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The Angband Ladder: NickLeYeek, Yeek Bard by <Elliott946@aol.com>

  [ToME 2.2.5 Character Dump]

 Name  : NickLeYeek             Age                 12       Str! 18/*** 18/***
 Sex   : Male                   Height              56       Int: 18/*** 18/***
 Race  : Yeek                   Weight              65       WIS! 18/***       
 Class : Bard                   Social Class        57       Dex: 18/*** 18/***
 Body  : Player                                              Con: 18/*** 18/***
 God   : Eru Iluvatar                                        Chr: 18/*** 18/***
                                                                               
 + To Melee Hit         -22 Level             50    Max Hit Points      1687   
 + To Melee Damage      -41 Experience  30548408    Cur Hit Points        -7   
 + To Ranged Hit        -16 Max Exp     31984160    Max SP (Mana)       1252   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        782   
   AC                 25+75 Gold         1504376    Piety              97087   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  7d4-287   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 1270 feet 
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are a            
          credit to the family.  You have green eyes, straight black           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 16 (800')

 Your body was a Player.
 You have defeated 13654 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 94 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Hrive of the 2890th year of the third age.
 Your adventure lasted 82 days.

     Your Attributes:
You are dead, killed by Adunaphel the Quiet on level 150 of The Void.
You can teleport at will.
You can switch locations with another being.
You can restore lost life forces.
You are terrified.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        23.750 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Barehand-combat                      40.000 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.600]
 - Magic                                         40.498 [0.600]
          . Magic-Device                         32.000 [1.000]
          . Thaumaturgy                          50.000 [0.500]
 - Spirituality                                  06.120 [0.800]
          . Prayer                               37.000 [0.500]
          . Music                                01.000 [0.800]
 - Monster-lore                                  01.330 [1.100]
          . Summoning                            01.600 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            01.900 [0.500]
          . Mimicry                              00.000 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Rune [Life] on level 5.
You may meet a Large yellow snake on level 10.
You are fated to find a Small Wooden Boomerang on level 9.
You may find a Rod Tip of Trap Location on level 14.
You are fated to find a Slime Mold on level 18.
You may find a Potion of Resist Heat on level 3.
You may meet a Blue Firebird on level 11.
You are fated to meet a Village idiot on level 14.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+8,-16)(100%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  It can't attack.  
    You found it in the remains of an Iron lich on level 127 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and disenchantment.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 55 of Mordor.
e) The Ring of Flare (+3) (charging) {cursed}
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It carries an ancient morgothian curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Angband.
f) The Ring of Phasing (+15 to speed) {cursed}
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) (nothing)
n) The Bar Chain Mail of Eildirion (-56,-37) [18,+9](40%)
    It increases your hit points by 40%.  It sustains your 
    strength and wisdom.  It provides immunity to fire and cold.  It
    provides resistance to light, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 55 of Mordor.
o) The Mouse Fur of Naegrim [1,+0]
    
    It sustains your wisdom.  It provides resistance to fire, confusion, 
    sound and shards.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) a Small Leather Shield of Reflection [2,+7]
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Novice paladin on level 44 of
    Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Skull druj (1214 hp)
    
{) The Bolt of Duras (1d5) (+22,+16) (+3)
    It increases your charisma by 3.  It
    does extra damage from fire.  It drains life from your foes.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 126 of Angband.
|) The Shovel 'Serim' (+19,+20) (+3 to speed)
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , ability to tunnel, speed and attack speed by 3.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 122 of Angband.


  [Character Inventory]

a) 3 Fireproof Tomes of Knowledge
    It cannot be
    harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 28 of
    Mirkwood.
b) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it lying on the ground on level 56 of Mordor.
c) The Bag of Tricks
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
d) The Gem of Venom (charging)
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Shrunken Head of Nightmares (charging)
    It
    can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
f) Mordekainen's Sneaking Eye
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master mystic on level 53 of Mordor.
g) Baalzebub's Tormented Skullcap
    
    It can be activated for light absorption.  
h) Agannazar's Altruistic Assassin (charging)
    It can be activated for 
    cure insanity.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
i) 50 Rations of Food
    
j) 45 Potions of Speed
    
k) 23 Potions of Healing
    
l) 11 Potions of *Healing*
    
m) 9 Potions of Restore Mana
    
n) 52 Scrolls of Teleportation
    
o) a Scroll of *Remove Curse*
    
p) a Silver Rod of Capacity of Home Summoning (200/200)
    It
    can hold more mana.  
    You bought it from the Black Market.
q) a Silver Rod of the Istari of Healing (96/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 87 of Angband.
r) a Golden Rod of Capacity of Restoration (85/250)
    
    It can hold more mana.  
    You bought it from the Black Market.
s) an Adamantite Rod of Healing (200/200)
    
t) The Ring called 'Yeek Steroids' (+15) {100% off}
    It increases your speed by 15.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It carries an ancient morgothian curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
v) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Collected Weird Magic
    
    It can be activated for Destruction.  
    You found it lying on the ground on level 23 of The Sandworm lair.
b) The Tome of Elven Household Magic
    It
    can be activated for restore stats and life levels every 750 turns.  
c) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for summon pet.  
    You found it in the remains of a Nether wraith on level 44 of Mordor.
d) 80 Rations of Food
    
e) 12 Sprigs of Athelas
    
f) 36 Potions of Cure Insanity
    
g) 67 Scrolls of Phase Door
    
h) 99 Scrolls of Teleportation
    
i) a Moonstone Rod of Capacity of Door/Stair Location (150/150)
j) an Adamantite Rod of Healing (200/200)
    
k) an Adamantite Rod of Healing (200/200)
    
l) an Adamantite Rod of Detection (200/200)
    
m) a Rod Tip of Healing (120 Mana to cast)
    
n) The Ring of Umirion [+7] (+3 attacks)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your attack speed by 3.  It
    sustains your charisma.  It provides resistance to fire, poison, light
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Ring of Speed (+13)
    It increases your speed by 13.  
    You found it in the remains of a Great Hell Wyrm on level 125 of Angband.
p) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
q) a Ring of Sound Resistance
    
    It provides resistance to sound.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
s) The Leather Scale Mail 'Glinen' (-1 to accuracy) [11,+9]
    
    It provides immunity to acid, fire and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of Paths of the
    Dead.
t) an Elven Cloak of the Magi (-5,-3) [4,+26] (+2)
    It increases your intelligence, stealth, searching, speed and 
    luck by 2.  It sustains your intelligence.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Mount Doom.
u) The Wolf Pelt of Bedhreth [1,+11] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides immunity to acid.  It
    provides resistance to cold, dark, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 126 of Angband.
v) a Mage Staff of Mana (1d4) (-8,+3)(80%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 80%.  
    You found it in the remains of a Nightwalker on level 84 of Angband.


  [Home Inventory - Gondolin ]

a) Balrilbon's Bag of Wondrous Tricks
    It
    can be activated for light absorption.  
    You found it lying in a vault on level 126 of Angband.
b) Olive's Omnipotent Ostrich
    It can be
    activated for light absorption.  
    You found it in the remains of a Dreadlord on level 85 of Angband.
c) a Silver Rod of Recall (100/100)
d) a Mithril Rod of Enlightenment (160/160)
    
e) 2 Rod Tips of Healing (120 Mana to cast)
    
f) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits)
    It increases your intelligence, stealth and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your wisdom.
    It provides resistance to disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Mordor.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 126 of Angband.
i) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
j) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to shards.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Bar Chain Mail 'Orilith' (-2 to accuracy) [18,+10]
    It sustains your dexterity and 
    charisma.  It provides immunity to electricity and cold.  It provides
    resistance to poison, dark and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
l) The Rhino Hide Armour of Aramen (-1 to accuracy) [8,+12]
    
    It sustains your wisdom and dexterity.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to life draining, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 88 of Angband.
m) a Dragon Shield [8,+16]
    It
    makes you completely fearless.  It provides resistance to fire, poison
    , sound, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Minas Anor ]

a) 6 Scrolls of Phase Door
    
b) a Moonstone Rod of Cheapness of Disarming (75/75)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Half-orc on level 41 of Mordor.
c) a Golden Rod of Cheapness of Recall (125/125)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 28 of
    Mirkwood.
d) a Mithril Rod of Quickness of Recall (160/160)
    It can cast spells faster.  
    You found it in the remains of an Archlich on level 75 of Angband.
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
f) an Amulet of Reflection
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 57 of Mordor.
i) The Amulet of Arang (+2)
    
    It increases your wisdom, dexterity, stealth, infravision and speed by 
    2.  It sustains your strength, dexterity and charisma.  It provides
    resistance to poison, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Thunderlord Coat of Annanduir [9,+10]
    It sustains your strength and dexterity.  
    It provides immunity to acid and fire.  It provides resistance to fire
    , cold, dark, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Dragon Shield [8,+17]
    It provides resistance to fire, poison
    , light, confusion, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for 
    detection every 55+d55 turns if it is being worn. It increases your 
    intelligence, wisdom and searching by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
r) The Mage Staff of Atalamith (1d4) (+7,+3)(20%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 20%.  It sustains your intelligence and wisdom.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 87 of Angband.


  [Home Inventory - Lothlorien ]

a) A parchment titled ''Immortality For Dummies''
    It
    can be activated for Destruction.  
    You found it in the remains of a Master yeek on level 22 of The Old Forest.
b) A parchment titled ''Finer Points of Munchkinism''
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 24 of A lost temple.
c) The Mushroom 'Quendur'
    It
    cannot be harmed by acid, cold, lightning or fire.  
d) a Moonstone Rod of Illumination (75/75)
    
e) a Golden Rod of Perception (125/125)
f) a Mithril Rod of Healing (160/160)
    
g) a Mithril Rod of Disarming (160/160)
    
h) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 55 of Mordor.
i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Chain Mail of Cirungril (-2 to accuracy) [14,+10]
    It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison, dark, confusion, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Chain Mail 'Ibung' (-2 to accuracy) [14,+15]
    It sustains your wisdom.  It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to acid, dark, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) a Jewel Encrusted Crown of Telepathy [0,+15] {50% off}
    It gives telepathic powers.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 28 of Mirkwood.
r) The Set of Cesti of Tharnorn [5,+10]
    
    It sustains your wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to life draining, poison, dark, 
    shards, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Set of Cesti of Daenor (+7 to damage) [5,+9]
    It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 55 of Mordor.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
u) The Rapier of Caraid (1d6) (-3,+2) (+3 attacks)
    It increases 
    your wisdom, charisma and attack speed by 3.  It drains life from your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of Mordor.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 36 of
    Mordor.


  [Home Inventory - Khazad-dum ]

a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
b) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
c) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of A lost temple.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) The Bottomless Bottle
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Black orc on level 96 of Angband.
e) The Cunning Plan of Zog
    It
    can be activated for satisfy hunger.  
    You found it lying in a vault on level 69 of Angband.
f) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    It increases your 
    strength, charisma, stealth and attack speed by 2.  It makes you
    invisible.  It sustains your constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to electricity and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 85 of Angband.
g) The Ring of Power of Uvatha the Horseman (+3)
    
    It increases your constitution and charisma by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to fire and dark.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) an Indestructible Amulet of Doom [+4] (+8)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 8.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map
    area every 50+d50 turns if it is being worn. It grants you the power
    of detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 42 of Mordor.
k) The Augmented Chain Mail of Ancalion (-2 to accuracy) [16,+13]
    It
    sustains your strength.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 126 of Angband.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Dol Guldur.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma
     by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, cold, blindness, confusion and nexus.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Feathers Cloak 'Tulmin' [1,+0] (+3 to stealth)
    It increases your stealth by 3.  It sustains your 
    intelligence.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid and shards.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 52 of Mordor.
p) The Hard Leather Cap of Umondor [2,+1]
    It
    sustains your strength and dexterity.  It makes you completely
    fearless.  It provides resistance to disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
q) a Dragon Helm of Water Breathing [8,+22]
    It provides resistance to blindness and nether.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 126 of
    Angband.
s) a Two-Handed Sword of Greater Life (3d6) (+9,+13)(60%)
    It must be wielded two-handed.  It increases your hit points
     by 60%.  It provides resistance to life draining.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your
    foes.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It 
    decreases your intelligence, dexterity and infravision by 2.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
w) a Heavy Crossbow of Extra Might (x8) (+14,+21)
    It provides
    resistance to nether.  It fires missiles with extra might.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .



Posted on 2.4.2004 10:00
Last updated on 2.5.2004 06:51

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686. on the Ladder (of 12435)
339. on the ToME Ladder (of 2971)
Second best for this player (out of 101)

Comments

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On 2.4.2004 10:00 Elliott946@aol.com wrote:
Nick LeYeek - Not dead yet.

On 4.4.2004 00:49 Elliott946@aol.com wrote:
NickLeYeek - Still not dead.

On 4.4.2004 17:10 Elliott946@aol.com wrote:
NickLeYeek - Continuing to not be dead.

On 8.4.2004 16:35 Elliott946@aol.com wrote:
NickLeYeek - Persisting in being alive.

On 8.4.2004 16:44 thoth_amon@email.com wrote:
Still not dead, but Nick should now be called Nicole heehee!

On 9.4.2004 07:29 Elliott946@aol.com wrote:
NickLeYeek - Still staying alive.

On 12.4.2004 07:15 Elliott946@aol.com wrote:
NickLeYeek - Dead? Not yet!

On 13.4.2004 07:23 Elliott946@aol.com wrote:
NickLeYeek - Maelin's dead, but Nick's not!

On 13.4.2004 14:34 Elliott946@aol.com wrote:
NickLeYeek - Nick Survives the Thunderlords!

On 14.4.2004 05:52 Elliott946@aol.com wrote:
NickLeYeek - Alive and Kicking!

On 14.4.2004 17:11 Elliott946@aol.com wrote:
That heavy crossbow in the Mathom House is the best one I've ever seen (other than the crossbow of eternity). A wood elf archer with 50 in combat and 50 in crossbow skill firing +20, +20 seeker bolts of acid at a non-acid resistant target (Sauron, for example) would average a little under 2,000 damage per hit and would get 4 shots per turn!.

On 15.4.2004 06:53 Elliott946@aol.com wrote:
NickLeYeek - Not pushing up daisies yet!

On 16.4.2004 06:56 Elliott946@aol.com wrote:
NickLeYeek - Still going strong, but Sauron's starting to look a little pale.

On 17.4.2004 05:10 Elliott946@aol.com wrote:
NickLeYeek - Yes, he's STILL alive... BUT MORGOTH ISN'T!

On 20.4.2004 06:58 Elliott946@aol.com wrote:
Hmm, there's got to be a cloak of air around here someplace...

On 20.4.2004 07:01 Elliott946@aol.com wrote:
Check out that artifact ring. All it did was make the original ring indestructable. My first scroll of artifact creation ever (well, I tried to use one on an ego item once, it didn't work, but the scroll was used up anyway) and I'm underwhelmed.

On 20.4.2004 07:02 Elliott946@aol.com wrote:
1270 feet of infravision? What's up with that? Is it from the crown?

On 20.4.2004 10:24 baumog<>sdf-eu.org wrote:
Yup, the Iron Crown of Morgoth drastically increases many stats.

On 24.4.2004 04:13 Elliott946@aol.com wrote:
NickLeYeek - Looks like its going to be the Phial after all. Here we go.

On 2.5.2004 06:51 Elliott946@aol.com wrote:
NickLeYeek - Sigh. No longer alive. Found the Blood of Life back on Mount Doom, but managed to die twice fighting Melkor.

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