The Angband Ladder: Asoanwan, DeathMold Master by <angband@techiem2.net>

  [Fury 3.5.0 Character Sheet]

 Name  : Asoanwan               Age                 14       STR:     33       
 Sex   : Male                   Height              10       INT:     31       
 Race  : DeathMold LostSoul     Weight              50       WIS:     38       
 Class : Master                 Social Class        38       DEX:     22       
 Body  : Player                                              CON:     40       
 God   : Ulmo                                                CHR:      7       
                                                                               
 + To Melee Hit          24 Level             31    Hit Points      442/   442 
 + To Melee Damage       28 Experience    311464    Spell Points    347/   347 
 + To Ranged Hit         21 Max Exp       311464    Sanity          547/   547 
 + To Ranged Damage       0 Exp to Adv.   420000    Piety                 2590 
   AC                 46+90 Gold            1841    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Good         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  3d4+84    
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in Utumno, awakened by Gorthaur.  Since then           
          you have destroyed about twenty enemies of the Dark.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Waiting: Level 98 (4900')

 You have done something experimental.
 Your body is a Player.
 You are currently in The Bree Swamp south of Bree.
 You have defeated 509 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefghmnopuz{|@             
        Add Str   : ...3...........             
        Add Int   : ...3...........             
        Add Wis   : ...3...........             
        Add Dex   : ..23...........             
        Add Con   : ...33..........             
        Add Chr   : .2.3...........             
        Add Stea. : .2......1......             
        Add Infra : .2.............             
        Add Tun.. : .2..3..........             
        Add Speed : ...3..3........             
        Sust Str  : ...+...........             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ...+...+.......             
        Sust Con  : ...++..........             
        Sust Chr  : .+.............             
        Invisible : ....+..........             
        Mul life  : ...............             
        Sens Fire : ..+............             
        Reflect   : ....+..........             
        Free Act  : ...+......+....             
        Hold Life : ...+..+.......+             
        Res Acid  : ..+....+.......             
        Imm Elec  : ..+*...........             
        Res Fire  : ..+............             
        Res Cold  : ..+..+.........             
        Res Pois  : ..++...........             
        Res Fear  : ...............             
        Res Light : .....++.+......             
        Res Dark  : ......+.+......             
        Res Blind : ...............             
        Res Conf  : ..+...+........             
        Res Sound : ...............             
        Res Shard : ........+......             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ......+........             
        Res Disen : ...++..........             
        Levitate  : ...+...........             
        See Invis : ...+..+.......+             
        Digestion : ...+...........             
        Regen     : ...+.....+.....             
        Activate  : .+.+.+++.......             
        Fly       : .......+......+             
        Climb     : .............+.             
        Orc.ESP   : ......+........             
        Undead.ESP: ....+..........             

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 9)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Powers                                        26.950 [1.000]
          . Devices                              13.500 [1.000]
          . Power                                35.400 [0.600]
          . Mastery                              35.300 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               35.100 [0.900]
 - Spirituality                                  08.500 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff (1d4) (+6,+7)
d) The Harp of Thorin (+2 to stealth)
        It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 71 of Halls of Waiting.
e) a Ring of Confusion Resistance of the Elements (+2)
    It 
    increases your dexterity by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It renders you
    especially vulnerable to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
g) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It 
    increases your constitution and ability to tunnel by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Halls of Waiting.
h) a Radiant Ring of Ice [+16]
    It can
    be activated for ball of cold and resist cold every 50+d50 turns if it
    is being worn. It grants you the power of illuminate if it is being
    worn.  It provides light (radius 3) forever.  It provides resistance 
    to cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Halls of Waiting.
n) a Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
    It can
    be activated for breathe acid (130) every 90+d90 turns if it is being
    worn. It sustains your dexterity.  It provides resistance to acid.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 90 of Halls of Waiting.
o) a Shadow Cloak of Protection [6,+25] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Halls of Waiting.
p) a Maiashield [5,+9]
u) a Set of Cesti of Free Action [5,+9]
    It
    provides immunity to paralysis.  
    You found it lying on the ground on level 61 of Halls of Waiting.
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Staff of the Ithryn Luin
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 1 of Halls of Waiting.
b) The Lost Works of Melian
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Dunlending on level 74 of Halls of
    Waiting.
c) The Sixteenth Eye of Sauron
    It can be activated for teleport (range 100) every 100 turns.  
    
    You found it lying on the ground on level 2 of Halls of Waiting.
d) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can
    be activated for cure confusion every 500 turns.  
    You found it in the remains of a Sand-dweller on level 56 of Halls of
    Waiting.
e) The Shopping List of Barliman
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 17 of Halls of Waiting.
f) 5 Rations of Cram
g) a Potion of Cure Serious Insanity
h) a Scroll of Summon Never-Moving Pet
i) 40 Scrolls of Identify
j) 37 Scrolls of Satisfy Hunger
k) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
l) a Golden Rod of Probing (125/125)
m) a Glowing Ring of Slaying (+12,+13)
    It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 93 of Halls of Waiting.
n) a Radiant Ring of Speed (+6)
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 4) forever.  It increases your speed by 6.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
o) a Ring of Speed (+5)
    It 
    increases your speed by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
p) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Halls of Waiting.
q) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Warp drake on level 59 of Halls of
    Waiting.
r) an Ethereal Cloak of Mist [1,+24]
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 96 of Halls of Waiting.
s) a Rogue's Pair of Soft Leather Boots [2,+5] (+4 to stealth)
t) a Pair of Hard Leather Boots of Stealth [3,+16] (+1 to stealth)
    It 
    increases your stealth by 1.  
    You found it lying in a vault on level 71 of Halls of Waiting.
u) a Horn of Ulmo (+3)
    It can
    be activated for aggravate monster every 100 turns if it is being
    worn. It increases your constitution by 3.  It provides immunity to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Halls of Waiting.
v) (nothing)
w) (nothing)



Posted on 19.3.2007 06:52

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11135. on the Ladder (of 18934)
42. on the Fury Ladder (of 64)
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On 19.3.2007 06:52 angband@techiem2.net wrote:
Wee!
Made it to town!

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