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The Angband Ladder: Lazy Slicer, Golem Berserker by <Elrosk@gmail.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Lazy Slicer

 Sex      : Male             Age                 5    STR :  18/***
 Race     : Golem            Height             66    INT :       3
 Class    : Berserker        Weight            199    WIS :       3
                             Social Class        3    DEX :  18/***
                             Align          Lawful    CON :  18/***
                                                      CHR :      16

 Left hand      (+91,+104)   Hit point   2171/2171    Fighting    : Amber [105]
 Right hand     (+80,+101)   SP (Mana)      0/   0    Bows/Throw  : Very Bad
 Blows/Round           8+8                            Saving Throw: Amber [7]
 AverageDmg/Rnd  1144+1008   Level              50    Stealth     : Bad
                             Experience   23626935
 Shooting        (+99,+14)   Max Exp      23626935    Perception  : Very Bad
 Multiplier          x4.80   Exp to Adv      *****    Searching   : Very Bad
 Shots/Round          0.83   Gold         10432486    Disarming   : Very Bad
                                                      Magic Device: Very Bad
 AC              [20,+294]   Time      Day 9 19:42
 Speed               (+39)   Play time   199:50:05    Infra-Vision: 110 feet


                         (Character Background)
          You were shaped from stone by an Alchemist.




          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Golem         STR :  18/69  4  8 -2 11 18/***         72.2........s
 Class : Berserker     INT :     16 -5-20 -2 14      3         ...2.23.21..4
 Level : 50            WIS :  18/28 -5-20 -2  9      3         ...2.23.21..4
 Hits  : 2171/2171     DEX : 18/119 -2  4 -2 18 18/***         72.2......44s
 Mana  : 0/0           CON : 18/104  4  4 -2  9 18/***         ...2...7....s
                       CHR :     16 -2 -5 -2  9     16         ...2.2.72....
         \|}=="*((]]]             \|}=="*((]]]                 \|}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++++..    Sound : .......+.....    Speed     : .++++++.+..++
 Elec  : .......*.....    Nether: .....+.+.....    FreeAction: ++.+.....++++
 Fire  : *.+.....+....    Nexus : .......+...+.    SeeInvisi.: ++.+.++..+..+
 Cold  : ...*....++...    Chaos : ......++.....    Hold Life : ...+..++..+.+
 Poison: .......+.+..+    Disnch: .........+...    Warning   : +..+.........
 Light : ........+....    Fear  : +........+..#    SlowDigest: .++.........+
 Dark  : .....+..+....    Reflct: +...........+    Regene.   : ++.+........+
 Shard : +............    AuFire: .......+.....    Levitation: ...+...+...+.
 Blind : .............    AuElec: .......+.....    Perm Lite : ++...........
 Conf  : ......++.....    AuCold: .......+.....    Cursed    : .............

             \|                 \|}=="*((]]]                   \|}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : +............    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .....+.......    Add Stealth : .....+.++....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : +........+...
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .........+...    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : +...........+
 Sharpness : .+.    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .........+...
 Vampiric  : +..    Sust Dex  : +..........++    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .......+....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

                

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Doom Quest 1                             (Danger  level:  15) - level 24
  Orc Camp                                 (Danger  level:  15) - level 24
  The Sewer                                (Danger  level:  15) - level 35
  Old Man Willow Quest                     (Danger  level:  22) - level 35
  The Mimic's Treasure                     (Danger  level:  25) - level 35
  Vapor Quest                              (Danger  level:  25) - level 35
  Logrus Master                            (Danger  level:  25) - level 35
  Dark Elven Lords Quest                   (Danger  level:  25) - level 35
  Tengu and Death Swords                   (Danger  level:  25) - level 35
  The Tower                                (Danger  level:  30) - level 35
  The Vault                                (Danger  level:  30) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 38
  Haunted House                            (Danger  level:  48) - level 41
  Water Cave                               (Danger  level:  50) - level 41
  Killing Fields                           (Danger  level:  50) - level 42
  The Old Castle                           (Danger  level:  50) - level 42
  The Royal Crypt                          (Danger  level:  70) - level 42
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 50
  Nar, the Dwarf                           (Dungeon level:  12) - level 50
  Gachapin                                 (Dungeon level:  24) - level 50
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 50
  Beld, Ruler of Marmo                     (Dungeon level:  44) - level 50
  Shudde M'ell                             (Dungeon level:  50) - level 50
  Lems the Cyborg                          (Dungeon level:  56) - level 50
  Fiona the Sorceress                      (Dungeon level:  62) - level 50
  Cyaegha                                  (Dungeon level:  76) - level 50
  Sauron, the Sorcerer                     (Dungeon level:  88) - level 50


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
   !Yeek cave       : level  13
    Orc cave        : level  10
    Forest          : level  15
    Castle          : level  25
    R'lyeh          : level  80
   !Mine            : level  80
   !Anti-magic cave : level  50

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Unusual Rooms:      ON
 Nightmare Mode:     ON
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 37 Victories


 You have defeated 8688 enemies.


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Valour.
You are a bitter enemy of Individualism.
You are a great champion of Justice.
You are the living embodiment of Harmony.
You are the living embodiment of Diligence.
You are a bitter enemy of Compassion.
You have sinned against Sacrifice.
You have strayed from the path of Honour.


  [Mutations]

 Your blood sometimes rushes to your muscles.
 You are moronic (-4 INT/WIS).
 Your skin is made of steel (-1 DEX, +25 AC).


  [Character Equipment]

a) The Stick of halfheart (1d77) (+22,+22) [+10] (+7)
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
d) The Ring of Power (Nenya) (+11,+11) (+2)
e) a Ring of Speed (+12)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Jewel of Judgement (+3 to speed)
h) The Clothes of idler (+10,+10) [0,+77] (+7)
i) The Shadow Cloak of Luthien [6,+20] (+2)
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 2 Potions of Speed
b) a Potion of Healing
c) a Potion of Life
d) 8 Potions of Enlightenment
e) 4 Potions of Resistance
f) 5 Potions of Curing
g) a Wand of Stone to Mud (10 charges)


  [Home Inventory]

 ( page 1 )
a) a Mushroom of Cure Paranoia
b) 2 Mushrooms of Restoring
c) 14 Potions of Speed
d) a Potion of Heroism
e) 4 Potions of Restore Life Levels
f) a Potion of *Enlightenment*
g) 2 Potions of Self Knowledge
h) 18 Potions of Resistance {50% off}
i) 7 Potions of Curing
j) 2 Potions of New Life
k) a Potion of Neo-Tsuyoshi Special
l) a Ring of Slaying (+9,+7)

 ( page 2 )
a) a Ring of Speed and Ball Lightning (+11)
b) a Ring of Speed (+11)
c) The Ring 'Frakir' (+1)
d) The Ring of Tulkas (+4)
e) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed}
f) a Ring of Nether Resistance
g) a Ring of Nexus Resistance
h) a Ring of Sound Resistance
i) a Ring of Confusion Resistance
j) 3 Rings of Shard Resistance
k) a Ring of Chaos Resistance
l) a Ring of Blindness Resistance

 ( page 3 )
a) 2 Rings of Extra Attacks (+1 attack)
b) a Ring of Sustaining
c) an Amulet of the Magi [+7] (+7 to searching)
d) The Amulet of Carlammas (+2)
e) The Amulet of Ingwe (+3)
f) The Necklace of the Dwarves (+3)
g) an Amulet of Anti-Magic {cursed}
h) an Amulet of Anti-Teleportation
i) an Amulet of Resistance
j) The Amulet of Faramir (+12,+0) (+3)
k) The Torque of Boromir (+0,+8)
l) The Bead 'Yasaka-no-Magatama' (+3)

 ( page 4 )
a) The Amulet of The Pitch Dark Night [+5] (+4)
b) The Amulet of Sacred Knights [+10] (+2)
c) The Charmed Pendant [+5] (+2)
d) The Pendant of Gogo (+4)
e) a Feanorian lamp of Immortal Eye
f) The Incandescent Light of Yeduson (+3 to infravision)
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Stone of Lore
j) The Palantir of Westernesse (+3)
k) The Levitation Stone of Laputa (+2 to speed)
l) The Green Dragon Scale Mail 'Power Shield' (-2) [30,+19] (+2 to speed)

 ( page 5 )
a) The Green Dragon Scale Mail 'Telloth' (-2) [30,+22] (+4)
b) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
c) The Metal Scale Mail 'Ulkulkri' (-2) [13,+18]
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
e) The Chain Mail 'Bear's Hand' (-2) [14,+10] (+4)
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
g) The Augmented Chain Mail 'Gwathan' (-2) [16,+13] (+3)
h) The Bar Chain Mail of Eric (-2) [18,+18] (+4 to searching)
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
j) The Splint Mail 'Oblate' (-2) [19,+8] (+4 to searching)
k) The Partial Plate Armour 'Urfidhaaks' (-3) [22,+19] (+4 to infravision)
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)

 ( page 6 )
a) The Full Plate Armour of Isildur [25,+25] (+2)
b) The Full Plate Armour 'Bear's Hand' (-3) [25,+20] (+4)
c) The Full Plate Armour 'Oracle's Attendant' (-3) [25,+15] (+2 to searching)
d) The O-yoroi 'Growth Period' (-2) [24,+15] (+3)
e) The Ribbed Plate Armour 'Kiss of Saccubus' (-3) [28,+17] (+3 to searching)
f) The Ribbed Plate Armour 'Lightning Conductor' (-3) [28,+16]
g) The Ribbed Plate Armour of Troubleseeking (-3) [28,-23] (-7 to infravision)
{cursed}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
i) a Robe of Permanence [2,+20]
j) The Robe 'Innocent Dress' [2,+10] (+4)
k) The Robe of Pro Wrestler [2,+13] (+3)
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)

 ( page 7 )
a) The Hard Leather Armour of Himring [6,+15]
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
d) The Cloak of Jack of Shadow [1,+19] (+7 to stealth)
e) The Cloak 'Colannon' [1,+15] (+3 to stealth)
f) The Ethereal Cloak 'Snow White' [0,+20] (+2 to infravision)
g) The Small Metal Shield of Thorin [5,+21] (+4)
h) The Small Metal Shield of Perseus [5,+15] (+2)
i) The Large Leather Shield of Celegorm [6,+20]
j) The Large Metal Shield of Anarion [8,+18]
k) The Knight's Shield of Earendil [10,+20]
l) The Knight's Shield 'Shambler' [10,+18] (+3 to searching)

 ( page 8 )
a) The Knight's Shield 'Unimung' [10,+11] (+4 to searching)
b) The Mirror Shield of Gil-Galad [10,+20] (+4)
c) The Iron Crown of Beruthiel [0,+25] (-25) {cursed}
d) The Golden Crown of Amber [0,+15] (+3)
e) a Golden Crown of Seeing [0,+10] (+3 to searching)
f) a Golden Crown of the Magi [0,+5] (+1)
g) a Golden Crown of Might [0,+12] (+3)
h) The Jewel Encrusted Crown of Thunder (+5,+3) [0,+18] (+3 to speed)
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
j) The Jewel Encrusted Crown 'Ilmmendol' [0,+17] (+4 to infravision)
k) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
l) The Metal Cap of Thengel [3,+12] (+3)

 ( page 9 )
a) The Iron Helm 'Holhenneth' [5,+10] (+2)
b) The Steel Helm of Hammerhand [6,+20] (+3)
c) The Steel Helm 'Ammonite' [6,+14] (+4 to searching)
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
e) The Set of Gauntlets 'Paurhach' [2,+15]
f) The Set of Gauntlets 'Paurnimmen' [2,+15]
g) The Set of Gauntlets 'Paurnen' [2,+15]
h) a Set of Dragon Gloves [4,+15]
i) a Set of Dragon Gloves of Free Action [4,+23]
j) a Set of Dragon Gloves of Slaying (+4,+4) [4,+15]
k) a Pair of Dragon Boots [5,+19]
l) a Pair of Dragon Boots [5,+13]

 ( page 10 )
a) a Pair of Metal Shod Boots of Speed [6,+8] (+5)
b) The Pair of Metal Shod Boots 'Hound' (+3,+3) [6,+12] (+4)
c) a Pair of Metal Shod Boots of Jumping [6,+3]
d) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
e) The Dagger 'Warped Edge' (1d4) (+15,+20) (+1 to speed)
f) The Dagger of Fiona (2d4) (+6,+9) (+2)
g) The Dagger of Rilia (2d4) (+4,+3)
h) The Dagger 'Shiningcalibur' (1d4) (+16,+17) (+3 to stealth)
i) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
j) The Dagger 'Dethanc' (1d4) (+4,+6)
k) The Dagger 'Narthanc' (1d4) (+4,+6)
l) The Dagger 'Nimthanc' (1d4) (+4,+6)

 ( page 11 )
a) The Dagger 'Invader' (1d4) (+15,+12) (+2 to searching)
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
c) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3)
d) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
e) The Rapier 'Forasgil' (1d6) (+12,+19)
f) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
g) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
h) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
i) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
j) The Sabre 'Oneiric Girl' (2d7) (+9,+4) (+4 to infravision)
k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
l) The Wakizashi of Musashi (2d4) (+28,+17) (+3)

 ( page 12 )
a) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2)
b) The Broad Sword 'Chainsword' (11d5) (+8,+8) (-2)
c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
e) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
f) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
g) The Long Sword of Falis (2d5) (+20,+15) (+5)
h) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
i) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3)
j) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
k) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
l) The Katana 'Aglarang' (8d4) (+0,+0) (+2)

 ( page 13 )
a) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
b) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5)
c) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
d) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
e) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4)
f) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
g) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
h) The Zweihander 'Invader' (4d6) (+18,+15) (+4 to searching)
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
j) a Poison Needle (1d1) (+0,+0)
k) a Poison Needle (1d1) (+0,+0)
l) a Falcon Sword (1d6) (+8,+5) (+1 attack)

 ( page 14 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
b) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
c) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
d) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
f) The Naginata 'Quetilon' (2d6) (+11,+15) (+4)
g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
i) a Broad Axe of Extra Attacks (2d6) (+12,+10) (+1 attack)
j) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
k) The Glaive of Pain (9d6) (+0,+30)
l) The Glaive 'Skullbuster' (3d6) (+14,+11) [+14] (+2)

 ( page 15 )
a) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
b) The Scythe of Change (5d3) (+21,+19)
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
d) The Lance 'Anbansunfri' (2d8) (+14,+11) (+4)
e) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
f) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
g) a Great Axe (Pattern Weapon) (4d4) (+16,+11) (+1)
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
i) The Fishingpole of Taikobo (1d1) (+0,+0)
j) a Death Scythe  (10d10) (+10,+30)
k) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
l) The Quarterstaff 'Binalaon' (3d9) (+22,+20) [+14] (+2 to searching)

 ( page 16 )
a) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
b) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
c) The Mace 'Taratol' (3d4) (+12,+12)
d) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
e) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3)
f) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
g) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
h) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
i) a Bo Staff of Slaying (3d12) (+6,+4)
j) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
k) The Two-Handed Flail 'Shapechanger' (3d6) (+18,+7) (+2 to stealth)
l) a Two-Handed Flail of *Slay* Human (3d6) (+10,+9) (+1)

 ( page 17 )
a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
b) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
c) The Long Bow of Bard (x4) (+17,+19) (+3)
d) The Long Bow 'Skull Smasher' (x3) (+18,+19) (+4)
e) The Heavy Crossbow of Harad (x5) (+18,+18) [-44] (-2)
f) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
g) The Black Arrow of Bard (8d4) (+30,+19)
h) The Corpse of Utgard-Loke
i) The Corpse of Walken
j) The Corpse of Brand, Mad Visionary of Amber
k) The Corpse of The Yamata-no-Orochi
l) The Corpse of The Tarrasque


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 4.10.2005 18:19
Last updated on 4.10.2005 18:25

Download this dump

1402. on the Ladder (of 18573)
44. on the Hengband Ladder (of 696)
Second best for this player (out of 6)

Comments

Jump to latest

On 4.10.2005 18:19 elrosk@gmail.com wrote:
I didn't want to post earlier given the somewhat nasty, brutish, and short lifespan of other attempts, but here we go, a Nightmare berserker winner.

The mid levels seemed toughest... trying to level up and gain a decent kit when a powerful monster might be just around the bend ready to double-move.

Once getting a decent kit together, however, things became much easier. With Nightmare mode and unusual rooms, the monsters start out incredibly powerful and don't have much worse they can become (since there are a bunch of OODs around anyway), so every little increase in player power seems to make the game that much easier.

In terms of levelling up, I spent some time scumming the first level of Angband, then moved on to the first floor of the castle, followed by the anti-magic cave. Next came the mine in order to earn enough gold to jump down to the lower levels of Angband. The mine also involved probably the largest jump in monster difficulty -- not only were the monsters on average higher level, but they had more options than they did in the anti-magic cave as well.

The Unicorn is still out there somewhere, as is the Destroyer and zombified serpent, but after killing Morgoth, the ring, and the serpent my stash of healing is pretty much gone, so this seems like a good time to take a break.

But hey, it IS possible to win with both nightmare and unusual rooms on, albeit with a fairly overpowered race/class combo.

Hmm... perhaps next (whenever that is), nightmare with a class that is slightly less munchkinish and offers a little more variation. I'll pass on sexy (or lazy) yeek tourist for my next nightmare attempt, however!

On 4.10.2005 18:25 Elrosk@gmail.com wrote:
Oops, hadn't yet retired. Here's the winner dump.

On 4.10.2005 19:14 Mars wrote:
Wow, I'm impressed! Congratulations! Also for even taking out the Ring and Morgy as well!
I think *any* winner in nightmare mode, regardless of race/class combo, deserves respect, so i think it's not right to criticize yourself ;).

On 4.10.2005 20:06 bcbarnes@artsci.spec wrote:
heh you bastard. I should have held off on posting all my nightmare efforts until I had a near-winner. I didn't know I had competition. if only I had been in town this weekend...

oh well, congrats. what was the final fight like? and were any high uniques summonned (were there even many left)? how much *healing* and so on did it take?

why did you bother doing all the quests such as killling fields, royal crypt, and old castle?

On 4.10.2005 21:04 elrosk@gmail.com wrote:
The final fight was somewhat anticlamactic, as I had earlier fought the ring and Morgoth. The ring actually used probably as much overall healing as the serpent, though I managed to get away with using normal healing potions for most of it.

For the serpent, I backed myself against a few permanent walls, and ended up using about 4 *Healing* (and a few normal heal potions), quaffing one when my hps went below 1k.

The Serpent did summon some fairly tough uniques towards the middle of the fight. None of the names set off huge alarm bells, though, and I cleaned them up afterwards, at the cost of about 1 more *Healing* and pretty much the rest of my regular healing potions.

I could have situated myself a lot better for the final fight, but was impatient :-) To be honest, the difficulty of these final uniques didn't seem too much worse than my initial experience with them as a non-nightmare berserker. I think another poster said there was a hp cap of some sort in place, which might have something to do with it.

As for the extra quests, most were just to run through them and see how they played in nightmare, though old castle had a definite purpose... a sure source of *Healing*

There were a fair number of uniques left by the time I finished. I wasn't shy about earthquaking and recalling out if things looked too tough, or there was a vault I didn't like the look of. I would intermittently "recall-scum" for checkerboards, which definitely offer the best reward for the risk, having to deal for the most part only with 1v1 fights (apart from those pesky middle sections, which I would either break up with an earthquake [in the process risking loss of "shinies"], charge into heedlessly, or avoid at any cost, depending on how nasty the monsters were).

On 4.10.2005 23:31 roblt97@hotmail.com wrote:
Wow, that's startling. I wish you'd logged this char as you went along; it would have made for a lot of fun reading I'm sure. Very well done indeed--and it's good to know there is a hp cap in place, or Serpent would have 60,000hp!

On 5.10.2005 02:26 Elliott946@aol.com wrote:
Holy cow! And with a Lazy character, no less! I could be wrong, but I don't know of another Heng character who averaged 2,150 damage/round. That's pretty astounding.

I haven't made it nearly that far into Nightmare mode, but my suspicion was that the Cloning Pits about mark the hardest part of the game. After that, yes, the monsters have more hp, but the different between 5k hp and +20 speed and 10k hp and +25 speed is much less than the difference between 1k hp and +10 speed and 2k hp and +15 speed in terms of how threatening they are to the characters who encounter them. Did you find that to be the case?

On 5.10.2005 02:27 Elliott946@aol.com wrote:
Holy cow! And with a Lazy character, no less! I could be wrong, but I don't know of another Heng character who averaged 2,150 damage/round. That's pretty astounding.

I haven't made it nearly that far into Nightmare mode, but my suspicion was that the Cloning Pits about mark the hardest part of the game. After that, yes, the monsters have more hp, but the different between 5k hp and +20 speed and 10k hp and +25 speed is much less than the difference between 1k hp and +10 speed and 2k hp and +15 speed in terms of how threatening they are to the characters who encounter them. Did you find that to be the case?

On 5.10.2005 02:28 Elliott946@aol.com wrote:
Doh. Sorry for the double post.

On 5.10.2005 19:42 elrosk@gmail.com wrote:
Elliot, I suspect your observation re: the cloning pits would be very true in "regular" Nightmare games, and with probably most classes other than berserker. With unusual rooms turned on, creating so many out of depth monsters at all levels, the Cloning Pits appeared a respite from the dungeons (!)

Likewise, a berserker with unusual rooms on ramps up in damage really fast, so the difference between 1 and 2k hp is sometimes a speedbump.

Other combos don't have this luxury and have to "work" for their damage a bit more at lower levels, which I'm sure changes things a lot!

For this character, the toughest experiences came each time I had a pretty decent kit, and decided to dive down a littler more (for instance, from Angband 1 to anti-melee cave, then from the cave to the mine).

Each time, the average level, and the level of the OODs, spiked, creating some hairy situations until I got used to playing in the new environment and picked up better gear.

Other than this bizarre combo, I think your observation regarding the interaction between hp and speed is going to be pretty spot-on, though.

And yes, thank the RNG that hps are capped at 30k!

As to the ridiculous damage, I think it is possible -- though painful to gather the required gear -- to exceed 2600 damage/round with a 'zerker while still keeping great speed and full resistance. Replace Shiva's boots with Feanor, replace the clothes of the idler with Shiva's jacket, and wear a ring of attacks +3 along with the One Ring (this char would need the sound resistance that I believe was the random resist granted by the Ring in my game, and immunity to the elements doesn't hurt).

Voila! This character would have lost +12 damage on balance (96 points -- if memory serves, damage bonuses for each hand are either halved if dual-wielding, or applied only to the hand wearing the ring, if a ring is giving the bonus), gained 4 speed, and gained 5 (!) attacks, which I'll guesstimate as adding at least 560 extra damage.

So overall, we'd be talking full immunities, 43 speed, and over 2600 hps of base damage a round (plus the slays and vorpal hits, etc).

I wasn't patient enough/didn't have enough interest to try to track down feanor, the jacket, and a nice RoAttacks before retiring, though (and with my luck, I'd manage to die to some ridiculously large pack of GWoP in the only non-permanent wall section of a map on dlvl 127 while searching for the gear)!

Elrosk

On 5.10.2005 19:47 elrosk@gmail.com wrote:
The reference to "anti-melee" cave above should be "anti-magic." Trying to level up in the anti-melee cave would probably create some problems for this character ;-)

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