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The Angband Ladder: Mooni III, Gnome Mage by <rnystrom@ea.com>

  [Angband 3.0.6 Character Dump]

 Name   Mooni III                                Self  RB  CB  EB   Best
 Sex    Male              Age        62   STR! 18/100  -1  -5 +13 18/170
 Race   Gnome             Height     41   INT! 18/100  +2  +3  +5 18/200
 Class  Mage              Weight     84   WIS! 18/100  +0  +0  +5 18/150
 Title  Arch-Mage         Status     37   DEX! 18/100  +2  +1  +4 18/170
 HP     -8/705            Maximize    Y   CON! 18/100  +1  -2  +9 18/180
 SP     270/275           Preserve    Y   CHR! 18/100  -2  +1  +0  18/90

 Level           48       Armor     [28,+85]     Saving Throw     Heroic
 Cur Exp    6121842       Fight    (+28,+32)     Stealth          Superb
 Max Exp    6873733       Melee    (+50,+57)     Fighting      Legendary
 Adv Exp    6200000       Shoot    (+39,+14)     Shooting      Legendary
 MaxDepth   3700 ft       Blows       4/turn     Disarming        Superb
 Gold       1555406       Shots       1/turn     Magic Device  Legendary
 Burden   169.2 lbs                              Perception         Good
 Speed          +23       Infra        40 ft     Searching          Fair

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have blue eyes, wavy black hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:........++...
 Elec:.+......+.... Confu:......+......
 Fire:.+......+.... Sound:.............
 Cold:++......+.... Shard:.............
 Pois:......+...... Nexus:.......+.....
 Fear:+..++........ Nethr:.............
 Lite:+............ Chaos:.............
 Dark:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......++....
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:++........... Tunn.:.............
Telep:.........+... Speed:+......+...+.
Invis:+....+....... Blows:.............
FrAct:+...+.......+ Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> One of your Books of Magic Spells [Magic for Beginners] {@m1 !d!k!s} (a) was
destroyed!
> One of your Scrolls of Teleport Level {!d!k!s!r} (m) was destroyed!
> You feel much better.
> You are no longer stunned.
> You have 11 Potions of Cure Critical Wounds {!d!k!s} (i).
> The rune of protection is broken!
> You miss The Mouth of Sauron. <5x>
> You hit The Mouth of Sauron. <2x>
> You miss The Mouth of Sauron. <3x>
> You hit The Mouth of Sauron. <3x>
> You miss The Mouth of Sauron. <2x>
> You hit The Mouth of Sauron.
> It was a good hit!
> The Mouth of Sauron invokes a mana storm.
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+11,+14) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Ring of Damage (+13)
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
e) an Amulet of Weaponmastery (+2,+3) (+2) {!d!k!s}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Small Leather Shield of Elvenkind [2,+18] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Power (+4,+3) [1,+6] (+5)
   It increases your strength by 5.  
l) a Pair of Metal Shod Boots of Speed [6,+6] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1 !d!k!s}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2 !d!k!s}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3 !d!k!s}
d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4 !d!k!s}
e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5 !d!k!s}
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6 !d!k!s}
   It cannot be harmed by the elements.  
g) 4 Books of Magic Spells [Mordenkainen's Escapes] {@m7 !d!k!s}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 11 Potions of Cure Critical Wounds {!d!k!s}
j) a Potion of Healing
k) 2 Potions of *Healing*
l) a Potion of Restore Mana
m) 3 Scrolls of Teleport Level {!d!k!s!r}
n) a Scroll of *Identify*
o) 4 Rods of Detection {@1 !d!k!s}
   It cannot be harmed by electricity.  
p) 3 Rods of Teleport Other {@2 !d!k!s}
q) a Wand of Clone Monster (0 charges)
r) a Staff of Teleportation (0 charges) {!d!k!s!u}
s) a Shadow Cloak of the Magi [6,+16] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It lights the dungeon around you.  It
   cannot be harmed by acid.  


  [Home Inventory]

a) 19 Books of Magic Spells [Raal's Tome of Destruction] {@m6 !d!k!s}
   It cannot be harmed by the elements.  
b) 9 Books of Magic Spells [Mordenkainen's Escapes] {@m7 !d!k!s}
   It cannot be harmed by the elements.  
c) 25 Mushrooms of Restoring
d) 44 Potions of Healing
e) 6 Potions of *Healing*
f) 2 Potions of Life
g) 33 Potions of Restore Mana
h) 18 Scrolls of Teleport Level {!d!k!s!r}
i) 22 Scrolls of *Identify*
j) 34 Wands of Clone Monster (187 charges)
k) a Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
l) 2 Rings of Speed (+7)
   It increases your speed by 7.  
m) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
n) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
o) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
p) The Jewel 'Evenstar' (charging) {!d!k!s}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
q) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
s) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
t) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
u) The Steel Helm of Hammerhand [6,+18] (+3) {@0 !d!k!s}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.11.2005 14:20
Last updated on 9.12.2005 07:36

Download this dump

3742. on the Ladder (of 12815)
1235. on the Angband Ladder (of 3777)
Second best for this player (out of 3)

Comments

Jump to latest

On 18.11.2005 14:20 rnystrom@ea.com wrote:
Finally got armor with the four basic resists. Trying to creep towards stat gain and avoid hounds now.

On 19.11.2005 11:44 donalde@pp.inet.fi wrote:
Altough they are heavy, have you considered using either of those HA weapons, for SI? Colannon is nice find, yor spellcasting stat won't scramble..

On 24.11.2005 05:59 rnystrom@ea.com wrote:
Unbelievable!

This is the haul after finding a greater vault at 1650'. Aside from a giant pile of ego items, the list of finds includes:

Contains Polyphemus, Uvatha, a Great Wyrm of Perplexity, several ancient dragons, Mordenkainen's Escapes, and the Phial.

Also, The Cat Lord, a greater titan, The Lance of Eorlingas, Caspanion, Nimthanc, Thengel, a Crown of the Magi, Totila, Lotharang, Godly Insight, The Steel Helm of Hammerhand, Paurhach, Purifications and Healing (x2), Cammithrim, Black DSM, Blue DSM, Dethanc, Battle Axe of Balli Stonehand.

And a LONGSWORD 4D5. I've been playing Angband for something like 7 years, and I finally found Ringil.

On 30.11.2005 14:21 rnystrom@ea.com wrote:
Here's the latest. Ringil made it very easy to level up, now I just need to find some gear for the high resists.

On 30.11.2005 18:38 donalde@pp.inet.fi wrote:
Too bad caspanion is your only source for RPoison, otherwice you could use Isildur for RSound. Sound is quite usefull, in case you encounter vibration hounds.

On 7.12.2005 14:32 rnystrom@ea.com wrote:
I never thought I'd say this, but I have all the speed equipment I need. Now if I could just get some more resists...

On 9.12.2005 07:36 rnystrom@ea.com wrote:
Was doing so good, but a mana storm took off more than half my health in one go.

On 9.12.2005 12:19 drchung@rcn.com wrote:
My condolences. The Mouth is hard, he's killed off one of my promising mages too, in a similar manner-- one mana storm and a mage is heading for the exits. It is good advice to ignore him-- I get satisfaction from killing him, but it does put one's character at real risk.

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