The Angband Ladder: Adwaenidd, Wood-Elf Ranger by <c.r.bennett@greenwich.ac.uk>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Adwaenidd              Age                 83       STR: 18/***       
 Sex   : Neuter                 Height              53       INT: 18/***       
 Race  : Wood-Elf               Weight             104       WIS: 18/190       
 Class : Ranger                 Social Class        27       DEX: 18/***       
 Body  : Player                                              CON: 18/200       
 Magic : Tribal                                              CHR: 18/***       
                                                                               
 + To Hit           56      Level             50    Max Hit Points      1761   
 + To Damage        47      Experience  41296385    Cur Hit Points      1761   
 + To AC           154      Max Exp     41296385    Max SP (Mana)        433   
   Base AC          37      Exp to Adv.    *****    Cur SP (Mana)        432   
                            Gold        15573422    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Legendary[62]Searching   : Good         Shots/Round:  3         
 Saving Throw: Legendary[5] Disarming   : Heroic       Wpn.dmg/Rnd:  35d8+235  
 Stealth     : Fair         Magic Device: Legendary[2] Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was of the Nandor.  You are one of several               
          children of a Serf.  You are a credit to the family.  You            
          have blue eyes, curly red hair, and an average complexion.           
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 35 (1750')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 67 (3350')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

     Your Attributes:
You are dead.
You can switch locations with another being.
You can cast magic missiles.
You can mystify pets.
You can wake up a pet.
You can sense what is beyond walls.
The blood of life flows through your veins.
You aggravate monsters.
You can learn some spells/prayers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of dragonriders.
You are lucky.
You know everything.
You have a firm hold on your life force.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of undeads.

 Spell list:
  * Tribal realm
     |-Lightning Bolt                           level 3
     |-Bewilder                                 level 1
     |-Song of Morning                          level 3
     |-Meditate                                 level 1
     |-Dress Wounds                             level 3
     |-Grow Berries                             level 1
     |-Sense Presence                           level 1
     |-Punishment                               level 1
     |-Winter's Fury                            level 1
     |-Stun                                     level 1
     |-Remove Evil                              level 1
     |-Destroy Traps                            level 1
     |-Lore                                     level 1
     |-Ruins                                    level 1
     |-Death Chant                              level 1
     |-Storm's Fury                             level 1
     |-Call Hydras                              level 1
     |-Lifeblood                                level 1
     |-Invoke Winds                             level 1
     |-Dispel Evil                              level 3
     |-Mystic Forces                            level 3


 4 of your companions have been killed.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 73 princesses.
 You saved Arda and became a famed Ruler.

 You have defeated 48985 enemies.


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+13,+15) (+6)
   
   A weapon so massive it seems beyond the strength of
   mortals, yet you feel the might of giants within you as you
   heft it.  As you grip the handle  of ebony and steel,
   coronas of fire blaze and mighty spells to preserve magic
   activate around you.  You wield the Fear of Dragons and the
   Despair of the Undead!
   It affects your strength.
   It affects your ability to tunnel.
   It does extra damage from fire.
   It poisons your foes.
   It drains life from your foes.
   It is especially deadly against dragons.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to fire.
   It provides resistance to dark.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It prevents teleportation.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Long Bow of Extra Might (x7) (+14,+11)
   
   It provides resistance to chaos.
   It fires missiles with extra might.
e) The Ring of Power 'Vilya' (+12,+12) (+3) (charging)
   
   The Ring of Sapphire, with clear blue gems that shine like
   stars, glittering untouchable despite all that Morgoth ever
   wrought.  Vilya is one of the three Rings of Power created
   by the Elves and hidden by them from Morgoth.
   It can be activated for...
   greater healing (900) every 200+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of F'lar (+3)
   
   The mighty ring of the Dragonrider F'lar that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to F'lar by Celegorm when he arrived on Arda
   with a full weyr of Dragonrider.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Jewel 'Evenstar'(60%) (+3) (charging)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It affects your hit points.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Dwarven Lantern of the Magi (+3)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to blindness.
   It cannot be harmed by fire.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Shadow Cloak of Luthien [6,+20] (+2)
   
   The opaque midnight folds, inset with a multitude of tiny
   diamonds, of this cloak swirl around you and you feel a
   hint, a fragment of the knowledge and power to restore that
   lay in Luthien, the most beautiful being that ever knew
   death.
   It can be activated for...
   restore life levels every 450 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It makes you invisible.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm of Knowledge [6,+20] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   
   The hand-sheathing of Fingolfin, warrior-king of Elves and
   Men, who gave Morgoth seven mighty wounds and pain that
   will last forever.
   It can be activated for...
   a magical arrow (150) every 90+d90 turns
   ...if it is being worn.
   It grants you the power of...
   magic missile
   ...if it is being worn.
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Speed [6,+13] (+8)
   
   It affects your speed.
z) (nothing)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
|) The Dwarven Pick of Erebor (3d4) (+7,+20) (+5)
   
   A pick that provides a magical light to see by while
   tunneling.  
   It can be activated for...
   open a secret passage every 75 turns
   ...if it is being worn.
   It affects your strength.
   It affects your ability to tunnel.
   It does extra damage from acid.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It sustains your strength.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to climb high mountains.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) The Gem of Fire
   
   It can be activated for...
   mass genocide
b) 5 Tribal Spellbooks [Tricks of the Wild]
c) 2 Tribal Spellbooks [Mastering the Rituals]
d) a Tribal Spellbook [Rites of Power]
e) 2 Tribal Spellbooks [Tribal Power] {!k!s!v!d!o}
f) 3 Sprigs of Athelas
g) 6 Potions of Speed
h) 3 Potions of *Healing*
i) 6 Potions of Restore Mana
j) 7 Scrolls of Teleportation
k) a Scroll of Artifact Creation
l) a Silver Rod of Recall (48/100) {!*}
m) a Golden Rod of the Istari of Detection (250/250) {!k!s!v!d!O}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
n) The Ring of Power of Khamul, the Black Easterling (+2) {cursed}
   
   It affects your dexterity.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to nexus.
   It drains experience.
   It is heavily cursed.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Ring of Astan [+15] (+1 to speed)
   
   It can be activated for...
   ball of acid and resist acid
   ...if it is being worn.
   It affects your wisdom.
   It affects your speed.
   It affects your attack speed.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to poison.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Ring of Tulkas (+4)
   
   The treasure of Tulkas, most fleet and wrathful of the
   Valar.
   It can be activated for...
   haste self (75+d75 turns) every 150+d150 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   
   Two Silmarils of Feanor blaze from the thunderous crown of
   twisted iron. The corrupted metal feels at once as infernal
   as hellfire and as chilling as the Outer Darkness. One
   protrusion from the crown is abruptly ended where a third
   jewel might have shone.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides light.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It is permanently cursed.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Small Sword 'Sting' (E:16052993, L:50) (1d6) (+34,+11) (+5 to speed)
   
   "I will give you a name, and I shall call you Sting."  The
   perfect size  for Bilbo, and stamped forever by the courage
   he found in Mirkwood, this  sturdy little blade grants the
   wearer combat prowess and survival abilities they did not
   know they had.
   It is from a group of Elven items once entrusted to Hobbits
   
   It is sentient and can have access to the realms of:
   Fire
   Lightning
   Shield
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from electricity.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It makes you invisible.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of spiders.
   It allows you to sense presence of undead.
   It speeds your regenerative powers.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It produces an electric sheath.
   It induces random teleportation.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Mighty Hammer 'Grond' (E:398029, L:32) (9d9) (+45,+30) [+10](100%) (+5)
   
   The mighty Hammer of the Underworld, blackened by
   doomspells of shattering, whose wielder holds the lives of
   all Morgoth's servants in his hand.
   It is sentient and can have access to the realms of:
   Fire
   Cold
   Acid
   Lightning
   Poison
   Shield
   
   It can be activated for...
   alter reality every 100 turns
   ...if it is being worn.
   It affects your charisma.
   It does extra damage from acid.
   It does extra damage from fire.
   It poisons your foes.
   It can cause earthquakes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It makes you invisible.
   It affects your hit points.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides light.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It produces a fiery sheath.
   It produces an anti-magic shell.
   It drains experience.
   It induces random teleportation.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
   
   A powerful arrow that is feared by even the mightiest
   demons.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Silver Arrow of Rhurunaur (3d4) (+23,+18)
   
   It does extra damage from electricity.
   It does extra damage from fire.
   It is a great bane of dragons.
   It is especially deadly against trolls.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
v) 68 Silver Arrows (3d4) (+10,+10)
w) 21 Silver Arrows (3d4) (+7,+8)


  [Home Inventory - Bree ]

a) Benetar's Portable Plague
   
   It can be activated for...
   genocide
b) 4 Sprigs of Athelas
c) The Ring of Power of Adunaphel the Quiet (+2 to speed)
   
   It affects your infravision.
   It affects your speed.
   It affects your attack speed.
   It makes you invisible.
   It sustains your strength.
   It provides resistance to light.
   It provides resistance to shards.
   It provides resistance to nexus.
   It speeds your regenerative powers.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Ring of Barahir (+1)
   
   A ring shaped into twinned serpents with eyes of emerald
   meeting beneath a crown of flowers, an ancient treasure of
   Isildur's house.
   It can be activated for...
   dispel small life every 55+d55 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
   
   A massive suit of heavy dragon scales deeply saturated with
   many colors.  It throbs with angry energies, and you feel
   the raw elemental might of  untamed Lightning as you put it
   on.
   It can be activated for...
   star ball (150) every 1000 turns
   ...if it is being worn.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
f) Power Dragon Scale Mail (-3) [40,+21]
g) The Augmented Chain Mail of Helluren (-2) [16,+5]
   
   It provides immunity to electricity.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Metal Lamellar Armour 'Andil' (-3) [23,+10]
   
   It sustains your intelligence.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
   
   This wondrous suit of fine-linked chain shimmers as though
   of pure silver.  It stands untouched amidst the fury of the
   elements, and a power of concealment rests within.
   It can be activated for...
   heal (777), curing and heroism every 300 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your stealth.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   
   A shimmering suit of true-silver, forged long ago by
   dwarven smiths of legend.  It gleams with purest white as
   you gaze upon it, and mighty are it powers to protect and
   banish.
   It can be activated for...
   genocide every 500 turns
   ...if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to disenchantment.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Robe of Echar [2,+13]
   
   It sustains your strength.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to electricity.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Dragonrider Coat of T'ron [9,+20] (+4 to speed)
   
   The flying suit of T'ron.  It protects the user from fire
   and imps are said to be less annoying with this on.  
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to sound.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Large Metal Shield of Varion [5,+9]
   
   It sustains your strength.
   It sustains your intelligence.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to life draining.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It makes you completely fearless.
   It provides resistance to blindness.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Long Sword 'Anduril' (3d5) (+8,+12) [+2] (+4)
   
   The famed "Flame of the West", the sword that was broken
   and is forged again.  It glows with the essence of fire,
   its wearer is mighty in combat, and no creature of Sauron
   can withstand it.  It will never be stained or broken even
   in defeat.
   It can be activated for...
   fire ball (72) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your luck.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It provides light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   
   An utterly perfect, cleanly chiseled sword, with a edge
   that effortlessly slices rock and bone, and spells to
   render the wearer lithe and nimble.  It is combat
   incarnate.
   It affects your dexterity.
   It affects your ability to tunnel.
   It affects your speed.
   It sustains your dexterity.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   
   A giant's weapon, with a long blade tall and straight
   thrusting out from a massive double-pronged hint.  On its
   blade are written doomspells against  both the living and
   undead.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
   
   It affects your strength.
   It affects your constitution.
   It affects your attack speed.
   It produces chaotic effects.
   It drains life from your foes.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It prevents teleportation.
   It drains experience.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Mace 'Taratol' (3d4) (+12,+12)
   
   A great ridged mace that calls around you a nimbus of
   living lightning; you remain utterly untouched even as fat
   sparks arc around your fingers and eyebrows.
   It can be activated for...
   haste self (20+d20 turns) every 100+d100 turns
   ...if it is being worn.
   It does extra damage from electricity.
   It is a great bane of dragons.
   It provides immunity to electricity.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
   
   Wielded by Nain of the Iron Hills at the Battle of
   Azanulbizar, this great mattock brought victory to the
   Dwarves over Azog's Orcs - though Nain himself fell at the
   last, even with victory already assured.
   It can be activated for...
   stone to mud every 7+d5 turns
   ...if it is being worn.
   It affects your strength.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It does extra damage from acid.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides resistance to acid.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It allows you to climb high mountains.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
   
   This bow, and its twin, belonged to Feanor's last two twin
   sons, Amrod and Amras, who both hunted with the Green-elves
   for a time. Like the twins, the bows are similar, for both
   protect their wielders from the elements:  and yet they are
   also unlike, for this bow gives enduranceand strength,
   while the other gives quickness and subtlety.
   It affects your strength.
   It affects your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
   
   The great bow of Beleg, made of black yew and strung with
   elven hair that faintly shines a pale clear gold.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to disenchantment.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) 12 Potions of Speed
b) 42 Potions of Healing
c) 7 Potions of *Healing*
d) 4 Potions of Life {25% off}
e) 17 Potions of Restore Mana
f) 3 Potions of Restore Life Levels
g) 13 Scrolls of Protection from Evil
h) 3 Scrolls of Rune of Protection
i) The Ring of Thimlade (+2 attacks)
   
   It affects your attack speed.
   It sustains your strength.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to chaos.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Ring of Niquen [+15] (+5 to speed)
   
   It can be activated for...
   ball of lightning and resist lightning
   ...if it is being worn.
   It affects your speed.
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Palantir of Orthanc (+2)
   
   A shining white ball of unbreakable crystal, the ancient
   Palantiri were used by kings of Numenor and later by the
   Exiles for rapid communication between distant lands.
   Nothing is hidden from one who gazes into a Palantir: but
   the observed will also be aware of the observer, as was
   Sauron when Saruman tried to spy on him with this
   particular Palantir.
   It can be activated for...
   clairvoyance every 100+d100 turns
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Anchor of Space-Time 
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Robe of Indeno (-3,-4) [2,+11](20%)
   
   It affects your hit points.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Hard Leather Armour of Niennar (-1) [6,+9]
   
   It sustains your constitution.
   It provides immunity to electricity.
   It makes you completely fearless.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Rhino Hide Armour of Nimbar (-1) [8,+8]
   
   It sustains your wisdom.
   It provides immunity to acid.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Large Metal Shield of Anwen [5,+9]
   
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to disenchantment.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Golden Crown of the Magi [0,+7] (+2)
   
   It affects your intelligence.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
   
   The pair of boots used by Grima son of Galmod, also named
   the Wormtongue:  a treacherous but persuasive counsellor,
   ever ready to betray, sneak, lie, cheat and steal - but
   never ready to actually fight.
   It grants you the power of...
   panic hit
   ...if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It affects your speed.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to levitate.
   It allows you to sense the presence of good beings.
   It allows you to sense the presence of unique beings.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
   
   A set of iron-shod boots stamped by Gimli's combat prowess,
   a peerless ally to those journeying through halls of stone
   under mountains.
   It grants you the power of...
   magic map
   ...if it is being worn.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It allows you to climb high mountains.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Broad Sword 'Arunruth' (3d5) (+10,+9) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   
   A staff tall and sturdy, with rough-hewn runes that invoke
   the element of Earth, and which strikes down all creatures
   who live in the shadow of mountains.
   It can be activated for...
   probing, detection and full id every 1000 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It provides resistance to fire.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) a Golden Rod of the Istari of Acid Balls (250/250)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
b) an Adamantite Rod of the Istari of Restoration (332/400)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
c) The Ring of Power of Akhorahil the Blind (+3 attacks)
   
   It affects your charisma.
   It affects your attack speed.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to chaos.
   It allows you to fly.
   It allows you to see invisible monsters.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Ring of Gaianin [+12] (+2 to speed)
   
   It can be activated for...
   ball of cold and resist cold
   ...if it is being worn.
   It affects your infravision.
   It affects your speed.
   It affects your ability to score critical hits.
   It sustains your intelligence.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to sound.
   It provides resistance to nether.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Power 'Narya' (+6,+6) (+1)
   
   The Ring of Fire, set with a ruby that glows like flame.
   Narya is one of the three Rings of Power created by the
   Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (500) every 200+d100 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Tanduin (+5 to speed)
   
   It affects your strength.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to confusion.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Amulet of Ingwe (+3)
   
   The ancient heirloom of Ingwe, high lord of the Vanyar,
   against whom nothing of evil could stand.
   It can be activated for...
   dispel evil (x5) every 300+d300 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Augmented Chain Mail of Maleros (-2) [16,+5]
   
   It sustains your strength.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to electricity.
   It provides immunity to cold.
   It provides resistance to cold.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   
   A suit of imperishable adamant, with conquerable strength
   to endure evil and disruptive magics, that protects the
   life force of its wearer like nothing else can.
   It can be activated for...
   heal (1000) every 888 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It allows you to sense presence of undead.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Robe of Incanus [2,+20] (+3)
   
   Gandalf's long, flowing robe.  It provides insight and
   allows thewearer to see things not seen by all.  
   It grants you the power of...
   weigh magic
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Cord Armour of Umoromen (-5,-1) [6,+15](40%)
   
   It affects your hit points.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to acid.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Fur Cloak of Gollebre [3,+16]
   
   It sustains your charisma.
   It provides immunity to electricity.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Goat] 'Arima' [1,+13]
   
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to chaos.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Cloak of Mimicry [Fire cloud] of Homithel [1,+12] (+1 to stealth)
   
   It affects your stealth.
   It sustains your wisdom.
   It sustains your dexterity.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Cloak of Mimicry [Serpent] of Pelmor [1,+16]
   
   It sustains your intelligence.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to fire.
   It provides resistance to life draining.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Small Leather Shield 'Wilgast' [2,+9]
   
   It sustains your strength.
   It provides immunity to acid.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Large Leather Shield of Olienthor [4,+12]
   
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Large Leather Shield of Celegorm [4,+20]
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Golden Crown of the Magi [0,+11] (+2)
   
   It affects your intelligence.
   It affects your spell power.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Dagger 'Dethanc' (E:14284, L:21) (1d4) (+20,+11)
   
   A dagger covered in sparks and finely balanced for deadly
   throws.
   It is one of the 3 legendary daggers.
   
   It is sentient and can have access to the realms of:
   Cold
   Acid
   Lightning
   
   It can be activated for...
   lightning bolt (4d8) every 6+d6 turns
   ...if it is being worn.
   It does extra damage from electricity.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
   
   A frosty dagger finely balanced for deadly throws.
   It is one of the 3 legendary daggers.
   
   It is sentient.
   
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Spear of Orome (4d6) (+15,+15) (+4)
   
   The thrusting spear of wise Orome the Vala, strong against
   giants of frost, which can melt rock or flesh with ease.
   It can be activated for...
   stone to mud every 5 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Box (charging)
   
   It can be activated for...
   cure corruption
b) 4 Sprigs of Athelas
c) an Iron Rod of the Istari of Teleport Other (100/100)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
d) an Adamantite Rod of the Istari of Nothing (400/400)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
e) The Ring of Ornarith (+10)
   
   It affects your infravision.
   It affects your speed.
   It affects your ability to score critical hits.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
   
   The Ring of Adamant, with a pure white stone as
   centerpiece.  Nenya is one of the three Rings of Power
   created by the Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (800) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Ring of Durin (+3)
   
   The greatest of the Seven Rings of the Dwarf-lords, and the
   last to be lost.  Alone among the Seven, it was not taken
   by Sauron when he made war on the Elves, but was given as a
   gift from Celebrimbor to King Durin III of Moria in token
   of friendship:  nevertheless, Sauron in disguise had a hand
   in its making, and so it is cursed, and draws evil towards
   it.
   It grants you the power of...
   midas touch
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your attack speed.
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to sense the presence of evil beings.
   It drains experience.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Long Bow of Bard (x5) (+17,+19) (+2)
   
   The great yew bow of grim-faced Bard, who shot the
   mightiest arrow that songs record.
   It is from a group of items rumored to be the bane of
   dragons.
   
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It allows you to sense the presence of dragons.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Sheaf Arrow of Nevrithir (1d5) (+19,+14)
   
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It is a great bane of undead.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Arrow 'Arwarende' (1d4) (+27,+19)
   
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at undead with holy wrath.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Arrow of Rhudel (1d4) (+22,+18)
   
   It does extra damage from electricity.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Seeker Arrow called 'kill' (4d4) (+11,+10)
   
   It does extra damage from acid.
   It does extra damage from electricity.
   It poisons your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of undead.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Seeker Arrow 'Teldir' (4d4) (+20,+11)
   
   It does extra damage from acid.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
p) 22 Seeker Arrows of Lightning (4d4) (+15,+16)
   
   It does extra damage from electricity.
   It cannot be harmed by electricity.
q) 25 Seeker Arrows of Venom (4d4) (+13,+14)
   
   It poisons your foes.
r) 28 Seeker Arrows of Frost (4d4) (+17,+17)
   
   It does extra damage from frost.
   It cannot be harmed by cold.
s) 15 Seeker Arrows of Frost (4d4) (+11,+14)
   
   It does extra damage from frost.
   It cannot be harmed by cold.
t) 38 Seeker Arrows of Slay Demon (4d4) (+10,+12)
   
   It strikes at demons with holy wrath.
u) 99 Seeker Arrows (4d4) (+10,+10)
v) 20 Silver Arrows of Acid (3d4) (+11,+11)
   
   It does extra damage from acid.
   It fights against evil with holy fury.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
w) 28 Silver Arrows of Slay Undead (3d4) (+15,+17)
   
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
x) 99 Silver Arrows (3d4) (+10,+10)


  [Home Inventory - Gondolin ]

a) 12 Potions of Speed
b) 42 Potions of Healing
c) 7 Potions of *Healing*
d) 4 Potions of Life {25% off}
e) 17 Potions of Restore Mana
f) 3 Potions of Restore Life Levels
g) 13 Scrolls of Protection from Evil
h) 3 Scrolls of Rune of Protection
i) The Ring of Thimlade (+2 attacks)
   
   It affects your attack speed.
   It sustains your strength.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to chaos.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Ring of Niquen [+15] (+5 to speed)
   
   It can be activated for...
   ball of lightning and resist lightning
   ...if it is being worn.
   It affects your speed.
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Palantir of Orthanc (+2)
   
   A shining white ball of unbreakable crystal, the ancient
   Palantiri were used by kings of Numenor and later by the
   Exiles for rapid communication between distant lands.
   Nothing is hidden from one who gazes into a Palantir: but
   the observed will also be aware of the observer, as was
   Sauron when Saruman tried to spy on him with this
   particular Palantir.
   It can be activated for...
   clairvoyance every 100+d100 turns
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Anchor of Space-Time 
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Robe of Indeno (-3,-4) [2,+11](20%)
   
   It affects your hit points.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Hard Leather Armour of Niennar (-1) [6,+9]
   
   It sustains your constitution.
   It provides immunity to electricity.
   It makes you completely fearless.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Rhino Hide Armour of Nimbar (-1) [8,+8]
   
   It sustains your wisdom.
   It provides immunity to acid.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Large Metal Shield of Anwen [5,+9]
   
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to disenchantment.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Golden Crown of the Magi [0,+7] (+2)
   
   It affects your intelligence.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
   
   The pair of boots used by Grima son of Galmod, also named
   the Wormtongue:  a treacherous but persuasive counsellor,
   ever ready to betray, sneak, lie, cheat and steal - but
   never ready to actually fight.
   It grants you the power of...
   panic hit
   ...if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It affects your speed.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to levitate.
   It allows you to sense the presence of good beings.
   It allows you to sense the presence of unique beings.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
   
   A set of iron-shod boots stamped by Gimli's combat prowess,
   a peerless ally to those journeying through halls of stone
   under mountains.
   It grants you the power of...
   magic map
   ...if it is being worn.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It allows you to climb high mountains.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Broad Sword 'Arunruth' (3d5) (+10,+9) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   
   A staff tall and sturdy, with rough-hewn runes that invoke
   the element of Earth, and which strikes down all creatures
   who live in the shadow of mountains.
   It can be activated for...
   probing, detection and full id every 1000 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It provides resistance to fire.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 21.6.2002 16:55

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550. on the Ladder (of 18935)
224. on the ToME Ladder (of 3146)

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