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The Angband Ladder: Fearless Lancer, Half-Titan Cavalry by <blackreaver368@yahoo.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Fearless Lancer

 Sex      : Female           Age               110    STR!:  18/***
 Race     : Half-Titan       Height            122    INT!:  18/170
 Class    : Cavalry          Weight            389    WIS!:  18/130
                             Social Class       54    DEX!:  18/160
                             Align          Lawful    CON!:  18/***
                                                      CHR!:   18/80

 Right hand      (+71,+58)   Hit point   1131/1156    Fighting    : Amber [30]
                             SP (Mana)      0/   0    Bows/Throw  : Amber [32]
 Blows/Round          10+0                            Saving Throw: Amber [7]
 AverageDmg/Rnd      700+0   Level              50    Stealth     : Bad
                             Experience   20886176
 Shooting        (+64,+12)   Max Exp      20886176    Perception  : Bad
 Multiplier          x6.00   Exp to Adv      *****    Searching   : Poor
 Shots/Round          0.75   Gold         10292289    Disarming   : Superb
                                                      Magic Device: Superb
 AC              [44,+100]   Time     Day 36 18:23
 Speed        Riding (+29)   Play time    44:04:25    Infra-Vision: 0 feet


                         (Character Background)
          Your father was an unknown Titan.  You are the adopted
          child of a Townsman.  You are a well liked child.  You have
          dark brown eyes, straight brown hair, and a very fair
          complexion.

          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Titan    STR!: 18/100  5  2  2  4 18/***         ....4........
 Class : Cavalry       INT!: 18/130  1 -2  1  4 18/170         ......3.21...
 Level : 50            WIS!:  18/80  2 -2  1  4 18/130         ......3.21...
 Hits  : 1131/1156     DEX!:  18/90 -2  2 -1  8 18/160         ....4......4.
 Mana  : 0/0           CON!: 18/130  3  2 -1  6 18/***         ....4...2....
                       CHR!:  18/70  1  0  0  0  18/80         .............
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+...    Sound : .........+...    Speed     : ....+.+....+.
 Elec  : .......*.....    Nether: ..+..........    FreeAction: .......+.+.+.
 Fire  : .......+.....    Nexus : ..........++.    SeeInvisi.: ......++.+...
 Cold  : ..*....+.+...    Chaos : ......+.+...+    Hold Life : +.....+......
 Poison: .......+.+...    Disnch: ........++...    Warning   : .............
 Light : .......+.....    Fear  : +........+...    SlowDigest: +............
 Dark  : .......+.....    Reflct: .............    Regene.   : +............
 Shard : ..........+..    AuFire: .............    Levitation: ...........+.
 Blind : +............    AuElec: .............    Perm Lite : .......+.....
 Conf  : ..+...+......    AuCold: .............    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .....+.......    Add Blows   : +..+.........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ........+....    Rnd.Teleport: .........+...
 Vampiric  : +..    Sust Dex  : ...........+.    Aggravate   : .......+.....
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

 
  [Leading Pets]

a Great Wyrm of Power called *POWER* +29(riding)



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Hobbes the Tiger                         (Dungeon level:   6) - level 10
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 14
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 25
  King Koopa                               (Dungeon level:  24) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  Vapor Quest                              (Danger  level:  25) - level 29
  Zoth-Ommog                               (Dungeon level:  38) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Old Castle                           (Danger  level:  50) - level 34
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 35
  Ulik the Troll                           (Dungeon level:  44) - level 43
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 43
  Habu the Champion of Chaos               (Dungeon level:  56) - level 43
  Caine, the Conspirator                   (Dungeon level:  62) - level 44
  The Tarrasque                            (Dungeon level:  76) - level 44
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 47
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
   !Yeek cave       : level  13
   !Dragon's lair   : level  72
   !R'lyeh          : level  96
    Mountain        : level  35

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 20 Victories


 You have defeated 9031 enemies.


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Valour.
You are the living embodiment of Harmony.
You are a great champion of Sacrifice.
You have strayed from the path of Honour.
You are the living embodiment of Temperance.
You are the living embodiment of Patience.
You are a great champion of Diligence.
You are virtuous in Justice.


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL}
b) (nothing)
c) The Heavy Crossbow 'Absolute Zero' (x5) (+15,+12) {*Co;CfNt;Xm}
d) a Ring of Extra Attacks (+3 attacks)
e) The Ring of Tulkas (+4) {SpStDxCn}
f) an Amulet of Telepathy {~Tele}
g) The Jewel of Judgement (+3 to speed) {Rogrog Clone SpInWi;CfCa;SiHl}
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
i) The Cloak of Eden [1,+20] (+2) {InWiCn;CaDi(Wi}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+11] (-1) {GBW
InWiSr;AcCoPoSoDiFe;FaSi[M.}
k) a Set of Dragon Gloves [4,+17] {ShNx}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 26 Rations of Food
b) 20 Potions of Heroism {75% off}
c) 50 Potions of Cure Critical Wounds {25% off}
d) 20 Potions of Healing {!q}
e) 10 Potions of *Healing* {!q}
f) 20 Potions of Restore Life Levels {!q}
g) 5 Potions of Resistance {!q}
h) 53 Scrolls of Teleportation {25% off}
i) 6 Rods of Perception (1 charging) {@z7}
j) 6 Rods of Recall (1 charging) {!z}
k) 7 Rods of Detection {@z3}
l) 4 Rods of Healing (2 charging) {!s!d!k}
m) 16 Rods of Teleport Other {@z8}
n) 18 Rods of Stone to Mud {@z6}
o) a Capture Ball (a Sky Drake) '+30'


  [Home Inventory]

 ( page 1 )
a) 26 Mushrooms of Restoring {!E}
b) 70 Potions of Speed
c) 20 Potions of Resist Cold
d) 99 Potions of Heroism
e) 80 Potions of Heroism {75% off}
f) 27 Potions of Heroism {75% off}
g) 33 Potions of Healing {!q}
h) 18 Potions of *Healing* {!q}
i) 8 Potions of Life {!q}
j) 2 Potions of Strength
k) a Potion of Intelligence
l) a Potion of Constitution

 ( page 2 )
a) a Potion of Charisma
b) a Potion of Augmentation
c) 33 Potions of Resistance {!q}
d) a Potion of Curing
e) a Potion of Invulnerability
f) 69 Scrolls of Phase Door {50% off}
g) 45 Scrolls of Phase Door {50% off}
h) 46 Scrolls of *Identify*
i) 10 Scrolls of Remove Curse
j) 17 Scrolls of *Remove Curse* {90% off}
k) 51 Scrolls of Holy Chant
l) a Scroll of Rune of Protection

 ( page 3 )
a) 22 Scrolls of *Destruction* {!r}
b) 5 Scrolls of Genocide
c) 7 Scrolls of Mass Genocide {!r}
d) a Rod of Probing
e) 2 Rods of Restoration
f) 18 Wands of Haste Monster (104 charges)
g) a Wand of Rockets (4 charges)
h) 2 Staffs of Haste Monsters (2x 12 charges)
i) a Staff of Haste Monsters (10 charges)
j) a Staff of Haste Monsters (7 charges)
k) 2 Staffs of Haste Monsters (2x 8 charges)
l) a Staff of Haste Monsters (11 charges)

 ( page 4 )
a) a Staff of Healing (4 charges) {!q}
b) a Staff of Healing (3 charges) {!s!d!k}
c) a Staff of Healing (3 charges) {!q}
d) 4 Staffs of Speed (4x 6 charges)
e) a Staff of Genocide (4 charges)
f) 2 Staffs of *Destruction* (2x 5 charges) {!u}
g) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
h) a Ring of Extra Attacks and Slaying (+3,+2) (+2 attacks) {At}
i) a Ring of Extra Attacks and Accuracy (+1,+0) (+2 attacks)
j) 2 Rings of Extra Attacks (+2 attacks)
k) a Ring of Extra Attacks and Magic Missile (+1 attack)
l) a Ring of Extra Shots

 ( page 5 )
a) an Amulet of Reflection
b) The Amulet of Carlammas (+2) {Cn;Fi}
c) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
d) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
e) an Amulet of Anti-Magic and Protection [+2] {[M}
f) an Amulet of Anti-Teleportation
g) an Amulet of Resistance (Defender) [+1] (+3 to stealth)
{Sl;AcElFiCo;FaSiRgLv}
h) an Amulet of Resistance {AcElFiCoPo}
i) an Amulet of Telepathy
j) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
k) The Torque of Boromir (+0,+8) {Fe(St}
l) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}

 ( page 6 )
a) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
b) an Amulet of Magic Device Mastery (+3)
c) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
d) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
e) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
f) The Charmed Pendant [+5] (+2)
g) The Pendant of Gogo (+4) {InWiDx;SiLu}
h) The Stone of Lore
i) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}
j) Balance Dragon Scale Mail (-2) [30,+17]
k) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
l) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkSoDi~Z}

 ( page 7 )
a) The Metal Scale Mail 'Raukohod' (-2) [13,+16] (+3 to stealth)
{CnChSlIf;BlSo~Nolv(Cn}
b) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoLiShNx}
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoBlCf}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSo}
e) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
f) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
{Cn;AcCoDkNtNxCa;Hl(Cn}
h) a Robe of Elvenkind [2,+20] (+1 to stealth) {Sl;AcElFiCoCf}
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkDi}
j) The Soft Studded Leather 'Endurance' [5,+20] (+2) {Cn;Fi(DxCn}
k) Hard Leather Armour of Resistance (-1) [6,+14] {AcElFiCoPo}
l) Hard Studded Leather of Resist Cold (-1) [7,+4]

 ( page 8 )
a) Cord Armour of Resist Acid [6,+6]
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNt}
c) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
d) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;Fa~Z}
e) a Cloak of Aman [1,+22] (+1 to stealth) {Sl;So}
f) The Cloak of Thorongil [1,+10] {Ac;FaSi}
g) a Shadow Cloak [6,+10]
h) an Iron Crown of Telepathy [0,+2] {~Tele~DTU}
i) an Iron Crown of the Magi [0,+9] (+3) {In;AcElFiCoPo;Lv(In}
j) an Iron Crown of Might [0,+4] (+3) {Bull Gates StDxCn;Li;Fa(StDxCn}
k) The Golden Crown of Amber [0,+15] (+3) {Oberon
SpStWiCn;ElFiCoLiBlCfCa;SiRgLu}
l) a Massive Iron Crown [0,+0] {%all}

 ( page 9 )
a) a Hard Leather Cap of Seeing [2,+2] (+4 to searching) {Sr;Bl;Si}
b) The Iron Helm 'Siberian Cold Air Mass' [5,+18] (+2) {Wi;Co;Lv(In}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) The Steel Helm 'Babel' [6,+16] (+3 to stealth) {SlIf;Sh}
e) a Dragon Helm [8,+15] {PoDkCf}
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {It Clone StCn;Fa}
g) The Set of Leather Gloves 'Lokband' [1,+19] {AcShFe}
h) a Set of Gauntlets of Magic Mastery [2,+8] (+4)
i) a Set of Gauntlets of Free Action [2,+6]
j) a Set of Dragon Gloves [4,+24] {ElNt}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaLv}
l) a Set of Cesti of Genji (+1,+0) [5,+11] (+3)

 ( page 10 )
a) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
b) a Pair of Soft Leather Boots of Stealth [2,+4] (+3 to stealth)
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Nt}
d) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
e) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2) {King Koopa
AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
f) The Long Sword 'Gurenki' (4d5) (-10,+25) (+2) {Cn;LuAg|VS/XU/*~U}
g) The Spear 'GaeBolg' (3d6) (+16,+18) (+4) {StDx;ElLiDkBl;ThSiLu|E/*P}
h) a Spear (Vampiric) (1d6) (+6,+7)
i) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ}
j) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
k) a Broad Spear (Trump Weapon) (1d9) (+9,+8) (+2 to searching)
{Sr;NtNx;FaSdRg/*.}
l) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}

 ( page 11 )
a) a Lance of Force (2d8) (+16,+15) (+1)
b) a Lance (Chaotic) (2d8) (+10,+15) {LiCa|Ca}
c) a Lance (2d8) (+4,+7)
d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
e) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL}
f) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
g) The Heavy Lance 'Ula's Revenge' (4d8) (+17,+15) (+3 to stealth)
{StWiCnSlSr;El;SiLvBs|FP/p.}
h) a Heavy Lance of Force (4d8) (+14,+8) (+1)
i) a Heavy Lance of Slay Animal (4d8) (+13,+14) {/Z}
j) 4 Heavy Lances (4d8) (+10,+10)
k) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to speed)
{SpSr;ElDi|S/P}
l) a Scythe of Slicing (8d4) (+8,+8)

 ( page 12 )
a) a Scythe of Slicing (8d4) (+4,+3)
b) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}
c) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
e) a Short Bow of Velocity (x2) (+7,+12) { }
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
g) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
h) a Long Bow (x3) (+3,+5)
i) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;RgXm}
j) The Light Crossbow 'Curumal' (x3) (+12,+20) (+2 to stealth) {CnSlSrIf;Xs}
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;Nt;Fa}
l) 23 Bolts of Wounding (1d5) (+14,+10) (150/112)

 ( page 13 )
a) 19 Steel Bolts of Shocking (3d5) (+6,+11) (192/144)
b) 22 Steel Bolts of Wounding (3d5) (+11,+6) (162/121)
c) 89 Steel Bolts (3d5) (+8,+8) (174/130)
d) 96 Steel Bolts (3d5) (+8,+8) (174/130) {@f1}
e) 27 Seeker Bolts of Hurt Evil (6d5) (+11,+11) (246/184)
f) 84 Seeker Bolts (6d5) (+10,+10) (240/180)
g) 95 Seeker Bolts (6d5) (+10,+10) (240/180) {@f1}
h) 22 Sheaf Arrows of Slaying (3d4) (+15,+6)
i) 26 Flight Arrows of Holy Might (1d3) (+4,+9)
j) 25 Sheaf Arrows of Hurt Evil (2d4) (+7,+7)
k) 26 Sheaf Arrows (2d4) (+7,+5)
l) 62 Arrows (1d4) (+6,+6) {@f1}

 ( page 14 )
a) 68 Arrows (1d4) (+0,+0)
b) 25 Sheaf Arrows (2d4) (+0,+0)
c) 15 Seeker Arrows of Holy Might (6d4) (+17,+10)
d) 27 Seeker Arrows of Hurt Evil (6d4) (+8,+10)
e) 28 Seeker Arrows of Hurt Animal (6d4) (+11,+6)
f) 17 Seeker Arrows (6d4) (+7,+9)
g) 23 Seeker Arrows (6d4) (+7,+7)
h) 23 Seeker Arrows (6d4) (+4,+7)
i) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
j) a Capture Ball (a Great Wyrm of Power) '+20'
k) a Capture Ball (a Great Wyrm of Power) '+23'
l) a Capture Ball (a Great Wyrm of Power) '+21'

 ( page 15 )
a) a Capture Ball (a Great Wyrm of Power) '+26'
b) a Capture Ball (a Great Wyrm of Power) '+27'
c) a Capture Ball (a Spectral Wyrm) {+23}
d) a Capture Ball (a Spectral Wyrm) '+23'
e) a Capture Ball (a Spectral Wyrm) '+22'
f) a Capture Ball (a Spectral Wyrm) '+23'
g) a Capture Ball (a Spectral Wyrm) '+22'
h) a Capture Ball (a Spectral Wyrm) '+23'
i) a Capture Ball (a Spectral Wyrm) '+26'
j) a Capture Ball (a Spectral Wyrm) {+23}
k) a Capture Ball (a Spectral Wyrm) {+26}
l) a Capture Ball (a Spectral Wyrm) '+27'

 ( page 16 )
a) a Capture Ball (a Spectral Wyrm) '+30'
b) a Capture Ball (a Kirin) {+25}
c) a Capture Ball (a Kirin) {+20}
d) a Capture Ball (a Sky Drake) '+17'
e) a Capture Ball (a Sky Drake) '+24'
f) a Capture Ball (a Sky Drake) '+21'
g) a Capture Ball (a Sky Drake) '+22'
h) a Capture Ball (a Sky Drake) '+24'
i) a Capture Ball (a Sky Drake) '+25'
j) a Capture Ball (a Sky Drake) '+28'
k) a Capture Ball (a Great Wyrm of Space-Time) {+17}
l) a Capture Ball (a Great Wyrm of Law) '+10'

 ( page 17 )
a) a Capture Ball (a Great Wyrm of Law) {+11}
b) a Capture Ball (a Great Wyrm of Law) {+12}
c) a Capture Ball (a Great Wyrm of Law) {+11}
d) a Capture Ball (a Great Wyrm of Power) '+19'
e) a Capture Ball (a Lord of Change) '+20'
f) a Capture Ball (a Lord of Change) '+23'
g) a Capture Ball (a Lord of Change) {+21}
h) a Capture Ball (a Spectral Wyrm) {+23}
i) a Capture Ball (a Spectral Wyrm) '+26'
j) a Capture Ball (a Sky Drake) '+29'
k) a Capture Ball (empty)
l) a Capture Ball (empty)

 ( page 18 )
a) a Capture Ball (empty)
b) a Capture Ball (empty)


  [Museum]

 ( page 1 )
a) The Robe 'Dinwenlhach' [2,-23] {cursed, Cf[T}
b) The Katana of Low Blow (3d4) (-34,-38) (-6 attacks) {cursed, At;Sd[T}


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 1.7.2005 05:18
Last updated on 5.7.2005 01:35

Download this dump

1297. on the Ladder (of 12684)
48. on the Hengband Ladder (of 687)
Third best for this player (out of 25)

Related screenshots:
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More *Blood Curse*
Still Learning Hengband Features
Ula's Revenge
Bahamut ... *DIE*
Ouch!
Dragon Engine

Comments

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On 1.7.2005 05:18 blackreaver368@yahoo.com wrote:
Very early post ... Never ever had King Koopa as my L24 quest. Good thing he dropped Werewindle!!

On 1.7.2005 22:12 blackreaver368@yahoo.com wrote:
Well, I managed to capture an AMHD ... *barely*. Not that I was in too much trouble, but my steed at the time was knocking on Death's door. The last thing I needed was for my hydra to die, leaving my speed at a pitiful +2 while attempting to make the capture ball work! But I got him, and he was +12 speed no less (couldn't probe him until he was captured ... my fail rate is stil 40%). That should hold me thru the Cloning Pits and perhaps the Castle as well :-)

On 2.7.2005 02:16 blackreaver368@yahoo.com wrote:
Finished the Cloning Pits. The quest was quite easy for Lancer, despite having Judge Fire generated right next to the Queen Ants. He managed to summon a Greater Titan which would have really been a bummer were it not for Werewindle. Poor relative was confused for the whole battle :-)

Now its rather unusual that my second artifact light source would be the Jewel!! Never mind that the +3 speed, Int, and Wis is useless, not too mention the Resist Chaos. But I need the Hold Life and Resist Confusion. We'll see if I have enough magic skills to activate it though ...

Also netted Cambeleg. I'm thinking Werewindle will take me thru the Castle (Its quite useful against Titans, as I just learned), at which point I'll switch to GaeBolg. Its funny that every other Long Sword I come across is suitable for riding ... but not Werewindle??

On 2.7.2005 03:18 blackreaver368@yahoo.com wrote:
Finished the Castle at CL34!! Again, an easy quest for Lancer. But now I am vulnerable to Disenchantment, so I think it is time to pay Bull Gates a visit :-)

On 2.7.2005 04:57 blackreaver368@yahoo.com wrote:
OK, we missed a benefit of Cavalry over the Beastmaster: Terror Mask. Sweet!! Just need some potions of Con ... After a long battle with ! of New Life, I finally got my base Con up to 18/130.

On 2.7.2005 07:05 blackreaver368@yahoo.com wrote:
Well, once you get one GWoL, you have access to *lots* of high level dragon kind. Of course, I got one the hard way :-)

Had to dismiss my AMHD as my GWoL did not want to play nice with it, and started summoning Sky Drakes and such ... Kids!

On 2.7.2005 16:57 blackreaver368@yahoo.com wrote:
Lots of posts :-) Finally hit CL40. With a Half Titan, the going is very slow. Equipment is looking good, as I have managed to cover every resistance while still keeping my ring slots free for whatever might come along. I hate wasting a ring slot on, say, shards resistance :-) Con is looking better, too!!

On 2.7.2005 21:25 blackreaver368@yahoo.com wrote:
Despite his name, Lancer has yet to do much lancing!! Lords of Change make excellent mounts. Simply forbid Attack Spells, Teleport and Summoning, and your mount will haste itself 1 in 3 ... No need to carry around wands of haste monster any more :-)

I think I'll level as much as possible in the Dragon's Lair. Perhaps its time to pay Tiamat a visit??

On 3.7.2005 00:01 blackreaver368@yahoo.com wrote:
Got Absolute Zero (Cold Immunity) and just *had* to have a Spectral Wyrm. Started out with my Space Time wyrm on L72 of the Dragon's Lair, but not much luck forcing a summon. Picked up a Balance wyrm and got one pretty quickly. I'm sure this guy will summon more, and more and more ... :-)

On 3.7.2005 03:24 blackreaver368@yahoo.com wrote:
Gone thru quite a few Spectral Wyrms looking for an elusive +30 speed or so. Managed +25 speed early on. Just recently got a +26 speed mount. Keep on summoning :-)

On 3.7.2005 05:21 Atriel wrote:
Lords of Change also summon... can summon other Lords of Change... u can get one +30 that auto-speeds to +40 ;)
I love Cavalry.. still havent one past Cloning pits thu (forgot to shut down spells, one mind blast from my LoC and half the monsters were awake...)

On 3.7.2005 05:52 blackreaver368@yahoo.com wrote:
Loving the Spectral Wyrm!! Seriously, you haven't lived until you've sat on top of a kick a** dragon and just let it run loose! I'm sure my Dragon's kill count far exceeds my own :-)

Not much luck getting a +30 or so mount. I've summoned a couple +11 speed spectral wyrms, so you might think I'd have a +29 by now, but no. I'll keep at it, though!

Never really let the Lord of Change summon much, as it seemed to just summon annoying low level demons, but I'll keep that in mind. I just have to put my Cold Immunity to good use at the moment though :-)

On 3.7.2005 06:48 blackreaver368@yahoo.com wrote:
Gosh, after maybe 200 or so Spectral Wyrms, I finally, finally found one at +30 speed.

*YES*

On 3.7.2005 07:54 ralonso@au1.ibm.com.au wrote:
Sweet...

On 4.7.2005 00:34 blackreaver368@yahoo.com wrote:
Loving the 'M' command in the map window, but I just thought, hey, I'm missing potential artifacts. Take a look at the Executioner's Sword over there. That could be Slayer!! Yuk! Yuk! Yuk!

Guess what, it was!!! :-)

2 more uniques to go for the ?oArtifactCreation. I still plan to try it out on a Heavy Lance ... And yes a Heavy Lance of Slay Animal is the best weapon I had found until Slayer!

On 4.7.2005 02:35 blackreaver368@yahoo.com wrote:
Here is the Destroyer death pose. Used 2 hands for the battle, giving me an impressing +155 to hit. Took 4 charges from a staff of healing, 3 charges from rods of healing, 2 potions of healing, and 1 potion of *Healing* (quaffed the turn before it died ... just being careful :-) My mount took quite a beating though. Better rest up before Nodens!

On 4.7.2005 03:38 blackreaver368@yahoo.com wrote:
Sorry, Victor, about the Heavy Lance outburst. I just couldn't control myself, seeing as it took me 35 *freaking* hours to get a scroll of artifact creation!!!

Back to my character ... sad news. Just bumped of Sauron and got Darnya. Darn!! Also, I think I'll stop playing around with two handed wielding as I got thrown from my mount on the first round of the battle. Took 15 or so minutes to recover my +30 speed steed and regain access to my cache of hastiness. Sigh. Not sure if using 2 hands increases your chances of being tossed, but I'm thru playing around :-) First time I've been tossed of my mount since, perhaps, CL22 or so. Jeez!

On 4.7.2005 04:05 ralonso@au1.ibm.com wrote:
Hmm - I have the same suspicion. Maybe it's just me but if *feels* like I get thrown off more when I'm using two hands (Beastlord)...... Anyone know?

On 4.7.2005 17:54 blackreaver368@yahoo.com wrote:
Just finished off Shuma-Gorath and Omeroj. Rockets really damage my steed :-(

But still, there are now just 29 remaining uniques. I think it is time to kill the nasty dungeon masters (Cthulhu, Jormungand, Null, Vecna) and probably the wimpy ones as well. As usual, the unicorn is going to be spared until after the final battle with the Serpent.

I switched back to Slayer as I think it is slightly better than my lance, especially against the Serpent and other resistant, evil monsters.

On 4.7.2005 19:48 blackreaver368@yahoo.com wrote:
Hmmm ... forgot that Razorback gives immunity to electricity. All I need is that first ring of power and I'll be able to ride a great wyrm of power!!!

On 4.7.2005 20:44 blackreaver368@yahoo.com wrote:
Please Please Please Narya, Pretty Please!!
Great Wyrms of Power are easy to come by :-) And I just landed a +30 speed Sky Drake to boot. The only problem might be evolution into a GWoP ... at 600,000xp. But attack spells are off, so hopefully that won't happen any time soon.

What's the best way to get Narya when all the Excellent drop uniques (save the Unicorn) are dead?? Dumb Luck??

On 4.7.2005 21:01 wrote:
Just search for some large vault using the Jewel of Judgement. Or just kill all the great wyrms in your sight... I'm sorry but I cannot tell anything better.

On 4.7.2005 21:16 blackreaver368@yahoo.com wrote:
Thanks ... I'm spending so much time now letting my steed summon and probing (Good choice on the Half Titan :-) Often, I have to dismiss 3 or 4 GWoP before I get a chance to probe them as I can really only control my mount, and one other high level dragon. I guess I need to turn off summoning and focus on the finding the ring :-)

On 5.7.2005 00:58 blackreaver368@yahoo.com wrote:
*DONE*
Got tired of waiting for Fire Immunity and just rode the Great Wyrm of Power anyway. It was hot, but actually not a factor during the final battle with the Serpent. I think every third step I took cost me about 7hp ... negligible :-)

Now I did forget my mushrooms first time down, so I had to call the fight off once. Second time down, the battle was *easy*.

Now, there's quite a bit of cleanup to do :-)

On 5.7.2005 01:35 blackreaver368@yahoo.com wrote:
Retired. While cleaning up the Serpent's summons, I noticed the Unicorn. Having fought her right after the serpent, I notice she is a bit easier. Neither opponent was much of a challenge for me and my trusty steed, though :-)

Well, I think it is about time for a Hengband break. I've had some heartbreaking losses the last few months, but I've managed some very satisfying victories as well. I'm sure I'll be back shortly!

Best of luck to all!!

On 5.7.2005 02:35 kingvictory2003 wrote:
Wow. Very, very nice--1st cavalry winner on the ladder!

Also, congratulations on finding such awesome arts and randarts. Immunities are such beautiful things, and so is Slayer.

It was a well-spent 44 hours--well done :)

Best,

Victor

On 5.7.2005 08:02 Atriel wrote:
Congrats ;)

On 29.9.2005 19:24 Elliott946@aol.com wrote:
I'm curious about riding skill. I almost never see characters riding animals except Cavalry and Beastmasters, but plenty of classes can get riding up to 4000-5000. Is riding worthwhile at those levels or do you really need to get it up to 7000-8000 to be useful?

On 29.9.2005 20:09 blackreaver368@yahoo.com wrote:
I think you need more skill than 5000. Not sure when speed starts to kick in numerically, but it is definitely well into the Skilled status (which I just checked, is more than 5000)

So with a max of 5000, you will essentially be riding at base speed +0 no matter what your equipment ...

I'd call that a bad plan ;-)

On 29.9.2005 20:56 Elliott946@aol.com wrote:
Oh, that wouldn't work then. I was thinking of doing a Nightmare mode Ranger who would get an extra bonus from using Riding. Looks like it won't work.

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