u) The Fauchard 'Talmarin' (1d10) (+15,+6) (+2)
    It can be wielded two-handed.  It increases your wisdom by 2.  
    It is a great bane of demons.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
v) The Quarterstaff of Helwil (1d9) (+22,+5) (+3 attacks)
    
    It can be wielded two-handed.  It increases your dexterity, 
    constitution and attack speed by 3.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
x) The Bolt 'Irimlan' (1d5) (+1,-9) {cursed}
    It produces chaotic effects.  It is especially deadly against
    orcs.  It induces random teleportation.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
b) an Indestructible Ring of Extra Attacks (+2 attacks)
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Brass Lantern 'Ndolin' (with 0 turns of light) (+2 to searching)
    It provides light (radius 5) when fueled.  It 
    increases your searching by 2.  It provides resistance to light.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 91 of Halls of
    Mandos.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 64 of Erebor.
h) The White Dragon Scale Mail of Arangri (-2) [30,+18]
    It can
    be activated for breathe frost (110) every 90+d90 turns if it is being
    worn. It sustains your intelligence and charisma.  It provides
    immunity to electricity and fire.  It provides immunity to paralysis.  
    It provides resistance to acid, cold, light, dark and nether.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
k) The Partial Plate Armour 'Herielos' (-3) [22,+13]
    It makes you completely fearless.  It provides resistance to 
    cold, confusion, nether, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
l) a Filthy Rag [1] {terrible}
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and shards.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
t) The Executioner's Sword of Naurinet (4d5) (+28,+15) (+1 attack)
    It must be wielded two-handed.  It increases your attack speed
     by 1.  It does extra damage from electricity.  It is very sharp and
    make your foes bleed.  It is a great bane of demons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 77 of Angband.
u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Flail of Telonde (2d6) (-2,-4) (+5)
    It can be wielded two-handed.  It increases your strength by 
    5.  It does extra damage from acid and electricity.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage 
    from fire.  It is a great bane of demons.  It is a great bane of
    undead.  It allows you to sense the presence of demons and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 64 of Erebor.



Posted on 29.8.2003 01:17
Last updated on 7.9.2003 20:16

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74. on the Ladder (of 18931)
8. on the ToME Ladder (of 3146)
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On 29.8.2003 01:17 salkhir@aol.com wrote:
Look at the ring of halin that I found, well when I say found I mean STOLE from a ring store...

On 29.8.2003 06:09 salkhir@aol.com wrote:
A little bit later on. I managed to get ANOTHER amazing ring, although this one not as good, I also have 'Nenya' there just in case I need ANOTHER set of heals. LOOK at the damage that i am doing, and that is not including the 968 from Demon Blade, *Smiles* So things are going ok so far. Just have to make sure that I don't die against Sauron now. I have never beaten the game with a fighter so should be interesting. This is DEFINATLY the most damage that I have ever done, especially without being an Alchemist!!!


On 31.8.2003 09:35 salkhir@aol.com wrote:
Well, I managed to kill Sauron and got the one ring from him straight out. I also killed Morgoth so things are going pretty well. I have 'The Long Sword of the Dawn' although the activation on it is not working for some reason. I kill chaos hounds with it clones them, then i kill them with Grond, takes a while although well worth it. I have the whole set of Elven Rings. Also some amazing other rings!!! GROND is awesome thanks!

Does anyone know how to get to the nether realm, I wanna see if I can take it on, although doubt it.

Do you like my stolen ring of +18 speed. Stealing hasn't failed on me once yet, so things are going pretty good!

On 1.9.2003 08:42 iopia0 wrote:
go to lothlorien. go the* identify* place (altars) and a stairway will appear. be carefull. and well done.

On 1.9.2003 21:13 salkhir@aol.com wrote:
I have four exp weapons (even if one of them is mormegil!) Doing pretty good, mainly going for exp. I have found the void thanks! I am not going to attempt it yet though, cos there is no coming back!!! It woudl be nice to find the other two legendary daggers although i doubt that I will.

On 2.9.2003 00:44 salkhir@aol.com wrote:
Getting better. I wanna see if I can get in the top 10 by the end of the day!

On 3.9.2003 05:31 salkhir@aol.com wrote:
3 Immunities, just one left to go, which I could have if I put my ring on *Smiles* Things going well still, I gained ANOTHER experience weapon, so only one left to go I believe!

On 4.9.2003 14:52 wrote:
No, three left, unless you dumped some. Sting, the Glaive of Pain, and Narthanc.

On 4.9.2003 16:28 salkhir@aol.com wrote:
I never knew that Sting or the Glaive of Pain were exp weapons! Sweet thanks man!

On 7.9.2003 20:16 salkhir@aol.com wrote:
Finally, I have 99,999,999 exp points!! I have sting, just need Glaive of Pain to go. I am off for the void now I think... don't think I will be able to do it although I will try!!! I want a vampiric weapon first though, mebbe my Demonblade of Gothmog.

WAHOOOOOO!

On 13.9.2003 01:22 dzhang@its.caltech.edu wrote:
Wow... someone else also did a Maia Demonologist. Heh. Coolio.

...

You don't have full resists though!? How did you manage to survive Mt. Doom then?


On 13.9.2003 01:32 dzhang@its.caltech.edu wrote:


You have no sources of heal... and you managed to win?

No offense, but did you use savefiles or something?

On 21.9.2003 05:40 Magilync@yahoo.com wrote:
Hey! Look at number 672, Lync. It's my favorite character! Look at how much i bought everything for! Lol!

On 15.11.2003 22:45 aldahs@hotmail.com wrote:
Demonology allows for a weird form of healing... I am surprised it's reliable enough to use no healing all the same.

On 5.12.2003 17:51 salkhir@aol.com wrote:
I had a lot of healing potions going through although always running out.

Mainly though I would just rest and then use my rings of healing, Vliya, Nenya and Narya and then just rest until I got htem up again. So I could use them all over again. Took a while though. *Smiles*

On 5.12.2003 17:54 salkhir@aol.com wrote:
Besides when you can fly into the mountains and hide when you are running low, you can kill some of the harder monsters wthout even trying. I have done this before and died several times with other characters and had to restart, I was lucky this time though, so saved my char!


On 6.2.2004 02:29 Magilync@yahoo.com wrote:
hey you need to write me!

On 27.9.2004 16:42 truman123@suomi24.fi wrote:
why making a demonologist, if not using those skills?werent a swordmaster for example be better melee fighter than demonologist?

On 5.5.2005 20:39 dzhang@its.caltech.edu wrote:
It's true that a swordsmaster would be better if you're going pure melee, but Demonologist is the only class that has had learning rates on *both* Swordmastery AND Magic. There is no other way to make a character that's truly a warrior mage (anyone without the +50 tohit from Swordsmastery is seriously gimped in the Nether Relams, with the exception of possessors who have enough fingers to wear several rings of accuracy).

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