The Angband Ladder: Jack, Dunadan Ranger by <l_wanchieh@yahoo.co.uk>

  [Angband 3.0.5 Character Dump]

 Name   Jack                                     Self  RB  CB  EB   Best
 Sex    Male              Age        70   STR! 18/100  +1  +2 +10 18/230
 Race   Dunadan           Height     84   INT! 18/100  +2  +2  +1 18/150
 Class  Ranger            Weight    175   WIS! 18/100  +2  +0  +4 18/160
 Title  Ranger            Status      7   DEX! 18/100  +2  +1  +6 18/190
 HP     805/805           Maximize    Y   CON! 18/100  +3  +1  +6 18/200
 SP     245/245           Preserve    Y   CHR! 18/100  +2  +1  +4 18/170

 Level           41       Armor    [48,+115]     Saving Throw     Heroic
 Cur Exp    2998442       Fight    (+26,+33)     Stealth          Superb
 Max Exp    2998442       Melee    (+34,+42)     Fighting      Legendary
 Adv Exp    3150000       Shoot    (+38,+15)     Shooting      Legendary
 MaxDepth    Lev 52       Blows       5/turn     Disarming        Superb
 Gold       2832122       Shots       4/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   135.7 lbs       Infra         0 ft     Searching          Fair

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight brown hair, and a
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:.+....+.+.... Confu:.........+...
 Fire:.+....+.++... Sound:.........+...
 Cold:.+..+.+.++... Shard:.............
 Pois:........+.... Nexus:.......+.....
 Fear:...........+. Nethr:.............
 Lite:.........++.. Chaos:.........+...
 Dark:....+.+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.......++....
Feath:............. Sear.:.............
PLite:.........++.. Infra:.............
Regen:.........+... Tunn.:.............
Telep:............. Speed:+++....+.+.+.
Invis:.....+...+... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:....+........ Might:.+...........


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+8,+9) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Turquoise Ring of Speed (+6)
   It increases your speed by 6.  
d) a Quartz Ring of Damage (+13)
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Large Metal Shield of Elvenkind [5,+16] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) a Blue Potion of *Healing*
j) 23 Mithril Arrows (3d4) (+4,+7)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 13 Light Blue Mushrooms of Restoring
b) a Blue Potion of *Healing*
c) 8 Scrolls titled "ite ala flit" of *Identify* {75% off}
d) 2 Scrolls titled "ganiv binbyt" of *Remove Curse*
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
g) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
h) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
k) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
l) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
m) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
n) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
o) 26 Seeker Arrows of Frost (4d4) (+10,+14)
   It is branded with frost.  It cannot be harmed by cold.  
p) 30 Seeker Arrows of Frost (4d4) (+11,+7)
   It is branded with frost.  It cannot be harmed by cold.  
q) 27 Mithril Arrows of Slay Dragon (3d4) (+4,+7)
   It slays dragons.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.11.2005 18:29
Last updated on 5.11.2005 16:45

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7921. on the Ladder (of 18938)
3404. on the Angband Ladder (of 6484)

Comments

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On 2.11.2005 18:29 l_wanchieh@yahoo.co.uk wrote:
Can anyone give me any tips on equipment?

On 2.11.2005 22:51 nckmccnnll@yahoo.com.au wrote:
I'd start by selling the Phial, Thengel, Belangil, Gilettar and Orcrist, and maybe Eriril and Mundwine.
Consider wearing a ring of CON instead of Dam - see what the hitpoint difference is. Carry Rohirrim as a swap for RSound.
Anything else is really ersonal choice, I think.

On 3.11.2005 10:44 donalde@pp.inet.fi wrote:
Or if your playing style can handle aggravation, consider enchanting Calris so that it will come uncursed (or read *remove curse*) You get 18/220 CON with Calris. Calris does quite nicely damege. Then you can carry Celeborn as a portable Banishment, and use Rohirrmin as main armour.

On 5.11.2005 16:45 l_wanchieh@yahoo.co.uk wrote:
Found Gondor, so RSound is taken care of... The ring of damage worked better for me; the faster I killed the monsters, the less damage and unpleasant effects I suffered. I like to sneak up on sleeping enemies but I'm working on enchanting Calris anyway...

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