The Angband Ladder: DDW2, Dwarf Priest by Nosfucious

  [Angband 4.2.4 Character Dump]

 Name   DDW2         Age             50          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'9"   STR:     16  +2  -1  +0     17
 Class  Priest       Weight     8st 8lb   INT:     12  -3  -3  +1      7
 Title  Elder        Turns used:          WIS:  18/37  +2  +3  +5 18/137
 HP     -179/259     Game        936751   DEX:     11  -2  -1  +0      8
 SP     140/171      Standard     94075   CON:     14  +2  +1  +0     17
                     Resting      17705

 Level                 31    Armor      [26,+32]    Saving Throw     88%
 Cur Exp           153232                           Stealth         Poor
 Max Exp           153232    Melee       1d8,+20    Disarm - phys.   59%
 Adv Exp           180000    To-hit       40,+10    Disarm - magic   58%
                             Blows      1.0/turn    Magic Devices     66
 Gold               31577                           Searching        55%
 Burden          146.1 lb    Shoot to-dam     +9    Infravision    50 ft
 Overweight       32.2 lb    To-hit       32,+20    Speed       3 (1.3x)
 Max Depth    1600' (L32)    Shots      1.0/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+.+.... pBlnd:............+
 Fire:......+.+.... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:...........+.
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:+............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:...+........=
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You avoid the effect!
> You have 17 Scrolls of Phase Door (i).
> You feel very good.
> You have 5 Potions of Cure Serious Wounds (e).
> You feel very good.
> There is a wall in the way!
> Kavlax the Many-Headed breathes gravity.
> *** LOW HITPOINT WARNING! ***
> Gravity warps around you.
> You feel yourself moving slower!
> You have been stunned.
> You hear a heavy roar.
> You are hit by something strange!
> You die.

Killed by Kavlax the Many-Headed.

  [Character Equipment]

a) an Awl-Pike (Blessed) (1d8) (+10,+7) <+3>
     Found lying on the floor at 650 feet (level 13)
     
     +3 wisdom.
     Blessed by the gods (combat bonuses for holy casters).  Gives
     immunity to traps.  
     
     Combat info:
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster
     With +15 STR and +0 DEX you would get 1.1 blows
     With +5 STR and +2 DEX you would attack a bit faster
     With +10 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would attack a bit faster
     With +5 STR and +9 DEX you would get 1.1 blows
     With +0 STR and +12 DEX you would get 1.1 blows
     Average damage/round: 26.1.
     
b) a Long Bow of Accuracy (x3) (+20,+9)
     Dropped by Brodda, the Easterling, at 500 feet (level 10)
     
c) a Ring of Damage (+0,+9)
     Found lying on the floor at 1100 feet (level 22)
     
d) a Ring of Speed <+5>
     Dropped by Ulfast, Son of Ulfang, at 850 feet (level 17)
     
     +5 speed.
     
e) an Amulet of Wisdom <+2>
     Bought from a store
     
     +2 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+4> {@A0}
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 30% for an
     average of 20.8 damage.
     Takes 5 to 10 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
g) Soft Leather Armour of Resistance [8,+11]
     Dropped by Golfimbul, the Hill Orc Chief, at 700 feet (level 14)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) a Fur Cloak of Stealth [3,+6] <+1>
     Found lying on the floor at 1450 feet (level 29)
     
     +1 stealth.
     
i) a Small Metal Shield of Resistance [5,+13]
     Dropped by a grave wight at 1600 feet (level 32)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) a Hard Leather Cap of Intelligence [2,+2] <+1>
     Found lying on the floor at 1200 feet (level 24)
     
     +1 intelligence.
     Sustains intelligence.
     
k) a Set of Leather Gloves of Slaying (+3,+5) [1,+1]
     Found lying on the floor at 100 feet (level 2)
     
l) a Pair of Steel Shod Boots of Free Action [7,-1]
     Dropped by Wormtongue, Agent of Saruman, at 300 feet (level 6)
     
     Cannot be harmed by Fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 4 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 3 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) 3 Holy Books of Prayers [Healing and Sanctuary]
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) 2 Rations of Food
e) 5 Potions of Cure Serious Wounds
f) 12 Potions of Cure Critical Wounds
g) 4 Potions of Restore Mana
h) 4 Potions of Speed
i) 17 Scrolls of Phase Door
j) 4 Scrolls of Teleportation
k) 6 Scrolls of Magic Mapping
l) a Scroll of Banishment
m) 5 Scrolls of Word of Recall
n) 3 Rods of Treasure Location
o) a Rod of Acid Bolts
p) 2 Rods of Light
q) a Wand of Lightning Bolts (7 charges)
r) a Wand of Frost Bolts (11 charges)
s) a Staff of Mapping (4 charges)




  [Character Quiver]

0) 32 Arrows (1d4) (+1,+4) {@f0}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 46.9.
     35% chance of breaking upon contact.
     
1) 12 Arrows (1d4) (+3,+3)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 43.9.
     35% chance of breaking upon contact.
     
2) 17 Arrows (1d4) (+4,+7)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 56.
     35% chance of breaking upon contact.
     
3) 9 Arrows (1d4) (+5,+6)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 53.
     35% chance of breaking upon contact.
     
4) 22 Arrows (1d4) (+6,+6)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 53.
     35% chance of breaking upon contact.
     
5) 8 Arrows (1d4) (+7,+6)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 53.
     35% chance of breaking upon contact.
     
6) 24 Arrows of Slay Dragon (1d4) (+9,+5)
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 100.9 vs dragons and 50.5 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 13 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 10 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) a Potion of Restore Mana
d) 16 Potions of Speed
e) 3 Potions of True Seeing
f) 27 Scrolls of Phase Door
g) 2 Scrolls of Magic Mapping
h) 6 Scrolls of Identify Rune
i) 5 Scrolls of Remove Hunger
j) 4 Scrolls of Word of Recall
k) 2 Rods of Light
l) a Wand of Teleport Other (6 charges)
m) a Staff of Mapping (6 charges)
n) a Ring of Digging <+3>
     Dropped by a witch at 800 feet (level 16)
     
     +3 tunneling.
     
o) a Set of Leather Gloves of Free Action [1,+4]
     Dropped by a blacklock mage at 1200 feet (level 24)
     
     Prevents paralysis.  
     
p) a Set of Caestus of Free Action (+0,+3) [5,+8]
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     Prevents paralysis.  
     
q) a Pair of Leather Sandals of Stability [1,+6]
     Dropped by Orfax, Son of Boldor, at 650 feet (level 13)
     
     Provides resistance to Nexus.
     Feather Falling.  
     
r) the Main Gauche of Azaghâl (2d5) (+12,+14)
     Found lying on the floor at 1100 feet (level 22)
     
     Slays dragons (powerfully).
     Provides immunity to Fire.
     Provides resistance to Acid.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +2 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 58.2 vs dragons and 32.5 vs. others.
     
s) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1>
     Dropped by Angamaitë of Umbar at 1200 feet (level 24)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     +1 extra blows.
     Slays dragons, giants, trolls, orcs, animals.
     Cannot be harmed by Acid.
     
     Combat info:
     2.1 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +7 DEX you would get 2.3 blows
     Average damage/round: 101.3 vs dragons, giants, trolls, and orcs,
     85 vs animals, and 68.5 vs. others.
     
t) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by an orc archer at 1200 feet (level 24)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blow/round.
     With +4 STR and +0 DEX you would attack a bit faster
     With +8 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would attack a bit faster
     With +4 STR and +7 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would get 1.1 blows
     Average damage/round: 44.2 vs trolls and orcs, and 31 vs. others.
     
u) a Lucerne Hammer of *Slay Evil* (2d5) (+6,+4) <+1>
     Found lying on the floor at 850 feet (level 17)
     
     +1 wisdom.
     Slays evil creatures.
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +11 STR and +0 DEX you would get 1.1 blows
     With +3 STR and +2 DEX you would attack a bit faster
     With +7 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would attack a bit faster
     With +3 STR and +9 DEX you would get 1.1 blows
     With +0 STR and +12 DEX you would get 1.1 blows
     Average damage/round: 30.7 vs evil creatures and 24.1 vs. others.
     
v) a Whip of Venom (1d3) (+8,+14)
     Bought from a store
     
     Branded with poison.
     
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +2 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 32.5 vs creatures not resistant to poison
     and 28.2 vs. others.
     
w) 28 Mithril Arrows of Lightning (3d4) (+8,+6)
     Branded with lightning.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 136.3 vs creatures not resistant to
     lightning and 68.1 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       255     50'  Reached level 2
      1986     50'  Reached level 3
      2473     50'  Reached level 4
      4418    150'  Reached level 5
      4614    150'  Reached level 6
      5027    150'  Reached level 7
      5698    200'  Killed Grip, Farmer Maggot's Dog
      5698    200'  Reached level 8
      6610    200'  Reached level 9
      7371    200'  Killed Sméagol
      7905      0'  Reached level 10
     10190    250'  Reached level 11
     10597    300'  Reached level 12
     10638    300'  Killed Wormtongue, Agent of Saruman
     11508    300'  Reached level 13
     13804    350'  Reached level 14
     15383    100'  Killed Fang, Farmer Maggot's Dog
     18478    400'  Reached level 15
     20126    450'  Reached level 16
     20207    450'  Reached level 17
     21041    450'  Killed Lagduf, the Snaga
     23173    450'  Reached level 18
     24685    500'  Killed Brodda, the Easterling
     27281    550'  Reached level 19
     28061    550'  Killed Bullroarer the Hobbit
     28887    600'  Killed Grishnákh, the Hill Orc
     30110    600'  Reached level 20
     31913    650'  Killed Orfax, Son of Boldor
     35326    700'  Reached level 21
     37222    700'  Killed Golfimbul, the Hill Orc Chief
     37347    700'  Killed Ufthak of Cirith Ungol
     39870    750'  Reached level 22
     42405    750'  Killed Nár, the Dwarf
     42658    800'  Reached level 23
     43943    850'  Killed Ulfast, Son of Ulfang
     45488    850'  Reached level 24
     48144    900'  Reached level 25
     50736   1000'  Reached level 26
     51103   1000'  Killed Boldor, King of the Yeeks
     53117   1050'  Killed Gorbag, the Orc Captain
     54516   1050'  Reached level 27
     55331   1050'  Killed Old Man Willow
     57354   1100'  Found the Main Gauche of Azaghâl
     60804   1150'  Reached level 28
     61892      0'  Reached level 28
     64003   1150'  Killed Beorn, the Shape-Changer
     66926   1200'  Killed Ibun, Son of Mîm
     68080   1200'  Killed Lugdush, the Uruk
     68089   1200'  Killed Shagrat, the Orc Captain
     69010   1200'  Killed Khîm, Son of Mîm
     70406   1200'  Killed Sangahyando of Umbar
     70454   1200'  Killed Angamaitë of Umbar
     70460   1200'  Found the Rapier 'Careth Asdriag'
     71215   1200'  Found the Phial of Galadriel
     73300   1200'  Found the Long Sword 'Elvagil'
     73410   1200'  Reached level 29
     76193   1200'  Killed Bolg, Son of Azog
     76213   1200'  Killed Azog, Enemy of the Dwarves
     77780   1200'  Killed Uglúk, the Uruk
     82251   1450'  Killed Uldor the Accursed
     83230   1500'  Reached level 30
     86676   1500'  Killed Bill the Stone Troll
     86684   1500'  Killed Tom the Stone Troll
     86684   1500'  Reached level 31
     86905   1500'  Killed Bert the Stone Troll
     90284   1550'  Killed Draebor, the Imp
     93642   1600'  Found the Lance of the Eorlingas


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 29.7.2022 00:55
Last updated on 2.8.2022 23:33

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11565. on the Ladder (of 18935)
4607. on the Angband Ladder (of 6482)
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Comments

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On 29.7.2022 00:55 Nosfucious wrote:
Dead Dwarf Walking II

On 2.8.2022 11:29 Nosfucious wrote:
I seem to have NO luck with drops. It's rare as hen's teeth to even find ego armour/weapons. Frustrating to the point of boredom.

On 2.8.2022 23:33 Nosfucious wrote:
Yeah, this was their strangest game ever played. Every ego armour was something heavy, weapons useless, almost no drops from uniques. Glad he's dead - almost.

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