The Angband Ladder: Halrin, Dwarf Ranger by malcontent

  [Angband 4.2.4 Character Dump]

 Name   Halrin       Age             44          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'2"   STR! 18/100  +2  +0  +3 18/150
 Class  Ranger       Weight   11st 11lb   INT:     18  -3  +0  +0     15
 Title  ***WINNER*** Turns used:          WIS:  18/75  +2  +2  +5 18/165
 HP     950/950      Game        299445   DEX:     15  -2  +1  +3     17
 SP     288/288      Standard     43271   CON:  18/90  +2  -1 +12 18/***
                     Resting       2564

 Level                 43    Armor      [65,+94]    Saving Throw     97%
 Cur Exp          2480053                           Stealth    Excellent
 Max Exp          2480053    Melee       2d6,+23    Disarm - phys.   88%
 Adv Exp          2520000    To-hit       82,+22    Disarm - magic   57%
                             Blows      1.6/turn    Magic Devices     82
 Gold            10428857                           Searching       100%
 Burden          177.1 lb    Shoot to-dam    +16    Infravision   100 ft
 Overweight       -2.8 lb    To-hit       88,+24    Speed      3.7x (28)
 Max Depth   5000' (L100)    Shots      2.4/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:........+.... pFear:.............
 Elec:........+.... pBlnd:........++..+
 Fire:........++... pConf:.........+...
 Cold:........++... pStun:.........+...
 Pois:....+........ HLife:.............
Light:........++... Regen:.........+...
 Dark:.......++....   ESP:+............
Sound:......+...... S.Inv:.........+...
Shard:......+...... FrAct:..........+..
Nexus:....+........ Feath:.............
Nethr:............. S.Dig:+............
Chaos:......+...... TrpIm:.............
Disen:......+...... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:....+..+.....
ImpSP:............. Sear.:....+........
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:..+.+..+...+.
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+...+...
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 5 Seeker Bolts of Frost (4d5) (+12,+13) {@t0} (0).
> The Seeker Bolt of Frost breaks.
> You see Hard Leather Armour of Resistance (-1) [16,+23].
> You see 19 Seeker Bolts of Flame (4d5) (+14,+15).
> You see Metal Lamellar Armour (Dwarven) (-3) [58,+17] <+2, +1, +4>.
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You see a Set of Gauntlets of Power (+4,+2) [3,+14] <+4>.
> You see the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You feel yourself slow down.
> You see Chaos Dragon Scale Mail (Dwarven) (-2) [40,+29] <+2, +1, +4>.
> You see a Mace of Disruption (Holy Avenger) (5d8) (+16,+21) [+4] <+4>.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Beaked Axe of Théoden (2d6) (+12,+12) <+3>
     Dropped by Shagrat, the Orc Captain, at 1600 feet (level 32)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 148 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +3 DEX you would get 2.0 blows
     Average damage/round: 86.3 vs dragons and 57.7 vs. others.
     
b) a Heavy Crossbow of Extra Might (x5) (+14,+16) <+1>
     Bought from a store
     
     +1 shooting power.
     
c) a Ring of Speed <+15>
     Dropped by Saruman of Many Colours at 3550 feet (level 71)
     
     +15 speed.
     
d) a Ring of Constitution <+6>
     Found lying on the floor at 4750 feet (level 95)
     
     +6 constitution.
     Sustains constitution.
     
e) an Amulet of Trickery <+3, +6, +5, +2>
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     +3 dexterity.
     +3 stealth.
     +6 searching skill.
     +5 infravision.
     +2 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
f) the Phial of Galadriel <+4>
     Dropped by Lokkak, the Ogre Chieftain, at 1800 feet (level 36)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 38% for an
     average of 22.0 damage.
     Takes 40 to 74 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
g) Balance Dragon Scale Mail (-2) [50,+16]
     Dropped by Adunaphel the Quiet at 4550 feet (level 91)
     
     Provides resistance to Sound, Shards, Chaos, Disenchantment.
     
h) an Elven Cloak of Aman [6,+11] <+3, +1>
     Found lying on the floor at 4250 feet (level 85)
     
     +3 stealth.
     +1 speed.
     Provides resistance to Dark.
     Cannot be harmed by Acid, Fire.
     
i) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor of a special room at 2150 feet (level 43)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
j) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
     Dropped by Itangast the Fire Drake at 4650 feet (level 93)
     
     +3 strength.
     +2 wisdom.
     +3 constitution.
     +1 light.
     Provides resistance to Fire, Cold, Light.
     Provides protection from blindness, confusion, stunning.
     Cannot be harmed by Acid.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
     When activated, it heals 500 hit points.
     Takes 925 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
k) a Set of Alchemist's Gloves of Free Action [0,+20]
     Found lying on the floor at 2650 feet (level 53)
     
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Speed [1,+11] <+10>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +10 speed.
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) a Book of Nature Magics [Nature Craft]
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 14 Potions of Cure Critical Wounds
d) 6 Potions of Healing
e) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
f) 3 Potions of Life
     It can be thrown at creatures with damaging effect.
     
g) 4 Potions of Restore Mana
h) 20 Scrolls of Phase Door
i) 5 Scrolls of Word of Recall
j) 4 Scrolls of Recharging
k) 7 Rods of Detection (4 charging)
     Cannot be harmed by Lightning.
     
l) a Rod of Teleport Other
m) 2 Wands of Slow Monster (4 charges)
n) 3 Wands of Teleport Other (4 charges)
o) 5 Wands of Drain Life (17 charges)
p) 3 Wands of Annihilation (0 charges)
     Cannot be harmed by Lightning.
     
q) 2 Staves of *Destruction* (2 charges)




  [Character Quiver]

0) 5 Seeker Bolts of Frost (4d5) (+12,+13) {@t0}
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 810.7 vs creatures not resistant to cold and
     506.6 vs. others.
     20% chance of breaking upon contact.
     
1) 15 Bolts of Slay Demon (1d6) (+12,+16)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 702 vs demons and 438.7 vs. others.
     20% chance of breaking upon contact.
     
2) 9 Seeker Bolts (4d5) (+8,+2)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 370.8.
     20% chance of breaking upon contact.
     
3) 22 Seeker Bolts (4d5) (+8,+7)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 432.4.
     20% chance of breaking upon contact.
     
4) 13 Seeker Bolts of Flame (4d5) (+16,+7)
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 692.1 vs creatures not resistant to fire and
     432.4 vs. others.
     20% chance of breaking upon contact.
     
5) 6 Mithril Bolts (3d5) (+0,+0)
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 306.
     20% chance of breaking upon contact.
     
6) 20 Mithril Bolts (3d5) (+3,+5)
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 367.2.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Mushrooms of Vigor
b) 4 Potions of Restore Life Levels
c) 5 Scrolls of Identify Rune
d) 2 Rods of Slow Monster
e) a Staff of Teleportation (8 charges)
f) an Amulet of Wisdom <+5>
     Dropped by a master vampire at 3950 feet (level 79)
     
     +5 wisdom.
     Sustains wisdom.
     
g) an Amulet of Sustenance
     Found lying on the floor at 3600 feet (level 72)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
h) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by a spirit naga at 2200 feet (level 44)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.
     
i) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor at 3100 feet (level 62)
     
     +1 constitution.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound, Nexus.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
j) a Small Metal Shield of Preservation [5,+28]
     Bought from a store
     
     Provides resistance to Chaos, Disenchantment.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
k) the Large Metal Shield of Anárion [12,+20]
     Dropped by Wormtongue, Agent of Saruman, at 3100 feet (level 62)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
l) a Golden Crown of Might [0,+11] <+3>
     Dropped by Angamaitë of Umbar at 2050 feet (level 41)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
m) a Set of Gauntlets of Power (+3,+5) [3,+8] <+5>
     Dropped by a dread at 4550 feet (level 91)
     
     +5 strength.
     
n) 10 Bolts of Frost (1d5) (+2,+2)
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 411.1 vs creatures not resistant to cold and
     257 vs. others.
     20% chance of breaking upon contact.
     
o) 38 Bolts of Venom (1d5) (+4,+4)
     Branded with poison.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 450.2 vs creatures not resistant to poison
     and 281.5 vs. others.
     20% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       308     50'  Reached level 2
       575    100'  Killed Fang, Farmer Maggot's Dog
       575    100'  Reached level 3
       624    100'  Reached level 4
       976    150'  Reached level 5
      1205    150'  Reached level 6
      1501    200'  Reached level 7
      2119    250'  Killed Grip, Farmer Maggot's Dog
      2505    300'  Reached level 8
      2990    400'  Reached level 9
      3343    400'  Reached level 10
      3580    400'  Killed Mughash the Kobold Lord
      3580    400'  Reached level 11
      3984    450'  Reached level 12
      4047    450'  Killed Lagduf, the Snaga
      4088    450'  Reached level 13
      4990    550'  Reached level 14
      5438    650'  Reached level 15
      6263    800'  Reached level 16
      6963    850'  Reached level 17
      7465    900'  Reached level 18
      7633    900'  Reached level 19
      7763    950'  Reached level 20
      8048   1000'  Reached level 21
      8432   1050'  Found the Long Sword 'Elvagil' (LOST)
      8524   1050'  Killed Bullroarer the Hobbit
      8527   1050'  Killed Grishnákh, the Hill Orc
      8531   1050'  Killed Golfimbul, the Hill Orc Chief
      8971   1050'  Found the Set of Gauntlets 'Paurhach'
      9104   1050'  Killed Old Man Willow
      9104   1050'  Reached level 22
      9104   1050'  Reached level 23
      9795   1100'  Killed Bolg, Son of Azog
      9795   1100'  Reached level 24
     10300   1150'  Reached level 25
     10986   1150'  Killed Ufthak of Cirith Ungol
     11280   1250'  Killed Ibun, Son of Mîm
     11390   1350'  Killed Lugdush, the Uruk
     11436   1350'  Killed Uglúk, the Uruk
     11436   1350'  Found the Dagger 'Narthanc' (LOST)
     11864   1450'  Reached level 26
     12835   1600'  Killed Shagrat, the Orc Captain
     12843   1600'  Found the Beaked Axe of Théoden
     13271   1650'  Reached level 27
     14263   1800'  Killed Lokkak, the Ogre Chieftain
     14263   1800'  Found the Phial of Galadriel
     14608   1800'  Reached level 28
     15036   1900'  Killed Boldor, King of the Yeeks
     15038   1900'  Killed Orfax, Son of Boldor
     15042   1900'  Found the Dagger 'Nimthanc' (LOST)
     15370      0'  Killed Farmer Maggot
     16073   2000'  Reached level 29
     16334   2050'  Killed Angamaitë of Umbar
     16339   2050'  Found the Rapier 'Forasgil' (LOST)
     16427   2050'  Killed Sangahyando of Umbar
     17119   2150'  Found the Leather Shield of Celegorm
     17979   2200'  Found the Chain Mail of Arvedui
     18656   2300'  Reached level 30
     18713   2300'  Killed Draebor, the Imp
     19278   2350'  Reached level 31
     20757   2650'  Reached level 32
     20757   2650'  Reached level 33
     21326   2700'  Killed Scatha the Worm
     21610   2750'  Killed Ulfast, Son of Ulfang
     21617   2750'  Killed Ulwarth, Son of Ulfang
     22377   2850'  Reached level 34
     23100   2900'  Killed Bert the Stone Troll
     23128   2900'  Killed Bill the Stone Troll
     23165   2900'  Killed Tom the Stone Troll
     23450   2900'  Killed Harowen the Black Hand
     24405   3050'  Reached level 35
     25327   3100'  Found the Full Plate Armour of Isildur
     25376   3100'  Killed Wormtongue, Agent of Saruman
     25385   3100'  Found the Large Metal Shield of Anárion
     25647   3100'  Found the Flail 'Totila'
     26170   3200'  Killed Shelob, Spider of Darkness
     26170   3200'  Reached level 36
     26170   3200'  Found the Ring of Barahir (LOST)
     26831   3300'  Reached level 37
     28207   3500'  Killed Gorbag, the Orc Captain
     28750   3550'  Killed Saruman of Many Colours
     29198   3600'  Killed Lorgan, Chief of the Easterlings
     29306   3600'  Reached level 38
     29521   3650'  Killed Akhorahil the Blind
     29526   3650'  Found the Mithril Chain Mail 'Belegennon' (LOST)
     29939   3900'  Killed Castamir the Usurper
     30093   3900'  Reached level 39
     30614   3950'  Found the Broad Sword 'Aeglin'
     30931   4000'  Killed Kavlax the Many-Headed
     31639   4100'  Killed Ren the Unclean
     31639   4100'  Reached level 40
     32504   4150'  Killed Uldor the Accursed
     33116   4200'  Killed Wiruin, the Maelstrom
     33749   4250'  Killed Qlzqqlzuup, the Emperor Quylthulg
     34064   4250'  Found the Steel Helm of Hammerhand (LOST)
     34957   4300'  Found the Iron Crown of Berúthiel (LOST)
     35541   4350'  Reached level 41
     35616   4350'  Found the Metal Brigandine Armour of the Rohirrim
     35765   4400'  Killed Khamûl, the Black Easterling
     35879   4400'  Killed Ji Indur Dawndeath
     36758   4550'  Killed Adunaphel the Quiet
     36853   4550'  Reached level 42
     37643   4600'  Killed Uvatha the Horseman
     37724   4600'  Killed Dwar, Dog Lord of Waw
     38071   4650'  Killed Itangast the Fire Drake
     38079   4650'  Found the Golden Crown of Gondor
     39224   4750'  Killed Nár, the Dwarf
     39664   4800'  Reached level 43
     39935   4850'  Killed Quaker, Master of Earth
     41757   4950'  Killed Sauron, the Sorcerer
     43256   5000'  Killed Morgoth, Lord of Darkness
     43264   5000'  Found the Mighty Hammer 'Grond'
     43268   5000'  Found the Massive Iron Crown of Morgoth


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 20.2.2023 03:59

Download this dump

7525. on the Ladder (of 18940)
3267. on the Angband Ladder (of 6485)
64. for this player (

Comments

Jump to latest

On 20.2.2023 04:07 malcontent wrote:
I am beginning to feel like rangers are the easiest win. Being able to rapid fire a heavy crossbow completely independent of your STR/DEX is pretty awesome. Does it makes sense to rapid fire a heavy crossbow? Seems a little OP and also un-realistic to me. But hey, I like killing stuff and I really like winning...

This was a forced descent win. I would have won faster if able to find better final battle ammo. But as I got closer and closer to DL99 I had zero acid bolts and only about 20 slay evil bolts. So I tried to milk the last DLs to find some more.

In the end I cobbled together enough seeker/mithril bolts to do the job, but slay evil would have helped immensely.

I feel like the brand ammo spell is broken. Or maybe I am just super unlucky - I can't recall ever getting acid branded ammo from that spell :/

On 20.2.2023 08:52 Estie wrote:
Not sure what Nick has done with the spell, but it used to be fire/cold only at some point if memory serves; ToME has poison too and maybe that was added before the fork.

I imagine the "heavy" crossbow not being of the type that requires a winch to load; TomE went there, too, with the siege crossbow (making it, alas, an ego instead of a base weapon type): while wielding that one you cannot move. You need to unwield it to move on after battle.






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