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The Angband Ladder: Ethuna, High-Elf Mage by <masakado@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Ethuna                                   Self  RB  CB  EB   Best
 Sex    Female            Age       114   STR! 18/100  +1  -5 +15 18/210
 Race   High-Elf          Height     82   INT! 18/100  +3  +3  +8 18/240
 Class  Mage              Weight    167   WIS! 18/100  -1  +0 +13 18/220
 Title  ***WINNER***      Status    100   DEX! 18/100  +3  +1 +10 18/240
 HP     905/905           Maximize    Y   CON! 18/100  +1  -2 +13 18/220
 SP     395/395           Preserve    Y   CHR! 18/100  +5  +1 +10 18/260

 Level           50       Armor    [56,+154]     Saving Throw  Legendary
 Cur Exp   90789010       Fight    (+60,+51)     Stealth       Excellent
 Max Exp   90789010       Melee    (+75,+69)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+70,+14)     Shooting      Legendary
 MaxDepth   6350 ft       Blows       4/turn     Disarming        Superb
 Gold      34171348       Shots       1/turn     Magic Device  Legendary
 Burden   166.1 lbs                              Perception         Good
 Speed          +31       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin King.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:......+..+...
 Elec:..*...+...... Confu:......+..+...
 Fire:.+.*+.++.+... Sound:......+.++...
 Cold:*.....++.+... Shard:......+......
 Pois:..+.+.+...... Nexus:......+......
 Fear:+..++...+.... Nethr:...+..+......
 Lite:.....++..+..+ Chaos:......+.++...
 Dark:.....++...... Disen:..+...+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..++......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++.....+... Tunn.:.............
Telep:............. Speed:.++++..+.+.+.
Invis:+.++.+...+..+ Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+..+....... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+25]
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+16] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
   It cannot be harmed by the elements.  
j) 11 Potions of Healing
k) 15 Potions of *Healing*
l) 18 Potions of Life
m) 30 Potions of Restore Mana {50% off}
n) 5 Potions of Enlightenment
o) a Potion of Experience
p) 5 Rods of Probing {@z3!d!k!v}
q) 3 Rods of Healing {@z1!d!k!v}
   It cannot be harmed by electricity.  
r) a Rod of Restoration (charging)
   It cannot be harmed by electricity.  
s) a Staff of Healing (6 charges)
t) 24 Seeker Bolts of Holy Might (4d5) (+20,+14)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
u) 21 Seeker Bolts of Slay Evil (4d5) (+19,+16)
   It slays all evil creatures.  
v) 13 Seeker Bolts of Slay Evil (4d5) (+12,+13) {@f1}
   It slays all evil creatures.  


  [Home Inventory]

a) 22 Scrolls of *Identify*
b) a Ring of Speed (+15)
   It increases your speed by 15.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
g) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
j) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
k) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
o) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
q) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
r) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
t) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
u) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.5.2005 00:07
Last updated on 1.7.2005 16:50

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Comments

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On 4.5.2005 00:07 masakado@gmail.com wrote:
My first mage to EVER get as deep as I am. (2050') Came very close to death several times, mostly with hounds...I found Narsil a couple of levels back and now can finally melee things instead of phase dooring and shooting all over the place. Hopefully I won't do anything stupid now that I don't have to be as constantly cautious to survive...

On 6.5.2005 21:03 masakado@gmail.com wrote:
Well, 2400' and 2450' were both insane levels, each with its own Greater Vault (2450' with one that took up most of the screen) and plenty of nasties, including the Balrog of Moria and Shelob. None of them had good treasure, but the monsters therein had some good stuff--an Ancient Bronze Dragon gave me Anduril, which I decided to replace Narsil with. It gives me only 4 APR instead of 6, but I seem do be doing more damage with it. None of the half-dozen or so uniques on those levels gave me anything of note either. One downer is that the big vault in 2500' had a Tenser's book in it, but something must have picked it up because by the time I could loot it was long gone. At least I got a Mordenkainen's book instead...At any rate, I'm mulling over whether or not to dive deeper, as I had many close brushes with death on those two levels...

On 10.5.2005 23:16 masakado@gmail.com wrote:
Lots of luck on 2900'! First time down there, I found Saruman, who was tough to beat, but dropped no fewer than 6 artifacts when he finally went down. I had to recall out right after the fight (carrying too much stuff) and when I recalled back down, a fight with a bunch of reasonably tough monsters dropped a suit of PDSM (at 2900', this is REALLY lucky) Now I'm pretty much ready to start diving.

On 11.5.2005 08:06 nckmccnnll@yahoo.com.au wrote:
I have never had PDSM. Not once.

Carlammas should be better than Evenstar - the only thing you're getting from Evenstar is the activation, and +2 CON is getting you closer to 18/200.

On 17.5.2005 23:29 masakado@gmail.com wrote:
Nothing too interesting recently, just slowly diving--I'm at about 3750' now, and finally found a copy of Kelek's. It's amazing how much easier the game gets with a suit of PDSM. I'm mulling about whether to stick with Anduril or switch to the Trident of Wrath...*Slay Undead* is really useful, especially with those annoying high-level Liches about...

On 18.5.2005 10:53 donalde@pp.inet.fi wrote:
I vote for trident of wrath. also, sell glamdring, nimloth, thalkettoth, phial. Try to figure out way to fit elessar into your kit.

- donalde -

On 20.5.2005 22:54 masakado@gmail.com wrote:
I finally hit level 50 and am at 4600'. I think I'm getting close to being able to fight Sauron and Morgoth, but I need to hunt some more Uniques first I think. I shamelessly scummed Qlzqqlzuup for Uniques, and thought I had them all (in retribution for my scumming Gothmog and Vecna between them dropped nothing of value, only one artifact, and it was a cursed bad one) but one level down I found Huan. I'm really mulling about my equipment though; all my stats are 18/200 or above and I've got all resists, but my INT isn't sustained. I have some good stuff to cover the hole and then some, but to do so I'd have to lose about 10 speed. At +29 base speed I don't want to do that--I really need to find Ringil or Feanor before I can come up with a better kit.

On 26.5.2005 19:08 masakado@gmail.com wrote:
My very first winner! Morgoth wasn't as hard as I expected him to be, though I burned through a whole lot of mana potions. Now I'm going to see if I can't collect all the artifacts--I've found 99 so far. Got a checkerboard vault on 5050', which gave me quite a few...

On 1.6.2005 18:43 masakado@gmail.com wrote:
Really not much going on with this char...since the checkerboard vault I've found one measly artifact, Bloodspike. Still no Ringil or Feanor, let alone Bladeturner or the One Ring. I've decided to ditch Eonwe temporarily to play with Sting a bit. My stats aren't as good with Sting and one of my stats (wis) has dipped below 18/200, but the two extra attacks per round are nice. I'll probably switch back later...

On 3.6.2005 22:44 masakado@gmail.com wrote:
Found Soulkeeper and Caspanion--109 artifacts found in total, but still a few to go. My luck finally ran out as my Staff of Healing blew up on a recharge. Funny how they were dropping left and right beforehand, and now I can't find a replacement to save my life...

On 7.6.2005 22:50 masakado@gmail.com wrote:
I finally found Ringil at the very bottom level, but am actually a little underwhelmed with it--it's a great weapon to be sure, but aside from the speed bonus (which I hardly needed anyway, with +31 speed unadjusted) it seems to be overall an inferior weapon to the Great Axe of Eonwe--Eonwe boosts all stats by 2, has a better activation, and provides ice immunity, and deals almost the same amount of damage. Still, it's a nice find, and I think I'll play with it for a while. :) 113 artifacts found, a dozen or so more to go...

On 14.6.2005 22:31 masakado@gmail.com wrote:
I've been mucking about exclusively on 6300' and 6350' searching for new artifacts. Only 19 left to go--I recently found the Crown of Numenor, and before that (and more notably) I found the One Ring amongst the loot left over after cleaning out a Demon pit. I sincerely doubt I'll find them all before I max out my experience though. I'd like to see one of those unique DSMs, but I'm not holding my breath...

On 15.6.2005 15:39 roblt97@hotmail.com wrote:
Just out of curiosity, why not wear the One? Is it a themed thing, or are you afraid of the XP drain (which I hear is negligible)?

On 15.6.2005 22:53 masakado@gmail.com wrote:
It's not the XP drain that's keeping me from wearing the One--it's the aggravation. Ethuna survives a lot on stealth--sneaking into pits, rooms, etc and wiping out large numbers of monsters while they sleep. My experimentation with the Palantir of Westernesse has showed that Ethuna has more trouble surviving with agitated monsters--and once I put on the ring, there's no going back since it's permanently cursed.

On 15.6.2005 22:53 masakado@gmail.com wrote:
It's not the XP drain that's keeping me from wearing the One--it's the aggravation. Ethuna survives a lot on stealth--sneaking into pits, rooms, etc and wiping out large numbers of monsters while they sleep. My experimentation with the Palantir of Westernesse has showed that Ethuna has more trouble surviving with agitated monsters--and once I put on the ring, there's no going back since it's permanently cursed.

On 16.6.2005 19:32 davewoodall17@hotmail.com wrote:
Are you aiming to find all artifacts? Do you know if this has ever been done? Great character!

On 20.6.2005 15:22 masakado@gmail.com wrote:
Yep, I'm trying to see if I can find all the artifacts--it may be a useless attempt, but what the hey. I don't think I'm EVER going to find Bladeturner--I've found a mere 2 PDSM throughout the entire game; if only 2 were generated, what's the chance I'll luck out and get one that's a Unique? :)

On 22.6.2005 18:46 davewoodall17@hotmail.com wrote:
Bladeturner will show up eventually, under a rock or dragons foot. I'm going after remaining artifacts but am way behind you, 31 still to find.

Any ideas how deep to dive to maximise chances?

Happy hunting! V3.06 just released.

On 29.6.2005 02:03 masakado@gmail.com wrote:
I wish I knew. I'm just bumbling about on level 126 and 127, figuring that lower is better. I don't know enough about the nitty-gritty of the RNG to figure that sort of thing out. I'm sure I'm doing somethign wrong. :)

On 1.7.2005 16:50 masakado@gmail.com wrote:
I've decided to upgrade to 3.0.6--it's nice not having to worry about my Staff of Healing exploding any more. I've also found Thunderfist, so now I only have 15 more artifacts left to find.

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