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The Angband Ladder: Truk, Half-Troll Warrior by <33tango@comcast.net>

  [Angband 3.0.5 Character Dump]

 Name   Truk                                     Self  RB  CB  EB   Best
 Sex    Male              Age        26   STR! 18/100  +4  +5  +4 18/230
 Race   Half-Troll        Height    109   INT:  18/98  -4  -2  +2  18/58
 Class  Warrior           Weight    262   WIS! 18/100  -2  -2  +4 18/100
 Title  Champion          Status      1   DEX:  18/63  -4  +2  +2  18/63
 HP     940/993           Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1  +4  18/70

 Level           40       Armor     [29,+48]     Saving Throw     Superb
 Cur Exp    1460177       Fight    (+41,+20)     Stealth             Bad
 Max Exp    1460177       Melee    (+53,+35)     Fighting      Legendary
 Adv Exp    1500000       Shoot    (+53,+14)     Shooting      Legendary
 MaxDepth   2050 ft       Blows       3/turn     Disarming     Excellent
 Gold        632659       Shots       2/turn     Magic Device  Excellent
                                                 Perception         Poor
 Burden   114.6 lbs       Infra        30 ft     Searching          Fair

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 mangy dark purple hair, and white leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:......+.+.... Confu:.........+...
 Fire:+...+.+.+.... Sound:.............
 Cold:......+.+.... Shard:......++.....
 Pois:........+.... Nexus:......+......
 Fear:............+ Nethr:.............
 Lite:....+.....+.. Chaos:.............
 Dark:+...+........ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:............. Sear.:.........+...
PLite:+...+.....+.. Infra:.............
Regen:............+ Tunn.:.............
Telep:............. Speed:...........+.
Invis:.....+...+... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:....+........ Might:.............


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) (charging) {Found 1300 feet}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+12,+14) (+1)
   It increases your shooting speed by 1.  
c) an Alexandrite Ring of Dexterity (+2)
   It increases your dexterity by 2.  It sustains your dexterity.  
d) a Gold Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) a Crystal Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Star of Elendil {Found 1900 feet}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+14] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Cloak of Protection [1,+9]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Large Metal Shield of Elvenkind [5,+12] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+7] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+8] {1400 feet}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+5] (+7) {lying on ground 1400 ft}
   It increases your speed by 7.  


  [Character Inventory]

a) 6 Pieces of Elvish Waybread
b) 5 Oily Yellow Potions of Cure Critical Wounds {25% off}
c) a Grey Potion of Restore Life Levels
d) 2 Scrolls titled "sunklis ionvom" of Phase Door {50% off}
e) a Scroll titled "arg mungtab" of Teleport Level
f) 22 Scrolls titled "whon den" of Identify
g) 2 Nickel Rods of Recall
   It cannot be harmed by electricity.  
h) 3 Silver-Plated Rods of Polymorph
i) 14 Bolts of Slay Animal (1d5) (+10,+11)
   It slays animals.  


  [Home Inventory]

a) a Dark Red Mushroom of Restore Constitution {90% off}
b) 6 Oily Yellow Potions of Cure Critical Wounds {25% off}
c) 2 Violet Potions of Life
d) 3 Scrolls titled "tifid beknelg" of Summon Undead
e) 20 Scrolls titled "sunklis ionvom" of Phase Door {10% off}
f) 15 Scrolls titled "arg mungtab" of Teleport Level
g) 5 Scrolls titled "petx wundok" of *Identify*
h) a Scroll titled "fu glengar pot" of *Remove Curse*
i) a Scroll titled "i maniv uninis" of Recharging
j) 2 Scrolls titled "laa rhovod" of Rune of Protection
k) a Scroll titled "sogan rolseh" of *Destruction*
l) The Jewel 'Evenstar' {found 2050ft in orc pit}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Found 1950 feet}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
o) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
p) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
q) a Ball-and-Chain of Gondolin (2d4) (+7,+4)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and life draining.  It lights the dungeon around you.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  
r) a Short Bow of Power (x2) (+9,+22)
s) 27 Bolts (1d5) (+5,+5)
t) 21 Arrows (1d4) (+6,+7)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.4.2005 07:13

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2872. on the Angband Ladder (of 5594)

Comments

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On 17.4.2005 07:13 33tango@comcast.net wrote:
Mulling over weapon decisions.....help?

On 17.4.2005 14:39 donalde@pp.inet.fi wrote:
Use Hurin as your main weapon, you'll get 6 blows with it sooner or later, after you have enough dexternity. If you find another =oDEX, try if you can manage with 18/170 CON, wearing two =oDEX. You also might consider carrying Taratol as a swap weapon, using its haste before entering fight. Also, Taratol is does x5 damage against dragons.

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