The Angband Ladder: Sharralla II, Half-Elf Ranger by <drchung@rcn.com>

  [Angband 3.0.6 Character Dump]

 Name   Sharralla II                             Self  RB  CB  EB   Best
 Sex    Female            Age        39   STR! 18/100  +0  +2  +9 18/210
 Race   Half-Elf          Height     64   INT! 18/100  +1  +2  +3 18/160
 Class  Ranger            Weight    106   WIS:  18/94  -1  +0  +5 18/134
 Title  ***WINNER***      Status     37   DEX! 18/100  +1  +1  +5 18/170
 HP     994/994           Maximize    Y   CON! 18/100  -1  +1 +12 18/220
 SP     210/334           Preserve    Y   CHR! 18/100  +1  +1  +3 18/150

 Level           50       Armor    [54,+121]     Saving Throw     Heroic
 Cur Exp    7809149       Fight    (+45,+39)     Stealth       Excellent
 Max Exp    7809149       Melee    (+55,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+56,+24)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold      14226748       Shots       3/turn     Magic Device     Heroic
 Burden   328.0 lbs                              Perception         Fair
 Speed          +23       Infra        20 ft     Searching          Good

 Your father was of the Avari. You are the illegitimate and
 unacknowledged child of a Guildsman.  You are a well liked child.  You
 have brown eyes, straight black hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++++... Blind:......+......
 Elec:......+.++... Confu:......+......
 Fire:..*.+.+.++... Sound:......+......
 Cold:......+.++... Shard:......+......
 Pois:....+.+...... Nexus:......+......
 Fear:..+.+....+... Nethr:..+...+......
 Lite:.....++...... Chaos:......+......
 Dark:.....++...... Disen:+.....+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:..+++..+...+.
Invis:..+..+...+... Blows:.............
FrAct:..+.......+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Last Messages]

> You see 4 Seeker Arrows of Slay Evil (4d4) (+12,+10).
> You see a Seeker Arrow of Flame (4d4) (+10,+10).
> You see 2 Seeker Arrows of Slay Evil (4d4) (+12,+10).
> You have no room for 2 Seeker Arrows of Slay Evil (4d4) (+12,+10).
> You see a Seeker Arrow of Flame (4d4) (+10,+10).
> You have 43 Seeker Arrows of Flame (4d4) (+10,+10) (v).
> You see 4 Seeker Arrows of Slay Evil (4d4) (+12,+10).
> You see 2 Seeker Arrows of Slay Evil (4d4) (+12,+10).
> The Mature red dragon wakes up.
> There is a wall in the way! <4x>
> You feel yourself yanked upwards!
> The Scrawny cat wakes up.
> The Scruffy little dog wakes up.
> Character dump successful.
> Illegal command for change name! <2x>


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Level 55 Balrog of Moria's}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Might (x3) (+11,+24) (+1) {Level 33 Ground}
   It increases your shooting power by 1.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Level 80 Great Wyr of Perplexity}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Zircon Ring of Speed (+13) {Level 66 Tselakus}
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Level 77 Gabriel}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Level 60 Baphomet}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+22] {Level 94 Osyluth}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2) {Level 99 Sauron}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20] {Level 86 Feagwath}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Level 90 Glaurung}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Level 44 Archang}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+13] (+10) {Level 90 Glaurung}
   It increases your speed by 10.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {Level 41 Floor}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes] {Level 50 Lesser Vault}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {Level 70 Greater Hell Wy}
   It cannot be harmed by the elements.  
h) 7 Dark Red Potions of Healing
i) 2 Purple Potions of Life
j) 15 Blue Speckled Potions of Restore Mana
k) 16 Scrolls titled "ivtri mi" of Teleportation
l) a Scroll titled "murmic buerk" of Rune of Protection
m) 6 Scrolls titled "shuwex ypner" of *Destruction*
n) a Zircon Ring of Speed (+11) {Level 92 Great Hell Wyrm}
   It increases your speed by 11.  
o) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
t) 81 Arrows of Frost (1d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
u) 24 Seeker Arrows of Venom (4d4) (+10,+10)
   It is branded with poison.  
v) 43 Seeker Arrows of Flame (4d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
w) 22 Seeker Arrows of Frost (4d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction] {40% off}
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Kelek's Grimoire of Power] {Level 90 Wyrm of Many C}
   It cannot be harmed by the elements.  
c) 41 Scrolls titled "tabur ban" of Teleport Level
d) a Mistletoe Staff of Healing (3 charges)
e) 2 Bamboo Staffs of the Magi (2 charges)
f) a Crystal Amulet of Weaponmastery (+3,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Level 78 Great Cr}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Level 77 Gabriel}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Level 90 Glaurun}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Level 66 Saruman}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) The Shield of Deflection of Gil-galad [10,+20] (+5) {Level 86 Archlich}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {Level 55 Ground}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Level 94 Gothmog}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
n) The Katana 'Aglarang' (8d4) (+1,+2) (+5) {Level 94 Vecna}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
o) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Level 48 Ancient White Dr}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
p) The Short Bow of Amrod (x2) (+12,+15) (+2) {Level 80 Great Wyrm of Perplexi}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Leve 98 Young Red Dragon}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
r) 86 Arrows of Flame (1d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
s) 93 Arrows of Venom (1d4) (+9,+9)
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.9.2005 14:08
Last updated on 12.10.2005 13:41

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4649. on the Ladder (of 18935)
1667. on the Angband Ladder (of 6482)
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Comments

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On 13.9.2005 14:08 drchung@rcn.com wrote:
My new ranger character. Nothing interesting has happened, still building up.

Level 8, depth 350', 95 uniques left

On 17.9.2005 05:47 drchung@rcn.com wrote:
Had a little scare defeating Boldor, with yeeks all over the place and a breeder getting out of control. Thank goodness I bought that staff of teleportation. Nothing really interesting has happened yet.

Level 16, depth 550', 92 uniques left

On 18.9.2005 19:02 drchung@rcn.com wrote:
Sharralla found some good items, including her first artifact, Gondricam. It would be usable for resists base, but I need the Westernesse weapon for free action. Still, it's a good problem to have. Sharralla has found the going to be a bit tough; no major close calls this time, but there were a few situations which she had to teleport out in a hurry. Also, Sharralla is very dependent on arrows for damage.
Level 25, depth 1050', 86 uniques left


On 22.9.2005 13:33 drchung@rcn.com wrote:
I've dropped to stat gaining levels, and am being very cautious. Sharralla has much less melee power than other characters I've dropped to this level, and also is relatively week in armor as well. The finds have been a bit disappoiting so far, only on stat potion found so far, and it was !oCHR.

Level 27, depth 1650', 81 uniques left

On 24.9.2005 18:46 drchung@rcn.com wrote:
Stat gain proceding rather smoothly. Found a bunch of STR and DEX, so now I don't have to run from as much, though cowardice is still job one. Item drops haven't been as good. If I can find rBase through armor, then I can switch to the Westernesse weapon.

Level 29, depth 1700', 79 uniques left

On 30.9.2005 02:50 drchung@rcn.com wrote:
Continue to get good luck with !oSTR and !oDEX (less so with !oCON), and Sharralla got some good luck with items. The Elvenkind armor has rPoison, so got the basic resists taken care of. The bow is really nice, can't ask too much more, and westernesse weapons are always useful. Offense is now in pretty good shape, only thing keeping me from diving further is HP, and I'll probably drop to 2000' anyway, and be more careful.

Level 31, depth 1700', 69 uniques left

On 30.9.2005 09:13 donalde@pp.inet.fi wrote:
Carry more arrows, they will do more damage in faster rate than melee. And it is safe to shoot most monsters.

On 2.10.2005 17:32 drchung@rcn.com wrote:
Gone down a little further, still working on CON. Sharralla is unsure whether to go with helm of seeing or crown of might, rblind vs. more HP. She hasn't seen any really nasty uniques, but ancient dragons are still a worry. Had a couple times where she had to flee in a hurry.

Level 34, depth 2300', 60 uniques left

On 5.10.2005 02:06 drchung@rcn.com wrote:
Found some premium artifacts: Cambeleg, and... Aule! Sharralla has been going dragon hunting. Also finally got WIS over 18 :P

Oh, by the way, a speed item would be nice...
Level 37, depth 2750', 51 uniques left



On 5.10.2005 07:27 donalde@pp.inet.fi wrote:
Aule is allways nice find. Sell ego weapons and armours from home, you won't use them.

On 6.10.2005 17:58 drchung@rcn.com wrote:
Great projgress to report: Sharralla has reached the all important level 40, found Calris, o=Speed,Thandruil, "=Trickery, and

...drum roll please...

the Phial of Galadrial!
(wild applause)

(Sharralla supposes that the Arkenstone is better, but it amused me that she had to go down to 2750' to find the Phial).

There were some tense moments before finding the speed items, especially when facing the Balrog of Moria. Sharralla is trying to break the curse on Calris and swap for its CON and rDis, but isn't comfortable with it having such a big melee penalty-- the switch will probably happen after the penalty is reduced to something a bit more manageable.

Level 41, depth 3050', 44 uniques left

On 6.10.2005 18:02 drchung@rcn.com wrote:
Yeah, Aule is really nice, it was the final weapon of my paladin winner. I should probably get rid of some of the extra armor, but I like to keep a couple extra suits around for resist juggling. The weapons shopkeeper is the troll since the beginning of the game, so I've been stashing some ego items waiting for the shopkeeper. I've been slowly liquadating them as I need space at home.

On 8.10.2005 20:42 drchung@rcn.com wrote:
Sharralla feels the power! She found the usual common end game pieces, Did a rekitting, still missing a few resists. However, going to dive deep, headed toward Sauron, taking out as many uniques as she can.

Level 45, depth 4000', 31 uniques left

On 9.10.2005 14:25 drchung@rcn.com wrote:
Sharralla is approaching the end. She killed the Tarrasque, avenging my last ranger character, and has been widdling away at the remaining uniques. Glaurung showered her with a set of riduculous gifts, which included bastard sword of Eowyn, Soulkeeper, Dor-Lomin, and best of all, boots of speed +10!

Level 48, depth 4500', 21 uniques left

On 12.10.2005 01:51 drchung@rcn.com wrote:
Morgoth, it's on...

Level 50, depth 4950', 7 uniques left

On 12.10.2005 13:41 drchung@rcn.com wrote:
The battle was "bracing", especially the moment when Morgoth summoned Ancalagon and Azriel, complete with retinues. Still, the deed is done, and Sharralla becomes my third winner. This was the first time I found PDSM, and it was pivotal as Sharralla had some big resist holes (chaos, sounds, etc.) before she found it. On the flip side, I was hoping to find Thorin all game, and I did... Morgoth dropped it. As a interesting tidbit, she never got her WIS capped, which is oddly amusing: she must have sold a score or more !oDex,!oCon, !oStr, but I guess she never found many !oWis. Six uniques survived, most of them were summoned by Morgoth in the final battle: Castamir, Shelob, Azriel, Atlas, Ancalagon, and Lungorthin.

Level 50, depth 5000', 6 uniques left

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