The Angband Ladder: St. Crusher, Dwarf Paladin by <urshark2000@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   St. Crusher                              Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR! 18/100  +2  +3  +3 18/180
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +0  18/40
 Class  Paladin           Weight    166   WIS! 18/100  +2  +1  +6 18/190
 Title  ***WINNER***      Status     47   DEX! 18/100  -2  +0  +7 18/150
 HP     1058/1058         Maximize    Y   CON! 18/100  +2  +2 +10 18/240
 SP     367/387           Preserve    Y   CHR! 18/100  -3  +2  +0  18/90

 Level           50       Armor    [38,+114]     Saving Throw     Heroic
 Cur Exp   20281257       Fight    (+34,+17)     Stealth          Superb
 Max Exp   20281257       Melee    (+46,+28)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+44,+10)     Shooting      Legendary
                          Blows       5/turn     Disarming     Excellent
 Gold       4454279       Shots       1/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   329.2 lbs       Infra       150 ft     Searching        Superb

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Short Sword 'Celoki' (6d7) (+12,+11) (+4)
   It increases your constitution by 4.  It increases your infravision by
   4.  It slays orcs and all evil creatures.  It is branded with fire.  It
   provides resistance to fire and cold.  It sustains your constitution.  
   It lights the dungeon around you and speeds your regeneration.  It
   cannot be harmed by the elements.  
b) The Heavy Crossbow of Teith (x4) (+10,+10) (+3)
   It increases your wisdom and constitution by 3.  It increases your 
   shooting power by 3.  It provides resistance to dark and nether.  It
   sustains your wisdom and constitution.  It speeds your regeneration.  
   It grants you immunity to paralysis.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
c) a Ruby Ring of Speed (+14)
   It increases your speed by 14.  
d) a Ruby Ring of Speed (+14)
   It increases your speed by 14.  
e) a Driftwood Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching
   , infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir 'Tumacir' (+1)
   It increases your wisdom by 1.  It provides resistance to dark and 
   chaos.  It sustains your wisdom.  It slows your metabolism and lights
   the dungeon around you.  It activates for clairvoyance every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of Thinon (-3) [19,+26] (+3)
   It increases your constitution by 3.  It increases your stealth and 
   searching by 3.  It provides immunity to acid.  It provides resistance
   to lightning, cold, light, sound, and nexus.  It sustains your wisdom
    and constitution.  It grants you immunity to paralysis.  It activates
   for stone to mud every 2 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Fored' [1,+20] (+3)
   It increases your strength by 3.  It increases your stealth by 3.  It
   provides resistance to blindness.  It sustains your strength.  It
   cannot be harmed by the elements.  
i) a Large Metal Shield of Preservation [5,+16]
   It provides resistance to confusion, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Iron Helm of Antirindi [5,+11] (+2)
   It increases your wisdom by 2.  It increases your stealth and 
   infravision by 2.  It sustains your dexterity.  It grants you the power
   of telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Gauntlets 'Rulivri' (+4,+3) [2,+12] (+3)
   It increases your dexterity by 3.  It increases your searching by 3.  
   It provides resistance to poison and life draining.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+14] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom] {25% off}
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling] {10% off}
e) 2 Holy Books of Prayers [Ethereal Openings] {40% off}
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
i) 16 Copper Speckled Potions of Speed
j) 7 Red Speckled Potions of Heroism {10% off}
k) 5 Vermilion Potions of Berserk Strength
l) 10 Crimson Potions of Healing {25% off}
m) 20 Dark Green Potions of *Healing*
n) 10 Pungent Potions of Life
o) 28 Coagulated Crimson Potions of Restore Mana
p) an Ivory Rod of Restoration
q) an Ashen Staff of Banishment (0 charges)
r) 2 Banyan Staffs of *Destruction* (0 charges)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 6 Seeker Bolts of Slay Evil (4d5) (+10,+10)
   It slays all evil creatures.  


  [Home Inventory]

a) 44 Copper Speckled Potions of Speed
b) 24 Crimson Potions of Healing {25% off}
c) 44 Coagulated Crimson Potions of Restore Mana
d) 33 Scrolls titled "santab ipeng" of *Identify* {25% off}
e) 26 Runed Staffs of Speed (5 charges)
f) The Ring of Lomind (+3)
   It increases your wisdom by 3.  It increases your infravision by 3.  It
   provides immunity to cold.  It provides resistance to lightning, poison
   , light, confusion, nether, and life draining.  It sustains your 
   charisma.  It slows your metabolism.  It aggravates creatures around you
   .  It activates for large fire ball (120) every 20+d20 turns.  It
   cannot be harmed by the elements.  
g) The Amulet 'Halador' (+3)
   It increases your strength, intelligence, and dexterity by 3.  It
   increases your searching by 3.  It provides resistance to fire and 
   poison.  It sustains your strength, intelligence, dexterity, and 
   charisma.  It activates for dispel evil (x5) every 50+d50 turns.  It
   cannot be harmed by the elements.  
h) a Tortoise Shell Amulet of Devotion (+4)
   It increases your wisdom and charisma by 4.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
i) Chain Mail of Elvenkind (-2) [14,+13] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
j) The Robe 'Morfine' [2,+20] (+5)
   It increases your constitution and charisma by 5.  It increases your 
   infravision by 5.  It provides resistance to acid, lightning, fire, 
   cold, sound, nexus, chaos, and life draining.  It sustains your 
   dexterity and charisma.  It speeds your regeneration.  It aggravates
   creatures around you.  It cannot be harmed by the elements.  
k) The Robe of Agoriona [2,+8] (+3)
   It increases your constitution by 3.  It provides resistance to 
   lightning, cold, confusion, and life draining.  It cannot be harmed by
   the elements.  
l) The Soft Leather Armour 'Anweth' [4,+10] (+3)
   It increases your intelligence and constitution by 3.  It increases
   your stealth by 3.  It provides immunity to lightning.  It provides
   resistance to acid, fire, cold, and blindness.  It sustains your 
   intelligence and constitution.  It cannot be harmed by the elements.  
m) The Cloak 'Gilmaras' [1,+26] (+5)
   It increases your dexterity by 5.  It increases your stealth by 5.  It
   sustains your dexterity and constitution.  It cannot be harmed by the
   elements.  
n) The Set of Cesti 'Fingingol' (+7,+6) [5,+16] (+2)
   It increases your dexterity by 2.  It increases your speed by 2.  It
   provides resistance to life draining.  It speeds your regeneration.  It
   grants you immunity to paralysis and the ability to see invisible things
   .  It activates for door and trap destruction every 10 turns.  It
   cannot be harmed by the elements.  
o) The Pair of Metal Shod Boots of Ndirim [6,+23] (+4)
   It increases your constitution by 4.  It increases your stealth and 
   infravision by 4.  It provides resistance to light, confusion, and life
   draining.  It makes you fall like a feather.  It cannot be harmed by
   the elements.  
p) The Pair of Metal Shod Boots of Durgorgon [6,+22] (+4)
   It increases your stealth by 4.  It provides resistance to sound, chaos
   , and disenchantment.  It makes you fall like a feather.  It activates
   for frost bolt (12d8) every 50 turns.  It cannot be harmed by the
   elements.  
q) The Pair of Metal Shod Boots 'Gundur' [6,+15] (+3)
   It increases your strength by 3.  It provides resistance to cold, 
   nether, and chaos.  It sustains your strength.  It grants you immunity
   to paralysis.  It cannot be harmed by the elements.  
r) The Flail of Angaedar (2d6) (+8,+6) [+3] (+2) (charging)
   It increases your intelligence by 2.  It slays dragons and undead.  It
   provides resistance to fire and blindness.  It sustains your 
   intelligence.  It grants you the ability to see invisible things.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
s) The Light Crossbow of Helen (x3) (+8,+11) (+3)
   It increases your charisma by 3.  It increases your shooting speed by
   3.  It sustains your charisma.  It aggravates creatures around you.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Heavy Crossbow of Huilirth (x4) (+11,+16) (+2)
   It increases your shooting speed by 2.  It sustains your dexterity.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Heavy Crossbow 'Andain' (x4) (+12,+11) (+3)
   It increases your intelligence by 3.  It increases your searching, 
   infravision, and shooting power by 3.  It provides resistance to sound.
   It grants you the power of telepathy.  It cannot be harmed by the
   elements.  
v) 17 Seeker Bolts of Acid (4d5) (+17,+16)
   It is branded with acid.  It cannot be harmed by acid.  
w) 25 Seeker Bolts of Venom (4d5) (+19,+12)
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.3.2004 17:28

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1785. on the Ladder (of 18938)
317. on the Angband Ladder (of 6484)
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Comments

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On 21.3.2004 17:28 urshark2000@yahoo.com wrote:
This was only my second Angband win! Lots of fun. It seems like the random artifacts are not quite 100% balanced yet as I found about 12 artifact ranged weapons and only 1 artifact shield (which was a glorified shield of resist fire)...but I still prefer the randarts just for the variety.

On 21.3.2004 19:19 kingvictory2003@yahoo.com wrote:
A Heavy Crossbow (x7), a Short Sword (6d7)..."not quite balanced" indeed :)

Good job.

Victor

On 22.3.2004 17:12 urshark2000@yahoo.com wrote:
You should also look at the other three crossbows in the home inventory. They might also fit into the definition of "not quite balanced"...
Thanks for the feedback!

-Drew

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