The Angband Ladder: Voke, High-Elf Sorceror by <drvoke@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Voke                   Age                106       STR:     10       
 Sex   : Male                   Height              74       Int:     20     22
 Race  : High-Elf               Weight             235       Wis:     11     12
 Class : Sorceror               Social Class        63       DEX:     22       
 Body  : Player                                              CON:     11       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit           2 Level             27    Max Hit Points       114   
 + To Melee Damage       -1 Experience     58698    Cur Hit Points        -1   
 + To Ranged Hit         -3 Max Exp        58698    Max SP (Mana)        223   
 + To Ranged Damage       0 Exp to Adv.    80500    Cur SP (Mana)        143   
   AC                 11+38 Gold          187617                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  1d4-1     
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Warrior.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 27 (1350')
        Orc Cave: Level 22 (1100')

 Your body was a Player.
 You have defeated 3284 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Zombie Sandworm on level 27 of Maze.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You are unlucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         32.100 [1.000]
          . Magic-Device                         13.000 [1.000]
          . Spell-power                          31.800 [0.600]
          . Sorcery                              31.800 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  31.900 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff [Noxious Cloud] (1d4) (+5,+5)
        It can be wielded two-handed.  It has a spell stored inside.  
d) (nothing)
e) a Ring of Invisibility
f) a Ring of Fire Resistance {25% off}
    It
    provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
k) an Amulet of the Serpents [+1] (+1)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 1.  It provides resistance to poison.  
    You found it in the remains of a Green ooze on level 8 of Barrow-Downs.
m) a Brass Lantern (with 5703 turns of light)
    
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
n) a Paper Armour of Resistance [4,+12]
o) a Spider Web of Immolation [1,+9] {100% off}
    It provides resistance to fire.  It produces a fiery sheath.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You stole it from the Black Market.
p) (nothing)
s) a Metal Cap of Beauty [3,+6] (+1)
u) (nothing)
x) The Pair of Hard Leather Boots 'Celuchar' [3,+8]
    It sustains your strength and 
    constitution.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek on level 10 of Orc Cave.
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) a Book of Beginner Cantrips {@m1}
    
b) a Spellbook of Stone Prison {@m5}
    
c) a Spellbook of Wings of Winds {@m7}
    
d) a Spellbook of Firewall {@m4}
    
e) 3 Flasks of oil
    
f) a Potion of Speed
g) 2 Potions of Cure Critical Wounds
    
h) 3 Scrolls of Word of Recall {25% off}
    
i) a Wand of Disperse Magic[1|7] (6 charges)
j) The Wand of Digging of Thrain (533 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) a Ring of Confusion Resistance
l) a Leather Scale Mail (-1 to accuracy) [11,+2]
m) a Trident (1d8) (+0,+0)
n) a Fauchard (1d10) (+2,+5)
o) a Pike (2d5) (+0,+0)
p) The Mace of Seramar (2d4) (+10,+6) (+4)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Summoning
b) a Spellbook of Recall
    
c) a Spellbook of Thunderstorm {@m4}
    
d) a Spellbook of Ice Storm
    
e) a Spellbook of Spellbinder
    
f) a Spellbook of Tidal Wave {@m4}
    
g) a Spellbook of Vision {@m7}
    
h) a Spellbook of Dig
    
i) a Spellbook of Fireflash
    
j) a Spellbook of Grow Trees
    
k) a Spellbook of Recharge {@m7}
    
l) a Spellbook of Noxious Cloud {@m3}
    
m) a Spellbook of Vapor
    
n) a Spellbook of Stone Skin
    
o) 18 Mushrooms of Cure Serious Wounds {100% off}
p) a Ring of Sustain Intelligence
q) an Amulet of Spell
    It can be used to store a spell.  
    You found it in the remains of a Lizard man on level 17 of Orc Cave.
r) an Amulet of Spell
s) an Amulet of Spell
t) an Amulet of Spell
u) The Padded Armour of Elloth [4,+3]
    It
    sustains your strength.  It provides resistance to life draining and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Kobold on level 3 of Barrow-Downs.
v) a Mage Staff (1d4) (+3,+4)


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unfinished Works
    It
    can be activated for hallucination every 10 turns.  
    You found it in the remains of a Hill orc on level 14 of Orc Cave.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 5.4.2005 02:30

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13615. on the Ladder (of 18940)
2379. on the ToME Ladder (of 3146)

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On 5.4.2005 02:30 drvoke@gmail.com wrote:
YASD. See all that mana? Should have blinked away. But it was 4:20 :)

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