The Angband Ladder: Meridian VI, Half-Elf Ranger by <dan_cale@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Meridian VI                              Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR! 18/100  +0  +2 +17 18/290
 Race   Half-Elf          Height     65   INT! 18/100  +1  +2  +1 18/140
 Class  Ranger            Weight    122   WIS! 18/100  -1  +0  +6 18/150
 Title  ***WINNER***      Status     37   DEX! 18/100  +1  +1  +5 18/170
 HP     983/983           Maximize    Y   CON! 18/100  -1  +1 +11 18/210
 SP     282/282           Preserve    Y   CHR! 18/100  +1  +1  +7 18/190

 Level           50       Armor    [55,+150]     Saving Throw     Heroic
 Cur Exp   15452084       Fight    (+47,+43)     Stealth            Good
 Max Exp   15452084       Melee    (+69,+68)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold       2210980       Shots       1/turn     Magic Device     Heroic
 Burden   303.2 lbs                              Perception         Fair
 Speed          +38       Infra        20 ft     Searching          Good

 Your mother was of the Avari. You are one of several children of a
 Townsman.  You are a well liked child.  You have blue eyes, straight
 black hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:.+.*+.+..+... Sound:........++...
 Cold:+.....+..+... Shard:.......+.....
 Pois:....+........ Nexus:.............
 Fear:+..++...+..+. Nethr:...+.........
 Lite:+....+...+... Chaos:........++...
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.............
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:+..+.....+... Tunn.:.............
Telep:............. Speed:+++++....+.+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+....+.+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Alexandrite Ring of Speed (+14)
   It increases your speed by 14.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+24]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!f!k!d@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {!f!k!d@m2}
c) a Book of Magic Spells [Incantations and Illusions] { !f!k!d@m3}
d) a Book of Magic Spells [Sorcery and Evocations] {!f!k!d@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!f!k!d@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!f!k!d@m6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {!f!k!d@m7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {!f!k!d@m8}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {!f!k!d@m9}
   It cannot be harmed by the elements.  
j) 2 Metallic Green Potions of Healing
k) 4 Grey Speckled Potions of Life
l) 11 Black Potions of Restore Mana
m) 11 Scrolls titled "ur reu ankhder" of Teleportation
n) 2 Tungsten Rods of Recall (1 charging) {!z}
   It cannot be harmed by electricity.  
o) a Zirconium Rod of Detection
   It cannot be harmed by electricity.  
p) 2 Steel Rods of Healing (1 charging)
   It cannot be harmed by electricity.  
q) 2 Oak Staffs of Healing (0 charges)
r) 2 Eucalyptus Staffs of Banishment
s) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
t) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Home Inventory]

a) 4 Aluminum-Plated Wands of Annihilation (7 charges)
   It cannot be harmed by the elements.  
b) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
c) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
d) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) a Coral Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
g) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
h) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
o) a Cloak of Aman [1,+24] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to nexus.  It
   cannot be harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+19]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
r) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
s) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
t) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
v) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.6.2005 16:55

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2594. on the Ladder (of 18935)
571. on the Angband Ladder (of 6482)

Comments

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On 30.6.2005 16:55 dan_cale@hotmail.com wrote:
My second ever winner. This was a pretty east game as I found ringil sitting on the floor around 2000'. Once I got Acid and Fire immunities I hung around 4900' killing uniques and collecting healing potions. with +50 (hasted) speed I pillardanced Sauron to death, and then meleed Morgoth.

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