The Angband Ladder: Sexy Merrielle, Half-Titan Priest by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Sexy Merrielle

 Sex      : Female           Age               101   STR!:  18/***
 Race     : Half-Titan       Height            100   INT!:   18/30
 Class    : Priest           Weight            296   WIS!:  18/***
 Magic    : Death, Nature    Social Class       91   DEX!:  18/140
                             Align            Evil   CON!:  18/***
                                                     CHR :  18/173

 Right hand      (+80,+93)   Hit point    919/1020   Fighting   : Legendary[22]
                             SP (Mana)    155/ 413   Bows/Throw : Legendary[17]
 Blows/Round           9+0                           SavingThrow: Heroic
 AverageDmg/Rnd     1067+0   Level              47   Stealth    : Fair
                             Experience    8654240
 Shooting        (+74,+14)   Max Exp       8654240   Perception : Excellent
 Multiplier          x4.80   Exp to Adv    9625000   Searching  : Superb
 Shots/Round          0.83   Gold         11275400   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [21,+130]   Time     Day 26  0:13
 Speed               (+26)   Play time    23:11:36   Infra-Vision: 20 feet

                         (Character Background)
          You are a Corsican with long blond hair who dresses
          fashionably, and kills with a gun.  You are Noir, one of
          the two maidens with Black Hands who will bring justice
          upon this world with Death.

          ...You retired from the adventure after the winning.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Titan    STR!: 18/130  5 -1  1  5 18/***         2s.......3...
 Class : Priest        INT!:  18/70  1 -3  1 -3  18/30         .s...2.3....4
 Level : 47            WIS!: 18/120  2  3  1  5 18/***         2s...233.3s.4
 Hits  : 919/1020      DEX!: 18/110 -2 -1  1  5 18/140         2s.......3...
 Mana  : 155/413       CON!:  18/80  3  0  1 11 18/***         .s......434..
                       CHR :  18/63  1  2  3  5 18/173         .s...23...4..
         |)}=="*((]]]             |)}=="*((]]]                 |)}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+..+..    Sound : ..+.......+..    Speed     : ..+.+....+...
 Elec  : .+.....+.....    Nether: .....+.......    FreeAction: .......+.....
 Fire  : .++....+.....    Nexus : .+...........    SeeInvisi.: .....+.+.+...
 Cold  : .+.....+..+..    Chaos : ..........+.+    Hold Life : .............
 Poison: ...........+.    Disnch: ...........+.    Warning   : .............
 Light : .............    Fear  : ........+....    SlowDigest: .............
 Dark  : .....+..+....    Reflct: .............    Regene.   : ..........+..
 Shard : ........++...    AuFire: .............    Levitation: .......+.....
 Blind : ........++...    AuElec: .............    Perm Lite : .............
 Conf  : .........+...    AuCold: .............    Cursed    : .............

             |)                 |)}=="*((]]]                   |)}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : +..+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+....+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......+..+..
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .......+.....
 Poison Brd: ...    Sust Str  : .+...........
 Sharpness : +..    Sust Int  : .+.....+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+.....+..+..    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .+...........    Aggravate   : .....+......+
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+...........

  [*Winning* Message]

  I have completed the Ancient Fate.

  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level 101
    Yeek cave       : level   5
    Dragon's lair   : level  30
   !Volcano         : level  60
   !Castle          : level  65
   !R'lyeh          : level  96
    Mountain        : level  43
   !Chameleon cave  : level  45
   !Dark cave       : level  72

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 12
  Nar, the Dwarf                           (Dungeon level:  12) - level 15
  Orc Camp                                 (Danger  level:  15) - level 16
  Tengu and Death Swords                   (Danger  level:  25) - level 18
  The Mimic's Treasure                     (Danger  level:  25) - level 18
  Old Man Willow Quest                     (Danger  level:  22) - level 19
  Logrus Master                            (Danger  level:  25) - level 21
  Dark Elven Lords Quest                   (Danger  level:  25) - level 21
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 22
  Vapor Quest                              (Danger  level:  25) - level 31
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 32
  The Tower                                (Danger  level:  30) - level 33
  The Vault                                (Danger  level:  30) - level 33
  Ashram, the Ebony Knight                 (Dungeon level:  38) - level 33
  Nappa the Saiyan                         (Dungeon level:  44) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33
  Hastur the Unspeakable                   (Dungeon level:  50) - level 33
  Killing Fields                           (Danger  level:  50) - level 34
  The Yamata-no-Orochi                     (Dungeon level:  56) - level 35
  The Old Castle                           (Danger  level:  50) - level 37
  Biketal of Fire                          (Dungeon level:  62) - level 39
  Node of Nature                           (Danger  level:  65) - level 40
  Serpent of Chaos                         (Danger  level: 100) - level 41
  The Tarrasque                            (Dungeon level:  76) - level 43
  Eric's Stronghold                        (Danger  level:  70) - level 45
  Oberon                                   (Danger  level:  99) - level 46

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 13
  The Unicorn of Order                     (Dungeon level:  88) - level 44

 Arena: True Champion

  [Defeated Monsters]

You have defeated 13116 enemies including 216 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)


Your alighnment : Evil

You are the living embodiment of Faith.
You are the living embodiment of Temperance.
You are the living embodiment of Harmony.
You are the living embodiment of Unlife.
You have strayed from the path of Nature.
You are an enemy of Honour.
You are the polar opposite of Sacrifice.
You are an arch-enemy of Compassion.

 You were able to use Nature magic before.
 You were able to use Craft magic before.


 You can teleport at will.
 You can cause mass impotence.
 You can run for your life after hitting something.
 You can emit confusing, blinding radiation.
 You are moronic (-4 INT/WIS).

  [Character Equipment]

a) The Diamond Edge '-=Vorpal Blade=-' (7d5) (+26,+29) (+2 attacks)
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoNx(StInWiDxCnCh}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiSo;Xm}
d) a Garnet Ring of Extra Attacks (+2 attacks)
e) a Brass Ring of Speed and Power Throwing (+13)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
i) The Cloak of C('i)adan [1,+11] (+4) {Cn;DkShBlFe}
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;ShBlCf;Si}
k) The Set of Gauntlets 'Icy Princess' (+9,+9) [2,+20] (+4 to stealth)
l) a Pair of Dragon Boots [5,+17] {PoDi }

  [Character Inventory]

a) 3 Books of Death Magic [Black Mass] {@m2 !k!k}
b) a Book of Death Magic [Black Channels] {@m3 !k!k}
c) a Book of Death Magic [Necronomicon]
d) 3 Books of Nature Magic [Call of the Wild] {@m5 !k!k}
e) 3 Books of Nature Magic [Nature Mastery] {@m6 !k!k}
f) a Book of Nature Magic [Nature's Gifts] {@m7 !k!k}
g) a Book of Nature Magic [Nature's Wrath] {@m8 !k!k}
h) 2 White Mushrooms of Restoring {!*}
i) 2 Light Blue Potions of Speed
j) 23 Gray Potions of Heroism
k) 7 Metallic Green Potions of Healing {!*}
l) 3 Crimson Potions of *Healing* {!k !*}
m) 6 Silver Speckled Potions of Restore Mana {!k !*}
n) 16 Scrolls titled "denmung ishbul" of Teleportation {!*}
o) a Scroll titled "misat dernin" of Teleport Level {!*!*}
p) a Scroll titled "rea fri elip" of Recharging {75% off}
q) 2 Iron Rods of Recall (1 charging) {!*!*}
r) a Chromium Rod of Speed (charging) {!*}
s) 5 Uridium Rods of Teleport Other {!*}
t) 6 Copper-Plated Rods of Disarming {!k!k!d!d}
u) a Mahogany Staff of *Destruction* (0 charges) {!*}
v) The Mace of Disruption 'Black Hand of the Maiden' (5d8) (+26,+30) (+4)

  [Home Inventory]

 ( page 1 )
a) 5 Books of Death Magic [Black Prayers] {@m1 !k!k}
b) 5 Books of Death Magic [Black Mass] {@m2 !k!k}
c) 9 Books of Death Magic [Black Channels] {@m3 !k!k}
d) a Book of Death Magic [Necronomicon]
e) 31 Books of Nature Magic [Call of the Wild] {@m5 !k!k}
f) 7 Books of Nature Magic [Nature Mastery] {@m6 !k!k}
g) 15 Books of Nature Magic [Nature's Gifts] {@m7 !k!k}
h) 7 Books of Nature Magic [Nature's Wrath] {@m8 !k!k}
i) 6 Books of Kendo [Gorinnosho]
j) 4 Books of Kendo [Hokusin Ittouryuu Kaiden]
k) 8 Song Books [Harps of Rivendell]
l) 2 Books of Crusade Magic [Exorcism and Dispelling]

 ( page 2 )
a) 2 Books of Crusade Magic [Wrath of God]
b) 3 Books of Daemon Magic [Demonthoughts]
c) 4 Books of Craft Magic [Note of Acting Master]
d) 3 Books of Craft Magic [Spiritual Enlightenment] {@m9}
e) 5 Books of Trump Magic [Trumps of Doom]
f) a Book of Trump Magic [Five Aces]
g) 5 Books of Chaos Magic [Chaos Channels]
h) a Book of Chaos Magic [Armageddon Tome]
i) 6 Books of Sorcery [Pattern Sorcery]
j) a Book of Sorcery [Grimoire of Power]
k) 4 Books of Life Magic [Book of the Unicorn]
l) 4 Books of Life Magic [Blessings of the Grail]

 ( page 3 )
a) 10 White Mushrooms of Restoring {!*}
b) 10 Light Blue Potions of Speed
c) 18 Gray Potions of Heroism
d) 30 Red Potions of Cure Critical Wounds {75% off}
e) 16 Metallic Green Potions of Healing {!*}
f) 6 Crimson Potions of *Healing* {!k !*}
g) 3 Clotted Red Potions of Life {!k!q}
h) 11 Silver Speckled Potions of Restore Mana {!k !*}
i) 5 Bronze Potions of Restore Life Levels
j) 7 Pink Speckled Potions of Intelligence
k) 2 Pink Potions of Dexterity
l) a Copper Speckled Potion of Self Knowledge

 ( page 4 )
a) a Gold Potion of Invulnerability
b) a Dark Green Potion of New Life
c) 78 Scrolls titled "ooder dokrog" of Phase Door {!*}
d) 99 Scrolls titled "denmung ishbul" of Teleportation {!*}
e) 99 Scrolls titled "denmung ishbul" of Teleportation {!*}
f) 46 Scrolls titled "misat dernin" of Teleport Level {!*!*}
g) 12 Scrolls titled "kli ing tadalf" of Identify
h) 8 Scrolls titled "sefeng danod" of *Remove Curse*
i) 17 Scrolls titled "rea fri elip" of Recharging {75% off}
j) a Scroll titled "klinej ere" of Mundanity {!*!*}
k) 14 Scrolls titled "engsno argsan" of *Destruction* {!*}
l) 5 Scrolls titled "wah snofoo" of Genocide

 ( page 5 )
a) 4 Scrolls titled "bie xuxuval" of Mass Genocide {!*}
b) a Tungsten Rod of Perception
c) 5 Zinc-Plated Rods of Detection {!*}
d) a Brass Rod of Healing {!*!*}
e) a Tin Rod of Drain Life
f) a Lead-Plated Rod of Stone to Mud {!k!k!d!d}
g) a Zinc-Plated Wand of Disintegrate (3 charges)
h) a Lead-Plated Wand of Striking (4 charges)
i) a Brass Wand of Annihilation (4 charges)
j) a Gnarled Staff of Healing (4 charges)
k) a Redwood Staff of the Magi (3 charges) {!*!*}
l) an Oak Staff of Speed (1 charge) {!*}

 ( page 6 )
a) 5 Oak Staffs of Speed (5x 0 charges) {!*}
b) a Teak Staff of Power (4 charges)
c) a Birch Staff of Holiness (3 charges)
d) a Walnut Staff of Genocide (4 charges)
e) a Mahogany Staff of *Destruction* (5 charges)
f) a Mahogany Staff of *Destruction* (2 charges) {!*!*}
g) a Balsa Staff of Mana Storm (3 charges)
h) a Fluorite Ring of Poison Resistance
i) a Granite Ring of Free Action
j) an Aquamarine Ring of See Invisible
k) an Engagement Ring of Dexterity and Damage (+0,+3) (+6)
l) a Wooden Ring of Damage and Frost bolt (+14)

 ( page 7 )
a) 2 Brass Rings of Speed (+9)
b) 4 Brass Rings of Speed (+7)
c) a Brass Ring of Speed (+4)
d) The Ring of Tulkas (+10,+10) [+25] (+4)
e) an Adamantite Ring of Light and Darkness Resistance
f) a Bronze Ring of Nether Resistance
g) a Rhodonite Ring of Nexus Resistance and Light
h) a Lapis Lazuli Ring of Sound Resistance
i) an Opal Ring of Confusion Resistance
j) a Beryl Ring of Shard Resistance
k) a Quartzite Ring of Disenchantment Resistance
l) 4 Garnet Rings of Extra Attacks (+1 attack)

 ( page 8 )
a) a Wire Ring of Extra Shots
b) an Azurite Ring of Sustaining
c) a Dilithium Ring of Reinforce Muscle (+3)
d) an Azure Amulet of Reflection
e) The Amulet of Ingwe (+3)
f) a Golden Amulet of Anti-Teleportation
g) a Rusty Amulet of Telepathy
h) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
i) The Torque of Boromir (+0,+16) {Fe(St}
j) The Bead 'Yasaka-no-Magatama' (+3)
k) a Rosary Amulet of Wisdom and Resist Fire (+3)
l) The Amulet of The Pitch Dark Night [+5] (+4)

 ( page 9 )
a) The Amulet of Sacred Knights [+10] (+2)
b) The Charmed Pendant [+5] (+2) (charging) {InChSrIf;FaSiSdRgLuWr[FEC}
c) The Pendant of Gogo (+4) {InWiDx;SiLu}
d) The Incandescent Light of Yeduson (+3 to infravision)
e) The Phial of Galadriel (+1 to searching)
f) The Star of Elendil (+1 to speed)
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Stone of Lore
i) The Levitation Stone of Laputa (+2 to speed)
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
k) The Metal Scale Mail 'Deja-Vu' (-2) [13,+17] (+4 to searching)
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxCa}

 ( page 10 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfCa}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
c) The Partial Plate Armour of the First Day (-3) [22,+17] (+4 to speed)
d) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
e) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
f) The O-yoroi 'turduin' (-2) [24,+12] (+2 to searching) {ChSr;Dk;Rf}
g) The Mithril Plate Mail of Divine Protection (-3) [35,+14] (+4 to speed)
h) The Robe 'faikarhi' [2,+18]
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
j) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
k) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
l) The Leather Scale Mail of Kevlar (-1) [11,+20] (+4 to speed)

 ( page 11 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
b) The Cloak 'Bullseye' [1,+10] (+3)
c) a Shadow Cloak [6,+12]
d) a Large Leather Shield of Resistance [6,+9] {AcElFiCoDi}
e) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSo}
f) a Large Metal Shield of Reflection [8,+9]
g) The Large Metal Shield 'Righteousness' [8,+14] (+2 to searching)
h) a Dragon Shield [8,+14] {Di}
i) a Dragon Shield [8,+15] {Nx}
j) a Mirror Shield [10,+14] {Rf}
k) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
l) The Iron Crown of White Ice [0,+13] (+3 to speed) {Sp;Co;Rg~Good~pL}

 ( page 12 )
a) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfNxCa;SiRgLu}
b) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
d) The Jingasa 'Sign of Brilliance' [4,+20] (+3) {In;LiSoNt}
e) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
f) a Dragon Helm [8,+18] {PoDkNtFe}
g) a Dragon Helm [8,+16] {Di}
h) a Dragon Helm [8,+14]
i) The Set of Gauntlets of the Minotaur [2,+16] {FiSoFe[M}
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
k) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
l) a Pair of Dragon Boots [5,+25]

 ( page 13 )
a) a Pair of Dragon Boots [5,+14] {NtDi}
b) a Pair of Dragon Boots [5,+22] {Di}
c) a Pair of Dragon Boots [5,+19] {Nt}
d) a Pair of Dragon Boots [5,+14] {Li}
e) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
f) The Dagger 'Tsuchinoko' (1d4) (+12,+15) (+1 attack) {At;Po}
g) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
h) The Dagger of Fiona (2d4) (+6,+9) (+2)
i) The Dagger of Rilia (2d4) (+4,+3)
j) The Main Gauche 'Icy Clow' (1d5) (+18,+20) (+2)
k) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
l) The Small Sword 'Whirlwind' (1d6) (+18,+11) (+3) {Dx;So/p(Dx}

 ( page 14 )
a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
b) The Short Sword 'Tempest' (1d7) (+14,+17) (+2 attacks) {AtStDx;El|E}
c) The Tulwar 'Protein' (3d4) (+20,+18) (+4)
d) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
e) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
f) The Broad Sword 'Orcrist' (3d5) (+10,+15) (+3 to stealth)
g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
h) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
i) The Ninjato 'Melt Down' (1d9) (+19,+16) (+2 attacks)
j) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
k) a Katana (Shattered) (0d0) (-8,-5)
l) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)

 ( page 15 )
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
b) The Two-Handed Sword of Jongnamk, Son of Jongil (3d6) (+10,+13) (+2)
c) The Two-Handed Sword 'Zarcuthra' (5d6) (+19,+21) (+4)
d) The Two-Handed Sword 'Gurthang' (4d6) (+13,+17) (+2)
e) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4)
f) The Blade of Chaos 'Fire Tornado' (6d5) (+19,+20) (+4 to searching)
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
h) a Diamond Edge (7d5) (+19,+16) (+4)
i) a Poison Needle (1d1) (+0,+0)
j) a Poison Needle (1d1) (+0,+0)
k) a Falcon Sword (1d6) (+7,+6) (+1 attack)
l) The Awl-Pike 'Termite' (2d8) (+22,+24) (+4)

 ( page 16 )
a) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
b) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
c) The Lucerne Hammer 'Sands of Time' (3d5) (+16,+16) (+2 to speed)
d) The Glaive of Pain (9d6) (+0,+30)
e) The Guisarme 'Gospel' (2d5) (+3,+14) (+1 to speed)
f) The Scythe 'Avavir' (8d3) (+8,+8) [+10] (+3)
g) The Lance of Slay Munchkin (3d8) (+18,+11) (+4)
h) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
i) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Cn;AcFiLiDkCa;Fa/XD/oTU}
j) a Scythe of Slicing of Extra Attacks (8d4) (+12,+9) (+2 attacks)
k) The Fishingpole of Taikobo (1d1) (+0,+0)
l) a Club (Defender) (1d4) (+12,+9) [+8] (+4 to stealth)

 ( page 17 )
a) The Whip 'faikathoron' (1d6) (+13,+19) (+3)
b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
c) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed, SpWiSl|Q}
d) The War Hammer 'Eendor' (3d3) (+17,+19) (+4) {WiCh;Fe;FaBs(Wi}
e) The Lead-Filled Mace of Darkness Strom (3d4) (+14,+16) {CoPoDkNt|V(In}
f) The Tetsubo 'Whirlwind' (2d7) (+16,+11)
g) a Mace of Disruption (5d8) (+6,+5)
h) a Mace of Disruption (5d8) (+4,+6)
i) a Mace of Disruption (5d8) (+5,+4)
j) a Mace of Disruption (5d8) (+3,+2)
k) a Mace of Disruption of Slaying (6d9) (+11,+8)
l) a Wizardstaff of *Slay* Evil (1d2) (+6,+5) (+2) {Wi;Fe;MaBs/*~Evil}

 ( page 18 )
a) The Sling 'Valorous Charge' (x2) (+14,+13) (+2 to searching)
b) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
c) The Long Bow of Yoichi (x4) (+40,+13) (+4)
d) a Light Crossbow of Velocity (x3) (+2,+10)
e) The Light Crossbow 'Bungee' (x4) (+17,+20) (+4 to searching)
f) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;SoNt;Rg}
g) 21 Bolts of Hurt Evil (1d5) (+5,+6) (110/91)
h) The Black Arrow of Bard (8d4) (+30,+19)
i) a Capture Ball (a Great Wyrm of Many Colours) 'Kiriko' {!k!k!d!d}

  [Check Sum: "07d98b188b784e05ec"]

Posted on 27.11.2005 06:26
Last updated on 3.12.2005 04:39

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5688. on the Ladder (of 17601)
84. on the Entroband Ladder (of 299)
58. for this player (out of 189)

Related screenshots:
YES! YES! YE... oh, crap
-=Vorpal Blade=-
Artifact Weapon Comparison..
What? Legendary[5] Saving Throw isn't enough?
Sub-clvl 50 victory


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On 27.11.2005 06:26 wrote:
[Dlvl 33] [Clvl 31] 5:30

Got off to a relatively slow start, which is why I put off dumping for a long while. Charmed Pendant was actually thanks to the Scroll of Acquirement, which was nice, and the Shield and Cloak were found in the Mimic quest.

I recently farmed Dragons off The #&%*( Bat in Angband, and managed to gain 3 levels as well as the nice weapon and Thranduil, plus a good number of potions (including 1 Augmentation). Still, my character's intrinsic limits suck (95 Life Rating, 18/100 STR and DEX, 18/80 WIS and CON >_<), and I'm very eager to find a !oNewLife.

Thinking I'll do up to Bull Gates, and then try Cloning Pits after that.

On 27.11.2005 21:15 wrote:
[Dlvl 40] [Clvl 33] 7:15

Completed Cloning pits for the Celegorm and Anarion. Then, aandom orc dropped Ringil as I was diving down to 44!

I don't care about the fighting penalty, the loss of RNether, and lack of Vampirism, I'm wielding that weapon!

On 27.11.2005 23:35 wrote:
[Dlvl 50] [Clvl 34] 9:00

Found Caspanion and Incanus, which are both good items for Priests. Shuffled equipment a little bit, and am at a decent setup. Also found a !oNewLife, and my max HP increased by about 70, and INT maxes out at 18/70, so it looks pretty good.

Would like a RoResistNether soon..

On 28.11.2005 02:49 wrote:
[Dlvl 56] [Clvl 36] 10:00

Hm, Hell Collar no longer gives -2 Speed, so that was a pretty good find, which finally plugs up RNether, at the cost of 6 WIS. Yamata dropped a nice pair of randard guantlets too (well, would be nicer for a non-Sexy non-Half-Titan character, but I'm not complaining, with its (+9,+9) and +4 CON, RSound.

On 28.11.2005 16:07 wrote:
While Hellfire is going to be great against the Unicorn and Chemist, not being able to bless weapons is a big problem when it comes to wielding those nifty bladed weapons.

On 28.11.2005 23:09 wrote:
Actually, it's not that bad. There isn't any fighting penalty... the only penalty from wielding bladed unblessed weapons is a +25% Fail Rate to all spells, which means all low-level spells like Nature Awareness, Stone Skin, etc are still at 0%. When I finally get around to Herbal Healing, I'll need a different weapon though.

On 29.11.2005 02:20 wrote:
Really? When played Priests, it really seemed like to-hit and to-dam bonuses went up after blessing the weapons, even if they suffered some disenchantment from the blessing. Perhaps I'm wrong, though.

On 29.11.2005 03:41 wrote:
Booting up my backup of Wey and Blessing Dethanc while leaving Nimthanc alone, and then boosting both up to (+10,+10), it seems that Blessed does indeed confer a (+2,+2) to fighting. The fighting Skill, however, does not change. Considering there's a 2/3 chance of Disenchanting an artifact when you bless, the fighting bonus/penalty seems minimal.

On 29.11.2005 07:39 wrote:
[Dlvl 62] [Clvl 40] 12:30

Biketal dropped Brand, which allows me to finally swap Ringil out for Soulsword (kinda sucky, but best I have at the moment), and also the Resistance Shield for Anarion. Dworkin then dropped his Jewel, so I swap randart crown back to Thranduil for a net +2 INT/WIS and another source of RConf.

On 29.11.2005 07:41 wrote:
Ooh, btw... Vampirism True for 33 SP and 0% Fail!! That's like a 300 damage bolt spell and 300 HP heal combined in one for that much! Truly the staple spell for any Death character.

Unfortunately, my virtues are finally slipping towards Evil, which is not so nice, because I'd like to have better fail rates on Nature spells.

On 29.11.2005 10:33 wrote:
Scored a special Metal Cap off Santa Claus. As my inventory was full at the moment, I was thinking I'd probably just ditch what is probably Thengel, but then I remembered I had just picked up Stone Tell. Glad I did it! Diatribe!! Still not used to the "new" artifacts..

On 29.11.2005 12:33 wrote:
[Dlvl 70] [Clvl 42] 14:45

Babble is down! Fight wasn't even close. And, interestingly enough (*ahem, listen up guys!*), I actually killed it using my normal weapon (Lead-filled Mace "Darkness Strom")... it was down to 3 spots open + the entrance, and I was trying to just whack it and force it to the entrance, but instead it kept blinking around me. I noticed my weapon actually did damage, so I just continued using it... hit about 4 times (out of maybe 15*5 = 75 attacks?)before it croaked. I had to Herbal Heal once in the middle, but even then it wasn't dangerous, because I was out of direct LoS, so it could only half-damage me with Logrus Breath.

Has Babble code been changed so that all hits do at least 1 damage with whatever weapon?

On 29.11.2005 13:50 wrote:
[Dlvl 75] [Clvl 43] 15:30

Well, got the artifact shown in the attached screenshot. First time I get Force on artifact, and it picks up Anti-Magic as well. Still, it might be an interesting swap to carry around.

Also found a RoExtraAttacks(+2), which is more useful than my RoDamage(+14).

I think I pretty much can win with this kit. A little lower fail rate on Herbal Healing would be nice though.

On 29.11.2005 13:55 wrote:
Incidentally I switched to Craft to get it to (+15, +15) and then switched back afterwards, with 16 spells to spare.

Hm, I have no idea what to enchant for my Justice Scroll if I happen to get it. No Sexy Swimsuits in sight, and considering my current kit, I'm not even sure that'd be a good idea. Maybe the Dragon Shield with RDisenchant? But it only has one resist though :/ Maybe the Dragon Boots with RPois and RDisenchant? It's unlikely to be better than Shiva though. At +26 I could afford to sacrifice 4 speed, but the 4 DEX is probably going to cause me to lose another blow :/

On 29.11.2005 19:23 wrote:
[Dlvl 90] [Clvl 44] 17:30

Didn't even try on Unicorn... still 4 levels away from Hellfire. 5 monsters left on Justice list, I really think I can take on the Serpent of old right now, but the expected 33 AFC's are making me want to wait.

And, BTW, I really really don't like Evocation (Evil Priest ability). While doing Lvl * 4 damage to all monsters in sight is nice, teleporting them all away is not nearly as nice.

Sterilize + Genocide is a great vault-clearing combo!

On 30.11.2005 01:52 wrote:
[Dlvl 94] [Clvl 45] 18:30

Picked another Diamond Edge, with high bonuses to hit and dam this time, as well as a substantially better RoSpeed. So now I'm vexed... I can afford to lose the 4 speed from Shiva to get Dragon Boots for RPois and RDisenchant, so then I can get SustainAll or Light by swapping shields. Or I can Artifact the Mirror shield and hope it picks up RDisenchant(unlikely). Finally, I can try artifacting a Diamond Edge (which will probably be useless, unless it picks up Blessed).

Hm. In any case, gotta hunt down the last three Uniques.

On 1.12.2005 04:23 wrote:
[Dlvl 100] [Clvl 46] 21:15

I thought with the Mace's Anti-Magic, I might be able to kill the Serpent sub-level 50 if I just carried enough !o*Healing* and !oRestoreMana (the latter for recharging the Force blows), but alas, apparently even Legendary[5] Saving Throw isn't enough to prevent the Statue Effect of AFC completely. And I left too many uniques left to be summoned.

On 1.12.2005 14:47 wrote:
Oh, OK. Where is your free action :)

You need both Free Action and Legendary[5] saving throw to be safe.

On 1.12.2005 19:57 wrote:
Jeez, Dave. Going after the Serpent without FA? That's pretty darn ballsy.

On 2.12.2005 14:57 wrote:
[Dlvl 99] [Clvl 47] 21:45

This is my first time trying to kill most of the nasty uniques before facing the Serpent. Chemist, Unicorn and probably Nodens will probably stay, but Morgoth and Null and Sauron have to die before I fight the Serpent, with the stupid AFCs. I really hope I can do it before hitting clvl 50.. but unfortunately, I gained another level off Great Cthulu.

On 2.12.2005 14:57 wrote:
No, Elliot, I was just stupid, not brave ^^

On 2.12.2005 15:39 wrote:
Easily owned Morgoth and the Destroyer. Morgoth pretty much gets whipped any Vampirism True (because he doesn't reflect bolts), and Destroyer I just kept using Panic hit when HP was low and then Herbal Healed. Sauron, on the other hand, I had to cancel, because he summoned the Nazgul RingRangers, and I didn't have enough supplies left to fight.

On 2.12.2005 16:54 wrote:
I found those Nazgul Ringrangers to be the nastiest part of fighting Sauron as well. Overall, he's tough but managable, perhaps on par with Oberon, but his summons are worse because, IMO, those Ringrangers are nastier than all but the toughest Amberites.

On 3.12.2005 04:39 wrote:

Final thoughts:

Since I didn't level up to 50, I didn't actually get to use Hellfire. Still, Vampirism True is *incredibly* useful, and this time around, I had a fun new strategy of carrying around a GWoManyColors pet, so I can Vampirism True him to heal whenever I'm low on HP. Genocide is also nice, when you can Wall of Stone in a safe area, and clear out the level repeatedly that way. A bit munchkinny (Eek! Brian going to tweak this soon, isn't he!?), but works great.

Had incredible luck in many many different ways, with the great artifact builds, as well as finding Ringil early on, the randart gauntlets (it's like a cross between Fingolfin and Corwin, + random resists!), and of course the Hit-and-Away mutation.

Also, I like how the -2 speed on Hell Collar was removed. Aggravation is enough of a burden for non-Sexy players that an additional -2 on top of it makes it very not competitive.

Yeah, I wimped out and didn't go fight the Chemist, but hey, this is the first sub 50 winner after the AFC change, and I'm not about to risk it to a monster I've never fought before!

On 3.12.2005 05:28 wrote:
Nice work! Congradulations!

On 3.12.2005 13:02 Matthias wrote:
wow that's very impressive. Sub lvl50 winning has defenitly become something big now.

About the draining: What, beside the fact that killing Serpent at 41 looks cool, stopped you from taking some restore life potions with you?

On 3.12.2005 17:51 wrote:
Matthias: 3 things:

1. I had Restore Life Spell, which was Clvl 44 that I could cast, so I wasn't worried about it until I dropped below 44.

2. My inventory was full. At the time, I didn't have my Rods of disarming with me, but I did have 1 more Staff of *Destruction* (which got blown up during Recharging during the course of the battle), and a few ?o*Desturction*. To prevent the Serpent from draining them, I'd make sure I always had 0 charges left on staves during fights, but they were useful because I needed more *Desturction* than I had scrolls of.

3. I was dumb, and for some reason or other thought that Mushrooms of Restoring also restored experience (and also didn't bring Potions of Life). XP drain was never a big issue in the past, so that just kinda slipped my mind.

On 3.12.2005 20:17 wrote:
Ah, I see. No Hold Life. At this stage of the game, you sort of assume you've got it from somewhere (like FA), and its not all that important, so you don't really check to make sure. If it turns out you don't actually have it, the results can be surprising.

Again, really nicely done. My Samurai took a shot at the Serpent at level 47. After the first clash, I had had enough and hunted uniques until he was level 50.

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