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The Angband Ladder: Beleg Ohta, Dunadan Paladin by <donalde@pp.inet.fi>

  [Angband 3.0.5 Character Dump]

 Name   Beleg Ohta                               Self  RB  CB  EB   Best
 Sex    Male              Age        63   STR! 18/100  +1  +3  +0 18/140
 Race   Dunadan           Height     82   INT! 18/100  +2  -3  +6 18/150
 Class  Paladin           Weight    192   WIS! 18/100  +2  +1  +4 18/170
 Title  Chevalier         Status     59   DEX! 18/100  +2  +0  +5 18/170
 HP     -19/799           Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     275/286           Preserve    Y   CHR! 18/100  +2  +2  +0 18/140

 Level           38       Armor     [22,+97]     Saving Throw     Heroic
 Cur Exp    1651109       Fight      (+4,+4)     Stealth       Very Good
 Max Exp    1651109       Melee    (+14,+24)     Fighting      Legendary
 Adv Exp    1827500       Shoot    (+21,+19)     Shooting      Legendary
 MaxDepth    Lev 49       Blows       5/turn     Disarming        Superb
 Gold        773825       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   147.7 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have hazel eyes, wavy brown hair, and a very fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:........+.... Confu:....+........
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:......+......
 Pois:..+.......... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:....+........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+....++.....
Invis:....+........ Blows:.............
FrAct:.+..+......+. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Gravity hound breathes gravity.
> Gravity warps around you.
> *** LOW HITPOINT WARNING! ***
> The Gravity hound breathes gravity.
> Gravity warps around you.
> *** LOW HITPOINT WARNING! ***
> The Gravity hound breathes gravity.
> Gravity warps around you.
> *** LOW HITPOINT WARNING! ***
> The Gravity hound breathes gravity.
> Gravity warps around you.
> *** LOW HITPOINT WARNING! ***
> The Gravity hound breathes gravity.
> Gravity warps around you.
> You die.


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Bolg, '1550ft}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Floor, '2300}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Tiger Eye Ring of Resist Poison {BM, clvl37}
   It provides resistance to poison.  
d) an Engagement Ring of Damage (+10)
e) an Obsidian Amulet of the Magi [+4] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Phial of Galadriel {Smeagol, '450}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {?oAquirement, '195}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2) {Floor, '1500}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Large Leather Shield of Resistance [4,+17]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Floor, '1600}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Slaying (+4,+4) [2,+9] {LV, '1500}
l) a Pair of Soft Leather Boots of Free Action [2,+10] {Armoury, clvl 13}
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook] {@m1@b1!d!k!v}
b) 5 Holy Books of Prayers [Words of Wisdom] {@m2@b2!d!k!v, 10% off}
c) 5 Holy Books of Prayers [Chants and Blessings] {@m3@b3!d!k!v}
d) 5 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4!d!k!v}
e) a Holy Book of Prayers [Ethereal Openings] {@m5@b5!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@m6@b6!d!k!v}
   It cannot be harmed by the elements.  
g) 14 Metallic Red Potions of Speed
h) 6 Yellow Speckled Potions of Berserk Strength
i) 4 Azure Potions of Restore Mana
j) 4 Copper Speckled Potions of Restore Life Levels {25% off}
k) 2 Indigo Potions of Enlightenment
l) 9 Scrolls titled "shuu nis" of Teleportation
m) a Scroll titled "ionwun flit" of *Identify*
n) 3 Scrolls titled "saere fusee" of *Destruction*
o) a Runed Rod of Recall {@z9!*!*!*}
   It cannot be harmed by electricity.  
p) a Cast Iron Rod of Healing {@z1!d!k!v}
   It cannot be harmed by electricity.  
q) 3 Silver Staffs of Teleportation (16 charges)
r) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  


  [Home Inventory]

a) a Holy Book of Prayers [Purifications and Healing] {@m7@b7!d!k!v}
   It cannot be harmed by the elements.  
b) a Holy Book of Prayers [Holy Infusions] {@m8@b8!d!k!v}
   It cannot be harmed by the elements.  
c) 35 Metallic Red Potions of Speed
d) 11 Yellow Speckled Potions of Berserk Strength
e) 35 Black Potions of Healing
f) 5 Grey Speckled Potions of *Healing*
g) 19 Azure Potions of Restore Mana
h) 15 Indigo Potions of Enlightenment
i) 23 Scrolls titled "shuu nis" of Teleportation
j) 8 Scrolls titled "ionwun flit" of *Identify*
k) a Scroll titled "ti sun ta" of Rune of Protection
l) 6 Scrolls titled "danglen uni" of Banishment {25% off}
m) 2 Scrolls titled "eshpot gopblu" of Mass Banishment {!*!*!*}
n) a Topaz Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
o) an Engagement Ring of Damage (+10)
p) a Driftwood Amulet of Wisdom (+5) {BM, clvl30}
   It increases your wisdom by 5.  It sustains your wisdom.  
q) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Ghost, '1900ft}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
r) Augmented Chain Mail of Elvenkind (-2) [16,+10] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
s) The Cloak of Thorongil [1,+9] {Ulfast, '1100}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
u) The Steel Helm of Hammerhand [6,+20] (+3) {LV, '2400}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
w) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {OrcPit, '1800ft}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
x) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {BlockOoze, '1750ft}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.12.2004 17:08
Last updated on 28.1.2005 11:32

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5350. on the Ladder (of 12618)
1756. on the Angband Ladder (of 3714)
6. for this player (out of 7)

Comments

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On 15.12.2004 17:08 donalde@pp.inet.fi wrote:
Ok, here is my statgain Dunedain Paladin. This is easier than priest, since there is no weapon limitation. (and one more blow). I have had few interesting situations, mainly due nexus hound(s) swapping stats and then teleporting(level) into middle of nasty mob. I've been looking fro statpotions at 1500ft, few times nexus breath has caused sinking trough floor. At one occasion like this, I had to kill Bolg before going to stairs, it was worth of it, reward was Calris. Seems like aggravation suits for my playing style, I like monsters to come and trying to get me rather than sneaking to kill them. Last two dives were succesfull, 2 dungeon books, one at each visit. Any comments on equipment?

On 15.12.2004 20:32 pasi-89@luukku.com wrote:
well, that looks pretty good..
some things can be better, though:
enchant your armor.
I don't think you need both rod and scrolls of recall. sell those scrolls.
Same goes to phase door and teleportation. personally I don't think you need that much constitution; get some other ring. These are just my opinions...

On 15.12.2004 20:45 donalde@pp.inet.fi wrote:
I enchant armour soon as I find scrolls. And I haven't found any other rings, thatswhy that other =CON. Oh, I have forgotten those ?oPD into inventory, they'll be sold. ?Recalls shall stay, until Harowen the Black Hand is dead. (other thieves are wimps) Calris is quite good weapon.

On 16.12.2004 07:46 barlowguy18@yahoo.com wrote:
I would probably dive a couple hundred feet more or so. It seems the stat potions drop much quicker there, and it doesn't seem to be *that* much more difficult. (caveat emptor: I've only gotten 3 characters to statgain :)

On 17.12.2004 12:43 donalde@pp.inet.fi wrote:
Update. CON is nearly maxed, so I can wear =Damage and =DEX. DEX puts me over 18/150, so I am thefproof, and could sell ?oWoR. "oMagi gives RConf, SI and FA, thus allowing wide array to select other gear. Išll change body armour or shield, when something else appears. Boots aren't any good, but there is nothing else. Tharanduil is superb headgear.purifications was bought from BM. but it is not worth of carrying around. Any comments?

On 24.1.2005 14:58 donalde@pp.inet.fi wrote:
Finally managed to find source for RPoison. Speed is bit slow, but Calris is doing damage nicely. I am slowly diving, 43 uniques killed so far.

On 25.1.2005 10:30 thazar AT ntlworld DOT com wrote:
Nice Kit Loadout.
Keeping non-res kit on decent + is hard thanks to water hounds etc.
I take it the high Str makes carrying all those books no probs?
The Hp must be nice, I'm struggling along with a Mage at the mo but from past experience with moria the HP will be hard. Only ever won Moria with a Ranger, saw it done with a Plad though. Both have good mix of spells and hp/HtH


On 28.1.2005 11:32 donalde@pp.inet.fi wrote:
YASD. Gravity houds 1st stunned & slowedmy char, I accidentaly pressed direction instead of quaffing !oHealing or reading ?*Destruction*. Then I was moved into middle of pack. Next thing I see is tumbstone. Oh well, this was 1st char ever I lose after statgain. Seems like dualclass chars doesn't suit for me. I'll have another try with different race paladin.

On 28.1.2005 13:56 thazar AT ntlworld DOT com wrote:
Tough Break.
Easy done, although I tend to paranoia Borg style play if it gets late enough its easy to hit the wrong key.
Luck on the next one!

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