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The Angband Ladder: Dan, Dunadan Ranger by <dreaume@engin.umich.edu>

  [Angband 3.0.0 Character Dump]

 Name   Dan                                      Self  RB  CB  EB   Best
 Sex    Male              Age        59   STR! 18/100  +1  +2 +13318/1460
 Race   Dunadan           Height     84   INT! 18/100  +2  +2 +13218/1460
 Class  Ranger            Weight    192   WIS! 18/100  +2  +0 +13718/1490
 Title  ***WINNER***      Status     38   DEX! 18/100  +2  +1 +13518/1480
 HP     1050/1050         Maximize    Y   CON! 18/100  +3  +1 +13218/1460
 SP     138/364           Preserve    Y   CHR! 18/100  +2  +1 +13518/1480

 Level           50       Armor    [59,+170]     Saving Throw     Heroic
 Cur Exp   21039320       Fight    (+59,+52)     Stealth       Excellent
 Max Exp   21039320       Melee    (+64,+77)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+79,+22)     Shooting      Legendary
                          Blows       3/turn     Disarming        Superb
 Gold      11594046       Shots       4/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   374.1 lbs       Infra      1270 ft     Searching     Very Good

     You are the illegitimate but acknowledged child of a
     Townsman.  You are a well liked child.  You have dark brown
     eyes, straight auburn hair, and an average complexion.



  [Last Messages]

> You have no more Long Swords of Slay Undead (2d5) (+15,+18) (u).
> There is a wall in the way!
> You have found 60 gold pieces worth of gold.
> You have a Cloak [1] (t).
> In your pack: The Cloak 'Colluin' [1,+15] (t).
> You can learn 16 more spells.
> You have a very good feeling...
> You were wielding The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) (v).
> You are wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (a).
> You were wearing The Cloak 'Colannon' [1,+15] (+3) (t).
> You are wearing The Cloak 'Colluin' [1,+15] (h).
> You were wearing The Iron Helm of Dor-Lomin [5,+10] (+4) (u).
> You are wearing The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (j).
> Oops! It feels deathly cold!
> Your light cannot be refilled.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It affects your shooting speed.
   It provides resistance to disenchantment.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It can be activated for large lightning ball (250) every 20+d20 turns if
   it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
e) a Carved Oak Amulet of Weaponmastery (+5,+4) (+3)
f) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
h) The Cloak 'Colluin' [1,+15]
   It can be activated for resistance (20+d20 turns) every 111 turns if it
   is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It can be activated for starlight (10d8) every 100 turns if it is being
   worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides permanent light.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It can be activated for haste self (20+d20 turns) every 200 turns if it
   is being worn.
   It affects your speed.
   It provides resistance to nexus.


  [Character Inventory]

a) 18 Books of Magic Spells [Magic for Beginners]
b) 10 Books of Magic Spells [Conjurings and Tricks]
c) 10 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 4 Books of Magic Spells [Resistances of Scarabtarices]
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
h) 2 Books of Magic Spells [Tenser's Transformations]
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
j) 3 Silver Speckled Potions of Healing
k) a Black Potion of *Healing*
l) a Scroll titled "cremic itpet" of Mass Genocide
m) a Brass Rod of Teleport Other
n) a Rusty Wand of Annihilation (0 charges)
o) a Bloodstone Ring of Speed (+13)
p) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
q) The Amulet of Carlammas (+2) (charging)
   It can be activated for protection from evil every 225+d225 turns if it
   is being worn.
   It affects your constitution.
   It provides resistance to fire.
r) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
s) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
t) The Cloak 'Colannon' [1,+15] (+3)
   It can be activated for teleport every 45 turns if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to nexus.
u) The Iron Helm of Dor-Lomin [5,+10] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
w) 25 Seeker Arrows (4d4) (+7,+7)


  [Home Inventory]

a) a Zirconium Rod of Perception
b) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
c) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
d) The Necklace of the Dwarves (+3)
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Jewel 'Evenstar' (charging)
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
f) Power Dragon Scale Mail (-3) [40,+21]
g) a Large Leather Shield of Resistance [4,+17]
h) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It can be activated for detection every 55+d55 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It aggravates nearby creatures.
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It provides resistance to fire.
l) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It can be activated for frost bolt (6d8) every 7+d7 turns if it is being
   worn.
   It provides resistance to cold.
m) a Pair of Hard Leather Boots of Speed [3,-1] (+5)
n) The Pair of Metal Shod Boots of Thror [6,+12] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.
o) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to fear.
   It provides resistance to light.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
p) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against dragons.
q) The Broad Sword 'Aeglin' (2d5) (+10,+14) (+1)
   It affects your searching.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It does extra damage from electricity.
   It provides resistance to electricity.
   It provides resistance to blindness.
   It slows your metabolism.
   It provides permanent light.
   It has been blessed by the gods.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It affects your searching.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It has been blessed by the gods.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against dragons.
   It allows you to see invisible monsters.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It affects your intelligence.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It does extra damage from fire.
   It does extra damage from frost.
   It sustains your intelligence.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It can be activated for berserk rage (50+d50 turns) every 80+d80 turns
   if it is being worn.
   It affects your strength.
   It affects your constitution.
   It is especially deadly against trolls.
   It is especially deadly against dragons.
   It is a great bane of demons.
   It does extra damage from acid.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides permanent light.
v) The Battle Axe of Balli Stonehand (3d8) (+7,+9) [+3] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your stealth.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
w) The Two-Handed Flail 'Thunderfist' (4d6) (+2,+13) (+4)
   It affects your strength.
   It affects your constitution.
   It is especially deadly against natural creatures.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from electricity.
   It does extra damage from fire.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to dark.
x) The Heavy Crossbow of Umbar (x4) (+9,+9) (+2)
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.9.2002 00:01

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