The Angband Ladder: Hel, Human Ranger by <thoth_amon@email.com>

  [ToME 2.2.6 Character Dump]

 Name  : Hel                    Age                 17       STR!     40       
 Sex   : Female                 Height              65       INT!     34       
 Race  : Human                  Weight             145       WIS!     30       
 Class : Ranger                 Social Class        44       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     30       
                                                                               
 + To Melee Hit          46 Level             44    Max Hit Points       923   
 + To Melee Damage       46 Experience   3102140    Cur Hit Points       -27   
 + To Ranged Hit         70 Max Exp      3120913    Max SP (Mana)        187   
 + To Ranged Damage      10 Exp to Adv.  3120000    Cur SP (Mana)         34   
   AC                 67+91 Gold         1601942    Piety             100197   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Legendary[47]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  46        
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          credit to the family.  You have brown eyes, curly red hair,          
          and a fair complexion.                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 48 (2400')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 16127 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 48 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Quelle of the 2890th year of the third age.
 Your adventure lasted 66 days.

     Your Attributes:
You are dead, killed by Khamul, the Black Easterling in the town of Gondolin.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        22.808 [0.800]
          . Weaponmastery                        04.000 [0.500]
          - Archery                              38.494 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            20.400 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         09.036 [0.700]
          . Magic-Device                         19.700 [1.100]
          . Conveyance                           01.500 [0.500]
          . Divination                           00.000 [0.500]
          . Nature                               40.000 [0.500]
          . Udun                                 10.000 [0.400]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  02.800 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation


  [Fates]

You are fated to find The Rounded Pebble 'Travak' on level 18.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Anglor' (x5) (+14,+10) (+2) {cursed}
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and constitution by 2.  It fires
    missiles with extra might.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
e) The Ring 'Celen' (+14,+10) (+3 to infravision)
    It 
    increases your intelligence and infravision by 3.  It makes you
    completely fearless.  It provides resistance to fire, confusion, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) The Ring of Borment [+15] (+3 attacks)
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It increases your searching and attack speed by 3.  It provides
    resistance to acid, electricity and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) an Amulet of Telepathy {cursed}
    It gives telepathic powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi [Summon Animal] (+3)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    has a spell stored inside.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+25]
    It can be activated for breathe the
    elements (300) every 60+d90 turns if it is being worn. It provides
    immunity to acid.  It provides resistance to acid, electricity, fire, 
    cold, poison, light, dark, confusion, sound, shards, nether, nexus, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Fur Cloak 'Vathlad' [3,+11]
    It
    provides immunity to fire and cold.  It provides resistance to life
    draining, electricity, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [Genocide] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 47 of
    Mordor.
x) a Pair of Hard Leather Boots of Elvenkind [3,+6] (+5)
    It increases your stealth and speed by 5.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
z) (nothing)
{) 20 Seeker Bolts of Venom (4d5) (+9,+5) {90% off}
    It poisons your foes.  
    You made it yourself.
|) Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) a Tome of the Tree
    
b) The Gem of Wisdom
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 42 of Mordor.
c) 21 Potions of Speed
    
d) 14 Potions of Cure Critical Wounds
    
e) 19 Potions of Healing
    
f) a Potion of Restore Mana
    
g) 27 Scrolls of Identify
    
h) 2 Scrolls of Rune of Protection
    
i) a Moonstone Rod of Illumination (75/75)
    
j) a Silver Rod of the Istari of Detection (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
k) a Silver Rod of Cheapness of Recall (100/100)
    It
    can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
l) a Silver Rod of Charging of Disarming (100/100)
    It regenerates its mana faster.  
    You found it lying on the ground on level 28 of The Sandworm lair.
m) a Golden Rod of Home Summoning (125/125)
    
n) a Golden Rod of Teleport Other (125/125)
o) The Wand of Digging of Thrain (301 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Mordekainen's Sneaking Eye
    It can be activated for light absorption.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) Raal's Black Candle
    It can be
    activated for cure blindness.  
    You found it in the remains of a Dark elven warlock on level 42 of Mordor.
c) Bumganir's Bag of Magic Toys
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Novice priest on level 1 of Barrow-Downs.
d) The Box of Many Wonders
    
    It can be activated for teleport (range 100) every 45 turns.  
    You bought it from the Magic shop.
e) The Grail of Kenault
    It can be activated for teleport
    level.  
    You found it lying on the ground on level 33 of The Helcaraxe.
f) Bigby's Big Book of Brutality
    It can
    be activated for cure cuts.  
    You found it lying on the ground on level 22 of A lost temple.
g) Olive's Omnipotent Ostrich
    It can
    be activated for experience loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
h) 2 Sprigs of Athelas
    
i) 12 Potions of Cure Insanity
    
j) a Potion of Death
k) 6 Potions of *Healing*
    
l) 6 Potions of Life
    
m) 7 Potions of Restore Mana
    
n) 3 Potions of Self Knowledge
o) 22 Potions of Resistance
    It cannot
    be harmed by acid, cold, lightning or fire.  
p) The Phial of Undeath (-5) {cursed}


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
    
b) a Scroll of *Remove Curse*
    
c) 3 Scrolls of *Destruction*
    
d) a Silver Rod of Enlightenment (100/100)
    
e) a Rod Tip of Enlightenment (40 Mana to cast)
f) a Rod Tip of Restoration (140 Mana to cast)
    
g) a Rod Tip of Speed (100 Mana to cast)
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Staff of Wish[1|1] (1 charge)
    
j) The Phial of Galadriel (+4)
    It can be activated for 
    light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of The
    Helcaraxe.
m) The Short Sword 'Gilettar' (1d7) (+7,+10) (+2)
    It increases your attack speed by 2.  It is especially
    deadly against natural creatures.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 36 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Tome of Elven Household Magic
    It can be
    activated for teleport level.  
    You found it in the remains of a Dark elven priest on level 29 of Mirkwood.
b) Mordenkainen's Mysterious Mind-Masher
    
    It can be activated for acquirement.  
    You found it lying on the ground on level 16 of Mirkwood.
c) 15 Sprigs of Athelas
    
d) 9 Potions of Cure Light Insanity
e) 13 Potions of Healing
    
f) 9 Potions of Enlightenment
    
g) 22 Potions of Curing
    
h) 27 Scrolls of Reset Recall
    
i) a Staff of Remove Curses[3|17] (5 charges)
    
j) an Amulet of Reflection
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) The Amulet of Inath (+5)
    It increases your strength, wisdom
     and dexterity by 5.  It sustains your strength, dexterity and 
    constitution.  It provides resistance to electricity, cold, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 23 of Mirkwood.
l) 10 Elf Skeletons
    


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Eru Iluvatar
    
b) a Corrupted Tome of Melkor
    
c) The Tome of Hel
    
    It cannot be harmed by acid, cold, lightning or fire.  
d) 2 Sprigs of Athelas
    
e) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 31 of Maze.
f) The Ring of Dande (+1 to stealth)
    
    It increases your stealth by 1.  It sustains your wisdom.  It provides
    resistance to cold, light and nexus.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
g) The Ring of Golondor (+3)
    It increases your intelligence by 3.
    It sustains your strength, dexterity and constitution.  It provides
    resistance to fire, poison, blindness, sound and shards.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 40 of Mordor.
h) The Ring 'Angwedach' (+2 to stealth)
    
    It increases your stealth by 2.  It sustains your strength.  It
    provides resistance to dark, confusion and shards.  It allows you to
    fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of A lost temple.
i) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
j) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 44 of Mordor.
k) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Mordor.
l) a Dragon Helm of Water Breathing [8,+17]
    It provides resistance to nether.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of A lost temple.
m) The Katana 'Aglarang' (8d4) (+3,+3) (+5)
    It can
    be wielded two-handed.  It increases your dexterity, ability to tunnel
     and speed by 5.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 37 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven sorcerer on level 40 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
c) The Ring of Power of Uvatha the Horseman (+5)
    It 
    increases your intelligence and constitution by 5.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to poison and blindness.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
e) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 35 of Mordor.
f) The Cloak 'Areth' [1,+0] (-4 to stealth) {cursed}
    
    It decreases your stealth by 4.  It provides immunity to fire.  It
    provides resistance to life draining and disenchantment.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
g) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.
    It provides immunity to paralysis.  It allows you to levitate.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
m) The Drum of the Druedain (+4 to stealth)
    
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  



Posted on 20.4.2004 11:07
Last updated on 23.4.2004 10:53

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Comments

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On 20.4.2004 11:07 thoth_amon@email.com wrote:
Well I lucked out with corruptions while puttering around with a ranger and thought, hey, why not be a balrog? It's just surprising to me that I've done this well with only one FF quest for weaponmastery and only having fired a projectile weapon only four times!

On 21.4.2004 06:14 thoth_amon@email.com wrote:
Well I can't get away with melee combat only much longer, but at least my genocide will soon help out.

On 21.4.2004 07:29 thoth_amon@email.com wrote:
with normal luck I'm finding all this stuff I've never seen before? weird...

On 21.4.2004 10:23 thoth_amon@email.com wrote:
well, gillatar and aglarang don't make me that lucky, but I guess I'm still stunned about that staff of wish...

On 21.4.2004 11:42 thoth_amon@email.com wrote:
I'm going to have to take Hel to the proctologist to see if she's hiding any lucky horseshoes or rabbits feet up there because I just got the great rod tip of home summonning for the first time. This is a character of firsts, it seems. Could it mean a first win? I hope so...

On 23.4.2004 10:53 thoth_amon@email.com wrote:
Well I guess I'll never know what that third wish would have gotten me....oh well, it was fun. At least it was till I got surrounded by uniques I couldn't genocide...

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