The Angband Ladder: Ratatosk, Dwarf Warrior by <baumog<>sdf-eu.org>

  [ToME 2.2.6 Character Dump]

 Name  : Ratatosk               Age                 39       STR! 18/***       
 Sex   : Male                   Height              32       Int!  18/65  18/90
 Race  : Dwarf Barbarian        Weight             160       WIS! 18/***       
 Class : Warrior                Social Class        45       DEX! 18/150       
 Body  : Player                                              Con! 18/*** 18/***
 God   : Tulkas                                              CHR! 18/160       
                                                                               
 + To Melee Hit          45 Level             50    Max Hit Points      1234   
 + To Melee Damage       47 Experience  10344574    Cur Hit Points      1053   
 + To Ranged Hit         53 Max Exp     10370191    Max SP (Mana)        115   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         87   
   AC                 41+73 Gold          940366    Piety              14372   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Superb       Blows/Round:  17        
 Bows/Throw  : Legendary[42]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  102d5+799 
 Stealth     : Excellent    Magic Device: Good         Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 10095 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Quelle of the 2890th year of the third age.
 Your adventure lasted 31 days.

     Your Attributes:
You are dead, killed by a Vrock on level 85 of Angband.
You can use secret passages.
You can destroy walls.
You can cast magic missiles.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.600]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              42.400 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    27.640 [0.900]
          . Disarming                            06.400 [0.900]
 - Magic                                         01.168 [0.300]
          . Magic-Device                         10.200 [1.150]
 - Spirituality                                  27.800 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+2,+0) [-50]
        It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 62 of The
    Sacred Land Of Mountains.
e) an Indestructible Turquoise Ring of Speed (+11)
    It increases your speed by 11.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
f) The Ring of Borfin (+6) {cursed}
    It increases your wisdom, constitution, speed and attack speed
     by 6.  It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire and shards.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of The Sacred Land Of
    Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
s) The Dragon Helm of Thrain [8,+10]
    It provides light
    (radius 3) forever.  It provides resistance to fire, light, dark, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
z) (nothing)
{) The Bolt of Sorenos (1d5) (+16,+19) (+2 attacks)
    It increases your wisdom, charisma and attack speed by 2.  
    It does extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
|) a Magical Gnomish Shovel (+20,+10) (+2)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    You bought it from the Black Market.


  [Character Inventory]

a) 9 Yellow Speckled Potions of Cure Critical Wounds
    
b) 5 Light Green Potions of *Healing*
    
c) 7 Yellow Potions of Curing {25% off}
    
d) 9 Scrolls titled "nis nerite" of Teleportation
    
e) 4 Scrolls of Word of Recall {!*}
    
f) 53 Scrolls titled "an greso" of Identify {25% off}
    
g) 2 Scrolls of *Identify* {!*}
    
h) 6 Scrolls titled "fri ingiv izun" of Satisfy Hunger
    
i) a Moonstone Rod of Trap Location (75/75) {!d!v!k!s}
    
j) a Golden Rod of Quickness of Disarming (125/125)
    It can cast spells faster.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
k) a Mithril Rod of Enlightenment (160/160)
    
l) an Adamantite Rod of Healing (114/200)
m) Polished White Dragon Scale Mail of Defense (-2 to accuracy) [30,+29]
    It can be activated for breathe frost (110) every 90+d90
    turns if it is being worn. It sustains your wisdom.  It provides
    resistance to cold.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
n) a Small Metal Shield [3,+7]
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 85 of Angband.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
q) 25 Silver Bolts of Wounding (3d5) (+9,+13)
    It fights against evil with holy fury.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Paths of the
    Dead.
r) 12 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 2 Scrolls of *Remove Curse*
    
c) a Rosewood Staff of Healing[3|35] of Plenty (0 charges)
d) a Turquoise Ring of Speed (+9)
e) a Turquoise Ring of Speed (+7)
    It increases your speed by 7.  
f) The Phial of Undeath (-5) {cursed, !*}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy
    doors and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Broad Sword of Gwiladon (2d5) (+11,+20) (+2)
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to blindness, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 48 of The
    Sacred Land Of Mountains.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases 
    your strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
r) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed
     by 1.  It provides resistance to electricity, fire and cold.  It
    slows your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Arrow 'Earegoron' (1d4) (+18,+9)
v) 15 Seeker Arrows of Luinirim (4d4) (+6,+6) {90% off}
    
    It does extra damage from fire.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) a Rod Tip of Enlightenment (40 Mana to cast)
    
b) an Ivory Rod Tip of Teleport Other (60 Mana to cast)
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
d) Balance Dragon Scale Mail (-2 to accuracy) [30,+19]
    It can be activated for breathe balance (250) every
    60+d90 turns if it is being worn. It provides resistance to sound, 
    shards, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed, ImmCold}
    It increases 
    your intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Shadow drake on level 69 of The Sacred
    Land Of Mountains.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 65 of The
    Sacred Land Of Mountains.
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and confusion.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of The Sacred
    Land Of Mountains.
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Young bronze dragon on level 57
    of The Sacred Land Of Mountains.
j) a Chaotic Dark Sword of Life (3d7) (+14,+13)(20%)
    It generates an antimagic field.  It
    increases your hit points by 20%.  It produces chaotic effects.  It
    provides resistance to life draining, nether and chaos.  It cannot be
    harmed by acid.  It cannot be harmed by electricity.  It cannot be
    harmed by fire.  
    You found it in the remains of an Archon on level 57 of The Sacred Land Of
    Mountains.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
l) The Scythe 'Golvathar' (5d3) (+34,+27) (+4)
    It can be wielded two-handed.  It increases your strength
     and constitution by 4.  It produces chaotic effects.  It is a great
    bane of dragons.  It is a great bane of undead.  It fights against
    evil with holy fury.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
m) The Mace 'Taratol' (3d4) (+12,+12) {ImmElec}
    It can be wielded
    two-handed.  It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It does extra damage from electricity.  It is a
    great bane of dragons.  It provides immunity to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 66 of The
    Sacred Land Of Mountains.
n) The Arrow of Cutur (1d4) (+23,+12)
    It does extra damage from acid and fire.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 69 of The
    Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Rosewood Staff of Healing[2|25] of Plenty (7 charges)
b) a Turquoise Ring of Speed (+10)
c) a Turquoise Ring of Speed (+8)
d) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75
    turns) every 150+d150 turns if it is being worn. It increases your 
    strength, dexterity, constitution and speed by 4.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of The Sacred
    Land Of Mountains.
f) a Glass Amulet of Reflection
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases 
    your strength, dexterity, constitution, infravision and speed by 3.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
h) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of
    Moria.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of The Sacred Land
    Of Mountains.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 58 of
    The Sacred Land Of Mountains.
k) The Small Metal Shield of Thorin [3,+23] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
l) The Small Metal Shield of Elegrin [3,+12] {ImmAcid}
    It
    sustains your wisdom.  It provides immunity to acid.  It makes you
    completely fearless.  It provides resistance to life draining and cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
m) The Large Metal Shield of Alamagaer [5,+5] {ImmElec}
    
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 61 of Erebor.
o) The Dagger of Haeth (1d4) (+16,+19) (+3)
    
    It increases your strength by 3.  It poisons your foes.  It drains
    life from your foes.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if
    it is being worn. It increases your wisdom and constitution by 3.  It
    is especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 72 of Erebor.
r) The Lochaber Axe of Cuthellon (3d8) (+17,+11) (+1 to speed)
    
    It can be wielded two-handed.  It increases your speed and attack speed
     by 1.  It does extra damage from acid and frost.  It is especially
    deadly against giants.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Erebor.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
u) The Bolt of Gothlon (1d5) (+28,+15) (+4)
v) 20 Bolts of Slay Animal (1d5) (+10,+10)
w) 23 Seeker Bolts (4d5) (+4,+3) {90% off}
    


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Magic for the Layman''
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 60 of Erebor.
b) a Silver Rod of Detection (100/100)
    
c) an Ivory Rod Tip of Teleport Other (60 Mana to cast)
d) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of The Sacred Land
    Of Mountains.
e) The Blue Dragon Scale Mail 'Mogrinim' (-2 to accuracy) [30,+25]
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It sustains your constitution.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to electricity, dark, confusion and 
    shards.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
f) The White Dragon Scale Mail 'Celuchil' (-2 to accuracy) [30,+18]
    
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your dexterity and constitution.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
g) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
i) a Dragon Shield of Preservation (-3,-1) [8,+40]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, acid, dark and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
j) The Iron Crown of Mithith [0,+9] {ResConf}
    
    It sustains your intelligence.  It provides resistance to electricity, 
    poison, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated
    for mass genocide every 1000 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 2.  It does extra damage from frost.  It is especially
    deadly against orcs.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 60 of
    Erebor.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 70 of
    Angband.
p) The Sabre 'Careth Asdriag' (2d7) (+10,+9) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Morning Star of Hunenwe (2d6) (+25,+11) (+4)
    It
    provides light (radius 1) forever.  It increases your constitution, 
    charisma and ability to tunnel by 4.  It does extra damage from fire.  
    It can cause earthquakes.  It is especially deadly against giants.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 63 of Erebor.
t) 22 Seeker Bolts of Frost (4d5) (+4,+6) {90% off}
    
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
u) 28 Seeker Bolts (4d5) (+10,+5) {90% off}
    
v) 25 Seeker Bolts (4d5) (+5,+5) {90% off}
    
w) 16 Seeker Bolts (4d5) (+6,+5) {90% off}
    


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 41 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 31 of Moria.
c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It 
    increases your intelligence, charisma and speed by 4.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    cold and shards.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
d) The Ring of Power of Adunaphel the Quiet (+3 to searching)
    It increases your strength, charisma and searching by 3.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to blindness and nether.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Erebor.
e) The Ring of Power of Hoarmurath of Dir (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to acid, shards and 
    chaos.  It allows you to see invisible monsters.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
f) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Sea Shell Amulet of Orodranwe [-3] (-3)
    It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and stealth by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 20 of Orc Cave.
i) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
k) The Leather Scale Mail of Tiril (-46,-30) [11,+9](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 67 of
    Erebor.
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Erebor.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 60 of The
    Sacred Land Of Mountains.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It 
    increases your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 10.3.2004 16:46
Last updated on 15.3.2004 16:26

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3866. on the Ladder (of 18915)
952. on the ToME Ladder (of 3145)
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On 10.3.2004 16:46 baumog<>sdf-eu.org wrote:
Finally a decent warrior. As before, no quests, just to make the endgame easier.

Currently diving through LoM. Am thinking about wielding Haradekket instead of Careth Asdriag for ResNex and ResDis. Maybe later. Very happy about loot so far.

Should start doing town quests.

On 10.3.2004 18:43 baumog<>sdf-eu.org wrote:
Saruman dead. Dropped Elessar! Also found Isildur and Colannon and some new rods.

On 10.3.2004 20:45 baumog<>sdf-eu.org wrote:
Had an encounter with a Demonic Quylthulg and summoning demons. Notable loot: Arkenstone, Cubragol! That's +30 Speed total. Hehe.

Spotted Gabriel in the distance on another level, so I wore my newly found Gauntlets of Combat and used dwarf powers to sneak close. What I didn't know was that the gauntlets drained life. Narrow escape. Lost several randart arrows. :(

It's refreshing to play races which have low exp-penalty. Already at 43!

On 10.3.2004 22:22 baumog<>sdf-eu.org wrote:
Gah! First time playing the invasion, and Maeglin slipped away. I swapped position like mad to get to the stairs before him. And failed. Lost Mormegil, Golvathar, + other artifacts. :( Had I known the quest triggered on c-lvl 45 I'd been prepared.

Ah well. Plenty of dungeons and loot left.

On 10.3.2004 22:49 baumog<>sdf-eu.org wrote:
Last update for today.

Met Trone and Marda, both dead. Took revenge on Gabriel and companions. Agreeable loot (Celebrimbor, Balli, Beor + the usual).

Next stop: Erebor.

On 11.3.2004 18:10 baumog<>sdf-eu.org wrote:
More encounters with Draconic Qyulthulgs. Vorpal Blade!

This is the first time I haven't been in any of the main dungeons at this high level. I think I'll start Angband if I survive Glaurung.

On 11.3.2004 19:39 baumog<>sdf-eu.org wrote:
Glaurung dead. Dropped Orcrist + randarts. Advice: Prefer melee to missiles if you are able. He breathes less when you're up close. Goes for other dragons/wyrms too. Other loot: Umbar, Theoden.

Oh, and a cute pit: Myriads of baby fire dragons, and some few young parent dragons. :)

Changed my mind about Angband. Should clear dungeon keepers in other dungeons first, to see if I can get better equipment. If I wear Trone for ImmFire and Reflect, I can take off Flare and add a RoS. Pro: More speed. Con: Lose benefits of Isildur. Time to balance resistances, I guess. Need ResNeth! Nearly died to some twenty Ethereal Hounds disturbing my dragon hunting.

On 12.3.2004 12:25 baumog<>sdf-eu.org wrote:
Balanced resistances, lacking sound, but gained Reflect and speed is now +41. AC is a bit low, though (~153).

On 14.3.2004 23:27 baumog<>sdf-eu.org wrote:
If you plan to go fountain hunting, Erebor is your stop. Gained several !o*Healing*.

White Balrog: Randart amulet; sold.
Feagwaith: Doomcaller! Gonna wear it for a while, for fun. Aggravate will force me back to Vorpal, though.

Killed my first Ringwraith with a bunch of bolts. Met Khamul also, forced to flee, ran out of bolts.

On 15.3.2004 09:38 baumog<>sdf-eu.org wrote:
"Saved" Thorin and "killed" the Necromancer. Doomcaller useful in Ringwraith battles. Even disenchanted to (0,0) it does major damage.

Found Dragonhelm of Thrain. It does offer ResSound which I am lacking, but at the cost of ResPoison; trying to plug ResPoison I end up lacking ResNether, so I'll stick with my current eq.

Next stop: Minor dungeons (except Númenór, of course), then Angband.

On 15.3.2004 13:59 baumog<>sdf-eu.org wrote:
Man, that was no walk in the park. Think I used 7-8 !o*Healing*, and over half an hour figuring out where to go in The Crypt. Apart from the Cloak of Luthien, I found Angrist and the Shield of Gil-galad, + some randarts. After killing Thuringwethil I got tired of the level, so I didn't sort through the rest of the loot.

Well, wearing Gil-galad, Luthien and Thorin (their equipment, rather) maintains status quo (i.e. no ResSound), but STR and CON is now maxed. Dunno if I'll bother getting Narya and Razorback. I remember there were Master Qs in a hellish corridor in Dim Gates, so I'm tempted to skip it altogether. Nameless I chickened out of last time. I'll probably take a look around this time.

On 15.3.2004 14:01 baumog<>sdf-eu.org wrote:
Err, Dragon Helm of Thrain, not Thorin. Dwarves confuse me.

On 15.3.2004 14:08 baumog<>sdf-eu.org wrote:
Eh. Some more equipment juggling to correct an error I made above. Replacing Evenstar with Elessar gives me ResPoison, and Thrain gives me ResSound. All resistances covered! :)

On 15.3.2004 16:26 baumog<>sdf-eu.org wrote:
That's the last time I do Dim Gates without proper preparation. "You turn into an unthinking vegetable". Hadn't even considered carrying !oCure Sanity. Next time I'll bail out. I hate summoners, and most of the time I get more suitable rings than Narya. Bah.

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782nd in ToME (2.3.5) by <acockbur@gmail.com> (71%)

Wicayldric, L50 Gnome Warrior
967th in ToME (2.3.5) by AmyBSOD (71%)



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