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The Angband Ladder: Lucky Diatribe, Half-Titan Monk by Mars

  [Hengband 1.6.2 Character Dump]

                          Name  : Lucky Diatribe

 Sex      : Male             Age               129    STR :  18/***
 Race     : Half-Titan       Height            100    INT!:  18/140
 Class    : Monk             Weight            244    WIS!:  18/210
 Magic    : Life             Social Class       88    DEX!:  18/***
                             Align          Lawful    CON :  18/190
                                                      CHR!:  18/170

 Bare hand       (+88,+47)   Hit point   1101/1101    Fighting    : Amber [32]
 Posture              none   SP (Mana)    423/ 423    Bows/Throw  : Amber [32]
 Blows/Round           9+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      826+0   Level              50    Stealth     : Superb
                             Experience   41933828
 Shooting        (+79,+14)   Max Exp      41933828    Perception  : Very Good
 Multiplier          x4.80   Exp to Adv      *****    Searching   : Excellent
 Shots/Round          0.83   Gold         16526605    Disarming   : Amber [5]
                                                      Magic Device: Amber [7]
 AC              [40,+126]   Time     Day 60  6:29
 Speed               (+35)   Play time   252:24:58    Infra-Vision: 0 feet


                         (Character Background)
          Your father was an unknown Titan.  You are the adopted
          child of a Noble Family in the Courts of Chaos.  You are a
          credit to the family.  You have brown eyes, straight brown
          hair, and an average complexion.

          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Titan    STR :  18/90  5  2 -2  8 18/***         .4..4..s.....
 Class : Monk          INT!: 18/120  1 -1 -2  4 18/140         .....4.s.....
 Level : 50            WIS!: 18/100  2  1 -2 10 18/210         .....43s.3...
 Hits  : 1101/1101     DEX!: 18/120 -2  3 -2 16 18/***         ....44.s..44.
 Mana  : 423/423       CON :  18/80  3  2 -2  8 18/190         .4..4..s.....
                       CHR!:  18/70  1  1  2  6 18/170         ......3s.3...
          )}=="*((]]]              )}=="*((]]]                  )}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+..+..    Sound : .+...........    Speed     : ..+++....+.++
 Elec  : .......+.+...    Nether: .........+...    FreeAction: .+........+++
 Fire  : ..+....+.+...    Nexus : ..+......+.+.    SeeInvisi.: .....+....+..
 Cold  : .......+.+...    Chaos : .+.......+..+    Hold Life : .......+.....
 Poison: .........+...    Disnch: .........+...    Warning   : .............
 Light : ........+....    Fear  : .............    SlowDigest: .......+.....
 Dark  : .+......++...    Reflct: .............    Regene.   : .............
 Shard : .......+.....    AuFire: .............    Levitation: ...........+.
 Blind : .........+...    AuElec: .............    Perm Lite : .....+.......
 Conf  : .........+...    AuCold: .............    Cursed    : .............

              )                  )}=="*((]]]                    )}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : .......+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........++...
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+...+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  The Sewer                                (Danger  level:  15) - level 13
  Orc Camp                                 (Danger  level:  15) - level 15
  The Borshin                              (Dungeon level:   6) - level 22
  Kharis the Powerslave                    (Dungeon level:  24) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Doom Quest 1                             (Danger  level:  15) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  Logrus Master                            (Danger  level:  25) - level 31
  Tengu and Death Swords                   (Danger  level:  25) - level 31
  Vapor Quest                              (Danger  level:  25) - level 31
  The Tower                                (Danger  level:  30) - level 35
  The Vault                                (Danger  level:  30) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 36
  Ariel, Queen of Air                      (Dungeon level:  38) - level 38
  Sleipnir, the Odin's Steed               (Dungeon level:  44) - level 40
  The Lernean Hydra                        (Dungeon level:  50) - level 40
  Haunted House                            (Danger  level:  48) - level 41
  Water Cave                               (Danger  level:  50) - level 42
  The Old Castle                           (Danger  level:  50) - level 42
  Killing Fields                           (Danger  level:  50) - level 42
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 43
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 45
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 47
  Doom Quest 2                             (Danger  level:  55) - level 47
  Loki the Trickster                       (Dungeon level:  76) - level 49
  Spawning Pits                            (Danger  level:  65) - level 50
  The Royal Crypt                          (Danger  level:  70) - level 50
  Eric's Stronghold                        (Danger  level:  70) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Ghost 'Q'                            (Dungeon level:  12) - level 23


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Dragon's lair   : level  72
    Graveyard       : level  45
   !Forest          : level  32
   !Volcano         : level  60
   !Numenor         : level  75
   !Castle          : level  65
   !R'lyeh          : level  96
   !Mountain        : level  50
    Mine            : level  75
    Anti-magic cave : level  40
   !Dark cave       : level  72

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Champion


 You have defeated 47943 enemies.


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are the polar opposite of Patience.
You are the living embodiment of Valour.
You are a great champion of Vitality.
You are the living embodiment of Justice.
You are virtuous in Sacrifice.


  [Mutations]

 Your gaze is hypnotic.
 You can turn ordinary items to gold.
 Your eyes can fire laser beams.
 You occasionally are surrounded with raw chaos.
 You may be mutated, but you're recovering.
 There is a white aura surrounding you.


  [Character Equipment]

a) (nothing)
b) The Small Metal Shield of Thorin [5,+21] (+4) {Emperor wight 38,
StCn;*Ac;DkSoCa;Fa}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiNx;Xm}
d) a Ring of Speed and Accuracy (+2,+0) (+13) {Sp}
e) The Ring of Tulkas (+4) {SpStDxCn}
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) a Shadow Cloak of Stealth [6,+15] (+1 to stealth) {Sl;LiDk}
j) The Dragon Helm 'Pimpin' Hat' [8,+18] (+3 to speed)
{SpWiChSl;ElFiCoPoDkBlCfNtNxCaDi}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {EthDragon 62,
Dx;Ac;FaSi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 5 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 3 Books of Life Magic [High Mass] {@mb!k}
c) 3 Books of Life Magic [Book of the Unicorn] {@mc!k}
d) 2 Books of Life Magic [Blessings of the Grail] {@md!k}
e) 8 Mushrooms of Restoring
f) 13 Potions of Healing {!k!v!q}
g) 16 Potions of *Healing* {!k!v!q}
h) 4 Potions of Life {!k!v!q}
i) 18 Potions of Restore Mana {!k!v!q}
j) 7 Potions of Restore Life Levels
k) 17 Potions of Resistance
l) 17 Scrolls of Teleportation
m) 12 Rods of Perception {@z1!!}
n) a Rod of Speed {@z2!z}
o) 8 Rods of Teleport Other {@z9!z}
p) 8 Rods of Stone to Mud {!!}
q) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
s) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL}
t) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi}
u) The Tetsubo 'Crusader' (2d7) (+14,+20) (+5) {StDg;Bl/*UL(Wi}
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
w) The Heavy Crossbow of Harad (x5) (+18,+18) [-44] (-2) {WiSl;LiDk;XmXsAgTy}


  [Home Inventory]

 ( page 1 )
a) 21 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 33 Books of Life Magic [High Mass] {@mb!k}
c) 99 Books of Life Magic [Book of the Unicorn] {@mc!k}
d) 12 Books of Life Magic [Book of the Unicorn] {@mc!k}
e) 9 Books of Life Magic [Blessings of the Grail] {@md!k}
f) 18 Mushrooms of Restoring
g) 13 Potions of Speed {!k!v!q}
h) 34 Potions of Heroism
i) 11 Potions of Berserk Strength
j) 82 Potions of Healing {!k!v!q}
k) 17 Potions of *Healing* {!k!v!q}
l) 14 Potions of Life {!k!v!q}

 ( page 2 )
a) 44 Potions of Restore Mana {!k!v!q}
b) 56 Potions of Restore Life Levels
c) 5 Potions of Augmentation
d) 15 Potions of Enlightenment
e) 2 Potions of *Enlightenment*
f) 7 Potions of Self Knowledge
g) 88 Potions of Resistance
h) a Potion of Invulnerability {!k!v!q}
i) 4 Potions of New Life {!k!v!q}
j) 4 Potions of Polymorph
k) 77 Scrolls of Phase Door
l) 65 Scrolls of Teleportation

 ( page 3 )
a) 53 Scrolls of *Identify*
b) a Scroll of Mundanity
c) 19 Scrolls of Protection from Evil
d) 3 Scrolls of Rune of Protection
e) 8 Scrolls of *Destruction*
f) 14 Scrolls of Dispel Undead
g) 15 Scrolls of Genocide
h) 11 Scrolls of Mass Genocide
i) 8 Scrolls of Summon Kin
j) 3 Rods of Perception {@z1!!}
k) 8 Rods of Detection
l) 3 Rods of Healing

 ( page 4 )
a) 2 Rods of Restoration
b) 24 Rods of Teleport Other {@z9!z}
c) 3 Rods of Drain Life
d) a Rod of Havoc
e) 12 Rods of Stone to Mud {!!}
f) 13 Wands of Drain Life (78 charges)
g) 2 Wands of Disintegrate (8 charges)
h) 7 Wands of Dragon's Flame (32 charges)
i) 7 Wands of Dragon's Frost (33 charges)
j) 4 Wands of Dragon's Breath (20 charges)
k) a Wand of Striking (6 charges)
l) a Wand of Annihilation (4 charges)

 ( page 5 )
a) 8 Staffs of Healing (8x 4 charges)
b) a Staff of the Magi (3 charges)
c) 30 Staffs of Speed (30x 8 charges)
d) 11 Staffs of Dispel Evil (11x 8 charges)
e) a Staff of Dispel Evil (5 charges)
f) 9 Staffs of Power (9x 5 charges)
g) 5 Staffs of Holiness (5x 5 charges)
h) a Staff of Holiness (4 charges)
i) 2 Staffs of Genocide (2x 4 charges)
j) 2 Staffs of *Destruction* (2x 5 charges)
k) a Staff of Mana Storm (5 charges)
l) a Ring of Slaying (+15,+13)

 ( page 6 )
a) a Ring of Speed (+11)
b) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
c) a Ring of Light and Darkness Resistance
d) 10 Rings of Nether Resistance
e) 3 Rings of Nexus Resistance
f) 3 Rings of Shard Resistance
g) a Ring of Chaos Resistance and Ball Lightning {CfCa}
h) a Ring of Lordly Protection [+25] {PoLiSoDi;FaHl}
i) a Ring of Extra Attacks (+2 attacks)
j) a Ring of Sustaining
k) a Ring of Reinforce Muscle and Regeneration (+4) {StDxCn;Rg}
l) a Ring of Reinforce Muscle (+5)

 ( page 7 )
a) an Amulet of Brilliance (+3)
b) an Amulet of the Magi of High Rank [+8] (+6 to searching)
{SrIf;BlCf;FaSiWr~U}
c) an Amulet of the Magi [+6] (+10 to searching) {SrIf;FaSi~Good~DP}
d) an Amulet of Reflection
e) The Amulet of Carlammas (+2) {Cn;Fi}
f) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
g) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
h) an Amulet of Resistance (Defender) [+5] (+3 to stealth)
{Sl;AcElFiCo;FaSiRgLv}
i) an Amulet of Resistance {AcElFiCoPoSo}
j) an Amulet of Resistance {AcElFiCoDi}
k) an Amulet of Telepathy
l) The Amulet of Faramir (+12,+0) (+3) {Fafner 48, Sl;Cf(Dx}

 ( page 8 )
a) The Torque of Boromir (+0,+8) {Fe(St}
b) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
c) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
d) an Amulet of Wisdom and Protection [+5] (+6) {Wi}
e) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
h) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
i) a Feanorian lamp of Immortal Eye {Bl;Si}
j) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
k) The Star of Elendil (+1 to speed) {!!}
l) The Jewel of Judgement (+3 to speed) {!!}

 ( page 9 )
a) The Levitation Stone of Laputa (+2 to speed) {!!}
b) Multi-Hued Dragon Scale Mail (-2) [30,+13] {AcElFiCoPo}
c) The Ring Mail 'Laurenelroch' (-2) [12,+14] (+2) {Ch;FiPoShNx;Rf[F}
d) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNtNx}
f) The Double Ring Mail 'Snowlets' (+2,+5) [15,+16] {Co;SdRg~Nolv}
g) a Filthy Rag of Elvenkind [1,+10] (+1 to stealth) {Sl;AcElFiCoNx}
h) a Robe of Permanence [2,+13] {AcElFiCoDk;Hl(StInWiDxCnCh}
i) The Paper Armour 'Avatar of Light' [4,+20] (+4 to speed)
{SpStWiCnSl;AcElCoBlSoDi[F}
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkFe}
k) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
l) Hard Leather Armour of Resistance (-1) [6,+11] {AcElFiCoPoSo}

 ( page 10 )
a) The Cord Armour 'Sumo wrestler's loincloth' [4,+5] (+4) {StCn;Fe;Fa(StCn}
b) The Cord Armour 'Romuial' [6,+20] (+5 to infravision) {CnIf;El;Hl[E}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShSo}
d) The Leather Jacket of Lungorthin (-1) [12,+12] (+4 to infravision) {Kharis
CnIf;Fi;RgLu[F}
e) The Black Clothes 'Yaveen' [4,+29] (+4 to speed) {SpSl;Lu}
f) Black Clothes [4,+20] (+2 to stealth)
g) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {Dracilisk 44,
SlSr;FaSiHl~Tele}
h) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
i) a Cloak of Aman [1,+32] (+2 to stealth) {Sl;Di}
j) The Cloak of Teflon (+2,+3) [1,+17] (+4) {Dx;AcFe;SiWr}
k) The Elven Cloak 'Eldamar' [4,+17] (+4 to stealth) {!AC, StCnSlSr;Co;Fa(St}
l) an Ethereal Cloak of the Bat (-13,-7) [0,+22] (+4) {SpSlIf;Dk;SiLv}

 ( page 11 )
a) an Ethereal Cloak [0,+14]
b) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
c) The Large Leather Shield 'Shambler' (+5,+5) [6,+15] (+4 to infravision)
{WiIf;*El;CoBlNx;Si}
d) The Large Leather Shield of Merlin's Pattern [6,+11] (+4 to searching)
{InSrIf;DkNtNx;Rf}
e) The Large Leather Shield of Celegorm [6,+20] {GHMMW-Q, ;AcElFiCoLiDkDi}
f) a Large Leather Shield of Resistance [6,+9] {AcElFiCoNt}
g) The Large Leather Shield of 1.5 volts (+4,+6) [6,+19] {Orfax ;ElDi~Nolv}
h) The Large Metal Shield of Anarion [8,+18] {AcElFiCoPo(StInWiDxCnCh}
i) The Large Metal Shield 'Celestial Protection' [8,+10] (+4 to speed)
{SpStInWiCh;ElFiCfCaDi;RgLu(Wi}
j) a Large Metal Shield of Resistance [8,+18] {AcElFiCoPoCf}
k) a Large Metal Shield of Resistance [8,+17] {AcElFiCoPo}
l) a Dragon Shield [8,+14] {PoDkCfSoNx}

 ( page 12 )
a) a Dragon Shield [8,+3] {CoPoBlNtFe}
b) The Knight's Shield of Earendil [10,+20] {LaernHydra 50,
;ElFiDkBlNt;Lu~Good}
c) a Mirror Shield of Night and Day [10,+25] {LiDk;Rf}
d) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {Maeglin 65, InWiIf;RfSiHlLu~Tele}
e) The Iron Crown 'Chaos Tile' [0,+14] (+3 to speed) {SpCh;Ca;Wr.}
f) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiShBlCfCa;SiHlRgLu}
g) The Golden Crown 'Magi's Seeing' [0,+14] (+4) {InCn;CoPoNt}
h) The Golden Crown 'Big Useless Fellow' [0,+15] (+4 to stealth) {CnSl}
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
j) The Jewel Encrusted Crown 'Deja-Vu' [0,+16] (+2) {InDx;AcCf}
k) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;LiBl~Tele}

 ( page 13 )
a) The Hard Leather Cap of Desert [2,+18] (+6) {DxCh;AcFiCa}
b) The Jingasa 'Life Matrix' (+2,+5) [4,+9] (+2 to speed) {SpCn;FiCoShNx;Fa(Cn}
c) The Jingasa 'Caffeine' [4,+18] (+3 to searching) {InSr;Fe(InDx}
d) The Iron Helm 'Roaring Lightning Dragon' [5,+13] (+4 to speed)
{Sp;*El;DkShBlNt}
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {FDagon, InWiSr;Bl;Si}
f) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
g) a Dragon Helm [8,+17] {ShBlCfSo}
h) a Dragon Helm [8,+14] {LiNxCa}
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
j) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
k) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
l) a Set of Dragon Gloves [4,+15] {ElBlCfCa}

 ( page 14 )
a) a Set of Dragon Gloves [4,+24] {CfDi}
b) a Set of Dragon Gloves [4,+22] {DkBl}
c) a Set of Dragon Gloves [4,+13] {FiLi}
d) The Set of Cesti 'Lion in Flame' [5,+13] (+4) {StInDx;FiFe;Lu}
e) a Set of Cesti of Power (+5,+3) [5,+15] (+5) {St;Po}
f) a Set of Cesti of Power (+2,+3) [5,+14] (+4) {St;Li}
g) The Set of Cesti 'Bufoopayon' [5,+18] (+2 to stealth) {WiSl}
h) a Pair of Soft Leather Boots of Levitation [2,+5] {Cf;Lv}
i) a Pair of Hard Leather Boots of Levitation [3,+5] {Di;Lv}
j) a Pair of Dragon Boots of Jumping [5,+18] {PoLiDkSoNx}
k) a Pair of Dragon Boots of Free Action [5,+17] {ElCoPoSh;Fa}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Mountian 37, SpStCn;Nt}

 ( page 15 )
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP}
b) The Fishingpole of Taikobo (1d1) (+0,+0) { }
c) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{AtSpSl;FiFe;FaRg|F/DZ(StDxCn}
d) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr}
e) The Three Piece Rod 'Feathang' (3d3) (+15,+16) (+2 to stealth)
{StSl;ElFiSh;Rg|E.(Wi}
f) The Great Hammer 'Golden Hammer' (2d6) (+0,+0) { }
g) The Sling 'Grid Bug' (x2) (+18,+15) (+3) {Dx;Bl;Si}
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
i) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
j) The Light Crossbow of Shockness (x4) (+19,+14) {ElCf;Xm}
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe;Lu}
l) 19 Steel Bolts of Holy Might (3d5) (+10,+13) (172/143) {Bs|F/*UL}

 ( page 16 )
a) 19 Steel Bolts of Hurt Evil (3d5) (+14,+15) (182/151)
b) 25 Bolts of Holy Might (1d5) (+8,+13) (144/120)
c) 26 Steel Bolts of Hurt Evil (3d5) (+11,+10) (158/131)
d) 16 Steel Bolts of Hurt Evil (3d5) (+10,+10) (158/131)
e) 31 Bolts of Hurt Evil (1d5) (+10,+10) (129/107)
f) 41 Steel Bolts of Hurt Evil (3d5) (+9,+9) (153/127)
g) 63 Steel Bolts (3d5) (+10,+10) (158/131) {=g@f1}
h) 20 Seeker Bolts of Hurt Evil (6d5) (+9,+9) (196/163)
i) 99 Seeker Bolts (6d5) (+10,+10) (201/167) {=g@f1}
j) 24 Sheaf Arrows of Holy Might (2d4) (+13,+12)
k) 24 Arrows of Holy Might (1d4) (+10,+11)
l) 24 Sheaf Arrows of Holy Might (2d4) (+9,+11)

 ( page 17 )
a) 44 Sheaf Arrows of Hurt Evil (2d4) (+10,+10)
b) 50 Arrows of Hurt Evil (1d4) (+10,+10) {=g@f1}
c) 23 Seeker Arrows of Holy Might (6d4) (+12,+14)
d) 16 Seeker Arrows of Hurt Dragon (6d4) (+10,+10)
e) 26 Seeker Arrows of Frost (6d4) (+10,+10)
f) 82 Seeker Arrows (6d4) (+10,+10) {=g@f1}
g) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
h) a Magical Figurine of a Great Wyrm of Space-Time
i) a Magical Figurine of a Rotting quylthulg
j) a Magical Figurine of a Lesser titan
k) a Can of Toys (empty)


  [Museum]

 ( page 1 )
a) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed, I killed Sauron and all I
got was this worhtless piece of sh1t}
b) The Phial of Galadriel (+1 to searching) {Sr}
c) The Stone of Lore { }
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
e) The Pseudo Dragon Scale Mail 'Faerecon' (-2) [30,+20] (+4 to searching)
{WiDxSr;LiDkCaFe.(Dx}
f) The Bronze Dragon Scale Mail 'Barrashoth' (-2) [30,+20] (+4) {Wi;CoCfDi}
g) The Gold Dragon Scale Mail 'Bridal' (-2) [30,+17] (+3 to stealth) {ChSl;So}
h) The Rusty Chain Mail of The High Preist of Morlok (-5) [14,-40] (-2)
{cursed}
i) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
j) The Double Ring Mail 'Sanivblaasri' (-2) [15,+19] (+4 to stealth)
{StInDxSlSrIf;ElFiBlNx[EC~U(In}
k) The Augmented Chain Mail 'Great Snowfield' (-2) [16,+17] (+4 to speed)
{SpCn;*Co;Po;Si[EC}
l) The Augmented Chain Mail 'White Diamond' (-2) [16,+10] {CoPoCf;Rf[C}

 ( page 2 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfSo}
b) The Metal Brigandine Armour of Balo (-3) [19,+11] (+4 to searching)
{WiSr;AcCfCaDi;Rf}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoFe}
d) The Partial Plate Armour 'Hemuryp' (+0,+6) [22,+12] (+4 to searching)
{StInSr;CoLiDk;LvLu[C~Nolv(St}
e) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
f) The Metal Lamellar Armour of Icarus (+2,+5) [23,+14] (+2 to speed)
{Sp;LiSh~Nolv}
g) The Metal Lamellar Armour 'Rustproof' (-3) [23,+12] (+6 to stealth)
{WiSlSr;Ac;Lu[T}
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) The Full Plate Armour 'Shambler' (-3) [25,+20] {ElPo;Rf[E}
j) The Full Plate Armour 'Holiday' (-3) [25,+13] (+4) {Wi;Ca;Sd(Wi}
k) The Ribbed Plate Armour 'Flamecoat' (-3) [28,+15] (+2) {Cn;FiShDi;LuWr[F}
l) The Ribbed Plate Armour of Sad Giant (-3) [28,+12] (+4) {St;AcSoCa}

 ( page 3 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
b) The Soft Leather Armour of Companion [4,+20] (+6 to searching) {ChSr}
c) The Soft Studded Leather 'Static Charge' [5,+18] {El[E}
d) The Hard Studded Leather 'Whispers of Muse' (-1) [7,+18] (+4 to searching)
{InSrIf;AcBl(In}
e) The Rhino Hide Armour of Teflon (-1) [8,+19] (+3 to stealth) {SlSr;AcDi;Si}
f) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Gachapin}
g) The Padded Armour of Talisman [5,+14] (+2) {In;Fe;Fa(In}
h) The Padded Armour of Minotaur [5,+13] (+3) {St;CoSh;Si}
i) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
j) The Cloak of Thorongil [1,+10] {Bloodthirster 55, ;Ac;FaSi}
k) The Small Leather Shield of Icarus [3,+17] {SoDiFe[M}
l) The Small Metal Shield 'Abtronic' [5,+10] (+3) {Cn;Ac;Rg}

 ( page 4 )
a) The Iron Crown 'Siberian Cold Air Mass' [0,+20] {CoShSo}
b) The Iron Crown of Beruthiel [0,+25] (-25) {cursed}
c) The Metal Cap of Thengel [3,+12] (+3) {Mage 31, WiCh}
d) The Jingasa 'Toxha' [4,+20] (+2 to searching) {CnSr}
e) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
f) The Set of Gauntlets 'Paurhach' [2,+15] {Fi}
g) The Set of Gauntlets 'Paurnimmen' [2,+15] {Co}
h) The Set of Gauntlets 'Pauraegen' [2,+15] {El}
i) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
j) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1) {AtSt;Fi/oT}
k) The Broken Sword 'Laughcaller' (1d2) (+16,+12) [+5] (+3) {Ch;Sd/oP(Ch}
l) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}

 ( page 5 )
a) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
b) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {AtDx;Th|P}
c) The Dagger 'Dethanc' (1d4) (+4,+6) {ElFe;Th|E}
d) The Dagger 'Narthanc' (1d4) (+4,+6) {FiPo;ThLu|F}
e) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoSh;Th|Co}
f) The Dagger 'Funeral March' (1d4) (-14,-15) {cursed}
g) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
h) The Rapier 'Lightning' (1d6) (+14,+15) (+4 to speed) {Sp;ElShFe|E/o}
i) The Rapier 'Forasgil' (1d6) (+12,+19) {CoLi;Lu|Co/Z}
j) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiNt;FaSiLu/*oL~oTP}
k) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
{At;FiFe;SdBs/DLZ}
l) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}

 ( page 6 )
a) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack) {At/pDoTPZ}
b) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
c) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
d) The Tulwar 'Divine Intervention' (2d4) (+20,+18) (+2 attacks)
{AtChIf;Cf|S/*UL}
e) The Tulwar 'Pig's Eye' (2d4) (+16,+20) (+2 to speed) {SpStSrDg}
f) The Broad Sword 'Nothung' (2d5) (+12,+16) (+4 to searching)
{Sr;ElFiPoFe;SdLu|E/XD/o}
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
{Sr;FiLi;SdRgLu|F/Xo/*~oTP}
h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;CoPo;SdLu|Co/Xo/*~oTP}
i) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
j) The Long Sword of Falis (2d5) (+20,+15) (+5)
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}
k) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}
l) The Long Sword of King Nothing (2d5) (-16,-12) (-4) {cursed}

 ( page 7 )
a) The Ninjato 'Bigfoot' (1d10) (+13,+13) (+4) {In;Sd[T|Co(StCh}
b) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
c) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
d) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}
e) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
{St;ElFiNt;SiLu|E/*U}
f) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;Sh;FaSdRg/XD/T}
g) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D}
h) The Two-Handed Sword 'Miskiorg' (4d6) (+11,+9) (+3 to speed) {SpDxSl;El/*L}
i) The Two-Handed Sword 'Grizzly Bear' (4d6) (+11,+12) [+14] (+4 to stealth)
{WiSl;SdBs|S/T}
j) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
k) The No-dachi 'Whip of Evil Eye' (5d4) (+16,+14) (+2 to stealth)
{InSl;LiBl;Lu/pP(In}
l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}

 ( page 8 )
a) The Executioner's Sword 'Oodpotwhonfor' (4d5) (+18,+19) (+4 to stealth)
{DxChSl;Fi|F}
b) The Zweihander 'Ranolol' (4d6) (-22,-13) {cursed}
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
d) The Falcon Sword 'Bungee' (2d6) (+14,+18) (+2 attacks) {At/U}
e) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed}
f) The Hatchet 'Stink' (1d5) (-20,-19) (-6) {cursed, Ch;Ag(Ch}
g) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
h) The Spear 'Dungeon Shade' (1d6) (+24,+27) {|V/L}
i) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
{WiCh;AcCoBlCa;SiLuBs/*UL(WiCh}
j) The Trident 'Blood' (1d8) (+20,+13) (+4 to stealth) {Sl;So|V}
k) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
{StDxSr;AcElFiCoFe;Fa/poTPZ}
l) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}

 ( page 9 )
a) The Broad Spear 'Warrior's Charge' (1d9) (+17,+19) (+4) {Cn[T/T.}
b) The Pike 'Melted-in Balm' (2d5) (+18,+13) (+3 to speed) {SpDx|A/Z}
c) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}
d) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
e) The Beaked Axe 'Curucul' (2d6) (+18,+16) (+3) {St;FiCo/Z(St}
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
g) The Lucerne Hammer 'Advent' (2d5) (+18,+7) (+4) {Wi;CaFe;Bs/oU(In}
h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
{WiIf;CoLiFe;RgLuBs|Co/o}
i) The Lucerne Hammer 'Crayswander' (2d5) (-22,-19) (-8 to infravision)
{cursed}
j) The Lajatang 'Breakout' (2d7) (+19,+12)
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}

 ( page 10 )
a) The Lance of blessing (3d8) (+18,+18) (+4) {WiCh;Nt;Bs}
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
c) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT}
d) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL}
e) The Great Axe 'Hucker' (4d4) (+16,+20) (+4) {In|FCo/L}
f) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCoFe/*P}
h) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z}
i) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
j) The Quarterstaff 'Magicbane' (1d9) (+8,+11) (+4) {InWiCn;RgBs/*}
k) The Quarterstaff 'Sands of Time' (1d9) (+18,+13) (+4) {WiDx;Bs|Q(Dx}
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {InWi;Li;SiLu/*}

 ( page 11 )
a) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
b) The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8] (+2 attacks)
{AtStWiDg;AcElCa;FaRgBs|E}
c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
d) The Flail 'Warrior's Stand' (2d6) (+19,+8) (+3 to searching) {StSr;Lv/Z(St}
e) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
f) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}
g) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}
h) The Great Hammer 'Assassin' (4d6) (+18,+19) (+1 attack) {AtIf|AP}
i) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4)
{InWiChSr;FiBlCfNt;MaSiHlSdRgLu|FM/*oT}
j) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
k) The Mattock 'Lightning Heart' (1d8) (+18,+27) (+4) {CnDg|E/pTP}
l) The Long Bow 'X-Winblow' (x4) (+13,+15) {Xm}

 ( page 12 )
a) a Wooden Statue of That @$^%& Black Bat
b) a Wooden Statue of Yog-Sothoth, the All-in-One
c) a Clay Statue of Quaker, Master of Earth
d) a Stone Statue of Loge, Spirit of Fire
e) a Stone Statue of Ubbo-Sathla, the Unbegotten Source
f) a Stone Statue of Glaaki
g) a Stone Statue of Draugluin, Sire of All Werewolves
h) a Stone Statue of Shub-Niggurath, Black Goat of the Woods
i) an Iron Statue of Meng Huo, the King of Southerings
j) an Iron Statue of Ariel, Queen of Air
k) an Iron Statue of Ulik the Troll
l) an Iron Statue of The Lernean Hydra

 ( page 13 )
a) an Iron Statue of Cthugha, the Living Flame
b) a Copper Statue of Lousy, the King of Louses
c) a Copper Statue of Dwar, Dog Lord of Waw
d) a Copper Statue of Shudde M'ell
e) a Copper Statue of Fenris Wolf
f) a Copper Statue of Cerberus, Guardian of Hades
g) a Silver Statue of Locke, the Superman
h) a Silver Statue of Tselakus, the Dreadlord
i) an Ivory Statue of Ancalagon the Black
j) an Ornate Statue of Klingsor, Evil Master of Magic
k) an Ornate Statue of Abhoth, Source of Uncleanness


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 19.12.2004 22:21
Last updated on 16.3.2005 21:46

Download this dump

442. on the Ladder (of 12685)
10. on the Hengband Ladder (of 687)
5. for this player (out of 52)

Related screenshots:
Out of control
Goodbye dungeon!

Comments

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On 19.12.2004 22:24 Mars wrote:
Here we go again. Playing a lucky life monk now, as I need both life and luck in Hengband. Too bad so far i have found only 3 ego weapons and no ego armour. Last trip down I did find two artifacts though.

On 21.12.2004 23:30 kingvictory2003@yahoo.com wrote:
He's using a weapon! He's using a WEAPON! O_o O_o o_O O_o

SACRILEGE!

J/k :) Diagnosis: you really, really need more Dex to allow those extra attacks to kick in earlier. I salute your picking of the Lucky personality...you will need plenty of patience with the lackluster stats a Lucky character starts with. But you will be rewarded in the end, if you survive (we all hope!).

Best,

Victor

On 22.12.2004 15:42 Mars wrote:
Yeah, I'm using a weapon ;). Actually that's just for the +1 WIS bonus. Damage output at this point is roughly equivalent with barehanded combat and that nunchaku, so I figured I could use the extra WIS for a small boost in spellcasting.

On 5.1.2005 21:54 Mars wrote:
This one is really going slow. Even though the character class is 'lucky' I'm having trouble getting better equipment and the depth I'm at now is about as far as I dare to go without SI and preferably some more resists.

On 5.1.2005 22:09 Mars wrote:
Oh after the dump I switched the Sumo armour for the Elvenkind rag and I'm wearing the rPoison ring (from BM) and rLiDk ring now (should help a bit against being blinded by light/dark attacks), and got 'pseudo SI' from the +7 Infra helmet. I did have to give up +4 STR (damage!) and CON (about 40 hp) for that (and sustains) but I hope it's worth it.

On 7.1.2005 03:00 Mars wrote:
*Finally* found a decent SI/rBli source in Faenorian lamp of Immortal Eye.

On 12.1.2005 21:33 Mars wrote:
[clev 33 dlev 35ish] With some levelups finally able to wear a kit that gives better resistances covered, without breaking monk encumbrance limit. Going deeper now, so expecting more heavy resistance.. Not entirely satisfied with the damage output but it'll have to do for now.

On 18.1.2005 00:04 Mars wrote:
[clev 35, dlev 37ish] Going pretty smoothly atm. Nice equip covering all but rNexus (I carry a swap ring so I don't risk swapping my 15 INT with 18/122 WIS vs nexus hounds and the like) and even Telepathy now from a nice find in the armoury. I do need more speed tho, just the +3 from the monk is getting a bit dangerous.

On 25.1.2005 22:24 Mars wrote:
[clev 40, dlev 48] I finally have all resistances covered; The amulet of Faramir was dropped by Fafner and gives rConf, where I earlier carried a swap rConf ring. I suffer a bit in fail rates for higher spells (and saving throw) but I guess that's worth it. A bit earlier i found Belthronding, also very nice.

Not sure if I could already take on the Old Castle, so I'm just fighting in the dungeon some more; the only time I did the Old Castle quest (AND pulled it off) was with a stealthy ninja character (and that was already quite a lot of work).

On 3.2.2005 22:40 Mars wrote:
[clev 42, dlev ~55] Did the Old Castle quest with more ease than expected. The only time i got into trouble was when accidentalyl using my staff of power instead of my staff of speed in the Greater Titan room when I was preparing the fight with them, thus waking them up and starting summoning. It wasn't too bad though, nothing particularly nasty summoned.

A superb level in the castle earlier left me fighting (not all at once, though) Hoarmurath, Garm, Druaga, Zhar, Jack of Shadows and Brand. The last one luckily didn't hit me with a bloodcurse :).

On 4.2.2005 22:35 Mars wrote:
Found a scroll of artifact creation on dlev 58, not sure what to use it on.. Ring of extra attacks? Or a ring of speed when I find it? Should I even try to use it yet, or wait until I have found more artifacts? Any advice would be appreciated.

On 4.2.2005 23:25 wrote:
Actually, you can't use the scroll on a ring or an amulet... nomally an eleven cloak of +4 stealth is a good choice, or you'd better to use it on some useful dragon gloves. A long bow seems not bad, but the Brand's crossbow and the gun is so powerful and I can't recommend it.

On 5.2.2005 14:18 Mars wrote:
Hm, an Elven Cloak or dragon handwear it's probably gonna be then. But I think I'll wait until I get more equipment choices and see what's lacking then. I don't have those in my home yet, anyway which is quite hard to believe if you see what packrat mentality I have.

On 5.2.2005 18:39 Mars wrote:
[clev 45, dlev 60] Just cruising and taking out uniques from around these depths, and gathering loot. The Celestial protection shield seems nice but can't really wear it yet. Also cleaned out some junk in my home as it was full ^_^

On 9.2.2005 01:59 Atriel wrote:
You still have a *LOT* of junk youŽll never use ^_^ maybe 80% of your home content?

On 9.2.2005 11:59 Mars wrote:
Haha, yeah I realize. Well I just dumped all the weapons i can't use in the museum which already cleans things up alot. I should sort through the armor too, dumping the things i'll never wear, but I'm kinda lazy.

And the stat potions are gone now too after quaffing a few potions of new life to get a better rating, which succeeded reasonably well after quaffing my last !oNewlife, giving some more DEX and CON at the cost of a bit of STR and WIS (oh well can't have em all :) )

On 9.2.2005 18:57 serin wrote:
that's a lot of statues of uniques you have there! this character got me interested in heng once more, thx! :D

On 11.2.2005 14:08 Mars wrote:
Finally made level 50 (first time in Heng!). Half titans sure take a lot of XP to get there. Anyway just taking out more uniques now and slowly going towards dlev 80. Maybe I should try some equipment changes to get that speed ring in somewhere.

Corpse hunting going fine, need only 7 more: Dionysus, Benedict, Richard Wong, Combat Echizen, Qlzqqzzp, and Cerberus. A few of those kinda worry me after looking at their stats ^^.

On 11.2.2005 14:12 Mars wrote:
Oh the statues, yeah I kinda figured a museum needs statues, not corpses (as some players see the museum as a morgue :P). I have encountered more statues of uniques, but useful loot gets top priority when recalling from dungeon. And Heng has a *LOt* of uniques.

On 12.2.2005 01:29 kingvictory2003@yahoo.com wrote:
Don't worry too much about Dionysus and Benedict too much. Dionysus is a pure wimp if you have reflection, and a wimp without. Think of Benedict as a slightly souped-up version of Gerard. He does hit sorta hard melee, but with your AC, healing spells/items and damage, the only thing you have to worry about is the Blood Curse.

Richard Wong is mildly worrysome, with his time melee attacks, and his Stop The Time skill, but he really isn't super bad. Get yourself into a small room, or even tunnel yourself a jagged corridor, and let him come to you (he has PASS_WALL). Pummel him until you get too drained or hurt, teleport away, restore/heal, and let him come to you again. Rinse and repeat--he'll be dead.

Cerberus is a heavy hitter, but with double resists and an anti-summoning corridor, he's not too bad.

Combat Echizen's only worrying attack is his rocket launcher. But lo! You have shard and sound resists covered, so again, stand in a corridor and let him come to you (avoiding his rocket ball radius) and beat the crap out of him. Also make sure you always have rDisenchant active around him.

Qlz, well there's a bad boy. Branded seeker arrows will take him (it?) pretty well, but again, being a monk your best bet is getting close enough to get your hands dirty. Easiest thing to do is to get at least +20 speed, tunnel next to him, hope he doesn't summon the turn you dig, and rip him to shreds with your iron fingers.

Now if you want to talk NASTY uniques, you should look up, Shuma-Gorath and Nodens, and the Unicorn. Now Nodens, there's a guy who's sent a handful of my level 50's to Davy Jones' in less time than the telling. The Unicorn is arguably nastier than the Serpent, but that discussion is for another time :)

Good luck and keep us posted.

Victor

On 13.2.2005 23:38 Mars wrote:
Exactly what does 'stop the time' do? Does it stop time for everyone but the caster? Dio Brando cast it once when I was fighting him (scared my ass off, I thought the game had crashed ;) ). But it didn't seem to do much (except for blacking out). He was behind a row of lower Vampires though.

Blessings of the Grail is pretty useful by the way, gotta love Ultimate resistance. Anyone know if the temp resists in other than rBase and rPoison also count as double resists?

On 14.2.2005 17:17 Mars wrote:
Should I give up telepathy and some CON (50hp), to gain +21 unhasted speed and 18/200 WIS (44 sp)?

I don't necessarily have to lose telepathy, but then I'd have to stick with 18/140 WIS.

On 14.2.2005 18:24 an anonymous player wrote:
At that depth telepathy is a *must* and I don't think that's good.
(and speed is another must...)

Well, let's see, Cambereg insted of Fingolfin's handware, then Palantir insted of the Jewel, use Gogo's pendant and if you can use the seemingly-newly-found dragon helm then you remove Frakir and... you lack confusion resistance then and put on the ring of chaos resistance then.... res_light... that's not so important unless you want to fight "good" uniqus but...

Ooh, it's just way too complicated!
I'd better see how you do!

On 14.2.2005 18:28 an anonymous player wrote:
Ooh, and sorry for typos!
I'm Japanese, surely you understand!

On 14.2.2005 22:24 Mars wrote:
Hehe, don't worry about your english, it's good enough =]. Anyway I''ve puzzled a bit more and switched to a new setup now, giving me +18 unhasted speed and telepathy and all resists covered (with WIS 18/160 and CON 18/200, STR and DEX max).

Also taken care of all wanted monsters but the unique Q and Cerberus.

On 15.2.2005 18:28 Mars wrote:
Quest for the Destroyer on dlev 88 was the toughest so far (had to use a !o*Healing*!). Also took care of Lungorthin and Klingsor on the same level. Someone dropped the ring of Tulkas which nicely replaces my ring of reinforce muscle for some extra speed.

On 16.2.2005 00:47 Mars wrote:
Diatrible is now a near-death experience richer, doing the Royal Crypt quest. The quest itself was pretty easy, no problems clearing the entire crypt. But getting *out* alive is so unbelievably difficult (whoever designed those rooms with drujs to get to the exit should receive a "cruelty award" :P).

Diatribe attempted a direct approach first, stone to mud to get in and try to take out the drujs, however immediately was outsummoned and blasted with whirlpools. Critical situation (down to half HP) due to a manastorm from a summoned black reaver and teleported out.. right into the other druj room! Their round of spells followed, leaving Diatribe with 150ish hp. Sheer lucky to be alive after that (and yay for *healing* potions!), he could take down one druj in melee and finish the rest (plus summons) off with staffs of dispel evil, a staff of holiness and dispel evil spells.

Anyway, found Ringil there, too bad useless for a monk. Eric's quest rendered nothing useful either.

On 16.2.2005 06:29 Antiguard wrote:
Umm you could always recall out.. or was even the original entrance open too.

What i do remember is i've never used the "exit". I doubt its possible for too many classes anyways.I think i once cleaned the first druj room.

On 16.2.2005 09:37 Mars wrote:
What, you can just use recall in quests? I never even tried really, I thought it would be disabled anyway just like destruction and genocide... And the original entrance closes upon entering so the only way out is the tough one ;).

On 16.2.2005 09:45 an anonymous player wrote:
Teleport spells in the Royal Crypt ALWAYS lead you to the druj-rooms.

Seems like someone designed this as a fatal trap... yes it's really worth an award!

On 16.2.2005 11:59 wrote:
NOOO! @#%$@#(%$#@(

The Lesser Black Reaver casts a spell to revive corpses. -more-
The Corpse of The Emperor Quylthulg becomes dust.

Worked so hard for that!! >_<

@anonymous: You're right, although you can also end up in places where you dug away walls.

On 16.2.2005 20:36 Mars wrote:
Heh, I just realized I cried too soon, it's the other unique Q that is wanted! (Didnt even realize there were two :P)

On 17.2.2005 17:03 Mars wrote:
Taking out more uniques. Lost against the Metal Babble in the arena, didn't even get next to it. The one I saw in the dungeon earlier left me curious how tough it would be (I fled on sight then :P). Had to recall from dungeon a couple of times for being outsummoned by tough wyrms (they're a real pain!).

On 18.2.2005 15:13 Mars wrote:
Finally got the Wanted list done, now one ?oAC richer! I think I'm gonna use it on the Dragon Helm Diatribe's wearing right now (it's already pretty decent with that many resists, but maybe some nice bonuses? who knows!).

The unique Q that was the last monster to beat ofcourse summoned special opponents the moment I broke through the wall. Luckily, most uniques have been killed already and he came up with the GHB (lol) and Tulzscha (not too bad), and friendly Fundin.

Sauron didn't give me any problems (but dropped only worthless stuff), and neither did Shuma (it got one summon in, and he summoned some stupid hydras).

If I checked it correctly, there's only 9 hostile uniques remaining. Lion Heart (just didnt run into him I guess :p); the Minotaur of the Labyrinth (let's just say I hate the labyrinth and didn't need the rod of recall); Vecna (didn't go that deep in the graveyard yet); Caldarm, Nodens, the Unicorn, and the big three, Oberon, Morgy and the Serpent.

On 18.2.2005 15:59 wrote:
oh and the Plain Gold Ring ofcourse :P

On 18.2.2005 20:37 anonymous (snip) wrote:
Lion Heart is in towns and not hostile, I guess.
I don't hesitate to kill him though :)

Using Artifact-creation on a really useful item is worth trying but also is a bit dangerous - occasionally it ends up with adding Anti-teleportation or Anti-Magic.

May the RNG smile upon you!

On 19.2.2005 22:51 Mars wrote:
Okay, really made some progress now. First of all, I managed to beat Nodens. He was quite a pain, I powered up and waited for him to get to me.. first thing he does when he emerges in the wall next to me is.. yeah, summon the Unicorn. Great. Teleported out, taking Nodens with me but leaving the unicorn (pretty interesting feature that some monsters tag along with you!). Got in a few blows, but then he summoned a bunch of angels (tho his mana storm wasn't very nice either). The fight took a while like that, but I finally bested him. Luckily didn't teleport back near the unicorn again. Gave up on cleaning the level from his summons to get to the unicorn, it was a half open level so not very favourable for fighting anyway.

After fruitlessly looking around dlev 98 for a while for more uniques I gave up, stocked up a bit and hit dlev 99, only to hit the jackpot: oberon AND the unicorn. Somehow I got only Oberon chasing me first, so singled out I could fight him. He was quite tough, but it was pretty straightforward fight. He used dispel magic once (so tele out and rebuff), and summoned once (greater undead, but the confined space only allowed one medium level Lich). He didn't put a blood curse on me \o/.

Had a lot more difficulties with the Unicorn, that used dispel magic quite some times and also got a few summons in. Had to phase and tele a few times to get out of troublesome situations. In all, I used one *Healing*, a few Healing, one restoration mushroom and 2 or 3 restore life levels to finally beat him.

Side note: all of them dropped worthless junk. Only the Unicorn came up with an artifact, the battle axe of Balli stonehand.. and I can't even use it!

Now, I think I want to scum a bit for a better kit (maybe some of the elven rings, or something to be able to replace my cloak). Is it correct that the unicorn is actually faster than the Serpent? Any ideas welcome :).

On 20.2.2005 00:12 anonymous (snip) wrote:
Ooh, nice little hat you're wearing!

>Is it correct that the unicorn is actually faster than the Serpent?

Yes she is the second fastest monster in the game (I think I don't have to mention about the number one.)
but actually they're almost the same.

The Serpent is more "powerful" than the Unicorn, but not nastier...
He does have poweful breath weapons and rockets and the hand of doom, and annoying summoning, but no manastorms, no teleporting spells.
And you have the Jacket of Shiva's Avatar, his "reduce all stats" attack won't work, unlike the Unicorn's "time" attack.

Not an easy fight, of course, but you already have enough speed and stats, and I do think you've almost won the game!
Some more ? of destruction, maybe?

On 20.2.2005 06:29 Atriel wrote:
I had a monk a while ago...
died to mass wyrm summoning in a vault at dragon caves ~7x
12 - of perception :)
i think you donŽt need that, cuz
1. Youll never find bows better than brand / gun.
2. Youll never find a weapon better than your fists
3. Youll never find armors better than Shiva. For a monk, even PDSM is worse.
4. Youll never find ego boots better than shiva. IMHO only Feanor is better... I wouldnt exchange Shiva for BoS even +15... especially cuz u already got lots of speed
5. Youll probably never find ego gloves better than fingolfin / cambeleg. But GoP can have hi-res... No match to good dragon gloves or artifact gloves thu.
5. eh wow your helm is awesome lol

Well so you could use automatizer like this: (copy paste from another char

armors:dragon#%all <=- this picks and inscribes all dragon gear, scales for money and rest for obvious... can take this off as you dont need money nor dragon gear i think.. nothing will beat that helm... also prevents destruction
unidentified small leather shield
unidentified small metal shield
unidentified ethereal cloak
unidentified shadow cloak
unidentified ethereal cloak
unidentified elven cloak

!unidentified weapons
!unidentified armors
!nameless weapons
!nameless armors

{special} <=-- if you are curious about artifacts or want to sell. Pick them up in second pass.

And this would also improve your sacrifice virtue, believe me :)
used to carry 4 - of perception only.

Good luck!

On 20.2.2005 06:33 Atriel wrote:
Heh. with your speed even feanor is worse than shiva...

On 4.3.2005 08:04 Antiguard wrote:
Yes but even better would be a high + dam ring... way better than shiva. That speed ring is useless not feanor :).

On 5.3.2005 17:29 Mars wrote:
Does +dam ring help? I tried a ring of slaying once, but it didn't seem to increase the damage output (at least I checked the Character screen and it didnt change iirc). I've put Diatribe on hold for a bit, gonna continue soon ;).

On 12.3.2005 14:04 Antiguard wrote:
It does but i guess +2 extra attacks would be better (more stuns and damage isnt much lower than with +21damage ring) checked with my monk. I wonder are +3 attacks rings available any more in recent Heng versions... never seen one.

Maybe your slaying ring had low damage and u didnt notice change... with 11 attack +21 rings gives around +200 damage to average damage/ round. (now that i think of it DOH 11*21 *lol*). I guess it gives the bonus to every attack despite that you have the ring in only one hand. Last time i tried i didnt have shield on though.

On 16.3.2005 21:38 Mars wrote:
The Serpent of chaos is no more! First time i tried to take on the big 'J', i was on a too small level and bailed out after dishing 3 stars of damage (also Vecna was summoned AND a few already killed uniques (?) and too much cyberdemons and black reavers...).

Second time was a bit easier, teleported Morgoth away when he was summoned (no other uniques were summoned other than Fundin again...) and pummeled SoC into oblivion, healing, teleporting, genociding in time when needed. Same for Morgy, with the difference that Morgoth was much easier =].

So, first Hengband winner for me finally!

On 17.3.2005 02:47 Elliott946@aol.com wrote:
Congrats!

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