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The Angband Ladder: Ladfrid, Thunderlord Haftedmaster by <angband@techiem2.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Ladfrid                Age                 17       STR:     40       
 Sex   : Male                   Height             186       INT:     33       
 Race  : Thunderlord            Weight             283       WIS:     38       
 Class : Haftedmaster           Social Class        73       DEX:     40       
 Body  : Player                                              CON:     34       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          84 Level             37    Hit Points      685/   685 
 + To Melee Damage       52 Experience   2574443    Spell Points    173/   173 
 + To Ranged Hit         36 Max Exp      2574443    Sanity          652/   652 
 + To Ranged Damage       0 Exp to Adv.  2800000                               
   AC                 33+98 Gold         2155529    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  45d4+468  
 Stealth     : Very Good    Magic Device: Legendary[15]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 8182 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 43 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 31 days.

                    adefkmnopsuxz{|@            
        Add Str   : 43.3............            
        Add Int   : ..4....2........            
        Add Wis   : 4.4....2.3......            
        Add Dex   : ....3.3.4.......            
        Add Con   : ..4.............            
        Add Chr   : .3.......3......            
        Add Stea. : ..433..2........            
        Add Sear. : ..43.4.....4....            
        Add Infra : ....3......4....            
        Add Tun.. : ...........4..1.            
        Add Speed : 4...3.32........            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Sust Str  : ...+....+.......            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ....+...+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : .+..............            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : +.......+.......            
        Res Acid  : .++...++.......+            
        Res Elec  : ++.+...........+            
        Res Fire  : +++.............            
        Res Cold  : .+.............+            
        Res Pois  : ....+..........+            
        Res Fear  : ...............+            
        Res Light : ...+......+.....            
        Res Dark  : ..+.............            
        Res Blind : ......+.........            
        Res Conf  : ...+.....+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : +...............            
        Res Nexus : .+.++...........            
        Res Chaos : ...+............            
        Res Disen : +...............            
        Aura Fire : ........+.......            
        Auto Curse: ........+.......            
        Levitate  : ..+.....+......+            
        Lite      : +.........+.....            
        See Invis : .+..............            
        Activate  : +....+.+..+.....            
        Hvy Curse : ........+.......            
        Fly       : ...............+            
        Climb     : ...........+....            
        Dragon.ESP: ...............+            

Skills (points left: 0)
 - Combat                                        41.654 [0.900]
          - Weaponmastery                        41.915 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              41.600 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -15.600 [0.500]
          . Disarming                            01.600 [0.900]
 - Magic                                         03.865 [0.300]
          . Magic-Device                         41.250 [1.150]
          . Conveyance                           01.000 [0.300]
          . Divination                           01.300 [0.400]
          . Necromancy                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  08.840 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            37.200 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Mordor.
d) a Drum of Power (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
e) The Ring 'Edalir' (+4)
    It 
    increases your intelligence, wisdom, constitution, stealth and 
    searching by 4.  It provides resistance to acid, fire and dark.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
f) The Ring of Agalach (+3)
    It 
    increases your strength, stealth and searching by 3.  It sustains your 
    strength and wisdom.  It provides resistance to electricity, light, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Magic shop.
k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth
    , infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    46 of The Sacred Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+11] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 30 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) Kelek's Practical Joke (charging)
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Basilisk on level 45 of The Sacred Land
    Of Mountains.
b) 11 Rations of Food
c) 6 Lembases
d) 12 Fireproof Scrolls of Satisfy Hunger {75% off}
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
e) a Scroll of Protection from Evil
f) a Silver Rod of Capacity of Disarming (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
g) The Wand of Digging of Thrain (311 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Demigods and their Uses''
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 22 of Mirkwood.
b) Benetar's Portable Plague
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Demonologist on level 70 of The Sacred
    Land Of Mountains.
c) a Parchment titled ``Household Magic''
    It can be activated for Destruction every 100 turns.
    
    You found it in the remains of a Mage on level 22 of Mirkwood.
d) The Skull of Vecna
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
e) a Mushroom of Restore Strength
f) 14 Potions of Cure Light Insanity
g) a Potion of Cure Critical Insanity
h) a Potion of Cure Insanity
i) 5 Potions of Healing
j) a Potion of Restore Life Levels
k) a Potion of Restore Charisma
l) 2 Potions of Curing
m) an Amulet of the Serpents [+2] (+1)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 1.  It provides resistance to poison.  
    You found it in the remains of a Young green dragon on level 28 of
    Mirkwood.
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Metal Brigandine Armour of Megil (-26,-54) [19,+11](20%)
    It increases your hit points by 20%.  
    It sustains your intelligence.  It provides immunity to acid and cold.
    It provides resistance to fire, light and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 45 of The
    Sacred Land Of Mountains.
p) The Partial Plate Armour 'Narth' (+1 to accuracy) [22,-1] {cursed}
    It sustains your dexterity.  It provides
    resistance to light.  It induces random teleportation.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 45 of The
    Sacred Land Of Mountains.
q) The Metal Lamellar Armour of Quenwe (-1 to accuracy) [23,+12] {cursed}
    It sustains your wisdom.  It provides
    immunity to electricity.  It provides resistance to acid.  It induces
    random teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
r) The Ribbed Plate Armour of Sirhon (-3 to accuracy) [28,+8]
    It sustains your wisdom.  It provides immunity to paralysis.
    It provides resistance to cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
s) The Soft Studded Leather of Ereth [5,+7]
    It sustains your intelligence.  It provides resistance to 
    poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 46 of The
    Sacred Land Of Mountains.
u) The Arrow 'Arirufin' (1d4) (+11,+9)
    It does extra damage from acid and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 27 of Mirkwood.
v) The Arrow of Seanent (1d4) (+24,+15)
    
    It does extra damage from acid, electricity and frost.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 45 of The
    Sacred Land Of Mountains.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 32 of
    Mirkwood.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Glabrezu on level 45 of The Sacred Land
    Of Mountains.
b) The Gem of Wisdom
    It can be activated for stun.  
    You found it in the remains of a Barrow wight on level 46 of The Sacred
    Land Of Mountains.
c) The Shrunken Head of Nightmares
    It can be activated for Destruction every 100 turns.
    
    You found it lying on the ground on level 26 of The Sandworm lair.
d) Mordekainen's Sneaking Eye
    It
    can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 25 of The Old Forest.
e) The Tome of Collected Weird Magic
    It can
    be activated for cure stun every 100 turns.  
    You found it in the remains of a Priest on level 45 of The Sacred Land Of
    Mountains.
f) The Crystal Ball of Godly Sights
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
g) The Bottomless Bottle
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Vrock on level 36 of Mordor.
h) The Immortal Skull of Benetar
    It can be
    activated for blindness.  
    You found it in the remains of a Cherub on level 45 of The Sacred Land Of
    Mountains.
i) 3 Potions of Cure Insanity
j) 6 Potions of Healing
k) a Potion of Self Knowledge
l) 2 Potions of Curing
m) a Scroll of Protection from Evil
n) a Scroll of *Destruction*
o) a Moonstone Rod of Quickness of Nothing (75/75)
p) a Golden Rod of Detection (125/125)
q) a Staff of Identify[3|18] (8 charges)
r) The Ring of Tumborlad (+3 to searching)
    It increases your intelligence and searching by 3.  It makes
    you invisible.  It sustains your strength and dexterity.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Ring 'Oronwe' [+10] (+4)
    It increases your intelligence by 4.  It provides resistance to 
    electricity, cold, light, confusion and chaos.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
t) a Ring of Damage (+13)
u) an Amulet of Brilliance (+2)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 2.  
    You found it in the remains of a Young multi-hued dragon on level 27 of
    Mirkwood.
v) an Amulet of Telepathy
w) Scatha the Worm's corpse


  [Home Inventory - Minas Anor ]

a) The Tome of Ladfrid
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Baalzebub's Tormented Box
    It can be activated for light area
    (dam 2d15) every 100 turns.  
    You found it in the remains of a Novice mage on level 39 of Mordor.
c) The Wand Construction Kit
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Mordor.
d) Jor's Buckler of Missile Attraction
    
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Ghoul on level 38 of Mordor.
e) a Sprig of Athelas
f) 4 Potions of Cure Serious Insanity
g) 2 Potions of Healing
h) 2 Potions of Restore Mana
i) 4 Scrolls of Satisfy Hunger {75% off}
j) a Scroll of Protection from Evil
k) a Fireproof Scroll of *Destruction*
l) The Crumpled Scroll of Mass Resurrection
    It cannot
    be harmed by acid, cold, lightning or fire.  
m) a Scroll of Acquirement
n) a Silver Rod of Charging of Nothing (100/100)
o) a Golden Rod of Quickness of Nothing (125/125)
p) a Staff of Summon[1|25] (0 charges)
q) The Ring of Saegilino (-6) {cursed}
    It decreases your 
    strength by 6.  It sustains your charisma.  It provides resistance to 
    sound and chaos.  It induces random teleportation.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 39 of Mordor.
r) The Ring 'Dimbar' (+5)
    
    It increases your wisdom and charisma by 5.  It sustains your 
    dexterity.  It provides resistance to acid, shards and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
s) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 40 of Mordor.
t) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 40 of Mordor.
u) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
v) The Pair of Hard Leather Boots 'Eariath' [3,+6]
    It sustains 
    your strength and charisma.  It provides resistance to life draining, 
    fire, dark, confusion, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
w) a Morning Star of Westernesse (2d6) (+6,+11) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Forest troll on level 22 of Orc Cave.
x) a Climbing Set


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven mage on level 13 of Orc Cave.
b) Baalzebub's All-seeing Servant
    
    It can be activated for experience loss.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Gem of Fire
    It can
    be activated for something weird every 5 turns.  
    You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
d) The Gem of Ice
    
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
e) Raal's Voodoo Doll of Revenge
    It can be
    activated for something weird every 5 turns.  
    You found it lying on the ground on level 13 of Orc Cave.
f) The Mirror of Alternate Dimensions
    It can be
    activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
g) The Pendulum of Orcus
    It
    can be activated for aggravate.  
    You found it in the remains of a Dark elven priest on level 11 of Mirkwood.
h) Raal's Black Candle
    
    It can be activated for stat loss.  
    You found it in the remains of a Death quasit on level 45 of The Sacred
    Land Of Mountains.
i) a Parchment titled ``Magic for the Layman''
    It can be activated for cuts.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) 3 Potions of Cure Light Insanity
k) a Silver Rod of Charging of Nothing (100/100)
l) 2 Rod Tips of Disarming (50 Mana to cast)
m) a Ring of Lordly Protection [+21]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, shards and disenchantment.  
    You bought it from the Black Market.
n) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 31 of Mirkwood.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 45 of The
    Sacred Land Of Mountains.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) a Cloak of the Magi (-5,-1) [1,+10] (+2)
    It increases your intelligence, stealth and speed by 2.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    cannot be harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Set of Gauntlets 'Pauraegen' [2,+10]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Cutlass of Vargun (1d7) (+8,+6) (-2) {cursed}
    It decreases your constitution by 2.  
    It does extra damage from acid.  It fights against evil with holy
    fury.  It drains experience.  It has been blessed by the gods.  It
    induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 10.12.2005 07:53
Last updated on 11.12.2005 06:51

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5539. on the Ladder (of 12806)
1449. on the ToME Ladder (of 2975)
15. for this player (out of 34)

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On 11.12.2005 06:59 angband@techiem2.net wrote:
Woops. Just died (like 2 min after this dump)
I went to try Trone again, and something teleported me into the middle of a room and Marda killed me with a bolt on my way back to hills. :(


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