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The Angband Ladder: Kaelinydd, RohanKnight Possessor by <xala@mailbox.hu>

  [ToME 2.2.5 Character Dump]

 Name  : Kaelinydd              Age                 23       Str:     35     38
 Sex   : Female                 Height              65       INT:     22       
 Race  : RohanKnight            Weight              78       Wis:     16     20
 Class : Possessor              Social Class         1       Dex:     40     40
 Body  : Marilith                                            CON:     33       
 God   : Tulkas                                              Chr!     27     32
                                                                               
 + To Melee Hit          83 Level             37    Max Hit Points       617   
 + To Melee Damage       78 Experience   1556890    Cur Hit Points       617   
 + To Ranged Hit         71 Max Exp      1556890    Max SP (Mana)         12   
 + To Ranged Damage      22 Exp to Adv.  1820000    Cur SP (Mana)         12   
   AC                113+85 Gold         1176589    Piety              28658   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  8d4+624   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly brown hair, and an average complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 5 (250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 17 (850')
        Moria: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Marilith.
 You are currently in the town of Lothlorien.
 You have defeated 6862 enemies.
 You saved one princess.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    abcdefghkpqrsuvw|@          
        Add Str   : ........3.........          
        Add Int   : .3................          
        Add Dex   : .333.....4....4...          
        Add Chr   : 1.................          
        Add Stea. : ..33..............          
        Add Tun.. : ................6.          
        Add Speed : .3................          
        Add Blows : ....21............          
        Slay Evil : +.................          
        Slay Troll: .+................          
        Slay Giant: .+................          
        Poison Brd: +.................          
        Cold Brand: +.................          
        Sust Str  : .........+........          
        Sust Int  : ...........+......          
        Sust Wis  : ..................          
        Sust Dex  : .........+........          
        Sust Con  : .........+...+....          
        Sust Chr  : ..................          
        Invisible : .........+........          
        Mul life  : ..................          
        Sens Fire : ..................          
        Reflect   : ..................          
        Free Act  : .+......++...++..+          
        Hold Life : .........+.+......          
        Res Acid  : ..+...........+...          
        Imm Elec  : ..+........*......          
        Imm Fire  : +.+........*.....+          
        Res Cold  : +.+...............          
        Res Pois  : +.................          
        Res Fear  : ........+.........          
        Res Lite  : ..........++.+....          
        Res Dark  : ..................          
        Res Blind : ..........+.......          
        Res Conf  : ........+........+          
        Res Sound : ..................          
        Res Shard : ..........++......          
        Res Neth  : ...........+......          
        Res Nexus : +.........+.......          
        Res Chaos : ..................          
        Res Disen : ...+..............          
        Aura Fire : .........+........          
        Levitate  : ..+......+....+...          
        Lite      : +...........++....          
        See Invis : .++...............          
        Regen     : .++.....+.........          
        Xtra Shots: ...+..............          
        Activate  : +...........+++...          
        Teleport  : ........+.........          
        Cursed    : .+......+.........          
        Hvy Curse : .........+........          
        Fly       : .......+..........          

Skills (points left: 0)
 - Combat                                        16.900 [0.600]
          . Weaponmastery                        41.800 [0.800]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         01.938 [0.600]
          . Magic-Device                         20.000 [1.000]
 - Spirituality                                  01.950 [0.500]
          . Prayer                               12.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  15.080 [1.100]
          . Corpse-preservation                  25.300 [0.900]
          . Possession                           41.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Spread blows


  [Fates]

You are fated to meet a Black harpy on level 1.
You are fated to die on level 1.
You may find a Flask of oil on level 1.
You are fated to find a Scroll of Divination on level 10.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:687020, L:33) (1d4) (+32,+15) (+1)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    charisma by 1.  It does extra damage from frost.  It poisons your foes
    .  It fights against evil with holy fury.  It provides resistance to 
    fire, cold, poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga on level 20 of Orc Cave.
e) a Ring of Extra Attacks (+2 attacks) {100% off}
    It 
    increases your attack speed by 2.  
    You stole it from the Black Market.
f) a Ring of Extra Attacks (+1 attack) {100% off}
    It increases your attack speed by 1
    .  
    You stole it from the Black Market.
g) a Ring of Damage (+20) {100% off}
    
    You stole it from the Expensive Black Market.
h) a Ring of Flying
    It allows you to fly.  
    You found it lying on the ground on level 38 of Moria.
k) The Amulet 'Manar' (+3) {.}
    It increases 
    your strength by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to confusion.  It speeds
    your regenerative powers.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of The Old Forest.
q) a Dragon Shield [8,+14] {kell}
r) The Small Metal Shield of Ivrildil [3,+10]
    It
    sustains your intelligence.  It provides immunity to electricity and 
    fire.  It provides resistance to life draining, light, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
w) a Set of Gauntlets of Slaying (+5,+5) [2,+7]
    
    You found it in the remains of a Black orc on level 35 of Moria.
|) a Dwarven Pick of Digging (+9,+13) (+6)
    It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Raal's Black Candle {Satisfy Hunger}
    It can be activated for satisfy
    hunger.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Raal's Tormented Spirits {Teleport}
    It
    can be activated for teleport (range 100) every 45 turns.  
    You bought it from the Magic shop.
c) Heward's Excellent Experimental Earmuffs
    It can be activated for stun.  
d) Jor's Compendium of Strange Behaviour {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
e) a Wooden Rod of Charging of Trap Location (10/10) {@z4}
    It regenerates its mana faster.  
    You bought it from the Magic shop.
f) The Splint Mail of Loeglion (-25,-64) [19,+11](40%)
    It increases your hit points by 40%.
    It sustains your intelligence and wisdom.  It provides resistance to 
    electricity, poison, dark and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, nether and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 40 of Moria.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 40 of Moria.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 40 of Moria.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It allows you to
    sense the presence of orcs and dragons.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It 
    increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded
    two-handed.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from fire and frost.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It sustains your intelligence.  It provides resistance to 
    fire and cold.  It allows you to sense the presence of giants.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 40 of Moria.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated
    for fire ball (300) every 200+d200 turns if it is being worn. It 
    decreases your charisma by 4.  It does extra damage from fire.  It
    provides immunity to fire.  It is cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light
    (radius 1) forever.  It decreases your intelligence, dexterity and 
    infravision by 2.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to fire and light.  It
    allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated
    for identify spell every 10 turns if it is being worn. It can be used
    to store a spell.  It increases your intelligence and wisdom by 4.  It
    fights against evil with holy fury.  It provides resistance to light.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 40 of Moria.
w) The Bolt of Cirungion (1d5) (+21,+4) (+3 attacks)
    
    It increases your strength and attack speed by 3.  It is especially
    deadly against orcs.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.


  [Home Inventory - Bree ]

a) a Potion of Healing
b) 2 Scrolls of *Identify*
c) a Scroll of Mass Genocide
d) a Rod Tip of Illumination (8 Mana to cast)
e) a Rod Tip of Detection (80 Mana to cast)
f) a Rod Tip of Trap Location (8 Mana to cast)
g) a Staff of Healing[1|26] (5 charges)
h) The Ring 'Umbaragor' {cursed}
    It can be activated
    for teleportation and destruction of the ring if it is being worn. It
    makes you invisible.  It provides resistance to electricity, confusion
    , sound and shards.  It induces random teleportation.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) a Ring of Confusion Resistance
    It
    provides resistance to confusion.  
    You bought it from the Black Market.
j) a Player corpse


  [Home Inventory - Gondolin ]

a) a Rod Tip of Detection (80 Mana to cast)
b) a Ring of Levitation
    It allows you to levitate.  
    You bought it from the Magic shop.
c) an Indestructible Amulet of Infravision (+3)
d) an Ettin corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
b) a Potion of *Healing*
c) a Golden Rod of Nothing (125/125)
d) a Rod Tip of Drain Life (30 Mana to cast)
e) a Wand of Tidal Wave[5|24] (9 charges)
f) a Wand of Tidal Wave[2|22] (9 charges)
g) a Staff of Summon[4|31] (13 charges)
h) The Ring of Linquen (+2)
    It increases 
    your strength, wisdom, dexterity and constitution by 2.  It provides
    resistance to acid and poison.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) an Amulet of Anti-Magic {100% off}
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
j) an Amulet of Telepathy {100% off}
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Stealth [4,+20] (+5 to stealth)
    It increases your 
    stealth, searching and luck by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Pair of Hard Leather Boots of Helrog [3,+17]
    It
    sustains your wisdom, dexterity and charisma.  It makes you completely
    fearless.  It provides resistance to life draining, acid, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Rare Footwear Shop.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Awl-Pike of Lothiri (1d8) (+15,+7) (+5)
    
    It can be wielded two-handed.  It increases your wisdom, dexterity and 
    charisma by 5.  It produces chaotic effects.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
w) Climbing Set


  [Home Inventory - Lothlorien ]

a) a Fireproof War Tome of Tulkas
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
b) Boccob's Magical Mish-mash {Teleport level}
    It can be activated for teleport
    level.  
    You bought it from the Magic shop.
c) the Crystal Ball of The Witch-King of Angmar {Curing}
    It can be activated for curing.  
    You found it lying on the ground on level 38 of Moria.
d) 12 Potions of Cure Serious Insanity
e) 6 Potions of Cure Critical Insanity
f) 2 Potions of Cure Insanity
g) 32 Potions of Healing
h) a Potion of *Healing*
i) 2 Potions of Restore Mana
j) 12 Potions of Enlightenment
k) a Scroll of Reset Recall {!*}
l) 82 Scrolls of Object Detection
m) a Scroll of *Destruction*
n) a Silver Rod of Nothing (100/100)
o) a Rod Tip of Recall (80 Mana to cast)
p) a Rod Tip of Trap Location (8 Mana to cast)
q) a Wand of Noxious Cloud[5|29] (7 charges)
r) a Wand of Noxious Cloud[1|25] (4 charges)
s) The Wand of Digging of Thrain (17 charges)
t) a Staff of Vision[2|25] (6 charges)
u) a Staff of Genocide[1|6] (4 charges)


  [The Mathom-house Inventory - Bree ]

a) The Double Chain Mail of Cuandor (-2 to accuracy) [16,+8] {cursed}
    It sustains your 
    wisdom and dexterity.  It provides immunity to acid.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 13.1.2004 23:50

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8259. on the Ladder (of 18064)
1542. on the ToME Ladder (of 3112)

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On 13.1.2004 23:50 xala@mailbox.hu wrote:
Now, this vault was luck.. :)

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