The Angband Ladder: Aeglith, Gnome Rogue by malcontent

  [Angband 4.2.4 Character Dump]

 Name   Aeglith      Age             87          Self  RB  CB  EB   Best
 Race   Gnome        Height        3'3"   STR! 18/100  -1  +0  +9 18/180
 Class  Rogue        Weight     5st 5lb   INT:  18/93  +2  +1  +2 18/143
 Title  ***WINNER*** Turns used:          WIS:     17  +0  -3  +0     14
 HP     670/670      Game        229562   DEX! 18/100  +2  +3  +7 18/***
 SP     96/235       Standard     33992   CON! 18/100  +1  -1  +7 18/170
                     Resting       2907

 Level                 43    Armor     [69,+112]    Saving Throw     84%
 Cur Exp          2419602                           Stealth       Superb
 Max Exp          2419602    Melee       4d4,+39    Disarm - phys.  100%
 Adv Exp          2520000    To-hit       73,+43    Disarm - magic  100%
                             Blows      5.0/turn    Magic Devices    105
 Gold            10175553                           Searching       100%
 Burden          206.0 lb    Shoot to-dam    +24    Infravision    80 ft
 Overweight       26.1 lb    To-hit       69,+50    Speed      3.8x (31)
 Max Depth   5000' (L100)    Shots      1.0/turn

 You are the only child of a Gnome Prankster.  You are a credit to the
 family.  You have brown eyes, wavy black hair, and a very fair
 complexion.

Resistances         Abilities
 Acid:+.....+..+... pFear:+.....+..+...
 Elec:......+..+... pBlnd:.............
 Fire:+.....+..+... pConf:......+......
 Cold:......+..+... pStun:.............
 Pois:....+........ HLife:........+....
Light:+.........+.. Regen:.............
 Dark:+............   ESP:.......+.+...
Sound:......+...... S.Inv:.........+...
Shard:............. FrAct:+.........+.+
Nexus:....+........ Feath:.............
Nethr:............. S.Dig:.............
Chaos:+.......+.... TrpIm:.............
Disen:........+.... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:-...+..+.-...
ImpSP:............. Sear.:....+........
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:+............
NoTel:............. Speed:..+++......+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 5 charges remaining.
> Morgoth, Lord of Darkness, dies.
> You see an Amulet of Wisdom <+4>.
> You see 29 Iron Shots (1d4) (+6,+6).
> You see 25 Mithril Arrows of Frost (3d4) (+17,+17).
> You see a Trident of *Slay Evil* (1d10) (+17,+17) <+1>.
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You see the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You see a War Hammer of Gondolin (3d3) (+18,+13) <+1>.
> You see a Short Bow of Extra Might (x3) (+12,+18) <+1>.
> You see a Pair of Iron Shod Boots of Stability [4,+18].
> You see the Whip of Gothmog (6d3) (+13,+15) <+3, -3, +1>.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Great Axe of Durin (4d4) (+10,+20) [+15] <+3, -1, +5>
     Found lying on the floor in a vault at 2400 feet (level 48)
     
     +3 strength.
     +3 constitution.
     -1 stealth.
     +5 tunneling.
     Slays dragons (powerfully), demons, trolls, orcs.
     Branded with fire, acid.
     Provides resistance to Acid, Fire, Light, Dark, Chaos.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 538.5 vs dragons, 412.5 vs demons, trolls,
     orcs, creatures not resistant to fire, and creatures not resistant
     to acid, and 286.5 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+17,+24)
     Dropped by a dreadmaster at 3950 feet (level 79)
     
c) a Ring of Speed <+10>
     Found lying on the floor of a special room at 4900 feet (level 98)
     
     +10 speed.
     
d) a Ring of Speed <+9>
     Found lying on the floor in a pit at 3550 feet (level 71)
     
     +9 speed.
     
e) an Amulet of Trickery <+3, +2, +5, +4>
     Found lying on the floor in a vault at 3100 feet (level 62)
     
     +3 dexterity.
     +2 stealth.
     +5 searching skill.
     +4 infravision.
     +3 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
f) the Phial of Galadriel <+4>
     Taken from a chest found at 2300 feet (level 46)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 50% for an
     average of 24.0 damage.
     Takes 46 to 84 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by Kavlax the Many-Headed at 2450 feet (level 49)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     
h) a Cloak of the Magi [1,+10] <+2>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +2 intelligence.
     +2 stealth.
     Cannot be harmed by Acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) a Wicker Shield of Preservation [2,+18]
     Found lying on the floor in a vault at 2100 feet (level 42)
     
     Provides resistance to Chaos, Disenchantment.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
     Dropped by a dread at 3000 feet (level 60)
     
     +4 strength.
     +2 dexterity.
     +4 constitution.
     -1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by a spectre at 2800 feet (level 56)
     
     +1 light.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it casts a bolt or beam of a missile dealing 3d4
     damage, which your device skill increases by 47% for an average of
     10.2 damage.
     Takes 8 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
l) a Pair of Mithril Shod Boots of Speed [8,+9] <+10>
     Found lying on the floor in a vault at 3500 feet (level 70)
     
     +10 speed.
     Cannot be harmed by Acid, Fire.
     




  [Character Inventory]

a) 3 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) a Mushroom of Vigor
d) 10 Rations of Food
e) 14 Potions of Cure Critical Wounds
f) 10 Potions of Healing
g) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) 15 Potions of Restore Mana
i) 4 Scrolls of Phase Door
j) 2 Scrolls of Mass Banishment
k) 8 Scrolls of Word of Recall
l) 5 Rods of Magic Mapping
m) 5 Wands of Slow Monster (3 charges)
n) 2 Wands of Stun Monster (2 charges)
o) 6 Wands of Stone to Mud (10 charges)
p) 6 Wands of Teleport Other (4 charges)
q) 4 Wands of Drain Life (5 charges)
r) a Staff of *Destruction* (1 charge)
s) 2 Staves of Banishment (3 charges)
t) 3 Staves of Speed (7 charges)




  [Character Quiver]

0) 8 Seeker Bolts of Wounding (4d5) (+14,+12) {@t0}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 201.6.
     20% chance of breaking upon contact.
     
1) 12 Bolts of Slay Demon (1d5) (+8,+12)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 286.6 vs demons and 163.8 vs. others.
     20% chance of breaking upon contact.
     
2) 7 Bolts of Slay Undead (1d5) (+12,+12)
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 286.6 vs undead and 163.8 vs. others.
     20% chance of breaking upon contact.
     
3) 16 Bolts of Flame (1d5) (+12,+17)
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 323.4 vs creatures not resistant to fire and
     184.8 vs. others.
     20% chance of breaking upon contact.
     
4) 10 Bolts of Wounding (1d5) (+19,+19) {@t0}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 193.2.
     20% chance of breaking upon contact.
     
5) 20 Bolts of Wounding (1d5) (+21,+19) {@t0}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 195.
     20% chance of breaking upon contact.
     
6) 5 Seeker Bolts of Wounding (4d5) (+17,+13) {@t0}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 205.8.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by Fire.
     
     You can read this book.
     
b) 20 Potions of Speed
c) 8 Scrolls of Identify Rune
d) 4 Scrolls of Banishment
e) 2 Scrolls of *Destruction*
f) a Ring of Constitution <+4>
     Dropped by a mage at 1900 feet (level 38)
     
     +4 constitution.
     Sustains constitution.
     
g) a Ring of Damage (+0,+12)
     Found lying on the floor at 2000 feet (level 40)
     
h) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor in a vault at 3100 feet (level 62)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.
     
i) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Dropped by an ancient white dragon at 4700 feet (level 94)
     
     +3 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark,
     Disenchantment.
     Cannot be harmed by Acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 2100 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
j) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by Rogrog the Black Troll at 2000 feet (level 40)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to Acid, Shards.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
k) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2>
     Dropped by Wormtongue, Agent of Saruman, at 3100 feet (level 62)
     
     +2 strength.
     +2 constitution.
     -2 stealth.
     Provides resistance to Poison.
     Provides protection from fear, blindness.
     Cannot be harmed by Acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 210 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
l) a Large Metal Shield of Elvenkind [12,+11] <+1>
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nexus.
     Cannot be harmed by Acid.
     
m) a Steel Helm of Seeing [9,+6] <+5>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +5 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
n) the Short Sword 'Sting' (1d7) (+11,+10) <+1, +3, +2>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 extra blows.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to Light.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 303.1 vs undead and orcs, 269.5 vs animals
     and evil creatures, and 236.6 vs. others.
     
o) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
     Found lying on the floor of a special room at 1650 feet (level 33)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 174.
     
p) the Halberd 'Osondir' (3d7) (+16,+12) <+3>
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     +3 strength.
     +3 wisdom.
     Slays undead, giants.
     Branded with fire.
     Provides resistance to Fire, Sound.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 390 vs undead, giants, and creatures not
     resistant to fire, and 243.5 vs. others.
     
q) the Beaked Axe of Húrin (3d6) (+12,+15) <+2, +1>
     Dropped by Smaug the Golden at 3450 feet (level 69)
     
     +2 strength.
     +2 constitution.
     +1 light.
     Slays demons (powerfully), dragons, trolls.
     Branded with acid.
     Provides resistance to Acid, Fire, Dark.
     Cannot be harmed by Acid, Fire.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 340 to 672 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 510.5 vs demons, 380.5 vs dragons, trolls,
     and creatures not resistant to acid, and 250.5 vs. others.
     
r) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Dropped by Ulfang the Black at 2900 feet (level 58)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 168 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 272.5 vs dragons and 186.5 vs. others.
     
s) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1>
     Dropped by Sauron, the Sorcerer, at 4950 feet (level 99)
     
     +3 strength.
     +3 constitution.
     +1 stealth.
     Slays demons, trolls, orcs.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 414 vs demons, trolls, and orcs, and 247.5
     vs. others.
     
t) the Lochaber Axe 'Mundwine' (3d10) (+12,+17)
     Dropped by The Queen Ant at 3100 feet (level 62)
     
     Slays demons, animals, evil creatures.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 505 vs demons, 400 vs animals and evil
     creatures, and 295.5 vs. others.
     
u) 25 Seeker Bolts (4d5) (+7,+4)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 166.4.
     20% chance of breaking upon contact.
     
v) 21 Mithril Bolts of Slay Evil (3d5) (+10,+15)
     Slays evil creatures.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 302.4 vs evil creatures and 201.6 vs.
     others.
     20% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        93     50'  Reached level 2
       300     50'  Reached level 3
      1461     50'  Found the Dagger 'Narthanc' (LOST)
      1543    100'  Killed Grip, Farmer Maggot's Dog
      1543    100'  Reached level 4
      1716    100'  Killed Fang, Farmer Maggot's Dog
      1716    100'  Reached level 5
      1928    150'  Reached level 6
      2164    200'  Reached level 7
      2720    200'  Reached level 8
      2770    200'  Found the Dagger 'Dethanc' (LOST)
      2983    250'  Killed Sméagol
      3111    250'  Reached level 9
      3154    250'  Killed Bullroarer the Hobbit
      3495    500'  Reached level 10
      3623    500'  Reached level 11
      3736    500'  Killed Orfax, Son of Boldor
      3748    500'  Reached level 12
      3771    500'  Reached level 13
      3860    500'  Killed Grishnákh, the Hill Orc
      3924    500'  Reached level 14
      4835    700'  Reached level 15
      6295   1000'  Reached level 16
      6382   1000'  Reached level 16
      6469   1050'  Reached level 17
      6718   1050'  Reached level 18
      6788   1050'  Reached level 19
      7062   1050'  Reached level 20
      7482      0'  Reached level 21
      8442   1600'  Reached level 22
      8583   1600'  Reached level 23
      9077   1650'  Reached level 24
      9690   1650'  Found the Cutlass 'Gondricam'
      9860   1700'  Reached level 25
     10581   1800'  Killed Nár, the Dwarf
     11117   1800'  Reached level 26
     12256   1850'  Reached level 27
     12447   1850'  Found the Halberd 'Osondir'
     14865   2000'  Reached level 28
     15329   2000'  Killed Rogrog the Black Troll
     15336   2000'  Found the Leather Scale Mail 'Thalkettoth'
     16152   2100'  Reached level 29
     16301   2100'  Found the Star of Elendil (LOST)
     16311   2100'  Found the Pair of Leather Boots of Wormtongue (LOST)
     16691   2100'  Killed Shagrat, the Orc Captain
     17043   2100'  Killed Lugdush, the Uruk
     17144   2100'  Killed Uglúk, the Uruk
     17469   2150'  Reached level 30
     17858   2250'  Reached level 31
     17971   2300'  Killed Sangahyando of Umbar
     17999   2300'  Killed Angamaitë of Umbar
     18218   2300'  Found the Phial of Galadriel
     18309   2300'  Found the Short Sword 'Sting'
     18364   2300'  Found the Cloak 'Holcolleth'
     18903   2400'  Found the Great Axe of Durin
     19003   2450'  Killed Kavlax the Many-Headed
     19006   2450'  Found the Metal Brigandine Armour of the Rohirrim
     19321   2550'  Killed Tom the Stone Troll
     19329   2550'  Killed Bert the Stone Troll
     19341   2550'  Killed Bill the Stone Troll
     19342   2550'  Found the Metal Cap of Thengel (LOST)
     19612   2800'  Found the Set of Leather Gloves 'Cammithrim'
     19893   2800'  Killed Itangast the Fire Drake
     19893   2800'  Reached level 32
     20046   2850'  Killed Gorlim, Betrayer of Barahir
     20282   2900'  Killed Ulwarth, Son of Ulfang
     20282   2900'  Found the Set of Gauntlets 'Paurnen' (LOST)
     20288   2900'  Killed Ulfang the Black
     20291   2900'  Found the Beaked Axe of Théoden
     20297   2900'  Killed Ulfast, Son of Ulfang
     20376   2900'  Reached level 33
     21445   3000'  Found the Iron Helm of Dor-Lómin
     22312   3050'  Reached level 34
     22708   3100'  Killed Wormtongue, Agent of Saruman
     22709   3100'  Found the Leather Shield of the Haradrim
     23128   3100'  Reached level 35
     23516   3100'  Killed The Queen Ant
     23518   3100'  Found the Lochaber Axe 'Mundwine'
     23552   3100'  Killed Lokkak, the Ogre Chieftain
     23634   3100'  Found the Chain Mail of Arvedui
     23640   3100'  Found the Zweihander 'Mormegil' (LOST)
     24506   3250'  Killed Golfimbul, the Hill Orc Chief
     24805   3450'  Reached level 36
     24987   3450'  Reached level 37
     25032   3450'  Killed Smaug the Golden
     25032   3450'  Found the Beaked Axe of Húrin
     25395   3500'  Reached level 38
     25856   3550'  Killed Scatha the Worm
     25860   3550'  Found the Amulet of Carlammas (LOST)
     26342      0'  Killed Farmer Maggot
     26909   3650'  Reached level 39
     27662   3950'  Reached level 40
     27722   3950'  Found the Scythe 'Avavir'
     28351   4450'  Killed Wiruin, the Maelstrom
     28643   4500'  Killed The Phoenix
     28874   4500'  Reached level 41
     29509   4600'  Killed Ji Indur Dawndeath
     29757   4700'  Found the Mithril Plate Mail of Celeborn
     29801   4700'  Killed Vargo, Tyrant of Fire
     29822   4700'  Killed Waldern, King of Water
     30087   4800'  Killed Adunaphel the Quiet
     30443   4800'  Killed Brodda, the Easterling
     30654   4900'  Killed Ar-Pharazôn the Golden
     30654   4900'  Reached level 42
     30887   4950'  Killed Hoarmurath of Dir
     31388   4950'  Killed Saruman of Many Colours
     31519   4950'  Killed Sauron, the Sorcerer
     31523   4950'  Found the Battle Axe of Balli Stonehand
     31763   5000'  Reached level 43
     33975   5000'  Killed Morgoth, Lord of Darkness
     33985   5000'  Found the Mighty Hammer 'Grond'
     33986   5000'  Found the Massive Iron Crown of Morgoth
     33991   5000'  Found the Whip of Gothmog


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 31.5.2023 06:33

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7530. on the Ladder (of 18931)
3270. on the Angband Ladder (of 6478)
67. for this player (

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On 31.5.2023 06:39 malcontent wrote:
This was fairly fast and extremely fun. Almost didn't have enough HPs when I got to the bottom. Juggled weapons in order to maximize CON and feel safe.

Blew up all three wands of annihilation during the final fight, but drain life and bolts were able to finish the job. I screwed up and left my slay evil bolts at home. Glad that did not come back to haunt me, I was worried it might.

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