The Angband Ladder: Aragorn, Dunadan Ranger by <usma_2003@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Aragorn                Age                 69       STR! 18/***       
 Sex   : Male                   Height             107       INT: 18/106       
 Race  : Dunadan                Weight             130       WIS:  18/53       
 Class : Ranger                 Social Class        21       DEX! 18/210       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit          58 Level             46    Max Hit Points      1135   
 + To Melee Damage       63 Experience   5946117    Cur Hit Points      1135   
 + To Ranged Hit         48 Max Exp      5946117    Max SP (Mana)        113   
 + To Ranged Damage      15 Exp to Adv.  6300000    Cur SP (Mana)        113   
   AC                59+125 Gold         3624855    Piety              38432   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Good         Blows/Round:  8         
 Bows/Throw  : Legendary[52]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  32d5+504  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a                 
          Yeoman.  You are a credit to the family.  You have brown             
          eyes, wavy red hair, and a fair complexion.                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 53 (2650')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 26 (1300')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 27 of A lost temple.
 You have defeated 13991 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 52 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2....4..323....            
        Add Int   : ...5............            
        Add Dex   : ....4....3......            
        Add Con   : .2.54....323....            
        Add Chr   : ...5..4.........            
        Add Stea. : .......4........            
        Add Tun.. : ..............6.            
        Add Speed : *....1.....3....            
        Add Blows : ..2.............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+.+...++......            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........++......            
        Sust Con  : ........++.....+            
        Sust Chr  : ...+....+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : .....+..........            
        Res Acid  : ......+.++......            
        Res Elec  : .+....+.+.......            
        Res Fire  : .+....+.+.......            
        Res Cold  : +++...+.++......            
        Res Pois  : ...++...........            
        Res Fear  : +........+.+....            
        Res Lite  : +...+..+........            
        Res Dark  : ......++.+......            
        Res Blind : ...........+....            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ....+...........            
        Res Nexus : ......+.++......            
        Res Chaos : ..+.+...........            
        Res Disen : ..+...+.........            
        Lite      : +....+..........            
        See Invis : +..+.+..........            
        Digestion : +........+......            
        Regen     : ++.+...........+            
        Xtra Might: .+..............            
        Activate  : +...+++.........            
        Blessed   : +...............            
        Fly       : ...+............            
        Orc.ESP   : ......+.........            
        Evil.ESP  : ........+.......            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [0.500]
          - Archery                              50.000 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.855 [0.950]
          . Disarming                            16.000 [1.000]
 - Magic                                         05.074 [0.700]
          . Magic-Device                         14.200 [1.100]
          . Conveyance                           08.000 [0.500]
          . Divination                           00.000 [0.500]
          . Nature                               06.000 [0.500]
          . Prayer                               09.000 [0.500]
 - Monster-lore                                  10.500 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet an Aimless-looking merchant on level 1.
You may meet a Jackal on level 12.
You may find a Parchment - Advanced Lessons of Numenorean on level 1.
You may find a Rune [Armageddon] on level 61.
You may meet a Wild rabbit on level 1.
You may meet a Jackal on level 1.
You are fated to meet Bloodfang, the Wolf on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 37 of Mordor.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Belirind' (+2 attacks)
    It increases your attack speed by 2.  
    It sustains your strength and intelligence.  It provides resistance to 
    cold, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 40 of Moria.
f) The Ring 'Iachova' (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your charisma.  It provides resistance to poison.  It allows
    you to fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Amulet of Nibin [+3] (+4)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity and constitution by 4.  
    It sustains your strength.  It provides resistance to poison, light, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 47 of Mordor.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 38 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
o) a Shadow Cloak of Stealth [6,+7] (+4 to stealth)
    
    It increases your stealth by 4.  It provides resistance to light and 
    dark.  
    You bought it from the Black Market.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to blindness.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of The Small Water Cave.
z) (nothing)
{) 22 Silver Arrows of Slay Evil (3d4) (+12,+8)
    
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Mordor.
|) a Pick of Digging (+18,+13) (+6)
    
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Character Inventory]

a) a Tome of Translocation
b) The Pendulum of Orcus (charging)
    It can be activated for satisfy hunger
    .  
    You found it in the remains of a Master lich in the town of Minas Anor .
c) a Silver Rod of Cheapness of Recall (100/100)
    
    It can cast spells for a lesser mana cost.  
    It was given to you as a reward.
d) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) Leather Scale Mail [11] {average}
f) an Iron Helm [5] {excellent}
g) a Light War Axe (2d5) {excellent}
h) a Broad Axe (2d7) {special}
i) a Scimitar (2d5)
j) a Two-Handed Sword (3d6) {average}
k) a Dark Sword (3d7) {good}
l) a Whip (1d6) {average}
m) a Morning Star (2d6) {average}
n) a Short Bow (x2) {average}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Wave of Power
b) The Tome of Elven Household Magic
    It can be activated
    for satisfy hunger.  
    You found it in the remains of a Ghoul on level 25 of The Old Forest.
c) 3 Sprigs of Athelas
d) an Arrow Trap Set (+7,+4) [+4]
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 51 of Mordor.
f) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Cutlass 'Ostelmar' (1d7) (+2,+12) (+2)
    It increases your dexterity and 
    constitution by 2.  It does extra damage from frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded
    two-handed.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
l) The Heavy Lance of Apalas (4d8) (+19,+19) (+1)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, intelligence and dexterity by 1.  It does
    extra damage from acid and fire.  It produces chaotic effects.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
m) The Whip 'Lostin' (1d6) (+25,+3) (+4)
    It 
    increases your charisma by 4.  It does extra damage from acid and 
    electricity.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 3 of Barrow-Downs.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) The Sheaf Arrow of Menguin (1d5) (+13,+6)
    It does
    extra damage from electricity and fire.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
q) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.


  [Home Inventory - Gondolin ]

a) The Wand Construction Kit
    It
    can be activated for cure insanity.  
    You found it in the remains of a Clairvoyant on level 28 of A lost temple.
b) Jor's Buckler of Missile Attraction
    
    It can be activated for acquirement.  
    You found it in the remains of an Angel on level 49 of Mordor.
c) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
d) an Indestructible Ring of Speed (+7)
    It increases your 
    speed by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to dark, sound and chaos.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of A lost temple.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    Paths of the Dead.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 30 of A lost
    temple.
j) The Dagger 'Narthanc' (E:36784, L:25) (1d4) (+23,+14)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It strikes at undead with holy
    wrath.  It provides resistance to electricity, fire, poison and shards
    .  It produces a fiery sheath.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 52 of
    Mordor.
k) The Dagger 'Nimthanc' (E:3953, L:15) (1d4) (+19,+13)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It does extra damage from electricity and frost.  It
    provides resistance to electricity, cold and dark.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 50 of Moria.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides
    light (radius 1) forever.  It increases your searching by 3.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, poison and dark.  It allows you
    to sense the presence of orcs and dragons.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 50 of
    Moria.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to confusion, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Shaman on level 33 of Moria.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 30 of A
    lost temple.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) a Tome of the Impenetrable Earth
b) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
c) a Fireproof War Tome of Tulkas
d) a Book of Summoning
e) The Tome of Aragorn
    It
    cannot be harmed by acid, cold, lightning or fire.  
f) a Spellbook of Probability Travel
g) The Gem of Knowledge
    It can be
    activated for decreasing Constitution.  
    You found it in the remains of a Ghoul on level 36 of Mordor.
h) 2 Sprigs of Athelas
i) a Potion of Cure Light Insanity
j) 3 Potions of Cure Serious Insanity
k) a Potion of Cure Insanity
l) a Potion of Restore Life Levels
m) The Ring of Power of Uvatha the Horseman (+1)
    It 
    increases your strength and constitution by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to electricity and shards.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    
    It increases your stealth by 2.  It makes you invisible.  It sustains 
    your strength and charisma.  It makes you completely fearless.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
o) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
p) an Indestructible Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nether wraith on level 41 of Mordor.
q) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified troll on level 31 of Mirkwood.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 28 of A lost temple.
u) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It
    can be activated for vampiric drain (3*100) every 250 turns if it is
    being worn. It increases your dexterity and stealth by 4.  It drains
    life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Broad Sword of Daiantir (2d5) (+10,+12) (+3)
    It provides light (radius 1) forever.  
    It increases your constitution by 3.  It does extra damage from acid.  
    It poisons your foes.  It drains life from your foes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.


  [Home Inventory - Lothlorien ]

a) Gruumsh's Bottle of Death
    It
    can be activated for gain corruption.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) 99 Potions of Water Curing {quest}
c) a Catapult Trap Set for Undead (+15,+14) [+16] (+3)
d) a Bolt Trap Set for Evil (+21,+9) [+10] (+1)
e) Elven Metal Brigandine Armour (-3 to accuracy) [19,+13] (+1 to stealth)
f) Elven Full Plate Armour (-3 to accuracy) [25,+21] (+1 to stealth)
g) The Robe 'Gwene' [2,+9]
    It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire, light and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 51 of Mordor.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Sheaf Arrow of Baramahal (1d5) (+22,+15)
    It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Small Metal Boomerang of Luilin (3d4) (+23,+9)
    It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 31 of
    Mirkwood.
m) a Parchment - Adventurer's Guide to Middle-earth


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unfinished Works
    It can be activated for cuts.  
    You found it in the remains of a Dread on level 33 of Mirkwood.
b) The Crystal Ball of Godly Sights
    It can
    be activated for experience loss.  
    You found it in the remains of a Mage on level 27 of Mirkwood.
c) a Parchment titled ``Household Magic''
    It can
    be activated for cure fear.  
d) The Immortal Skull of Benetar
    It can be activated for experience loss.  
    
    You found it in the remains of a Dread on level 52 of Mordor.
e) Bigby's Big Book of Brutality
    It can be
    activated for create hunger.  
    You found it lying on the ground on level 30 of A lost temple.
f) Tenser's Torch of Spontaneous Combustion
    It can
    be activated for high experience loss.  
    You found it in the remains of a Nalfeshnee on level 43 of Mordor.
g) Jor's Book of Impossible Occurences
    It
    can be activated for decreasing Charisma.  
    You found it lying on the ground on level 26 of Mirkwood.
h) The Phial of Undeath (-5)
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Small Leather Shield of Noros [2,+5] {cursed}
    It provides immunity to paralysis.  It
    provides resistance to dark.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young red dragon on level 43 of Mordor.



Posted on 29.6.2004 08:40
Last updated on 2.7.2004 04:51

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6701. on the Ladder (of 18940)
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On 29.6.2004 08:40 usma_2003@yahoo.com wrote:
Not a very original name at all, but I was suprised I kept playing him a lot

On 30.6.2004 02:35 andrew@msri.org wrote:
lol... i have a dunadan ranger in V named Aragorn posted on this very website... sure got a shock when i saw that i'd dropped 9 levels... ;) hope this guy wins.

On 30.6.2004 04:35 usma_2003@yahoo.com wrote:
Anyone else ever find one of these Sentient Weapons? I got really excited at first, but then it got to a point where it started draining experience... the nerve! :-P

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