The Angband Ladder: Vash, Wood-Elf Bard by <ragnarokmod@hotmail.com>

  [ToME 2.3.0(CVS) Character Sheet]

 Name  : Vash                   Age                 99       STR: 18/160       
 Sex   : Male                   Height              73       INT! 18/180       
 Race  : Wood-Elf               Weight             102       WIS! 18/210       
 Class : Bard                   Social Class        44       DEX! 18/***       
 Body  : Player                                              CON! 18/190       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          43 Level             50    Max Hit Points       964   
 + To Melee Damage       25 Experience  14050129    Cur Hit Points       964   
 + To Ranged Hit         45 Max Exp     14050129    Max SP (Mana)        308   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        308   
   AC                 15+66 Gold         2465486    Piety              14167   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  8d5+100   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 120 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Sindarin Ranger.  You           
          have light blue eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 111 (5550')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Orc Cave: Level 21 (1050')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 63 (3150')

 Your body is a Player.
 You are currently on level 108 of Angband.
 You have defeated 8 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4.....2.....            
        Add Int   : 4......2.2......            
        Add Wis   : ....4..2.2.....+            
        Add Dex   : 4..8............            
        Add Con   : ..38......2.....            
        Add Chr   : ..384..2........            
        Mul Mana  : ...............+            
        Add Stea. : .......2...3....            
        Add Sear. : ..38............            
        Add Infra : ...8............            
        Add Speed : 4*.843.2...3....            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : .......+........            
        Imm Elec  : ........*.......            
        Imm Fire  : .+*.+..++.......            
        Res Cold  : .......+........            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Lite  : .....+.........+            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : ...+.+..++......            
        Res Sound : .......+........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ........+.......            
        Res Chaos : ...+.+..+.......            
        Res Disen : ....+...........            
        Levitate  : .+.........+....            
        See Invis : ..+..+..........            
        Digestion : ...........+....            
        Xtra Might: ...............+            
        Activate  : .++.++.+........            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Fly       : ..+.............            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        TLord.ESP : ..+.............            

Skills (points left: 53)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                        00.000 [0.700]
          . Archery                              04.000 [0.000]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    02.850 [0.700]
          . Stealth                              13.000 [0.700]
          . Disarming                            01.500 [0.600]
 - Magic                                         14.398 [0.600]
          . Magic-Device                         20.600 [1.000]
 - Spirituality                                  19.200 [0.800]
          . Prayer                               00.000 [0.500]
          . Music                                17.000 [0.800]
 - Monster-lore                                  37.960 [1.100]
          . Summoning                            00.400 [0.400]
          . Corpse-preservation                  08.000 [0.700]
          . Symbiosis                            50.000 [0.400]
          . Mimicry                              00.000 [0.400]

Abilities
 * Tree walking

 10 of your companions have been killed.

  [Fates]

You are fated to meet a Giant green frog on level 1.


  [Character Equipment]

a) The Pike of Coiont (2d5) (+15,+12) (+4 to speed) {cursed}
    It can be wielded two-handed.  It increases your 
    intelligence, dexterity and speed by 4.  It does extra damage from 
    frost.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
f) The Ring 'Agolf' (+8)
    It increases your dexterity, constitution, charisma, 
    searching, infravision and speed by 8.  It sustains your dexterity.  
    It provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 81 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 63 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) (nothing)
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Amastel [4,+9]
    It provides
    immunity to electricity.  It provides resistance to fire, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 81 of Angband.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon on level 81 of
    Angband.
x) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+3)
    It increases your stealth and speed by 3.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Footwear Shop.
z) Qlzqqlzuup, the Lord of Flesh (5000 hp)
{) (nothing)
|) a Gnomish Shovel {good}


  [Character Inventory]

a) Gruumsh's Bottle of Death {poof}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 99 of Angband.
b) 7 Potions of *Healing* {!*}
c) 3 Potions of Life {!*}
d) 2 Potions of Restore Mana {100% off}
e) 4 Potions of Enlightenment {25% off}
f) 15 Scrolls of Teleportation
g) 2 Scrolls of Identify
h) 47 Scrolls of Satisfy Hunger {@r0}
i) 7 Scrolls of *Destruction*
j) a Moonstone Rod of Teleport Other (75/75)
k) an Adamantite Rod of Recall (149/200) {!*!*}
l) a Rod Tip of Fire Balls (60 Mana to cast)
m) a Ring of Intelligence
n) The Partial Plate Armour of Celevor (-46,-69) [22,+15](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid.  
    It provides resistance to life draining, acid, dark, sound, shards, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 81 of
    Angband.
o) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Angband.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 99 of
    Angband.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Angband.
r) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Angband.
s) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 42 Potions of Resistance {100% off}
b) a Potion of Invulnerability {100% off}
c) an Amulet of Doom [-3] (-7)
    It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 7.  It cannot be dropped while cursed.  It can
    re-curse itself.  
    You found it in the remains of an Ancient black dragon on level 63 of The
    Sacred Land Of Mountains.
d) an Amulet of the Serpents [+4] (+3)
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
f) an Elven Augmented Chain Mail (-2 to accuracy) [16,+26] (+2 to stealth)
g) The Full Plate Armour 'Isilor' (-3 to accuracy) [25,+14]
    It sustains your constitution.  It provides
    immunity to acid and cold.  It provides resistance to fire, dark, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of The
    Sacred Land Of Mountains.
i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from frost.
    It provides resistance to cold and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
j) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
k) The Mace 'Taratol' (3d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
l) a Lead-Filled Mace of Life (3d4) (+9,+12)(20%)
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 81 of
    Angband.


  [Home Inventory - Gondolin ]

a) The Ring of Lumel [+17] (+5 to speed)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your constitution, 
    searching and speed by 5.  It makes you invisible.  It provides
    resistance to fire, light, shards and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 81 of Angband.
b) 2 Rings of Speed (+9)
c) The Ring called 'Homemade' (+6)
    
    It increases your speed by 6.  It sustains your dexterity and charisma
    .  It provides resistance to blindness, shards and disenchantment.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
f) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
g) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
h) a Polished Red Dragon Scale Mail (-2 to accuracy) [30,+20]
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, blindness, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Zombie Ancient white dragon on level 99
    of Angband.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
k) The Bar Chain Mail 'Arnirin' (-28,-5) [18,+17](40%)
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    provides resistance to cold, poison, dark, sound and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
l) The Splint Mail 'Amaratur' (-53,-58) [19,+9](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 84 of
    Angband.
m) The Metal Lamellar Armour of Salduin (-3 to accuracy) [23,+14]
    It sustains your dexterity.  It provides immunity to fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, poison, dark, sound and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 81 of Angband.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
o) an Elven Robe [2,+22] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 63 of The Sacred Land
    Of Mountains.
p) The Cloak called 'Homemade' [1,+11]
    It sustains your strength.  It provides immunity to fire.
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to cold, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to dark, sound and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of The
    Sacred Land Of Mountains.
r) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 81 of
    Angband.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 81 of Angband.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
w) a Harp of Power (+3)
    It 
    increases your charisma by 3.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
x) a Climbing Set


  [Home Inventory - Lothlorien ]

a) a Demonshield of Reflection [5,+19]
    It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Library.
b) 26 Potions of Cure Insanity
c) a Rod Tip of Healing (120 Mana to cast)
d) a Partial Totem of a Cyclops {@1}
e) The Ring of Arech (+3)
    It increases your strength, dexterity
     and constitution by 3.  It sustains your wisdom.  It provides
    resistance to dark and shards.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 63 of The Sacred
    Land Of Mountains.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of The
    Sacred Land Of Mountains.
g) a Ring of Nether Resistance
h) a Ring of Sound Resistance
i) a Ring of Chaos Resistance
j) a Ring of Invisibility
k) The Ring of Durin (+2)
    It grants you the power of midas touch if it
    is being worn.  It increases your strength, constitution and charisma
     by 2.  It sustains your strength, constitution and charisma.  It
    provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of The
    Sacred Land Of Mountains.
m) an Amulet of Resistance
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred
    Land Of Mountains.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
p) The Phial of Undeath (-5) {cursed}
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of The
    Sacred Land Of Mountains.
r) a Black Dragon Scale Mail (-2 to accuracy) [30,+14]
s) a White Dragon Scale Mail (-2 to accuracy) [30,+12]
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Dragon Shield of Preservation (-6,-4) [8,+34]
    It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining, cold, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of The
    Sacred Land Of Mountains.
v) The Steel Helm of Anyard [6,+17]
    It sustains your dexterity and constitution.  
    It provides resistance to light and blindness.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of The
    Sacred Land Of Mountains.
w) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and 
    searching by 4.  It does extra damage from acid.  It poisons your foes
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred
    Land Of Mountains.



Posted on 2.12.2004 08:28

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2876. on the Ladder (of 18915)
845. on the ToME Ladder (of 3145)
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On 2.12.2004 08:28 ragnarokmod@hotmail.com wrote:
Here's my second attempt at a pacifist character. Wood-elf bard, to make things a bit more interesting than my former Thunderlord Loremaster. Kill list: Necromancer of DG, Sauron, Morgoth, and 5 casualties: Ibun and Ungoliant, killed while fighting Sauron the first time; Rat King & Rogrog, killed while scumming for Sauron the second time; and Fundin Bluecloak, who died valiantly fighting Morgoth.

On 2.12.2004 08:31 ragnarokmod@hotmail.com wrote:
The reason I'm wearing no body armor is that I was preparing to walk up to Morgoth to give the fatal toothpick, and as such needed to lose my (-46,-69) armor. As it turns out he bled to death before then.

On 2.12.2004 11:00 topazg82@nospam.hotmail.com wrote:
How do you level up without killing things?

On 2.12.2004 20:45 wrote:
Tospaz, have you played Tome at all? A single point in it could be enough to beat the game.

But 50 in symbi? Cake.

On 3.12.2004 00:56 dzhang@its.caltech.edu wrote:
Actually, there is another way, if you want to be really cheap about it. If you happen to find a dungeon town that sells potions, you can buy potions of experience that give you min{100,000, your_exp} experience for about 30k. Since gold can be earned by just collecing things on the ground, it should be theoretically possible to be a "true" pacificist that doesn't urge your pets to kill things either...

I think Vash the Stampede from Trigun wouldn't approve of Merill killing either :P

On 17.5.2005 04:45 enovinso@hotmail.com wrote:
you could also stealscum a dungeon potion shop for potions of experience,.

On 4.2.2007 00:01 therealmatrix@hotmail.com wrote:
For a fully pacifist character see - Yap the Brave:

http://angband.oook.cz/ladder-show.php?id=4106

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