The Angband Ladder: Cucred, Dwarf Swordmaster by <wjrogers@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Cucred                 Age                 47       STR:     31       
 Sex   : Neuter                 Height              46       INT:      8       
 Race  : Dwarf Barbarian        Weight             159       WIS:     10       
 Class : Swordmaster            Social Class        43       DEX:     23       
 Body  : Player                                              CON:     33       
 God   : Manwe Sulimo                                        CHR:      8       
                                                                               
 + To Melee Hit          70 Level             32    Max Hit Points       643   
 + To Melee Damage       48 Experience    229059    Cur Hit Points      -157   
 + To Ranged Hit         30 Max Exp       229059    Max SP (Mana)         11   
 + To Ranged Damage       0 Exp to Adv.   300000    Cur SP (Mana)         11   
   AC                 35+80 Gold          113313    Piety             -19641   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  6d4+288   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a one foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.
 You have defeated 4746 enemies.
 You saved 29 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by a Great Swamp Wyrm on level 29 of Mirkwood.
You can use secret passages.
You are poisoned.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are unlucky.
You reflect arrows and bolts.
You are surrounded with electricity.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 64)
 - Combat                                        37.613 [0.900]
          - Weaponmastery                        38.355 [0.950]
                   . Sword-mastery               36.700 [0.700]
                   . Axe-mastery                 00.000 [0.500]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                              -1.000 [0.400]
          . Disarming                            06.600 [0.900]
 - Magic                                         01.567 [0.300]
          . Magic-Device                         36.400 [1.150]
 - Spirituality                                  06.000 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:86788, L:27) (1d4) (+24,+14) {@A2!d!s!v!k}
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity, fire and frost.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to fire, cold and blindness.  It
    slows your metabolism.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Flying
f) a Ring of Flames [+15]
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It provides
    resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Rare Jewelry Shop.
k) The Amulet of Foril (+3 to searching)
    It increases your 
    constitution and searching by 3.  It sustains your constitution.  It
    provides resistance to shards.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.
m) a Brass Lantern (with 6294 turns of light)
    It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
n) a Dwarven Double Ring Mail of Resistance (-2) [15,+12] (+2)
    
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 23 of
    Mirkwood.
o) a Fur Cloak of Protection [3,+8]
p) a Large Leather Shield of Reflection [4,+11]
s) an Iron Helm [5,+8] {25% off}
    
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots [6,+8] {90% off}
    
z) (nothing)
{) 12 Rounded Pebbles (1d2) (+2,+7)
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Parchment titled ``Magic for the Layman'' {@A1!d!s!v!k tele}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) 7 Rations of Food
    
c) 6 Flasks of oil
    
d) 94 Potions of Water Curing {quest}
e) 7 Scrolls of Word of Recall {@r0!*!*}
    
f) 15 Scrolls of Identify {@r1!d}
    
g) an Iron Rod of Trap Location (50/50) {@z1!d!s!v!k}
h) an Iron Rod of Illumination (45/50) {@z2!d!s!v!k}
i) a Rod Tip of Door/Stair Location (10 Mana to cast)
j) a Wand of Tidal Wave[5|24] (7 charges)
k) a Wand of Noxious Cloud[7|30] (9 charges)
l) a Staff of Disarm[2|13] (11 charges) {@u1!d!v!s!k}
m) a Staff of Recovery[3|15] (10 charges)
n) a Ring of Damage (+7)
o) The Tulwar of Eoloth (2d4) (+6,+4) (+2)
p) The Dark Sword of Bragol (3d7) (+0,+6) (+1 attack)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Translocation
b) a Book of Teleportation
c) The Cunning Plan of Zog
    It can be
    activated for cure confusion every 100 turns.  
    You found it in the remains of a Black orc on level 20 of Orc Cave.
d) 3 Lembases
e) a Wooden Rod of Nothing (10/10)
f) a Copper Rod of Nothing (20/20)
g) an Iron Rod of Nothing (50/50)
h) a Silver Rod of Nothing (100/100)
i) a Rod Tip of Light (15 Mana to cast)
j) a Wand of Manathrust[1|18] (13 charges)
k) The Wand of Digging of Thrain (17 charges)
l) a Staff of Remove Curses[2|15] (9 charges)
m) a Ring of Confusion Resistance
n) a Ring of Invisibility
o) an Elven Double Chain Mail of Resist Lightning (-2 to accuracy) [16,+13] (+2
to
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Cloak of Mist [1,+6] {!*}
    
q) The Set of Gauntlets 'Gilirionn' (+8 to damage) [2,+4]
    It sustains your constitution.  It provides resistance to 
    life draining and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
r) a Dagger of Slay Demon (1d4) (+7,+2)
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) a Sabre of Slay Demon (1d7) (+6,+7)
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
v) 21 Bolts of Wounding (1d5) (+15,+10)


  [Home Inventory - Lothlorien ]

a) The Shrunken Head of Nightmares
    It
    can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
b) The Tome of Collected Weird Magic (charging)
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Gelatinous cube on level 17 of The Old
    Forest.
c) a Potion of Healing
d) a Scroll of *Identify*
    
e) a Moonstone Rod of Nothing (75/75)
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) a Dagger of Slaying (4d5) (+7,+6)
    It poisons your foes
    .  It is very sharp and can make your foes bleed.  
    It was given to you as a reward.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 25 of Mirkwood.
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and nether.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 25 of Mirkwood.
k) a Scimitar of Gondolin (2d5) (+8,+8) (+3)
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Beaked Axe 'Curin' (2d6) (+4,+4) (+1)
    It must be wielded two-handed.  It 
    increases your intelligence by 1.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 23.4.2005 05:41

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10923. on the Ladder (of 18940)
1926. on the ToME Ladder (of 3146)

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On 23.4.2005 05:41 wjrogers@gmail.com wrote:
Mkw 29, superb level feeling, I am happily walking around the walls of this mini-vault looking for the door, and *bam* gas ball, dead, from full health.

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