The Angband Ladder: Neth, Half-Troll Ranger by PowerDiver

  [Angband 3.0.9ef3 Character Dump]

 Name   Neth                                     Self  RB  CB  EB   Best
 Sex    Male              Age        30   STR! 18/100  +4  +2  +4 18/200
 Race   Half-Troll        Height    121   INT! 18/100  -4  +2  +1  18/90
 Class  Ranger            Weight    262   WIS:  18/50  -2  +0  +6  18/90
 Title  ***WINNER***      Status      1   Dex! 18/100  -4  +1  +1  18/80  18/70
 HP     556/912           Maximize    Y   CON:  18/99  +3  +1  +7 18/209
 SP     21/102                            Chr:  18/73  -6  +1  +0  18/23     18

 Level           41       Armor   [42,+119]     Saving Throw          67
 Cur Exp    2009411       Fight   (+70,+27)     Stealth               10
 Max Exp    2013148       Melee   (+79,+36)     Fighting             436
 Adv Exp    2250000       Shoot   (+87,+16)     Shooting             507
 Recall to  5000 ft       Blows      4/turn     Disarming             72
 Turns       248135       Shots      3/turn     Magic Device          72
 Gold        187924       Infra       30 ft     Perception            21
 Burden   123.4 lbs       Energy       370%     Searching             23

 Your mother was a Cave-Troll Cook.  You have puke-yellow eyes, mangy
 dark purple hair, and blue scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:........++..+ Blind:+............
 Elec:........++..+ Confu:......+......
 Fire:........++..+ Sound:.............
 Cold:........++..+ Shard:.............
 Pois:+...........+ Nexus:+............
 Fear:....+.......+ Nethr:.............
 Lite:............. Chaos:.......+.....
 Dark:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:...........+. Sear.:.............
PLite:.....+....... Infra:.............
Regen:............+ Tunn.:.............
Telep:.........+... Speed:..+........++
Invis:.......+..... Blows:.............
FrAct:.+..+........ Shots:.............
HLife:.+........... Might:.+...........


  [Character Equipment]

a) The Dagger 'Hithlomir' (1d4) (+9,+9) (+4)
   It increases your wisdom by 4.  It provides resistance to poison, 
   blindness, and nexus.  It sustains your wisdom.  It is blessed by
   the gods.  It cannot be harmed by the elements.  You get 4 blows per
   round with this weapon.  With additional +3 dex you would get 5
   blows.
b) a Long Bow of Lothlorien { HLife } (x3) (+17,+16) (+1)
   It increases your dexterity by 1.  It increases your shooting power
   by 1.  It provides resistance to life draining.  It grants you 
   immunity to paralysis.  It cannot be harmed by acid or fire.  
c) a Ring of Speed (+14) {snakemaze2650}
   It increases your speed by 14.  
d) a Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
e) an Amulet of Weaponmastery (+4,+5) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Star of Elendil (+2) {bubbles4150}
   It increases your wisdom by 2.  It sustains your wisdom.  It usually
   provides light of radius 3.  It activates for magic mapping every
   50+d50 turns.  Your success rate is 97.6%, if confused 83.3%.
   It cannot be harmed by the elements.  
g) Bronze Dragon Scale Mail (-2) [30,+24]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  Your success rate is 95.4%,
   if confused 3.7%.
   It cannot be harmed by the elements.  
h) The Cloak of Arvedui [1,+35] (+3)
   It increases your stealth by 3.  It provides resistance to chaos.  
   It grants you the ability to see invisible things.  It cannot be
   harmed by the elements.  
i) a Small Metal Shield of Resistance [3,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) an Iron Crown of the Magi { ESP } [0,+10] (+1)
   It increases your intelligence by 1.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   grants you the power of telepathy.  It cannot be harmed by the
   elements.  
k) a Set of Cesti of Combat (+3,+6) [5,+16] (+2)
   It increases your strength and constitution by 2.  It aggravates
   creatures around you.  
l) a Pair of Hard Leather Boots of Elvenkind [3,+16] (+5)
   It increases your stealth and speed by 5.  It makes you fall like a
   feather.  It cannot be harmed by acid or fire.  


  [Character Inventory]

a) 3 Books of Magic Spells [Conjurings and Tricks] {@m2 @G2}
b) 3 Books of Magic Spells [Incantations and Illusions] {@m3 @G3}
c) 3 Books of Magic Spells [Sorcery and Evocations] {@m4 @G4}
d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @G5}
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Tenser's Transformations] {@m8 @G8}
   It cannot be harmed by the elements.  
f) 9 Mushrooms of Restoring
g) 42 Potions of Cure Critical Wounds
h) 4 Potions of Healing
i) a Potion of Life {!*}
j) a Potion of Restore Mana
k) 18 Scrolls of Phase Door
l) a Scroll of *Destruction* {!*}
m) 2 Rods of Teleport Other (1 charging) {@z4 !!}
   Your success rate is 96.2%, if confused 5.1%.
   
n) 2 Wands of Teleport Other (0 charges) {@a4}
   Your success rate is 98.0%, if confused 93.7%.
   
o) 2 Rings of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.
   
p) The Amulet of Ingwe (+5)
   It increases your infravision and speed by 5.  It provides
   resistance to fire, poison, and chaos.  It grants you immunity to
   paralysis.  It activates for dispel evil (x5) every 50+d50 turns.  
   Your success rate is 95.4%, if confused 3.7%.
   It cannot be harmed by the elements.  
q) 41 Arrows of Frost (1d4) (+6,+9) {@f1}
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 12 Scrolls of *Identify*
b) 3 Rods of Acid Balls {!!}
   Your success rate is 95.4%, if confused 3.7%.
   
c) a Staff of the Magi (0 charges)
   Your success rate is 95.4%, if confused 3.7%.
   
d) 2 Staffs of Power (7 charges)
   Your success rate is 95.4%, if confused 3.7%.
   
e) 5 Staffs of *Destruction* (10 charges) {!*}
   Your success rate is 95.4%, if confused 3.7%.
   
f) a Ring of Damage (+11)
g) a Ring of Speed (+9)
   It increases your speed by 9.  
h) The Amulet of Carlammas
   It provides resistance to confusion.  It activates for protection
   from evil every 225+d225 turns.  Your success rate is 95.4%, if
   confused 3.7%.
   It cannot be harmed by the elements.  
i) an Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
j) The Jewel 'Evenstar' (+4)
   It increases your dexterity and charisma by 4.  It activates for 
   restore life levels every 150 turns.  Your success rate is 96.8%, if
   confused 8.3%.
   It cannot be harmed by the elements.  It might have hidden powers.
k) The Chain Mail 'Avavir' (-2) [14,+14] (+3) (charging)
   It increases your intelligence, constitution, and charisma by 3.  It
   provides resistance to acid, lightning, fire, cold, and life draining.
   It grants you immunity to paralysis.  It activates for word of recall 
   every 200 turns.  Your success rate is 96.8%, if confused 8.3%.
   It cannot be harmed by the elements.  
l) The Robe of Bard [2,+19] (+3)
   It increases your strength by 3.  It increases your searching and 
   infravision by 3.  It provides resistance to acid, lightning, fire, 
   light, and disenchantment.  It sustains your strength and 
   constitution.  It grants you the ability to see invisible things.  
   It cannot be harmed by the elements.  
m) The Shadow Cloak 'Osondir' [6,+24] (+3) {dex rDark}
   It increases your dexterity by 3.  It increases your stealth by 3.  
   It provides resistance to dark.  It sustains your dexterity.  It 
   slows your metabolism.  It cannot be harmed by the elements.  
n) a Jewel Encrusted Crown of the Magi { Lite } [0,+10] (+3)
   It increases your intelligence by 3.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   usually provides light of radius 1.  It cannot be harmed by the
   elements.  
o) The Set of Cesti 'Thalkettoth' [5,+11] (+4) {wis rPoison}
   It increases your wisdom and charisma by 4.  It provides resistance
   to poison.  It sustains your wisdom.  It cannot be harmed by the
   elements.  
p) a Pair of Hard Leather Boots of Free Action [3,+11]
   It grants you immunity to paralysis.  
q) a Dagger (Blessed) { ESP } (1d4) (+13,+13) (+1)
   It increases your wisdom by 1.  It is blessed by the gods.  It
   grants you the power of telepathy.  You get 4 blows per round with
   this weapon.  With additional +3 dex you would get 5 blows.
r) a Blade of Chaos (Defender) { } (6d5) (+13,+20) [+4] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It makes you fall like a feather 
   and speeds your regeneration.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  It sustains a random stat.You get 3 blows per round with
   this weapon.  With additional +1 str you would get 4 blows.  With
   additional +2 dex you would get 4 blows.
s) a Lochaber Axe of Extra Attacks (3d8) (+6,+9) (+2) {2550}
   It increases your attack speed by 2.  You get 5 blows per round with
   this weapon.  With additional +2 dex you would get 6 blows.
t) The Short Bow of Amrod (x2) (+9,+10) (+3)
   It increases your dexterity and charisma by 3.  It increases your 
   stealth and shooting power by 3.  It provides resistance to 
   confusion and shards.  It sustains your dexterity and charisma.  It
   cannot be harmed by the elements.  
u) 22 Arrows of Slay Dragon (1d4) (+8,+14)
   It slays dragons.  
v) 14 Mithril Arrows of Slay Undead (3d4) (+18,+10)
   It slays undead.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.9.2008 02:07

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7983. on the Ladder (of 18930)
3425. on the Angband Ladder (of 6477)
30. for this player (

Comments

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On 18.9.2008 02:33 PowerDiver wrote:
A little more info on rgra.
http://groups.google.com/group/rec.games.roguelike.angband/browse_frm/thread/2765e051323a11d2#

On 22.9.2009 08:13 sstamp@physics.mun.ca wrote:
Nice run Eddie.

-Cliff

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