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The Angband Ladder: lowver A, Thunderlord Necromancer by <ewan.mcnay@yale.edu>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : lowver                Age                 20       STR!     40       
 Sex   : Female                 Height             152       INT!     40       
 Race  : Thunderlord            Weight             229       Wis!     40     40
 Class : Necromancer            Social Class        72       DEX!     40       
 Body  : Player                                              Con!     37     38
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         103 Level             37    Hit Points      660/   684 
 + To Melee Damage       60 Experience   2931078    Spell Points    375/   375 
 + To Ranged Hit        108 Max Exp      3011889    Sanity          689/   689 
 + To Ranged Damage       9 Exp to Adv.  3010000    Piety                12000 
   AC                27+108 Gold          589335    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[30]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  18d5+540  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 15 (750')
        The Old Forest: Level 13 (650')
        Moria: Level 32 (1600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are disguised as a Wolf.
 You are currently on level 109 of Angband.
 You have defeated 4159 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 17 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Str   : .4.8...........+            
        Add Int   : 2....342.......+            
        Add Wis   : 2..8.3.2.......+            
        Add Dex   : .4.84.....3.....            
        Add Con   : .4....4........+            
        Add Chr   : .4...3.2.......+            
        Add Stea. : ....4.42........            
        Add Sear. : ..........3.....            
        Add Infra : ....4...........            
        Add Tun.. : ..............1.            
        Add Speed : ..*84.42........            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sust Str  : ...........+....            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ...........+....            
        Invisible : .......+.......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+.....            
        Hold Life : ................            
        Imm Acid  : ...+..++*.......            
        Res Elec  : ...+..+.........            
        Imm Fire  : ......*+.......+            
        Res Cold  : ...+..++...+....            
        Res Pois  : ....+......+....            
        Res Fear  : ...............+            
        Res Light : ........+..+....            
        Res Dark  : ...+....+.......            
        Res Blind : ................            
        Res Conf  : +.......+..+...+            
        Res Sound : .......+...+....            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : +...+.+....+....            
        Res Chaos : +.......+.......            
        Res Disen : +...............            
        Aura Fire : ......+.........            
        Levitate  : ..........+.....            
        Lite      : .+..............            
        See Invis : +..+............            
        Activate  : .......+........            
        Blessed   : +...............            
        Cursed    : .....+.....+....            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            
        Full ESP  : .........+......            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

//And boy did it take many characters to get one through the *right* corruptions
first... now that was boring.

Skills (points left: 6)

//Damn!  I forgot to spend the last level's new points!

 - Combat                                        20.150 [0.500]
          . Weaponmastery                        40.600 [0.600]
          . Archery                              01.500 [0.300]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -16.000 [0.400]
          . Disarming                            00.600 [0.000]
 - Magic                                         20.773 [0.900]
          . Magic-Device                         14.200 [1.200]
          . Divination                           05.600 [0.700]

//Early on, for trap/monster detection

          . Demonology                           39.000 [1.500]
          . Necromancy                           21.000 [1.000]

//To get absorb soul; almost the only necro spell I ever cast in the later
stages, but horrify works well early on and raise dead is occasionally useful.

 - Spirituality                                  08.200 [0.550]
          . Prayer                               35.000 [0.500]

//Essential for this build.  Glad to discover that I could re-worship Melkor
after destroying the One.

 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Undead Form

  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Short Bow of Lonas (x2) (+14,+9) (+4) {100% off}
    It provides light (radius 1) forever.  It 
    increases your strength, dexterity, constitution and charisma by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Weaponsmith.
e) a Ring of Speed (+19) {100% off}
    It increases your speed by 19.  
    You stole it from the Speed Ring Market.
f) The Ring 'Andin' (+8) {100% off}
    It increases your strength, 
    wisdom, dexterity and speed by 8.  It sustains your intelligence.  It
    provides resistance to acid, electricity, cold and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) an Amulet of Trickery (+4) {!*}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3) {cursed}
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It is
    cursed.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Curse] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Dirimbrin [5,+15]
    It provides
    immunity to acid.  It provides resistance to light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) an Iron Crown of Telepathy [0,+11] {!*}
    It gives telepathic powers.  
    You stole it from the Black Market.
u) a Set of Leather Gloves of Thievery (+8,+1) [1,+9] (+3)
    It increases your dexterity and 
    searching by 3.  It provides immunity to paralysis.  It allows you to
    levitate.  It cannot be harmed by acid.  
    You found it in the remains of an Elder vampire on level 74 of Angband.

//I never found decent endgame head- or hand-gear.  Part of that was trying not
to kill too many folk in avoidance of xp, of course.  Which was the biggest
factor behind the dubious shop-scumming, too.

x) The Pair of Metal Shod Boots of Finelwin [6,+10] {cursed}
    
    It sustains your strength and charisma.  It provides resistance to 
    cold, poison, light, confusion, sound and nexus.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 23 Seeker Arrows (exploding) (4d4) (+10,+7)
|) a Pick (+1) {25% off}


  [Character Inventory]

a) a Demonblade (4d6) (+8,+10) {!*}
b) a Tome of Translocation
c) a Tome of the Tree
d) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of a Dread on level 74 of Angband.
e) 25 Morphic Oils of Wolf {100% off}
f) 38 Potions of Speed {100% off}
g) 8 Potions of Restore Mana {100% off}
h) 4 Scrolls of Word of Recall
i) 25 Scrolls of Identify {100% off}
j) 23 Scrolls of Satisfy Hunger {100% off}
k) 11 Scrolls of Holy Chant {100% off}
l) 8 Scrolls of Protection from Evil {100% off}
m) a Scroll of Genocide {100% off}
n) a Scroll of Mass Genocide
o) The Ring 'Oimbrimar' (+8) {100% off}
    It 
    increases your intelligence, charisma, stealth and speed by 8.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, light and chaos.  It allows you to levitate.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
p) The Ring of Flare (+3) {Tselakus 3700}
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 74 of
    Angband.
q) an Amulet of Weaponmastery (+6,+6) [+4] (+3) {100% off}
    It increases your strength and constitution by 3.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true
    every 1000 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence, wisdom, charisma and searching by 4.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to life draining, fire and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Bolt of Belth (1d5) (+20,+23)
    It does extra damage from 
    electricity and frost.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.


  [Home Inventory - Bree ]

a) The Gem of Wisdom {tele level}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Blue ooze on level 2 of Barrow-Downs.
b) 5 Sprigs of Athelas
c) a Potion of Cure Insanity
d) 24 Scrolls of *Identify* {90% off}
e) a Wand of Teleport Away[1|20] (7 charges)
f) The Wand of Digging of Thrain (18 charges)
g) The Ring of Glion (+6) {100% off}
    
    It increases your strength, intelligence, searching and speed by 6.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to cold, light, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Mirnil (+3) {100% off}
    It increases your intelligence
    , wisdom, searching, speed and attack speed by 3.  It provides
    immunity to paralysis.  It provides resistance to sound.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Halar (+3) {100% off}
    It increases your strength, 
    constitution, speed and attack speed by 3.  It sustains your wisdom
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to blindness and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Brodrilth (+6) {100% off}
    It increases your stealth and 
    speed by 6.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to sound and nether.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 90 of Angband.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 90 of Angband.
n) a Small Metal Shield of Reflection [3,+11] {!*}
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 22 of Orc
    Cave.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 
    3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
s) The Small Sword of Unennon (1d6) (+21,+17) (+5) {100% off}
    It increases your strength, wisdom and 
    constitution by 5.  It does extra damage from electricity and frost.  
    It is especially deadly against orcs.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
t) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Long Bow of Ereno (x5) (+8,+9) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity and constitution by 2.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) a Small Wooden Boomerang (Defender) (1d4) (+10,+9) [+8] (+1 to stealth)
{100%}
    It increases your stealth by 1.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.


  [Home Inventory - Gondolin ]

a) 14 Morphic Oils of Wolf {100% off}
b) 3 Potions of Cure Insanity {100% off}
c) 5 Potions of Restore Mana {100% off}
d) 3 Potions of Resistance {100% off}
e) 14 Scrolls of Satisfy Hunger {100% off}
f) 37 Scrolls of Holy Chant {100% off}
g) an Adamantite Rod of Teleport Other (200/200)
h) a Rod Tip of Healing (120 Mana to cast)
i) a Ring of Damage (+23)
    
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    The Sacred Land Of Mountains.
j) 2 Rings of Speed (+17) {100% off}
    It increases your speed by 17.  
    You stole it from the Speed Ring Market.
k) The Ring of Helohta (+4) {100% off}
    It increases your intelligence
    , dexterity and speed by 4.  It sustains your strength.  It provides
    resistance to electricity and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Curevalin (+3) {100% off}
    It increases your strength, 
    searching and speed by 3.  It sustains your strength and constitution.
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Ring 'Kement' (+5) {100% off}
    It increases your constitution
     and speed by 5.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Ring of Valach (+5) {100% off}
    It increases your intelligence
    , constitution and speed by 5.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to poison, light and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
o) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Rare Jewelry Shop.
p) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 74 of Angband.
q) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 74 of Angband.
r) The Metal Lamellar Armour of Elarthil (-3 to accuracy) [23,+10]
    
    It sustains your wisdom and charisma.  It provides immunity to 
    electricity and fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Knight Templar on level 74 of Angband.
s) The Small Metal Shield of Antheb [3,+16]
    
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to poison, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Angband.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) a Ring of Slaying (+7,+7) {100% off}
    
    You stole it from the Black Market.
b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
c) The Bar Chain Mail of Eluilin (-43,-29) [18,+0](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Dagger 'Belangil' (2d4) (+10,+11) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your dexterity, charisma and 
    stealth by 4.  It makes you invisible.  It sustains your constitution.
    It provides resistance to poison and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 23.6.2006 19:26
Last updated on 25.6.2006 20:51

Download this dump

5480. on the Ladder (of 12641)
1446. on the ToME Ladder (of 2973)
35. for this player (out of 56)

Comments

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On 23.6.2006 19:26 ewan.mcnay@yale.edu wrote:
Trying for a low-level melee-character winner. Hence Thunderlord, for the xp penalty; I have also spent a lot of time *not* restoring life levels after experience drains (although running around with the Black Breath I drew the line at!). The basic concept (a corrupted necromancer) ame from one of the wiki Learning competition DitLs; I spent a long time starting characters and getting them corrupted before I managed to luck out on both anti-teleport and the demon set. A *long* time...

...just found both Flare (which will be key for dropping off the One, as I'm not going to wear it) and Trone, which were the two thematic Thunderlord items I wanted. So, off to see a necromancer and head to the endgame... we'll see.

On 23.6.2006 19:56 ewan.mcnay@yale.edu wrote:
Of course, I forgot to not take princess quests :(. And I fought my way through the Crypt because I wanted Luthien and did not have Flare then. So it's ot going to be quite as low-level as possible.

Still, the basic plan works thus far: buff up, cast demon blade, demon field, and absorb soul, with Curse auto-casting. With wolf and speed potions I almost always get two rounds of melee attacks (and thus Curse) in first, if planned correctly, and that's game over. Nether breaths can be nasty, though, with the current kit.

On 23.6.2006 21:00 ewan.mcnay@yale.edu wrote:
Well, made it through Angband to 99; currently back down at clvl 34 again thanks to a princess quest for elder vampires :).

On 23.6.2006 21:10 ewan.mcnay@yale.edu wrote:
The necromancer didn't get a single move. Um, wow? :)

Here, ringy...

On 23.6.2006 21:14 ewan.mcnay@yale.edu wrote:
Now, all of this relies on being able to re-worship Melkor and hence rebuild Curse efficacy after dropping off the One. If that's not the case...well, then Lowver is going to be rapid toast, probably :).

On 23.6.2006 21:53 ewan.mcnay@yale.edu wrote:
When, with auto-scum *off*, one emerges to find Uriel/Ancalagon/Polyphemus/Cantoras/the Mouth and Kronos in close proximity... it's a good thing you get the first move :).

Creeping down Mt. Doom. I've managed to get stealth up to Legendary for the trip, but things still wake up at these depths..

On 23.6.2006 22:09 ewan.mcnay@yale.edu wrote:
Mt. Doom: Sauron brought along the Mouth, the Tarresque, Lungorthin, Gothmog, Vecna, and assorted others. No, thanks...

...I hope it's still possible to find him in Angband! Still, the One is done.

On 23.6.2006 22:34 ewan.mcnay@yale.edu wrote:
OK, OK, too many comments in one day. Anyway, re-worshipped the Dark One. Dumb but hey. Just got to go slaughter to get piety up a bit - not too much, don't want the xp! - and then down to Angband 99....

On 25.6.2006 17:49 ewan.mcnay@yale.edu wrote:
Hmm.

Sauron is not showing in Angband. If I have to go back to Mt. Doom to kill him off - well, I suspect that's the case, and it's going to be tough, likely fatal, and if not then a source of huge xp. I have spare of the latter to play with, though, at least! Here goes..

On 25.6.2006 19:04 ewan.mcnay@yale.edu wrote:
The new dump is fully buffed, just before taking down Sauron. Lowver got in two rounds of hits, then retreated around the corner and awaited Sauron to allow for him to get another first-hit; Sauron never got an action.

Picked up some xp, though: lured Ankhorakil away, but had to fight through the Tarrasque, Gothmog and Lungorthin (oh, and the Pheonix) to get to Sauron; notables left behind in the vicinity include Carcharoth, Polyphemus, Vecna (out of the immediate zone, thankfully) and so on. Oh, and Angamaite came into the fight. Briefly.


On 25.6.2006 20:51 ewan.mcnay@yale.edu wrote:
Well, I did it - almost. not the lowest level winner; the xp from endgame uniques was too much. But close, and lowest for either melee or destruction of the One.

Morgoth was close - he opened with manastorm, but thankfully then went to melee/summoning; moreover, that initial manastorm got Melkor to summon monsters to my aid, which distracted him for a round! Then, his first summons got Drauglin, but also Treebeard adjacent to me which wasa very nice buffer - and the rest of the area was then filled with jackals. So a few rounds of hit/heal later (you can see that I was pretty low in healing, as a *lot* had been consumed in occasional skirmishes during the hunt for Morgoth), the big P was slowed enough that he was no longer dangerous. Finish off Drauglin, Mass Geno, dismiss Treebeard, and scarper with the loot. The Void? Um, no :). Didn't even both going back to Lothlorien - just quit on the spot, satisfied..


On 26.6.2006 06:30 Elliott946@aol.com wrote:
Hey, congradulations! Nicely done! Low level melee winners are quite tricky to pull off.

On 26.6.2006 22:29 Opalius wrote:
Wow indeed. Nice job.

*note to self. "Win ToME.......any charc/race/combo"

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