The Angband Ladder: Mighty AmazingKreskin, Barbarian High-Mage by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Mighty AmazingKreskin

 Sex      : Female           Age                17   STR!:  18/170
 Race     : Barbarian        Height             78   Int!:   18/40  18/90
 Class    : High-Mage        Weight            202   WIS!:  18/160
 Magic    : Craft            Social Class        1   Dex!:  18/113 18/140
                             Align    Neutral Evil   Con :  18/192 18/***
                                                     Chr!:   18/95 18/140

 Right hand      (+74,+64)   Hit point     13/ 889   Fighting   : Legendary[17]
                             SP (Mana)     66/  83   Bows/Throw : Legendary[15]
 Blows/Round           5+0                           SavingThrow: Heroic
 AverageDmg/Rnd      442+0   Level              50   Stealth    : Excellent
                             Experience   13118925
 Shooting        (+74,+14)   Max Exp      13118925   Perception : Superb
 Multiplier          x4.52   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          0.83   Gold         11135763   Disarming  : Excellent
                                                     MagicDevice: Heroic
 AC              [41,+208]   Time     Day 65 11:08
 Speed            (+31+10)   Play time    64:02:01   Infra-Vision: 40 feet

                         (Character Background)
          You were produced by a magical experiment.  You have green
          reptilian eyes, oily brown fur, and the hooves of a goat.

          ...You retired from the adventure after the winning.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Barbarian     STR!: 18/110  3 -4  2  5 18/170         .2...s...3...
 Class : High-Mage     Int!:  18/80 -2  4 -2  1  18/90  18/40  2.....3.....4
 Level : 50            WIS!: 18/100 -1  0 -1  8 18/160         .2....34.3..4
 Hits  : 13/889        Dex!:  18/90  1  0  0  4 18/140 18/113  ..........444
 Mana  : 66/83         Con : 18/129  2 -2  1  9 18/*** 18/192  .2.....4.3...
                       Chr!:  18/90  0  1  0  4 18/140  18/95  .......4.....
         /)}=="*[(]]]             /)}=="*[(]]]                 /)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..........+.#    Sound : ..+..........    Speed     : ..+.+.+..+.+#
 Elec  : .........+..#    Nether: ........+....    FreeAction: .+.....+..++.
 Fire  : .*+....+.+..#    Nexus : ...........+.    SeeInvisi.: .+....+..+...
 Cold  : .........+..#    Chaos : ......+..+...    Hold Life : ......+..+...
 Poison: .+..........#    Disnch: .......+.....    Warning   : .......+.....
 Light : .+.......+...    Fear  : .+...+...+..#    SlowDigest: .............
 Dark  : .......+.....    Reflct: .+.....+.....    Regene.   : .........+...
 Shard : +............    AuFire: .............    Levitation: ...........++
 Blind : .......+.+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .+....+..+...    AuCold: .......+.....    Cursed    : .......+.....

             /)                 /)}=="*[(]]]                   /)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .......+.....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: *..    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +......+.....
 Slay Orc  : ...    ESP Dragon: ..........+..
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+...+.......
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+...........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [*Winning* Message]

  I surrender!

  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level 101
    Yeek cave       : level   5
    R'lyeh          : level  80
   !Anti-melee cave : level  50
    Dark cave       : level  55

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 12
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 13
  The Sewer                                (Danger  level:  15) - level 16
  Vapor Quest                              (Danger  level:  25) - level 16
  Logrus Master                            (Danger  level:  25) - level 16
  Orc Camp                                 (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 22
  Nar, the Dwarf                           (Dungeon level:  12) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  Tengu and Death Swords                   (Danger  level:  25) - level 24
  Gachapin                                 (Dungeon level:  24) - level 25
  The Tower                                (Danger  level:  30) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Malekith the Accursed                    (Dungeon level:  38) - level 29
  Itangast the Fire Drake                  (Dungeon level:  44) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 34
  Haunted House                            (Danger  level:  48) - level 38
  Killing Fields                           (Danger  level:  50) - level 38
  The Old Castle                           (Danger  level:  50) - level 38
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 39
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 40
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 40
  Glaaki                                   (Dungeon level:  62) - level 44
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 49
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >

 Arena: Defeated by Fenghuang in the 37th fight

  [Defeated Monsters]

You have defeated 7862 enemies including 233 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)


Your alighnment : Neutral Evil

You are somewhat virtuous in Enlightenment.
You have strayed from the path of Mysticism.
You are a champion of Knowledge.
You have sinned against Valour.
You are an enemy of Individualism.
You are an enemy of Sacrifice.
You are the polar opposite of Honour.
You are the living embodiment of Temperance.

 You were born as Beastman.
 You were a Half-Elf before.
 You were a Gnome before.


 You can teleport at will.
 You can emit a horrible shriek.
 You can polymorph yourself at will.
 You can turn ordinary items to gold.
 You can freeze things with a touch.
 You are teleporting randomly.
 You occasionally are surrounded with raw chaos.
 You are moronic (-4 INT/WIS).
 Your skin is made of steel (-1 DEX, +25 AC).
 You have wings.
 You are completely fearless.
 Your joints ache constantly (-3 DEX).

  [Character Equipment]

a) The Scythe of Slicing 'Bloody Moon' (8d4) (+10,+10) [+8] (+2 to searching)
b) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiSo;Xm}
d) an Amethyst Ring of Extra Attacks and Fire ball (+2 attacks)
e) a Mithril Ring of Speed (+11)
f) The Torque of Boromir (+0,+16) {Fe(St}
g) The Jewel of Judgement (+3 to speed) (charging) {SpInWi;CfCa;SiHl}
h) The O-yoroi 'Life Matrix' (-2) [24,+19] (+4 to stealth) {cursed,
i) a Fur Cloak of Aman [3,+18] (+2 to stealth) {Sl;Nt}
j) The Golden Crown of Amber [0,+15] (+3) (charging)
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~D}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 3 Craft Spellbooks [Handbook for Pupils]
b) 3 Craft Spellbooks [Grade Holder's Book]
c) 2 Craft Spellbooks [Note of Acting Master]
d) a Craft Spellbook [Spiritual Enlightenment]
e) 19 Silver Potions of Speed
f) 34 Chartreuse Potions of Heroism
g) 34 Green Speckled Potions of Cure Critical Wounds {25% off}
h) 8 Cloudy Potions of Resistance
i) 11 Scrolls titled "rea fri elip" of Teleportation {50% off}
j) 12 Scrolls titled "shu urfor" of Word of Recall {25% off}
k) 38 Scrolls titled "byti sne" of Holy Chant
l) 2 Tin Rods of Detection (1 charging)
m) 3 Gold Rods of Healing (3 charging)
n) 4 Molybdenum Rods of Teleport Other (2 charging)
o) 5 Uridium Rods of Acid Balls (2 charging)
p) a Cast Iron Rod of Lightning Balls
q) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}

  [Home Inventory]

 ( page 1 )
a) 25 Craft Spellbooks [Note of Acting Master]
b) 4 Dark Blue Mushrooms of Restoring
c) 25 Chartreuse Potions of Heroism
d) 12 Oily Yellow Potions of Restore Mana
e) 10 Gray Speckled Potions of Enlightenment {90% off}
f) an Ivory White Potion of Self Knowledge
g) 4 Hazy Potions of Curing {50% off}
h) a Light Green Potion of New Life
i) 2 Scrolls titled "alacre re org" of Summon Pet
j) 20 Scrolls titled "ashval paylech" of Identify
k) 2 Scrolls titled "klis glenash" of *Identify*
l) a Scroll titled "ner fidtri" of Mundanity

 ( page 2 )
a) 57 Scrolls titled "byti sne" of Holy Chant
b) a Scroll titled "stafoo lechi" of Protection from Evil
c) a Scroll titled "danseh nejood" of *Destruction*
d) 4 Bronze Rods of Door/Stair Location
e) 3 Zinc Rods of Enlightenment
f) a Tin-Plated Rod of Speed
g) 8 Gold-Plated Rods of Disarming
h) 5 Cast Iron Rods of Lightning Balls
i) 7 Lead Rods of Cold Balls
j) 5 Chromium Rods of Stone to Mud
k) 2 Platinum Wands of Dragon's Flame (8 charges)
l) a Brass Wand of Striking (6 charges)

 ( page 3 )
a) a Zirconium Wand of Annihilation (3 charges)
b) 2 Dogwood Staffs of Starlight (2x 11 charges)
c) a Sycamore Staff of Healing (3 charges)
d) a Balsa Staff of Speed (7 charges)
e) an Ashen Staff of Dispel Evil (6 charges)
f) a Hickory Staff of Holiness (4 charges)
g) 2 Platinum Rings of Protection [+18]
h) a Ruby Ring of Flames [+13]
i) 3 Topaz Rings of Poison Resistance
j) 2 Opal Rings of Free Action
k) a Steel Ring of See Invisible
l) an Emerald Ring of Accuracy (+17)

 ( page 4 )
a) a Silver Ring of Damage (+17)
b) 2 Silver Rings of Damage (+15)
c) a Silver Ring of Damage (+14)
d) a Brass Ring of Slaying (+7,+10)
e) 2 Mithril Rings of Speed (+8)
f) a Mithril Ring of Speed (+7)
g) a Mithril Ring of Speed (+6)
h) 2 Mithril Rings of Speed (+5)
i) a Mithril Ring of Speed and Power Throwing (+9)
j) a Mithril Ring of Speed and Slaying (+3,+3) (+6)
k) a Mithril Ring of Speed and Damage (+0,+5) (+4)
l) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}

 ( page 5 )
a) The Ring of Tulkas (+10,+10) [+25] (+4)
b) 3 Marble Rings of Nether Resistance
c) 2 Jade Rings of Confusion Resistance
d) a Calcite Ring of Shard Resistance
e) 2 Wedding Rings of Disenchantment Resistance
f) 2 Onyx Rings of Chaos Resistance
g) a Gold Ring of Blindness Resistance
h) 2 Amethyst Rings of Extra Attacks (+1 attack)
i) 4 Tanzanite Rings of Extra Shots
j) a Turquoise Ring of Sustaining
k) a Rusty Ring of Warning
l) a Crystal Amulet of the Magi [+8] (+5 to searching) {SrIf;FaSi~TPL}

 ( page 6 )
a) 2 Coral Amulets of Reflection
b) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
c) a Brass Amulet of Anti-Magic
d) a Dragon's claw Amulet of Anti-Teleportation
e) a Dragon's claw Amulet of Anti-Teleportation and Protection [+6]
f) 2 Swastika Amulets of Resistance {AcElFiCoPo}
g) a Driftwood Amulet of Telepathy
h) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
i) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}
j) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
k) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
l) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}

 ( page 7 )
a) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
b) The Pendant of Gogo (+4) {InWiDx;SiLu}
c) a Feanorian Lamp of Immortal Eye
d) a Feanorian Lamp of Illumination
e) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
f) The Star of Elendil (+1 to speed) {Sp;SiHl}
g) The Stone of Lore
h) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
i) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+28]
j) Balance Dragon Scale Mail (-2) [40,+15] {ShSoCaDi}
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfSo}

 ( page 8 )
a) Bar Chain Mail of Resistance (-2) [18,+17] {AcElFiCoNt}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
c) Splint Mail of Elvenkind (-2) [19,+14] (+3 to stealth) {Sl;AcElFiCoPo}
d) The Splint Mail 'Brunet Hair of Maiden' (-2) [19,+16] (+4) {InCh;FiNt}
e) The Metal Lamellar Armour of Nevrast (-3) [23,+16] (+3) {DxCh;DkNxDi;Te(Dx}
f) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
g) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
i) The Robe 'lindacil' [2,+18] (+3 to searching) {InChSr;Fi[FE}
j) The Soft Studded Leather 'Roaring Lightning Dragon' [5,+11] (+3 to speed)
k) The Soft Studded Leather 'Llgorgroth' [5,+15] {ElCf;Rg[EM}
l) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}

 ( page 9 )
a) Rhino Hide Armour of Resistance (-1) [8,+18] {AcElFiCoPoBl}
b) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
c) Leather Scale Mail of Elvenkind (-1) [11,+15] (+2 to stealth)
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcLiSh}
e) a Leather Jacket of Resistance (-1) [12,+17] {AcElFiCoDi}
f) a Robe of The Twilight [0,+0]
g) an Elven Cloak [4,+7] (+4 to stealth)
h) a Fur Cloak of the Bat (-11,-12) [3,+4] (+5) {SpSlIf;Dk;SiLv}
i) a Fur Cloak of the Bat (-9,-11) [3,+14] (+2) {SpSlIf;Dk;SiLv}
j) The Fur Cloak 'Aalgrodhaudh' [3,+20] (+3 to stealth) {WiSlSr;Ca;Te[T(Wi}
k) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
l) a Shadow Cloak [6,+10] {LiDk}

 ( page 10 )
a) The Small Metal Shield 'Maiden's Hope' [5,+16] (+2 to speed) {SpCh;ElCoDkNx}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;ShSoCa;Fa}
c) The Large Leather Shield 'Snow White' [6,+17] (+3 to speed) {SpStInChSl;Cf}
d) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCa}
e) a Dragon Shield [8,+14] {LiShDi}
f) a Dragon Shield [8,+16] {AcShNx}
g) a Dragon Shield [8,+17] {FiBl}
h) a Dragon Shield [8,+14] {Li}
i) a Mirror Shield [10,+15]
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
k) The Iron Crown of Heket [0,+17] (+4 to infravision) {WiCnIf;*Ac;Fe}
l) a Golden Crown of Telepathy [0,+8] {~Evil~pP}

 ( page 11 )
a) a Golden Crown of the Magi [0,+10] (+2) {In;AcElFiCoPo;Lu(In}
b) a Golden Crown of the Magi [0,+11] (+3) {In;AcElFiCoBl~U(In}
c) a Golden Crown of Lordliness [0,+10] (+2) {WiCh;Fe(WiCh}
d) a Golden Crown of Seeing [0,+10] (+1 to searching) {Sr;Bl;Si}
e) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
f) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
g) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;Bl~Tele}
i) a Metal Cap of Seeing [3,+6] (+5 to searching) {Sr;Bl;Si~oZ}
j) a Metal Cap of Seeing [3,+5] (+2 to searching) {Sr;Bl;Si}
k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
l) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}

 ( page 12 )
a) The Steel Helm of Martine [6,+18] (+4) {InCh;Co}
b) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
c) a Dragon Helm [8,+14] {ShNtDi}
d) a Dragon Helm [8,+17] {PoDkFe}
e) a Dragon Helm [8,+14] {PoSh}
f) a Dragon Helm [8,+20] {DkBl}
g) 2 Dragon Helms [8,+17] {Di}
h) 2 Dragon Helms [8,+15] {So}
i) a Dragon Helm of Infravision [8,+20] (+5) {If;ShCf}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
k) a Set of Leather Gloves of Free Action [1,+6] {90% off}
l) a Set of Gauntlets of Magic Mastery [2,+7] (+3)

 ( page 13 )
a) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2)
b) a Set of Dragon Gloves [4,+21] {DiFe}
c) a Set of Dragon Gloves [4,+22] {LiCa}
d) a Set of Dragon Gloves [4,+15] {ElSo}
e) a Set of Dragon Gloves [4,+18] {Po}
f) a Set of Dragon Gloves [4,+14] {Cf}
g) a Set of Dragon Gloves [4,+4] {Nt}
h) The Set of Cesti of Knowing [5,+19] (+3 to stealth) {InSlSr;Cf;FaSd(In}
i) a Pair of Hard Leather Boots of Stealth [3,+7] (+3 to stealth)
j) a Pair of Dragon Boots [5,+6] {ElCoPoShCfSoNx}
k) a Pair of Dragon Boots [5,+17] {PoCa}
l) a Pair of Dragon Boots [5,+14] {CfCa}

 ( page 14 )
a) a Pair of Metal Shod Boots of Levitation [6,+12] {So;Lv}
b) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth)
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Sh}
d) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth) {InWiChSl;FiFe;Rg[F(StCn}
e) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
f) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
g) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
h) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
i) The Wakizashi 'Peashooter' (2d4) (+14,+13) (+2) {StDg}
j) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
k) The Tulwar 'Dioxin' (2d4) (+18,+15) {[T|AP(Wi}
l) The Broad Sword 'Orcrist' (3d5) (+10,+15) (+3 to stealth)

 ( page 15 )
a) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
b) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
c) The Ninjato 'Eetitener' (1d9) (+19,+17) (+2 attacks) {AtStIn|AE/*(In}
d) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
e) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
f) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
h) The Two-Handed Sword 'Zarcuthra' (5d6) (+19,+21) (+4)
i) The Flamberge 'Thunderstriker' (3d7) (+14,+20) (+1 attack) {AtSrDg;Di|E/P}
j) a Blade of Chaos of Westernesse (6d5) (+18,+19) (+2)
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
l) a Diamond Edge (7d5) (+24,+25) (+4)

 ( page 16 )
a) a Falcon Sword (Blessed) (1d6) (+17,+11) (+2 attacks) {AtWi;HlBs~Good}
b) a Falcon Sword (Vampiric) (1d6) (+9,+7) (+1 attack) {99% off}
c) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
d) The Beaked Axe 'friendly' (3d6) (+15,+20) {/L(CnCh}
e) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
f) The Glaive of Pain (9d6) (+10,+30)
g) a Battle Axe of Extra Attacks (2d8) (+11,+14) (+3 attacks)
h) The Trifurcate Spear 'Static Eletricity' (2d9) (+20,+20) (+2 attacks)
i) The Scythe of Slicing 'Songmaster' (9d4) (+10,+30) [+10] (+5)
j) The Fishingpole of Taikobo (1d1) (+0,+0)
k) 2 Death Scythes  (10d10) (+10,+30) {|AEFCoPVS/*pDoTPULZ}
l) a Death Scythe  (10d10) (-50,+30) {|AEFCoPVS/*pDoTPULZ}

 ( page 17 )
a) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z}
b) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
c) The Quarterstaff 'Eriril' (1d9) (+4,+5) (+4) {InWi;Li;SiLu/*}
d) The Ball-and-Chain 'Chameleon's Tongue' (2d4) (+16,+20) (+4 to stealth)
e) The Ball-and-Chain 'Catapult' (2d4) (+17,+16) (+3 to searching) {Sr}
f) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
g) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
h) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
i) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}
j) The Great Hammer 'Golden Hammer' (2d6) (+0,+0) { }
k) a Mace of Disruption (5d8) (+6,+9)
l) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]

 ( page 18 )
a) The Dwarven Pick 'Peashooter' (1d4) (+19,+12) (+1 attack) {AtDg;Fa/U}
b) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
c) The Short Bow 'Uracil' (x2) (+11,+16) {AcNt;Xs}
d) The Long Bow 'Virus' (x3) (+18,+15) {ShBl;LuXs}
e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
f) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
g) 20 Bolts (1d5) (+9,+9) (117/97)
h) 20 Steel Bolts of Frost (3d5) (+7,+8) (140/116)
i) 28 Steel Bolts of Wounding (3d5) (+7,+8) (140/116)
j) 23 Bolts of Holy Might (1d5) (+6,+11) (126/105)
k) 32 Bolts of Hurt Evil (1d5) (+11,+11) (126/105)
l) 14 Bolts of Holy Might (1d5) (+12,+11) (126/105)

 ( page 19 )
a) 26 Steel Bolts of Hurt Evil (3d5) (+13,+10) (149/124)
b) 22 Seeker Bolts (6d5) (+3,+6) (171/142)
c) 24 Seeker Bolts (6d5) (+6,+5) (167/139)
d) 21 Seeker Bolts (6d5) (+8,+5) (167/139)
e) 21 Seeker Bolts of Flame (6d5) (+9,+11) (194/161)
f) 5 Sheaf Arrows (2d4) (+6,+6)
g) 25 Sheaf Arrows (2d4) (+9,+9)
h) 99 Arrows (1d4) (+9,+9)
i) 47 Arrows (1d4) (+9,+9)
j) 20 Arrows of Hurt Dragon (1d4) (+7,+4)
k) 22 Arrows of Flame (1d4) (+8,+3)
l) 24 Arrows of Wounding (1d4) (+5,+6)

 ( page 20 )
a) 24 Sheaf Arrows of Hurt Dragon (2d4) (+6,+9)
b) 13 Sheaf Arrows of Wounding (2d4) (+7,+8)
c) 30 Sheaf Arrows of Hurt Animal (2d4) (+8,+8)
d) 29 Seeker Arrows of Frost (6d4) (+7,+4)
e) 30 Seeker Arrows of Hurt Evil (6d4) (+9,+7)
f) The Black Arrow of Bard (8d4) (+30,+19)
g) a Capture Ball (empty)


 ( page 1 )
a) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed, SpStInWiDxCnCh;AgTy}
b) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
c) an Iron Statue of Hypnos, Lord of Sleep
d) a Silver Statue of Julian, Master of Arden Forest
e) a Silver Statue of The Mad Chemist {25% off}
f) a Golden Statue of Oremorj the Cyberdemon Lord
g) a Mithril Statue of Corwin, Lord of Avalon

  [Check Sum: "07d98b188b784e05ec"]

Posted on 13.12.2005 16:57
Last updated on 4.1.2006 23:06

Download this dump

2140. on the Ladder (of 12045)
47. on the Entroband Ladder (of 299)
9. for this player (out of 101)

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Just a bit OOD
So, how do I get in?
Death on legs
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On 13.12.2005 16:57 wrote:
I'm feeling slightly ADHD these days, with a zillion different characters going. Quite a bit different from my usual "play one character until he/she wins or dies", but I seem to keep getting interested in characters, play them for a few days, and then lose interest again.

My Trump High-Mage is hitting a wall post-Cloning Pits, in Angband in the 40s, so I thought I'd return to the High-Mage type I wanted to play, but gave up on. Tried it again, and the very first one got augmented at level 2 and has kept on rolling.

Its really too early to be posting him/her/it (it had been a while since I really went for it polymorphing a character, and I lost track of gender after a bit), but I'm putting up a screenshot, and, IMO, its nice to have the character in question on the ladder when the screenshot goes up.

On 14.12.2005 00:22 wrote:

Actually, whenever I play Chaos-Warrior or something with a Chaos Patron, I tend to creation-scum for an augmentation on clvl 2. A +1 to all stats really helps things along!

Any reason you're wearing "oResistAcid, rather than an Amulet of Intelligence, or even an Amulet of Slow Digestion?

On 14.12.2005 03:03 wrote:
I should consider that. Would certainly make life easier, though, of course, not all Chaos Patrons will do Augmentation.

The dump was done while still in Angband. The amulet was being worn to save an inventory slot to carry more stuff.

In a continuing bit of oddness, a short while after this, he found a copy of Five Aces again just sitting on the ground in Angband, this time down around dlevel 20.

I sense that the RNG is trying to send me a message, but I'm not sure what it is. Usually when that happens, the message is "I hope you're having fun with the neat items, because I'm about to crush you."

On 14.12.2005 03:31 wrote:
Have you considered running to Zul and getting rid of the "extremely fat" mutation? A -2 to speed at this point in the game is HUGE. You'd probably be dead except for the +2 speed randart shield (or at least serious upset..)

On 14.12.2005 15:16 wrote:
I have indeed considered it, but its tough because by the time he gets to level 35-40 or so, I'd probably be quite happy to have it back. He's a few levels higher up now, and actually warming up to go to Zul and get the Chaos Patron purged as well. Hionhurn hands out stat points like candy at Halloween, but after getting Augmented again (he's level 26 and was Augmented 3 times: levels 2, 18 and 22) his stats are getting pretty good. Plus, Hionhurn isn't terribly useful for anything else and can do some real damage to you if he gets mad.

Might just do everything while he's at it. While there isn't anything terribly bad among the rest of the mutations, there isn't anything super valuable, either. Teleport at will and super-strong are nice, but when you're capped at 3 blows, it doesn't take much to get you there, and its not like any of them are the super-valuable ones: Steel skin, Berserk, White Aura, Extra legs, telepathy, etc.

On 14.12.2005 19:33 wrote:
(clevel:30, dlevel:40) Started getting frustrated at how the slowly she was coming together, so when Malekith dropped the Phial (a very easy draw as long as you're carrying a staff of starlight. Always, always, always bring a staff, or two, of starlight when you go for the dlevel 38, 44, and 50 quests in case you get Malekith, Thuringwethil, or anything else vulnerable to light), she quickly did the Dark Elven Lords quest, took the scroll of acquisition, and totally gambled by going for R'lyeh.

Worked out splendidly, as you can see from the ring on her left hand. That's 2 or 3 rings of speed I've gotten from reading scrolls of acquisition and *acquisition* down there, which is probably 15% of the items I've gotten that way in that dungeon.

Anyway, in theory she should be ready for the Cloning Pits, but in practice its still a couple good finds away.

AC with Himring is pretty low, making the Grendels dangerous and the Its and Gachapins much bigger risks to steal and flee, rather than miss and let you beat on them (given the choice, in a battle against the 3 Gachapins, I'd probably trade rChaos for +25 AC, and since I'd probably have a temporary source of rPoison, I'd give serious thought to trading my permanent source of rPoison for another +25. Just against the Gachapins, though. The Dagons would kill you if you tried it).

Plus, I'm feeling Dave's pain on his old complains about staves of speed. Not a single one has dropped in the dungeon nor been available in the BM, and I'm at the 8 hour mark. Well, it was on for a while when I wasn't playing. Probably closer to 5 hours. I'd like to have 10 uses of speed available to use in the Cloning Pits, and she's nowhere near that.

Finally, I'm only about 50% sure that Himring also provides rConfusions via rChaos, so she's (probably) currently running around without rConfusion, which is bad. Blew most of her gold buying a ring of rChaos right before going after Malekith, which was briefly great. While the ring of speed is great, it means that her ring slots are too precious to give up for that. So the options are: bad AC + no rConfusion, or decent AC+ no rChaos rConfusion, or good AC (Isildur) + no rPoison or rChaos (but at least rConfusion would be covered). Lots of good equipment, yet only Crappy options.

On 14.12.2005 21:16 wrote:
You are correct... things that give RChaos do NOT automatically prevent you from being Confused in Heng and Entro. Hang on to the =oConfResistance from the Old Man Willow Quest!

On 14.12.2005 21:24 wrote:
Confirmed that when a battle with a Nightmare was somewhat harder than expected because of its confusion attack.

Really need an amulet with rPoison, then she could just wear Isildur and punt rChaos, using potions of curing to fix the inevitable hallucinations.

On 14.12.2005 21:41 wrote:
Almost forgot - found Thanos sitting on the ground very early on (dlevel 10 or so) and then the Gachapin dropped Zarcuthra. If I didn't mind aggravating, I could just go with those two, do a ton of damage and have pretty much all resists covered. Of course, she'd likely get buried by summons in the Cloning Pit, but I thought I once made it through the Cloning Pits with a "sexy" character... oh, yeah. That Nightmare mode Bard. But he was level 38 and had great equipment when he attempted it.

On 14.12.2005 22:08 wrote:
Browsing through my list of Sexy characters played, I completed them at: clvl 40, clvl 37, clvl 34, clvl 34, and clvl 33.

On the other hand, you do have Belthronding and +8 base speed, which are pretty darn nice for getting things done.

On 14.12.2005 22:11 wrote:
Yeah, according to my calculations, average arrows will do 160 damage per full round with Belthronding, and (+6, +6) arrows will do 199. Maybe practice up on that and use ranged as your main attack, and swap in a weapon with Resists?

On 15.12.2005 00:54 wrote:
(clevel:32, dlevel:42)
Not a bad idea. I kinda set 300 damage/round as the offensive minimum for going after the Cloning Pits, so while she doesn't actually clear that hurdle, factoring in the +8 speed, she makes it easily.

Belthronding is the BOMB! I don't know if I've ever found it in Entro/Heng before, and its tremendous. Not only is rDisenchant great, but this character is actually an effective archer using it. While it does less damage than Zantetsuken, the gap isn't that big, especially if I swap that damage ring for a ring of accuracy. She's been toting arrows (mostly those sheaf arrows lately, though they're about gone now) around with her for most of the game, and getting quite a bit of use out it.

Things just took a big turn for the better as she ran into a GCV on 41 (a sub-optimal one, though, as it lots of traps and empty squares inside), and while she managed to get the Stone of Lore (probably my favorite artifact in the game), her ID was all gone by then, so she couldn't ID the stone. Lots of un-IDed loot sitting around.

Killed Dwar with a staff of starlight on the way in, and he dropped the 3rd book! Hurray! Something let Ungoliant out after that, and she had to flee, but the level re-IDed itself as something other than special after that, so she was safe to go down the stairs.

Down the stairs, the level was again special, and another big vault appeared (one of the castle-looking ones), and detection revealed a suit of scalemaill [15]. The only set of that I know of is Julian. All she has to do is somehow get around Khamul.

On 15.12.2005 01:29 wrote:
Hm... I never thought much about offensive minimum for Cloning Pits before... I just went in whenever I picked up RPois, RChaos, and a good number of !oHealing, !oResistance and !oSpeed (or spells of the latter two), and that's usually kind of late. Which is why I failed with Candide having only about 150/rd damage--oh well, good to know for the future. Chris, what are you minimums for doing Cloning Pits?

On 15.12.2005 03:48 wrote:
Depends ... a fast character with ready access to double resistance might go in with 200 to 250 per round. But most times I probably agree with Elliott that at least 300hp/round is required. My current Sexy character would like 300-400hp per round to compensate for the mob factor ... I don't think 150 is enough though unless you have lots of resources, and don't get unlucky with the random monsters.

On 15.12.2005 15:21 wrote:
The Cloning Pits can kill you lots of ways, but the single most important aspect of it to manage is killing the Gachapins before they can hit you with one of their "steal gold" melee attacks, because it typically teleports them away, potentially resulting in vast armies of hydras rampaging around the level.

At 300 damage/round with reasonably accuracy, a Gachapin shouldn't last more than 3 or 4 rounds before dying. With a good AC (say 120-140 or so), an individual Gachapin might get lucky, but the odds are pretty good of being able to keep them bottled up, as they keep using melee and missing that one crucial attack.

At 150 damage/round, it'll take 6-8 rounds to kill one, and, IMO, that's just too many opportunities for something to go wrong. You'd need an AC of like 170 to feel good about your chances, and even then you'd probably be waist-deep in hydras by the time you were done.

Similarly, going after them at, for example, AC 80 is likely to end badly as well. If you REALLY do a lot of damage for that stage of the game (perhaps 400-500/round or better), then you can probably chop through them so fast it doesn't matter, but is still risky.

On 15.12.2005 19:57 wrote:
(clevel:34, dlevel:44) Managed to lure Khamul and his escort out and away from the vault, but upon returning, she discovered that Khamul was just the tip of the iceberg. Judges Fear and Death plus Gorlim, were all huddled around the armor, along with their honor guard of iron, master, and monastic liches and a bunch of Zephyr lords. No single monster had the "Uh oh" factor of Khamul, but there were just too many of them.

Sighing dejectedly, she recalled back out, and the artifact memory confirmed that it was Julian. Oh well. Partially helping the pain was the fur cloak of Aman that turned up, especially since its extra resist is rNether.

With the 3rd Craft spellbook in hand, she was finally ready for the Cloning Pits. She switched from the ring of damage to the ring of slaying for better accuracy, practiced the new spells a bit, grabbed supplies and headed in.

Overall, it went quite smoothly. Belthronding plus 150 (+6,+6) arrows combined with +18 speed handled the melee monsters or anything at range, quite nicely. Zantetsuken was still the primary weapon, and while it maxed out at just over 200 damage/round, with vorpal hits it was higher, and seemed a bit more accurate than the bow.

Anyway, the Pits went smoothly. A few hydras and various demons were summoned, but in manageable quantities. I freaked out a bit when Garm showed up, but it managed to remain asleep while she killed everything else in the quest. She buffed up, woke it up with her shriek attack, and then went at it. She had to teleport away once when it summoned some undead, and later used a healing potion when it breathed nether on consecutive rounds, but it went down more easily than expected (also helped by its early summoning of a big pack of light hounds).

I'm become increasingly fond of that shriek attack. Yes, it causes aggravation, so it doesn't get all that much use, but in the rare instances when I don't care (like against Garm, or in the Arena), its great. Doesn't do a lot of damage, but it does some, had a decent range on te effect, and, best of all, it almost always stuns the monster, causing it fail spells much more frequently and often miss turns.

Hurin was the big prize in the Cloning Pits, though Thranduil, a nice randart crown, and a crown of the Magi were also there. That led to some significant equipment shifting. Stealth took a hit, but she gained ~180 hp from Isildur+Hurin, plus Hurin does a good bit more damage than Zantetsuken at this point. Thanks to being a High-Mage, Mana Branding becomes available at level 35, at which point she may swap back to the "Super Katana".

After that, the RNG played a cruel trick with Itangast. The fire drake was easy, and while the level was "bad feeling" or something before, after Itangast died, it re-IDed as (special), so there was an artifact on the floor. She ID'ed almost everything, and hadn't found an artifact yet, when she got to the last pile. A golden crown and a suit of chainmail.

C'mon. Let it be the crown. Amber would be really sweet at this point. Oh please, RNG. Oh please... Drat. The chainmail was Arvedui. Oh well.

On 16.12.2005 18:39 wrote:
(clevel:37, dlevel:46) Having one of those extremely busy levels that come along periodically. A big vault is on the level, as usually happens when things are busy.

So far, she's killed Rinaldo, Dworken (who dropped the Jewel!), Saruman, Utgarde-Loke, Ahtu, Smaug, and a couple lesser uniques as well. Now that they're all out of the way, she can finally open the vault which appears to have another 5 or 6 uniques inside.

On 16.12.2005 18:42 wrote:
Friendly steel dragon wandering around inside the vault. It help is appreciated, but I'm at a loss as to how it got there.

On 16.12.2005 19:28 wrote:
Ah. Figured it out. Saurman was friendly, but I accidentally hit him with an arrow and had to kill him. He probably started inside the vault, summoned the steel dragon, and the teleported outside.

After clearing the vault, managed to add Ariel, Debby, Ulfang, Quachil Uttaus (who probably killed more of the vault's denizens than I did), Borel of Hendrake, and Quaker to the list. Lots of them, but a relatively uninspiring lot. Plus, while clearing the vault, Ar-Pharazon and Yibb-Tstill spawned outside, so she had to clean them up, too.

The level had a Special feeling all along, which turned out to be coming from Calris. In the end, she took out Calris, Smaug's corpse (wanted), Elendil, Yedusen, the Jewel, amulets of resistance and reflection, a crown of the magi, Tetsu-Geta of Flame, a dragon helm and a dragon shield.

My confidence in this character is growing by leaps and bounds.

On 19.12.2005 16:54 wrote:
(clevel:39, dlevel: 46) Old Castle turned into a summoning-fest (including Fafner, making this the 2nd time in recent memory that Fafner has been summoned on me in that quest) and for the first time ever that I've done it, the wall monsters woke up and threatened to get out of control, but a speed of +15+10 and a Stoneskin boosted AC of 211 made up for relatively light offense. Mana Branding works great when there is time to prepare for a big fight, but its high SP cost and fail rate prevent it from being a staple part of her offense so far.

Used the reward of Indra to beat the Shambler in the Arena (unless you can do 1,000 damage/round, that guy is hard to beat without IMElectricity) and the Reaver proved especially susceptible to those Shriek attacks and was surprisingly easy to beat. The Reaver's scroll of *acquisition* produced the Elemental of Ching-Rong (I've never found it in the dungeon, but I've gotten it twice from *acquisition scrolls) which is mega-AC armor and it and the randart crown replaced Isildur and that crown of the magi with rPoison.

Just finished the Killing Fields which really did become the killing fields. She needed the EXP and I was curious how hard it would be, so I ran the quest the way its probably supposed to run, charging up through the passages, clearing out and finishing off the Warriors of the Dawn as she went. With an AC of 240+, they had a really hard time hitting her and died in droves. Final count was 331 and she didn't stop until every single one was entirely gone. With that AC and reflection, the Maulotaur didn't stand a chance.

On 19.12.2005 19:41 wrote:
I never found ImmElectricity to be absolutely necessary. Generally double resistance + a source of Healing/vampiric weapon is enough... unless your damage output is too piddly.

On 19.12.2005 23:35 wrote:
Well, I wouldn't exactly call her damage output overwhelming, though even characters with decent offense have struggled for me. Alternatively, characters who are either missle weapon based or have dimension door or the like can bridge that distance gap quickly and thus suffer fewer breath attacks.

On 19.12.2005 23:40 wrote:
(clevel:42, dlevel:60) Killed Brand and he dropped his crossbow! This character has had great luck with characters and their items. Zantetsuken, the Jewel, and now Brand and Hagen were carried by their appropriate uniques.

Found an Ancient Dragon pit on dlevel 60 and am slowly clearing it. Progress would be faster, but Hammerhand was cursed and is periodically draining hp and sp. Found Nain, Incanus, and the Inro and that randart armor so far, plus Hagen showed up earlier on the level.

On 20.12.2005 18:19 wrote:
(clevel:44, dlevel:60) Finally got Hammerhand uncursed (at the end: it was slowing my regeneration, speeding my digestion, attracting animals, draining mana, draining me, encumbering spell use, and helping enemies hit me. I probably should have taken a screen shot), which made progress much faster.

I wish I had noted what level she was when she encountered the dragon pit. Probably 40 or so. The final kill count was: 5 dracolisks, 8 venom wyrms, 9 hell wyrms, 3 bile wyrms, 11 ice wyrms, 7 storm wyrms, 2 GWoC, and 5 GWoMC. Teleported away at least a half-dozen steel dragons who just weren't worth the effort, and the 6th and final GWoMC which went totally breath happy and I figured there was plenty of loot to sort through already.

Had to leave a handful of lesser artifacts there (Hagen, Hithlomir, and Kamui's Ninjato), along with probably 500+k worth of 3rd and 4th books and some nifty items like a (5d9) claymore of slaying. But brough out: Charmed Pendent, Frakir, Faramir, the Inro, Holhenneth, Orcrist, Thunderfist, Nain, and a bunch of randarts and pieces of dragon armor. One randart is a shield that's actually an upgrade on her current one (+3 speed instead of +2!).

On 20.12.2005 20:06 wrote:

I'm just wondering... what are you planning on doing for end-game damage against the Serpent with this guy? Aglarang or Hurin with a RoExtraAttacks(+2)?

I was thinking of maybe trying to go ranged way wth Belthronding and RoExtraShots... which means I need to start collecting ego ammo NOW. (3.5 (bow multiplier) * 3 (shots) * 33 (damage on +10 arrows) * 2 (slay evil) = 660 damage per round, which I doubt I can beat with melee on a High Mage.. Of course, that means I'll need to find Ringil for melee weapon for the Speed...

On 20.12.2005 21:30 wrote:
I actually have no idea how she's going to handle the Serpent. Kinda hoping something huge falls into her lap (a found diamond edge plus the Justice scroll of artifact creation, perhaps, as I think she's very unlikely to beat the Babble or the GWoP in the Arena), though the Belthronding route occured to me as well, hence the growing stockpile of rings of extra shots (4 is probably more than enough unless she grows some extra arms).

Lucked out and got Glaaki for the level 62 quest (one of the easier uniques for his level in the game, IM), and lucked out some more when Glaaki dropped a +11 Ring of speed, along with some odds and ends.

Wielding Nain for rDisenchantment allows the use of both rings of speed, so she's now posting a +37 base speed. Pretty nifty, and while she has to beat on things for a while to kill them, her huge speed and superb defenses make it very doable.

Swapping to Belthronding would cost +27 speed, which is a pretty steep price to pay, plus she's still missing rLight and rShards, so there are plenty of holes yet to fill.

On 20.12.2005 22:36 wrote:
She picked up Shuten-Douji and broke him over her knee, which was nice, as that guy is a serious menace to my mid-level characters.

Not that she's a mid-level character anymore, its more that I just don't like that guy.

On 20.12.2005 23:08 wrote:
(clevel:46, dlevel:69) Tried going toe-to-toe with a more level-appropriate opponent, Gerard, and it became clear that while a 220+ AC and +47 speed is nice, she really needs more offense to go after the deeper uniques (well, much of the damage came from mana hounds Gerard summoned, but most of the deeper uniques will do much worse).

On 20.12.2005 23:17 leafsrock2k@... wrote:
When I ran a Sorcery High-Mage once, I would often be shooting everything...although it would be hard to do that with summoning uniques...

Eventually, I died to Habu, Champion of Chaos and his mana storms :(

Staff of Mana Storm might be an option for offense, if you can find one...and carry scrolls of Recharging for it. The unfortunate thing about that is you can never tell when it will blow up :(

On 21.12.2005 01:29 wrote:
Belthronding has rDisenchant, so I could swap it and a ring of extra shots for Brand and the lesser ring of speed, and then maybe Hurin for Nain for some extra CON. That would drop her all the way to +20+10 speed, but would probably be a 50% boost to her damage output.

On 21.12.2005 04:37 wrote:
Staff of Mana Storm also has another HUGE disadvantage.. lots of monsters drain charge with touch, and Mana Storm is only effective 1 to 2 squares away from the monster. You might try Wand of Rockets (400, resist to 200) or Wands of Disintegration (300, unresistable).

On 21.12.2005 16:31 wrote:
So I decide to try the missle weapon route. She buys up and enchants a bunch of arrows, juggles equipment as required, goes with Sting as her melee weapon for the +CON and resists (everything but rSound covered) and recalls in.

She runs into a Lord of Chaos which would be a perfect test monster. After buffing up, she wakes it up with an arrow and the batlte is joined. With the Lord of Chaos down to 5 stars, its clear that Belthronding is doing more damage than Nain or even Zantetsuken did, I'd guess 30% more, even with the reduced speed. Still, the Lord of Chaos summons monsters at that point, getting Glaurung and Shudde M'ell, forcing her to teleport away.

Grrr. That was bad luck, but it leaves me wondering if that route actually does enough damage. The location she lands in has a bunch of sleeping dark elven warlocks, so she cheerfully slaughters them while I ponder using Belthronding.

The RNG, seeing that I'm serious about the missle weapon route, and decides that maybe it would be willing to help out. "But what weapon to provide? Lets see: a suitable weapon for a low blows/round character, high damage, and something Elliott would be comfortable with... I know just the thing!"

Whlie sorting through the remains of the warlocks, she finds a (10d10) weapon...


On 21.12.2005 16:56 wrote:
A single landed blow (the other 2 missed), against a full health Ethereal Dragon (2,100 hp), that was *GREAT* and maimed, knocked it down to 3 stars, meaning it did between 1,470-1,680 damage.

Heh heh heh.

All I need to do now is keep her from killing herself accidentally.

On 21.12.2005 19:19 wrote:
After losing to the Fenghuang in the Arena and nearly dying to a Planetar, both in large part due to return blows, maybe she'll just put that scythe down for a little while.

On 21.12.2005 19:35 wrote:
Yeah... the Slay Human part means your Barbarian is taking nearly as much damage as my Archon does with Force attacks. A bit too risky,..

On 21.12.2005 22:39 wrote:
(clevel:47, dlevel:69) After a substantial number of weapon and equipment swaps, I've finally got a combo that gets the job done. Ironically, the huge AC and tremendous speed that were her big advantages turned out to be what I had to sacrifice to get the job done.

Found that nifty randart armor for sale in the black market and it was a bargain at 390k. It goes in for Ching-Rong, the crown of the magi with rPoison comes in for the randart crown, Hurin and Brand for a cast of thousands and Belthronding, the 2 rings of damage or 1 and the ring of extra attacks (found in the anti-melee cave, where I don't think it was doing its prior owner much good) for the ring of speed and the ring of rDisenchantment, and the shield sits at home so Hurin can be wielded two-handed.

Net change is speed is down from as high as +37 all the way to +15 and AC is down from as high as 185 to a paltry 115.

The trade-off is that her raw melee damage is nearly doubled and her accuracy against high AC targets is a lot better to boot. Killed both Bast and Fiona (who, continuing this character's run of luck, dropped her namesake dagger) and was able to chase Bleys and Jack of Shadows around the level (both got away) rather than the other way around.

Killing Bast was especially significant to me, because Bast is one of the best armored uniques in the game, and taking her out meant that Kreskin's weapon accuracy is now end-game worthy (though, admittedly, she's got plenty of other things to work on).

On 21.12.2005 22:42 wrote:
Finding Cambeleg or Fingolfin is the first item on her current to-do list, and the artifact listing says they are both still out there. Apparently Aule is not, however. That's one of the best items I've ever missed. Was probably in the anti-melee cave as she quickly skipped down through it to get to the bottom.

On 22.12.2005 22:55 wrote:
(clevel:48, dlevel:72) Hunted uniques for a while at 69 until it got boring and is now slowly heading down.

Blew the Justice reward by failing to get Lord Borel's corpse a while back, so it looks like no artifact creation is in the cards for Kreskin.

On 22.12.2005 23:01 wrote:
Geez, for High-Mages, we sure have pretty low INT and SP pools ;-)

On 22.12.2005 23:04 wrote:
BTW, are you planning on staying Barbarian? There are plenty of races with better intrinsic INT and HD.. (Draconian, Balrog, and Dark Elf come to mind..)

On 23.12.2005 00:03 wrote:
Funny you mention the low INT and SP totals, Dave, as I was just looking at our respective dumps and that was the first thing that occured to me as well. Of course, you're a Golem and are 10 levels lower than me, so if your total is weak, mine is downright pathetic. On the other hand, bad SP was part of the character concept, and my hope was that the lower SP costs from being a High Mage would partially make up for it. Plus, using Craft, there aren't a lot of repeat cast spells.

I haven't made a final race decision, but I might stick with Barbarian. HP are good as is the melee bonus, which is huge. Plus, once stats start getting maxed I get hesistant to polymorph, as it tends to knock things down.

On 29.12.2005 02:31 wrote:
(clevel:49, dlevel: 76) Found Gerard for a rematch, and plastered him all over a wall which was satisfying. Then killed Pazuzu for the dlevel 76 quest.

That guy is just an embarassment to level 82 monsters everywhere. Against an opponent with doubled electrical resists, Pazuzu is almost helpless. Well, that psycho-spear isn't bad, but you'd expect more from a level 82 monster. I wonder if Azriel, Combat Echizen, and Cyegha ever sit around and make fun of Pazuzu and complain about being lumped in with him.

IMO, Glaaki, Brand, and Pazuzu are the weakest uniques for their level, while Jack of Shadows and Shuma-Gorath are perhaps the strongest.

On 29.12.2005 22:43 wrote:
(clevel:50, dlevel:79) Pazuzu, wimpy though he may be, did drop Bloody Moon, one of the most interesting artifacts in the game. I had visions of turning it into a weapon with +2 blows, forcebrand, slay evil, great bane of humans, vorpal, and with rShards and rLight, and was willing to put the time in to do it.

So Kreskin nestled into a square in the top left corner of the map on dlevel 76 or so and went to work. After 2 or 3 weeks of game time and many, many attempts, it became clear that neither extra blows nor force branding were going to happen. Got some interesting combos, though. Both great bane of trolls (which I don't think any weapon actually has) and slay trolls appeared on the same incarnation, once.

Without being able to get one of the big two, Bloody Moon wasn't going to replace Hurin as Kreskin's primary weapon, but the last try before I finally got tired of it (great bane of humans, vorpal, and rShards) would be an excellent anti-Chemist weapon (possibly even better than Grond) should Kreskin get that far.

A great unclean thing a few levels later finally provided the long sought Fingolfin, and Songmaster (which is always fun, though it can't replace Hurin) even popped out on level 79. While I could complain and note that Cambeleg would be a small improvement on Fingolfin, and the crown of Amber would be better than the current crown of the magi (as long as Amber had rPoison), Kreskin's equipment is now ready for prime-time.

On 29.12.2005 23:21 wrote:
Right after that, Kreskin found a ring of +2 extra attacks, and after great consideration, Songmaster has been brought out and is being given a test-run in place of Hurin. Basically, its +10 AC, +10 SP, +5 speed and about +50 damage/round vs evil opponents (though somewhat inferior damage against non-acid resistant opponents and non-evil opponents) as a trade off for about 75 hp.

On 30.12.2005 23:15 wrote:
(clevel:50, dlevel:88) Discovered that wielding the +2 ring and the earlier +1 ring of extra attacks worked better with Songmaster than the rings of damage, so she swapped. Then Mephistophilies (one of the 2 or 3 best item dropping uniques in the game) dropped Anabasis. Wielding that great shield and carrying around a ring of rShards, Kreskin is now able to cover all her resists, though rChaos and rShards are through swaps that aren't always worn.

Mephistophilies also dropped perhaps the least enchanted artifact I've ever seen: the Ball-and-Chain 'Catapult' (2d4) (+17,+16) with +3 to searching. That's it. No resists, so slays or activations, and no stat bonuses (other than searching). Rather disappointing.

Kreskin is now using the Palantir to clean up the remaining uniques. I'm trying to be careful to leave the remaining orc and other low level uniques. I've got a plan to get the Unicorn, so if it works perhaps I'll be able to kill her for the first time.

On 30.12.2005 23:18 wrote:
Trump branding is kinda nifty. I assumed it would brand the weapon as a Trump item. Instead, it gives it a random ego power and boosts the to-hit and to-dam modified a little.

Since she probably won't get her hands on an artifact creation scroll this game (Borel of Hendrake was failed, but other than him the only one left is the extremely easily gotten Gwaihir, which is a shame), this and Bloody Moon are the closest I'm going to get. Tried unenchanting a Death Scythe, hoping to get an unechanted (10d10) weapon and then Trump brand it, but so far no such luck. Perhaps Mundanifying it will work.

On 30.12.2005 23:21 wrote:
Just spotted another Death Scythe in a vault. Might be tough to extract, but if she can, dual-wielded Death Scythes could be done. That would perhaps be the worst idea ever, though cool in a suicidal way.

On 31.12.2005 09:28 wrote:

I've actually tried that already. It doesn't work.. when you read a ?oMundanity on a Death Scythe, it resets it to (-30, +30), not (+0, +0) as one might expect.

On 31.12.2005 15:47 wrote:
Ah. I was really hoping to do away with the return blows (along with all the brands and slays), but I guess they are intrinsic to the weapon.

On 3.1.2006 20:13 wrote:
Shuma-Gorath is a freakin haze. Fighting it on dlevel 89 and its already summoned (in ascending order): the Borshin, an orc (a ton of orcs appeared and I couldn't be bothered to figure out which one was the unique), Cthuga, the Norsa, Qlzzqlzuup, Lungorthin, Shub-Niggurath, and Azathoth. Plus, the level has a big vault and there are a bunch of uniques here already.

Fought the Destroyer in melee, and except for the level getting taken over by Unmakers, I think I could have taken him, which was nice.

Also of interest, I've managed to fill up the expanded house, something I don't think I've ever done before.

On 3.1.2006 20:15 wrote:
Got him! Cool battle against Shuma-Gorath. Each of the 3 times it summoned uniques, I teleported away and Shuma followed. Then, when Shuma got down to 2 stars, IT started teleporting away, and Kreskin chased IT down. Final treasure was some cord armor of rAcid. I guess getting there was ALL of the fun this time.

On 3.1.2006 20:33 wrote:
Carcharoth got summoned as well. The orc unique turned out to be Bolg. Should have noticed the one bright red 'o'.

On 3.1.2006 20:51 wrote:
(clevel:50, dlevel:90) Eliminating the remaining uniques with as much thoroughness as I can muster.

On 4.1.2006 23:22 wrote:
Congrats! I usually just take the stairs down right away, but in your case it looks like even a single move could be death.

On 4.1.2006 23:27 wrote:
(clevel:50, dlevel:101) Punched through
Oberon and Sauron with relatively little difficulty, thanks to walking through walls. Oberon was kind enough to drop Amber, and Kreskin also killed Gothmog on the level who dropped Dor-Lomin, providing an embarassment of helmet riches.

Killed Nodens for the first time ever (fighting him inside the walls makes him much easier) and he dropped Tulkas, which was swapped in for the ring of speed.

Geared up for the Serpent by wearing Amber, thus maxing CON, allowing him to wear the ring of rShards the whole time. Only speed +26+10 for the fight, but it was enough. Tough fight as the Serpent did a lot of summoning. Following up on my plan to kill the Unicorn would have helped a lot, as would have killing the Destroyer, both of whom were troublesome. Morgoth was the real threat, however. He kept following the Serpent around and as soon as I'd Destruct him, he'd just get summoned again. Finally got some space and was able to finish off the Serpent.

Once the Serpent was down, Kreskin started hunting the Chemist. Wielded the anti-Chemist Bloody Moon (great bane of humans, vorpal, and rShards. Wanted some variety from Grond, plus I was worried about its aggravation and anti-magic shell), which let him re-wield the ring of speed. Took the supplies left after fighting the Serpent: a single precious potion of invulnerability, 5 life, 10 *healing*, and 10 healing potions, plus 3 rods of healing, Amber's activation, and a bunch of CCW potions, also a half-dozen or so each of Genocide and Mass Genocide scrolls. Really would have liked to have a bunch of *destruction* scrolls, but he only had 12, and 11 were needed against the Serpent.

Eventually found the Chemist, and Craft is a good spell school for fighting him because he doesn't cast dispel magic nearly as often as Oberon or the Serpent. So Kreskin's buffs mostly remained in place, which was handy, because she had Magic Armor running almost all of the time for the magic resistance. I don't know if it was enough to guarantee immunity to statue-ification, but she was only statue-ified once during the battle, and that was when I didn't realize Magic Armor had worn off.

Anyway, Kreskin couldn't quite get the Chemist in the end, but she did retire as my first official Entro winner (Smiter died against the Chemist, and Slicer committed Seppuku, which apparently makes the board not recognize him as a winner), so I'm more than satisfied. Pretty darn good for a melee high-mage. Pity Dave beat me to it :p.

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