The Angband Ladder: Pleurotus, Dwarf Sorceror by <silvar@msu.edu>

  [ToME 2.3.1(CVS) Character Sheet]

 Name  : Pleurotus              Age                 36       STR! 18/***       
 Sex   : Male                   Height              48       INT! 18/***       
 Race  : Dwarf Hermit           Weight             137       WIS! 18/***       
 Class : Sorceror               Social Class        43       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -18 Level             50    Max Hit Points       726   
 + To Melee Damage       -9 Experience  21506500    Cur Hit Points       726   
 + To Ranged Hit         21 Max Exp     21506500    Max SP (Mana)       2064   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       2064   
   AC                16+105 Gold         1942679    Piety             129617   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-36    
 Stealth     : Legendary[10]Magic Device: Superb       Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 34 (1700')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 14704 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 55 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 65th Hrive of the 2890th year of the third age.
 You have been adventuring for 133 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..1.3....*2.....            
        Add Int   : ..1......*......            
        Add Wis   : .31......*.....+            
        Add Dex   : ..1......*......            
        Add Con   : ..133....*23....            
        Add Chr   : .31......*......            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .3..3..3...3....            
        Add Sear. : .....4..........            
        Add Infra : .........*......            
        Add Speed : .313.......3.1..            
        Chaotic   : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Sust Str  : ..+++...+.......            
        Sust Int  : ....+...........            
        Sust Wis  : ..+.+..++.......            
        Sust Dex  : ................            
        Sust Con  : ..+++..+........            
        Sust Chr  : ..+...+.........            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.+...+.+.....            
        Hold Life : ................            
        Imm Acid  : .+.+..+*.+......            
        Imm Elec  : .+....*.*+......            
        Imm Fire  : .+*...+.++......            
        Imm Cold  : .+....**.+......            
        Res Pois  : ......+..+......            
        Res Fear  : ..+.+...........            
        Res Lite  : .........+......            
        Res Dark  : .........+......            
        Res Blind : ...............+            
        Res Conf  : ...+...+.+......            
        Res Sound : .+.+............            
        Res Shard : ....+...........            
        Res Neth  : ..+....+.+......            
        Res Nexus : ....+....+......            
        Res Chaos : ...+............            
        Res Disen : ....+..+........            
        Lite      : .........+...+..            
        See Invis : .++.+....+......            
        Regen     : ..+.............            
        Activate  : ..+..+..........            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Climb     : ..............+.            
        Unique.ESP: .+..............            
        Full ESP  : .........+......            

Skills (points left: 0)
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    08.450 [0.900]
          . Stealth                              12.400 [0.500]
          . Disarming                            00.200 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         20.900 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  21.950 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  02.200 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            13.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Shovel on level 1.
You are fated to find a Rune [Sphere] on level 5.
You may meet Fang, Farmer Maggot's dog on level 1.
You are fated to meet a Pitiful-looking beggar on level 6.
You are fated to meet a Giant black ant on level 1.
You may meet a White worm mass on level 11.
You are fated to meet a Large white snake on level 1.
You may find an Arrow on level 10.
You may find a Rune [Knowledge] on level 17.
You are fated to find a Fortune cookie on level 20.
You are fated to meet a Mean-looking mercenary on level 16.
You may find a Scroll of Light on level 1.
You may meet a Giant white centipede on level 7.
You may find a Mushroom of Confusion on level 1.
You are fated to meet a Mangy-looking leper on level 18.
You may find a Potion of Neutralise Poison on level 11.
You are fated to find an Everburning Torch on level 1.
You are fated to find a Whip on level 14.
You are fated to meet an Agent of the black market on level 1.
You may meet a Giant brown bat on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Recall] (1d4) (-26,+6)(100%) (+5) {!k!d}
    It can be wielded
    two-handed.  It has a spell stored inside.  It increases your spell
    power by 5.  It increases your mana capacity by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Harp of Maglor (+3 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 68 of Erebor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring 'Silion' (+3) {100% off}
    It increases your 
    constitution, speed and ability to score critical hits by 3.  It
    sustains your strength and constitution.  It provides resistance to 
    acid, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Andildor (+4,+5) [+4] (+3)
    It increases your strength, 
    constitution and stealth by 3.  It sustains your strength, 
    intelligence, wisdom and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to shards, nexus and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 28 of Maze.
n) The Cord Armour 'Mondur' (-9,-29) [6,+12](40%) {!s!k!d}
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to electricity and cold.  It provides resistance to 
    acid, electricity, fire and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Fur Cloak 'Angrimas' [3,+13] (+3 to stealth)
    It increases your stealth by 3.  
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and cold.  It provides resistance to confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
p) The Small Metal Shield of Rethrir [3,+9]
    It sustains your strength and 
    wisdom.  It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to fire.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
z) a Silent watcher (1574 hp)
{) The Bolt 'Heleth' (1d5) (+0,+0) (+1 to speed)
    It provides light (radius 1) forever.  It increases your 
    speed by 1.  It produces chaotic effects.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 64 of Dol
    Guldur.
|) a Climbing Set


  [Character Inventory]

a) 4 Fireproof Tomes of Magical Energy {!d!s!k}
b) 2 Fireproof Tomes of the Eternal Flame
c) 2 Fireproof Tomes of the Blowing Wind {!k!d!s}
    It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Impenetrable Earth
e) 2 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
f) 2 Fireproof Tomes of Translocation
g) 2 Fireproof Tomes of the Tree
    
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Moria.
h) 2 Fireproof Tomes of Knowledge
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
i) 2 Fireproof Tomes of the Time
j) 2 Fireproof Tomes of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of The
    Sacred Land Of Mountains.
k) 2 Fireproof Tomes of the Mind
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) 2 Fireproof Holy Tomes of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
m) The Mirror of Alternate Dimensions {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) Raal's Tome of Unconventional Warfare {Light Absorption}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 60 of Dol Guldur.
o) Raal's Tome of Unconventional Warfare {Light Absorption}
    It can be
    activated for light absorption every 80 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) 57 Potions of *Healing*
q) 25 Potions of Restore Mana
r) 3 Scrolls of Genocide
s) a Golden Rod of Home Summoning (125/125) {!k!d!s}
t) a Mage Staff of Power [Manathrust] (1d4) (-7,-1) (+11)
    It
    can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it lying on the ground on level 92 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Magical Energy {!d!s!k}
b) a Book of Teleportation
c) a Fireproof Spellbook of Recall
    It cannot be
    harmed by fire.  
    You bought it from the Book Store.
d) a Spellbook of Stone Prison
e) a Spellbook of Tidal Wave
f) 2 Spellbooks of Healing
g) Bigby's Big Book of Brutality {Teleport}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) a Morphic Oil of Spider
i) a Ring of Light and Darkness Resistance
j) The Blue Stone 'Toris Mejistos' [Manathrust](40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Amulet 'Dondagon' [Identify] (+5)
    It has a spell stored inside.  It increases your 
    strength by 5.  It sustains your intelligence.  It provides resistance 
    to sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
l) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fire Phantom on level 31 of Mirkwood.
m) The Augmented Chain Mail of Esgini (-2 to accuracy) [16,+13]
    It
    sustains your dexterity.  It provides immunity to electricity and fire
    .  It makes you completely fearless.  It provides resistance to acid, 
    cold and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 66 of Mordor.
n) The Robe of Istan [2,+16]
    It
    sustains your strength.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to light, dark
    , sound, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Erebor.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 73 of
    Angband.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Mage Staff of Wizardry [Greater Identify] (1d4) (+0,-30)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your spell power by 4.  It increases your mana capacity
     by 80%.  
    You found it lying on the ground on level 22 of A lost temple.
t) a Mage Staff of Power (1d4) (-2,-8) (+11)
u) a Mage Staff of Wizardry [Vision] (1d4) (-23,+4)(60%) (+3)
    It can
    be wielded two-handed.  It has a spell stored inside.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  
    You found it lying on the ground on level 25 of Mirkwood.
v) The Mage Staff 'Tirin' (1d4) (+4,+3) [+4](20%) (+1)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It can be
    used to store a spell.  It increases your intelligence by 1.  It
    increases your mana capacity by 20%.  It sustains your intelligence
     and wisdom.  It provides resistance to blindness.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser black reaver on level 49 of Moria.


  [Home Inventory - Gondolin ]

a) a Tome of the Eternal Flame {!k!d!s}
b) 2 Tomes of Meta Spells
c) a Spellbook of Inertia Control
d) a Spellbook of Banishment
e) The Ring of Dondist (+2 to infravision)
    
    It increases your dexterity, constitution and infravision by 2.  It
    makes you invisible.  It sustains your strength and wisdom.  It
    provides resistance to blindness and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Ring of Findin [+15] (+2 to stealth)
    It 
    increases your constitution and stealth by 2.  It makes you completely
    fearless.  It provides resistance to fire, light, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Forest troll on level 31 of Maze.
g) The Ring of Curhothir (+4)
    It 
    increases your intelligence, dexterity and searching by 4.  It
    sustains your strength.  It provides resistance to electricity, poison
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 52 of Mordor.
h) a Ring of Constitution (+4) {100% off}
    It increases your 
    constitution by 4.  
    You stole it from the Black Market.
i) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Black Market.
j) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of The Sacred Land
    Of Mountains.
l) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and 
    speed by 3.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Rhino Hide Armour of Bariel (-1 to accuracy) [8,+9]
    It sustains your strength and charisma
    .  It provides immunity to fire.  It provides immunity to paralysis.  
    It provides resistance to acid, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Leather Scale Mail of Anyar (-1 to accuracy) [11,+13]
    It provides immunity to cold.  It
    provides resistance to life draining, cold, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Dol
    Guldur.
p) The Leather Scale Mail of Duinir (-42,-48) [11,+8](20%)
    It increases your hit points by 20%.  It provides immunity to
    paralysis.  It provides resistance to life draining, electricity, 
    sound, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 58 of Dol Guldur.
q) The Leather Scale Mail of Egilir (-1 to accuracy) [11,+16]
    
    It sustains your dexterity.  It provides resistance to life draining, 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 59 of
    Mordor.
r) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Iron Crown of Beruthiel [0,+20] (-5)
    It
    provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 60 of Mordor.
t) The Golden Crown of Cardor [0,+14]
    It
    provides resistance to light, dark, confusion, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) The Steel Helm of Ellebrim [6,+15]
    It
    provides light (radius 5) forever.  It sustains your strength and 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, poison, dark, 
    blindness, nether, nexus and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
w) a Mage Staff of Power [Disarm] (1d4) (-10,+7) (+11) {!k!s!d}
    It can be wielded two-handed.  It
    has a spell stored inside.  It increases your spell power by 11.  
    You found it in the remains of a Nycadaemon on level 53 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Gem of Knowledge {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 21 of A lost temple.
b) Mordekainen's Sneaking Eye {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 65 of Mordor.
c) Mordekainen's Sneaking Eye {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) Benetar's Death Ray Experiment {Cure Hallucination}
    It
    can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) The Clay Tablets of Antiquity {Curing}
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of a Death quasit on level 78 of Angband.
f) 8 Sprigs of Athelas
g) 40 Potions of Cure Insanity
h) 52 Potions of Healing
i) 2 Potions of Curing
j) a Fireproof Scroll of Genocide
k) a Scroll of Mass Genocide
l) The Ring of Power of Adunaphel the Quiet (+4)
    
    It increases your strength, intelligence and constitution by 4.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 50 of Moria.
m) The Anchor of Space-Time {!d!s!d}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
n) The Rusty Chain Mail of Silwe (-32,-10) [14,-8](40%)
    
    It increases your hit points by 40%.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, cold, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Bar Chain Mail 'Ereglos' (-24,-32) [18,+14](40%)
    It increases your hit points by 40%.  It sustains your 
    constitution.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
p) The Splint Mail of Rufin (-62,-52) [19,+8](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to fire, dark, sound, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) a Cloak of Mist of Air [1,+6]
    It allows you to breathe without air.  
    You found it in the remains of a Dreadmaster on level 47 of The Sacred
    Land Of Mountains.
s) an Ancient bronze dragon corpse
t) an Ancient blue dragon corpse


  [Home Inventory - Lothlorien ]

a) 4 Tomes of Translocation
b) a Holy Tome of Eru Iluvatar
c) a Book of Summoning
d) Pytar's Portable Pandemonium {Acquirement}
    It can be activated for acquirement every 3000 turns
    .  
    You found it in the remains of a Hill orc Shaman on level 45 of Moria.
e) a Potion of *Healing* {25% off}
f) a Potion of Life
g) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
h) The Ring of Tumorlast [+15] (+2)
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It increases 
    your constitution and charisma by 2.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Ring of Tiring (+3)
    It 
    increases your strength, intelligence, searching, infravision, speed
     and ability to score critical hits by 3.  It sustains your strength
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, poison, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
j) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) an Amulet of the Serpents [+3] (+6)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You found it in the remains of a Forest troll Priest on level 44 of Moria.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 66 of Mordor.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
n) The Soft Leather Armour 'Formen' (-1,-15) [4,+10](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to electricity.  It provides resistance to acid, 
    cold, poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Mouse Fur of Debrena [1,+9]
    It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to cold, poison
    , sound, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) The Large Metal Shield of Norialen [5,+15]
    It
    sustains your charisma.  It provides immunity to electricity and fire.
    It provides resistance to dark, confusion, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 103 of
    Angband.
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 53 of The
    Sacred Land Of Mountains.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6)
    every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Mage Staff of Finweth (1d4) (+8,+2) [+5] (+3)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 3.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
t) a Mage Staff of Wizardry [Recall] (1d4) (-14,-2)(80%) (+4)
    It can
    be wielded two-handed.  It has a spell stored inside.  It increases 
    your spell power by 4.  It increases your mana capacity by 80%.  
    You found it lying on the ground on level 30 of The Sandworm lair.
u) a Mage Staff of Power (1d4) (-8,+3) (+11)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of Saruman of Many Colours on level 70 of The
    Sacred Land Of Mountains.
v) a Mage Staff of Wizardry (1d4) (-15,-6)(100%) (+5)
    It can be wielded two-handed.  It can be used
    to store a spell.  It increases your spell power by 5.  It increases
     your mana capacity by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Fire {Weird}
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 24 of Mirkwood.
b) The Ring of Power of Uvatha the Horseman (+5)
    It increases 
    your intelligence by 5.  It makes you invisible.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, sound, chaos and disenchantment.  It allows you to
    fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Akhorahil the Blind (+4 to infravision)
    
    It increases your wisdom and infravision by 4.  It makes you
    invisible.  It sustains your strength.  It provides resistance to acid
    , cold, light and shards.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 60 of Dol
    Guldur.
d) The Ring 'Telir' (+3) {100% off}
    It increases your dexterity and charisma by 3.  It sustains 
    your constitution.  It provides resistance to cold, light, dark, 
    blindness and chaos.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Magic shop.
e) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of
    Erebor.
g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 19.11.2005 13:10
Last updated on 10.12.2005 17:09

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1649. on the Ladder (of 18938)
630. on the ToME Ladder (of 3146)
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On 7.12.2005 11:47 silvar@msu.edu wrote:
Never found any dungeon towns.

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