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The Angband Ladder: Lyth, High-Elf Sorceror by <bridget_sitkoff@hotmail.com>

  [ToME 2.1.0 Character Dump]

 Name  : Lyth                   Age                112       STR:     11       
 Sex   : Female                 Height              80       INT:  18/60       
 Race  : High-Elf               Weight             187       WIS:     17       
 Class : Sorceror               Social Class        52       DEX:  18/10       
 Body  : Player                                              CON:     16       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit         -60 Level             27    Max Hit Points       107   
 + To Melee Damage      -59 Experience     78668    Cur Hit Points        -8   
 + To Ranged Hit        -52 Max Exp        78668    Max SP (Mana)        233   
 + To Ranged Damage       0 Exp to Adv.    80500    Cur SP (Mana)        233   
   AC                 21+53 Gold          465699                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Poor         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  2d5+-59   
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Sindar.  You are one of several               
          children of a Yeoman.  You are a credit to the family.  You          
          have brown eyes, straight auburn hair, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 29 (1450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 It now is 16 days that you are adventuring.

     Your Attributes:
You are dead, killed by Nexus Ball Trap.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You have normal luck.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 . Sneakiness                                    02.800 [0.900]
 - Magic                                         32.500 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 32.400 [0.600]
	  . Sorcery                                     32.200 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   02.700 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  02.045 [0.550]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   10.500 [0.500]
 - Monster-lore                                  00.250 [0.500]
	  . Mimicry                                     03.500 [0.500]

 You saved 10 princesses.

 You have defeated 3003 enemies.


  [Fates]

You may meet a Giant white ant on level 15.
You may meet an Insect swarm on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
e) a Ring of Spell [Vision]
f) a Ring of Invisibility
k) an Amulet of Spell [Identify]
m) a Dwarven Lantern
n) The Rhino Hide Armour 'Vorth' (-1) [8,+8]
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to light, dark 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 16 of Orc Cave.
o) a Fur Cloak of Aman [3,+9] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
p) (nothing)
s) The Metal Cap of Tuornor [3,+5]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to cold and disenchantment.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
x) a Pair of Metal Shod Boots of Stealth [6,+4] (+2 to stealth)
z) (nothing)
{) 29 Iron Shots (1d4) (+4,+5)
|) a Shovel (1d2) (+0,+0) (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Demonblade (4d6) (+5,+3)
b) a Book of Beginner Cantrips
    
c) a Spellbook of Noxious Cloud
    
d) a Rune [Arrow]
e) The Gem of Wisdom
f) 11 Mushrooms of Cure Serious Wounds {100% off}
g) a Potion of Shape of Ent
h) a Potion of Shape of Fire cloud
i) a Potion of Healing
j) a Potion of Curing
k) 2 Scrolls of Word of Recall {25% off}
    
l) a Wand of Fireflash[9|17] (7 charges)
m) a Wand of Dig[1|1] (15 charges)
n) a Wand of Charm[6|22] (12 charges)
o) a Ring of Sustain Dexterity
p) a metal Boomerang (2d4) (+0,+0)
q) a Mage Staff of Spell (1d4) (+3,+3)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Greater Identify
    
b) a Spellbook of Vision
    
c) a Spellbook of Identify
    
d) The Gem of Rage
    It can be activated for satisfy hunger.  
    You found it lying in a vault on level 23 of The Sandworm lair.
e) Kelek's Practical Joke
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven priest on level 19 of 
    Orc Cave.
f) Raal's Black Candle
    It can be activated for paralyze.  
    You found it lying on the ground on level 4 of Barrow-Downs.
g) a Parchment titled ``Household Magic''
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Poltergeist on level 2 of Barrow-Downs.
h) Pytar's Portable Pandemonium
    It can be activated for cure confusion.  
    You found it lying in a vault on level 23 of The Sandworm lair.
i) Agannazar's Altruistic Assassin
    It can be activated for cure hallucination.  
    You found it in the remains of a Black orc Rogue on level 19 of Orc
    Cave.
j) a Mushroom of Cure Confusion
k) a Wand of Heal Monster[9|24] of Plenty (24 charges)
l) The Ring of Elenglin (+3)
    It increases your wisdom by 3.  It sustains your dexterity.  It provides
    resistance to acid, light, blindness, confusion and chaos.  It aggravates
    nearby creatures.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You found it in the remains of a Lizard king in a shallow water area.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
o) a Cloak of Mimicry [Chaos Cloud] [1,+6]
p) a Hard Leather Cap of Seeing [2,+7] (+4 to searching)
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
r) a Short Sword of Aman (1d7) (+12,+14) [+4] (+2)
    It increases your wisdom by 2.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your dexterity.  It makes you completely fearless.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of Khim, Son of Mim on level 24 of The
    Old Forest.



Posted on 8.12.2002 14:08
Last updated on 2.1.2003 21:06

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8741. on the Ladder (of 12510)
2212. on the ToME Ladder (of 2972)
Best for this player (out of 6)

Comments

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On 8.12.2002 14:08 bridget_sitkoff@hotmail.com wrote:
Now I know why it's a bad idea to go exploring the wilderness too early. At least I don't die the same way twice.

On 2.1.2003 21:06 bridget_sitkoff@hotmail.com wrote:
Another Lyth who can't make it past level 27 and is too lazy to remember to detect traps.

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