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The Angband Ladder: Qwaarg, RohanKnight Archer by <amaurea>

  [ToME 2.2.6 Character Dump]

 Name  : Qwaarg                 Age                 76       STR:     26       
 Sex   : Male                   Height              64       INT:      8       
 Race  : Zombie RohanKnight     Weight              78       WIS:     14       
 Class : Archer                 Social Class        11       DEX:     30       
 Body  : Player                                              CON:     25       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit          21 Level             31    Max Hit Points       402   
 + To Melee Damage       23 Experience    413778    Cur Hit Points       402   
 + To Ranged Hit         32 Max Exp       413778    Max SP (Mana)         11   
 + To Ranged Damage       6 Exp to Adv.   442500    Cur SP (Mana)         11   
   AC                 38+80 Gold          100192                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Legendary[22]Searching   : Fair         Shots/Round:  3         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  7d6+161   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Landed Knight.  You have brown          
          eyes, straight red hair, and a dark complexion.                      
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 10 (500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 2883 enemies.
 You saved 38 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    adefkmnopsuxz{|@            
        Add Wis   : .........3......            
        Add Dex   : 3......3........            
        Add Chr   : .......3.3......            
        Add Tun.. : ..............5.            
        Add Speed : ..7............+            
        Add Blows : 3...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.....++..+.....            
        Hold Life : ...............+            
        Res Acid  : ......+++.......            
        Res Elec  : ......+.........            
        Imm Fire  : ......*+........            
        Res Cold  : .......+.......+            
        Res Pois  : +..............+            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        AntiMagic : ....+...........            
        Lite      : ..........+.....            
        See Invis : ...............+            
        Digestion : ...............+            
        Activate  : ......++..+.....            
        Fly       : ......+.........            
        Orc.ESP   : +...............            

Skills (points left: 57)
 - Combat                                        16.976 [0.800]
          . Weaponmastery                        01.000 [0.700]
          - Archery                              38.187 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 35.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            01.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            06.400 [0.900]
 - Magic                                         00.000 [0.200]
          . Magic-Device                         01.000 [1.100]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Long Bow (x3) (+6,+6)
e) a Ring of Speed (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Speed Ring Market.
f) (nothing)
k) an Amulet of Anti-Magic
    It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern
n) The Law Dragon Scale Mail 'Rhorot' (-2 to accuracy) [30,+25]
    It can be activated for breathe
    sound/shards (230) every 60+d90 turns if it is being worn. It sustains 
    your strength.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, sound, shards
     and nether.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for 
    recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resist Acid [3,+7]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 20 of
    Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) (nothing)
z) (nothing)
{) 66 Arrows (1d4) (+6,+6)
|) a Gnomish Shovel of Digging (+3,+5) (+5)


  [Character Inventory]

a) 15 Potions of Cure Critical Wounds
b) 7 Scrolls of Teleportation
c) 7 Scrolls of Word of Recall
d) 5 Scrolls of Satisfy Hunger {!k!d!s!v@r1}
e) 17 Arrows of Flame (1d4) (+6,+6)
    It does extra
    damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) 16 Arrows of Venom (1d4) (+8,+6) {90% off}
    It poisons your foes.  
    You made it yourself.
g) 7 Arrows of Slay Demon (1d4) (+6,+10) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Runed Staff
b) a Sabre (1d7)
c) a Trident (1d8)
d) 2 Rodent Skeletons


  [Home Inventory - Lothlorien ]

a) The Gem of Wisdom
    It can be activated for teleport level.  
    You found it in the remains of a Sand-dweller on level 23 of Mirkwood.
b) 8 Potions of Cure Insanity
c) a Potion of Death
d) 3 Potions of Healing
e) a Potion of *Healing*
f) 5 Potions of Enlightenment
g) a Potion of Resistance
h) 9 Scrolls of Reset Recall
i) a Rod Tip of Trap Location (8 Mana to cast)
j) The Wand of Digging of Thrain (19 charges)
k) a Ring of Light and Darkness Resistance
l) a Ring of Confusion Resistance
m) 2 Rings of Shard Resistance
n) The Phial of Undeath (-5) {cursed}
o) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Dwarven Hard Leather Cap of Infravision [2,+4] (+4)
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from fire and frost.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It sustains your intelligence.  It provides resistance to 
    fire and cold.  It allows you to sense the presence of giants.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature blue dragon on level 33 of
    Mirkwood.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for 
    confuse monster every 15 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your stealth by 2.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) 30 Sheaf Arrows (1d5) (+0,+0)
x) 10 Elf Skeletons



Posted on 15.1.2004 13:17

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9114. on the Ladder (of 16244)
1887. on the ToME Ladder (of 3078)
7. for this player (out of 8)

Comments

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On 15.1.2004 13:17 amaurea wrote:
I am planning to make Qwaarg an antimagic archer, but fumblefingers just won't cooperate. The rng won't give me a decent bow, either. I'l just have to wait, I guess.

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