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The Angband Ladder: Ethilaloth, Wood-Elf Archer by <a02hansj@ida.his.se>

  [ToME 2.2.2 Character Dump]

 Name  : Ethilaloth             Age                 99       STR:     17       
 Sex   : Male                   Height              61       INT:     18       
 Race  : Wood-Elf               Weight              86       WIS:     15       
 Class : Archer                 Social Class        26       DEX:     33       
 Body  : Player                                              CON:     18       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit          21 Level             29    Max Hit Points       234   
 + To Melee Damage       23 Experience     84358    Cur Hit Points        -7   
 + To Ranged Hit         35 Max Exp        84695    Max SP (Mana)         23   
 + To Ranged Damage      11 Exp to Adv.   120000    Cur SP (Mana)          4   
   AC                 25+67 Gold          185735                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[37]Searching   : Good         Shots/Round:  3         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  8d5+92    
 Stealth     : Superb       Magic Device: Legendary[5] Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of an Avarin Ranger.  You have light          
          green eyes, wavy black hair, and a fair complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')

 Your body was a Player.
 You have defeated 3264 enemies.
 You saved 12 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by a Colbran on level 25 of Mirkwood.
You can sense what is beyond walls.
You are able to control the space/time continuum.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You have normal luck.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to poison.
You are resistant to bright light.
You are resistant to blasts of shards.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 1)
 - Combat                                        33.496 [0.800]
          . Weaponmastery                        04.000 [0.500]
          - Archery                              36.174 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 33.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.900 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         00.406 [0.200]
          . Magic-Device                         32.900 [1.100]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Short Bow of Power (x2) (+10,+11)
    
    You bought it from the Weaponsmith.
e) an Indestructible Ring of Invisibility
f) a Ring of Dexterity (+5)
    It increases your dexterity by 5.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+4] (+3)
m) a Dwarven Lantern of the Ethereal Eye {25% off}
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) (nothing)
p) a Large Leather Shield of Reflection [4,+7]
s) a Dwarven Steel Helm [6,+9] (+1 to infravision)
    It increases your 
    constitution and infravision by 1.  It provides resistance to fire.  
    It allows you to sense the presence of trolls and dragons.  
    You found it lying on the floor of a special level.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+2]
z) (nothing)
{) 8 Arrows (1d4) (+7,+5) {90% off}
    
|) a Dwarven Pick of Digging (1d4) (+20,+15) (+4) {!k}
    It increases your 
    ability to tunnel by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Expensive Black Market.


  [Character Inventory]

a) a Demonshield [5,+3]
b) a Book of Beginner Cantrips
c) a Rune [Mind]
d) 3 Fireproof Scrolls of Word of Recall {!*}
    It cannot be harmed by
    fire.  
    You bought it from the Alchemy shop.
e) 19 Scrolls of Identify {@1}
    
f) a Scroll of Door/Stair Location
g) 10 Scrolls of Satisfy Hunger
    
h) a Wooden Rod of Trap Location (10/10) {@2}
    
i) a Silver Rod of Charging of Recall (100/100)
    It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Rod Tip of Lightning Bolts (30 Mana to cast)
k) a Wand of Tidal Wave[6|20] of Plenty (11 charges)
l) a Ring of Fire Resistance
m) a Ring of Accuracy (+12)
n) a Ring of Sustain Wisdom
o) Leather Scale Mail of Resist Fire (-1) [11,+7]
p) a Spectral Spear (1d6) (+6,+7)
q) a Short Bow (x2) (+5,+3)
r) 7 Arrows (exploding) (1d4) (+5,+5) {90% off}
    
s) 22 Arrows (1d4) (+2,+3) {90% off}
    
t) a Parchment - Monstrous Compendium 6
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) 7 Scrolls of *Identify*
    
b) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) 15 Arrows of Venom (1d4) (+6,+4) {90% off}
    It poisons your foes.  
    You made it yourself.
e) 15 Arrows of Slay Dragon (1d4) (+5,+6) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
f) 19 Arrows of Slay Animal (1d4) (+6,+3) {90% off}
    It is especially deadly against natural
    creatures.  
    You made it yourself.
g) 22 Arrows of Slay Demon (1d4) (+3,+3) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
h) 20 Arrows (exploding) (1d4) (+1,+3) {90% off}
    
i) 27 Arrows (1d4) (+5,+8) {90% off}
    
j) 29 Arrows (1d4) (+6,+5) {90% off}
    
k) 21 Arrows (1d4) (+4,+5) {90% off}
    
l) 17 Arrows (1d4) (+2,+5) {90% off}
    
m) 22 Arrows (1d4) (+4,+3) {90% off}
    
n) 22 Arrows (1d4) (+2,+4) {90% off}
    
o) 41 Arrows (1d4) (+1,+4) {90% off}
    
p) 19 Arrows (1d4) (+2,+3) {90% off}
    
q) 16 Arrows (1d4) (+1,+2) {90% off}
    


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .



Posted on 1.9.2003 15:24
Last updated on 22.9.2003 09:57

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8278. on the Ladder (of 12675)
2096. on the ToME Ladder (of 2973)
Second best for this player (out of 4)

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Me and my posse

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