The Angband Ladder: Grug, Half-Troll Warrior by <garrieirons@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Grug                                     Self  RB  CB  EB   Best
 Sex    Male              Age        24   STR:  18/99  +4  +5  +2 18/209
 Race   Half-Troll        Height     80   INT:     18  -4  -2  +1     13
 Class  Warrior           Weight    225   WIS:  18/88  -2  -2  +0  18/48
 Title  Champion          Status      1   DEX:  18/94  -4  +2  +2  18/94
 HP     -128/612          Maximize    Y   CON:  18/45  +3  +2  +0  18/95
 SP     0/0               Preserve    Y   CHR! 18/100  -6  -1  +2  18/50

 Level           37       Armor     [32,+62]     Saving Throw  Excellent
 Cur Exp     678766       Fight    (+18,+40)     Stealth       Very Good
 Max Exp     678766       Melee    (+28,+55)     Fighting      Legendary
 Adv Exp     840000       Shoot    (+34,+18)     Shooting      Legendary
 MaxDepth   2050 ft       Blows       4/turn     Disarming     Excellent
 Gold        311573       Shots       1/turn     Magic Device  Very Good
                                                 Perception         Poor
 Burden   227.6 lbs       Infra        30 ft     Searching          Fair

 Your father was a Cave-Troll Warrior.  You have blue-bloodshot eyes,
 dirty bright red hair, and blue ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:......+.+.... Confu:....+........
 Fire:+.....+.+.... Sound:.............
 Cold:......+.+.+.. Shard:......+......
 Pois:............. Nexus:......+......
 Fear:............+ Nethr:.............
 Lite:+........+... Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.........+.. Stea.:.......+...+.
Feath:............. Sear.:+...+........
PLite:+........+... Infra:.............
Regen:............+ Tunn.:.............
Telep:............. Speed:.+...........
Invis:....+........ Blows:.............
FrAct:.+..+........ Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Ancient multi-hued dragon bites you.
> Target Aborted.
> You hit the Ancient multi-hued dragon. <3x>
> You miss the Ancient multi-hued dragon.
> The Mature multi-hued dragon misses you.
> The Mature multi-hued dragon claws you.
> The Mature multi-hued dragon misses you.
> The Ancient multi-hued dragon claws you. <2x>
> The Ancient multi-hued dragon misses you.
> You hit the Ancient multi-hued dragon.
> You miss the Ancient multi-hued dragon. <2x>
> You hit the Ancient multi-hued dragon.
> The Ancient multi-hued dragon breathes gas.
> The Mature multi-hued dragon resists a lot.
> You die.


  [Character Equipment]

a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {troll priest 1850}
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+16,+18) (+2) {diag pit 1850'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) an Opal Ring of Damage (+13) {youngRd 1550' +13}
d) an Opal Ring of Damage (+11) {+11 .1850'}
e) a Carved Oak Amulet of the Magi [+1] (+1) {?<750,+1}
   It increases your intelligence by 1.  It increases your searching by 1.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Phial of Galadriel {.650'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {ugluk 1550}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Cloak of Stealth [1,+0] (+3 to stealth) {pit 1550 +3 stealth}
   It increases your stealth by 3.  
i) a Large Leather Shield of Resistance [4,+11] {BM Resistance +11}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) an Iron Helm of Light [5,+7] {spiral pit 2050}
   It provides resistance to light.  It lights the dungeon around you.  
k) The Set of Gauntlets 'Paurnimmen' [2,+15] {diag pit 1850'}
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+8] (+3) {.1200}
   It increases your stealth by 3.  


  [Character Inventory]

a) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
b) a Bubbling Potion of Speed
c) 9 Magenta Potions of Cure Critical Wounds {25% off}
d) a Green Potion of Healing
e) 6 Scrolls titled "bekro shukli" of Teleport Level
f) a Scroll titled "unval ninta" of *Destruction*
g) 3 Pewter Rods of Trap Location {@z1!d!k!v}
h) 3 Lead-Plated Rods of Door/Stair Location {@z2!d!k!v}
i) a Gold Rod of Recall {@z0!*}
   It cannot be harmed by electricity.  
j) 3 Tin-Plated Rods of Light {@z9}
k) a Zinc-Plated Wand of Teleport Other (10 charges)
l) 6 Maple Staffs of Teleportation (31 charges) {@u9!*}
m) a Mahogany Staff of Perception (0 charges) {@u1}
n) 5 Birch Staffs of Enlightenment (13 charges)
o) 2 Eucalyptus Staffs of Object Location (9 charges) {@u0}
p) a Willow Staff of Detect Evil (9 charges)
q) a Balsa Staff of Speed (7 charges)
r) an Opal Ring of Damage (+10)
s) Metal Scale Mail of Resistance (-2) [13,+8]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
t) a Tulwar of Slay Orc (2d4) (+10,+9)
   It slays orcs.  
u) 11 Arrows of Flame (1d4) (+12,+4) {@f4}
   It is branded with fire.  It cannot be harmed by fire.  
v) 6 Arrows (1d4) (+3,+3) {@f2}
w) 26 Mithril Shots (2d4) (+5,+5)
   It cannot be harmed by acid.  


  [Home Inventory]

a) 13 Magenta Potions of Cure Critical Wounds {25% off}
b) 17 Green Potions of Healing {!*}
c) 11 Metallic Green Potions of Enlightenment
d) a Scroll titled "ninsun sanseh" of *Identify*
e) a Scroll titled "hyd ishnin gan" of *Remove Curse*
f) 4 Scrolls titled "wunbjor nag" of Protection from Evil {10% off}
g) a Scroll titled "gre ta gop" of Rune of Protection
h) 3 Balsa Staffs of Speed (18 charges)
i) 8 Malachite Rings of Free Action
   It grants you immunity to paralysis.  
j) 5 Quartz Rings of See Invisible
   It grants you the ability to see invisible things.  
k) Law Dragon Scale Mail (-2) [30,+9] {.650'}
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
l) Bronze Dragon Scale Mail (-2) [30,+15]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
m) Full Plate Armour of Elvenkind (-3) [25,+10] (+3 to stealth) {nether 1900}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) {!*!* 1250'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Metal Cap of Thengel [3,+12] (+3) {cloned orc 1300}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
p) The Sabre 'Careth Asdriag' (1d7) (+9,+9) (+1) {.1400}
   It increases your attack speed by 1.  It slays animals, orcs, trolls, 
   giants, and dragons.  It cannot be harmed by the elements.  
q) a Tulwar of Westernesse (2d4) (+5,+8) (+1) {first dive <250'}
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
r) a Glaive (Defender) (2d6) (+9,+12) [+4] (+4 to stealth) {A 2000}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your constitution.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) a Halberd (Defender) (3d5) (+6,+9) [+4] (+4 to stealth) {troll 1750}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your wisdom.  It makes you fall
   like a feather and speeds your regeneration.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {lothrang butterfly vault 205}
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d7) every 3+d3 turns.  It
   cannot be harmed by the elements.  
u) a Quarterstaff of Gondolin (1d9) (+10,+10) {.1550'}
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid or fire.  
v) 26 Seeker Arrows (4d4) (+6,+2)
w) 24 Mithril Arrows (3d4) (+5,+6)
   It cannot be harmed by acid or fire.  
x) 19 Mithril Arrows (3d4) (+0,+0)
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.12.2005 11:06
Last updated on 9.12.2005 11:20

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Comments

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On 5.12.2005 11:06 garrieirons@hotmail.com wrote:
Trying hard to trudge through stat gain.
What about some *IDENTIFY* please RNG?

On 5.12.2005 11:30 garrieirons@hotmail.com wrote:
BTW I am on my way from my home to the weaponshop to clear out the *thancs. Would love to get more than 5K for some of the armour but it's gonna go cheap soon...
not having too much trouble missing the base 4 it's more problems missing poison resist. ths stacked rods and staffs are "dungeon bashing" gear I've been bouncing between 1600 - 1800 ft looking for stat potions (seem to be having a run of chr for some pathetic reason!)
Have been having trouble keeping up with arrows but don't like scumming town to get them.
Any comments on gear would be great - what should the *ID* go on? They have been few & far between.

On 6.12.2005 11:10 garrieirons@hotmail.com wrote:
Just found Bard at 1850 (first time ever)

Does this do same damage as a heavy x-bow? I thought it did extra shots! #$%$

On 6.12.2005 18:01 tagore@tagoresmith.com wrote:
No, Bard doesn't give extra shots- that's Belthronding. But Bard is +2 to might, so it's more than a heavy x-bow. Bard also has high plusses and some very useful side effects. You should think about enchanting some ammo up- with +9 ammo it would do quite a bit of damage, and you have the gold. With that branded ammo, enchanted to +9, it will do a lot of damage to non-resistant creatures- more than you do in melee right now.

It's hard to comment too much on your equipment with so many unidentified ego items. Why haven't you identified your boots, cap, etc? Did your memory get wiped?

On 7.12.2005 10:16 garrieirons@hotmail.com wrote:
D'oh - I keep thinking this is like a blog and you can see my old dumps... where all these things were id'd (not *ID*'d though :( )

As of 390358 XP:

I have just fought someone who wiped my memory - I think I should avoid meleeing with beholders :) - but I have *ID*'d everything that matters ( I thought!)

I have tried (unsuccessfully it seems!) to comment each of the items - ie the =oDam are +13, +11 respectively...

the shield is RAcid
the cloak is stealth (hence the comment!)
the boots are feather falling (YAY! but the best on offer)

Which is the random effect on (from my home)
t) a Quarterstaff of Gondolin (1d9) (+10,+10) {.1550'}
It slays orcs, trolls, dragons, and demons. It provides resistance to
dark. It lights the dungeon around you. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by acid or fire.

I thought it should have everything listed THEN 1 x random ability?


On 8.12.2005 19:35 tagore@tagoresmith.com wrote:
Do you get 4 blows with Glamdring? If so, it is a bit better than Careth Asdriag, I think, just because evil and fire cover so much. But Careth does a bit more when slays apply to both. They're very close in damage though, and Glamdring also gives you RLite. Glamdring would definitely be better at 5 vs 6 blows.

You should find out what the high resist on the elvenkind is as soon as you can. I think you can safely dump the armor of resistance- hard to imagine preferring it to Arvedui and the Elvenkind. If you could wear Thalkettoth you would get more blows, and a bit of speed- what you need now is dex (con too), and that would be nice with Bard as well. But RBase is starting to get important where you are, and I don't see how else you would get resist lightning, so... be on the lookout for elvenkind or resistance shields.

Actually, if you got 5 blows with the Defender wearing Thalkettoth I think that would be your best setup damage-wise, but it's pretty heavy... check. You would have to be careful about nexus though. Your stats are still too low to risk scrambling. Boots of stability should show up soon.

You should be carrying !CCW, not !CSW. You've got RConf, which helps, but there's no reason to carry !CSW this late in the game. Buy out !CCW on every trip to town.

On 8.12.2005 19:58 tagore@tagoresmith.com wrote:
As for the weapon of Gondolin- yeah, that's a bit odd. Maybe it can get something as a random ability that it already has? That doesn't seem right though.

On 9.12.2005 09:15 garrieirons@hotmail.com wrote:
Re the Resistance armour - yeah the shopkeepers have "just" cylced. I actually had stacked soft leather armour of resistance (2 the same) waiting to get rid of the 1/2 orc. Just slipped up not getting rid of all of it I guess...

I am now weilding Arvedui to get RBase + Nexus and I just fled a spiral pit because Tselakus summoned Wah and about 5 other OOD uniques... ouch ... that was my first EVER use of Tp Level...

New dump when I go back to town.

On 9.12.2005 09:38 garrieirons@hotmail.com wrote:
Just came back from 2000' having fled a spiral pit at 2050. Trying a couple of levels with Glamdring.

On 9.12.2005 11:20 garrieirons@hotmail.com wrote:
Hmmmmm, looks like Glamdring wasn't such a wonderful choice ;)

more like, what was I doing at 2000' without poison resistance or speed of some description? I killed the Enchantress no problems but the two summoned MHD's were a bit of a problem.... especially the AMHD which did all the damage with ONE poison breath!

On 9.12.2005 20:51 tagore@tagoresmith.com wrote:
Yeah, that's too bad. Not much to do with Glamdring. 2000' is usually pretty safe without RPoison (and it's where the ring comes into depth, I think), but only if you boogie at the first sign of a big poison breather. Unresisted it does 800 points.

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