The Angband Ladder: Eowyn, Human Warrior by <graybirchlee@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Eowyn                                    Self  RB  CB  EB   Best
 Sex    Female            Age        19   STR! 18/100  +0  +5  +7 18/220
 Race   Human             Height     67   INT! 18/100  +0  -2  +7 18/150
 Class  Warrior           Weight    141   WIS! 18/100  +0  -2 +12 18/200
 Title  ***WINNER***      Status      1   DEX! 18/100  +0  +2 +16 18/280
 HP     1117/1117         Maximize    Y   CON! 18/100  +0  +2 +11 18/230
 SP     0/0               Preserve    Y   CHR! 18/100  +0  -1  +8 18/170

 Level           50       Armor    [63,+104]     Saving Throw     Heroic
 Cur Exp    8912464       Fight    (+48,+42)     Stealth            Fair
 Max Exp    8912464       Melee    (+70,+67)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+13)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       6/turn     Disarming        Superb
 Gold      11561831       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   288.7 lbs       Infra        20 ft     Searching          Fair

 You are the illegitimate but acknowledged child of a Serf.  You are
 the black sheep of the family.  You have hazel eyes, straight black
 hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++++.. Blind:..+..+.......
 Elec:........++... Confu:......+....+.
 Fire:.+.*+....+... Sound:.............
 Cold:+.*...+..+... Shard:.............
 Pois:............. Nexus:......+......
 Fear:+..+..+..+..+ Nethr:...+..+....+.
 Lite:+............ Chaos:.....++....+.
 Dark:......+.+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:..+.......... Sear.:.....+.......
PLite:+.......++... Infra:.....+.......
Regen:+.++......... Tunn.:.............
Telep:..+..+...+... Speed:++++...+.....
Invis:+.++.+...+... Blows:.............
FrAct:+.++......++. Shots:.............
HLife:..+...+...... Might:.............


  [Last Messages]

> That tastes good.
> You are no longer hungry.
> You have 8 Rations of Food (a).
> The sun has risen.
> You have The Amulet of Ingwe (+3) (p).
> You drop The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (s).
> You no longer have the Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (s).
> You have The Necklace of the Dwarves (+3) (q).
> You drop 14 Scrolls titled "ere lech" of Identify (g).
> You have no more Scrolls titled "ere lech" of Identify (g).
> You drop 8 Scrolls titled "la undan satu" of Recharging (g).
> You have no more Scrolls titled "la undan satu" of Recharging (g).
> You drop 28 Scrolls titled "nihtri satgan" of Word of Recall (f).
> You have no more Scrolls titled "nihtri satgan" of Word of Recall (f).
> You have The Star of Elendil (p).


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+18] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+2] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+11] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 8 Rations of Food
b) 17 Cloudy Potions of Speed
c) 13 Purple Speckled Potions of Healing
d) a Red Speckled Potion of *Healing*
e) 3 Silver Speckled Potions of Life
f) 4 Scrolls titled "forzun fugop" of Banishment
g) a Scroll titled "denre rox" of Mass Banishment
h) a Molybdenum Rod of Recall
   It cannot be harmed by electricity.  
i) a Pewter Rod of Enlightenment
j) 2 Rusty Rods of Detection
   It cannot be harmed by electricity.  
k) a Gold-Plated Rod of Healing
   It cannot be harmed by electricity.  
l) 4 Silver-Plated Rods of Teleport Other
m) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
n) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
p) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
q) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 9 Wrinkled Mushrooms of Restoring
b) 3 Grey Potions of Restore Life Levels
c) 2 Dark Red Potions of Enlightenment
d) 4 Scrolls titled "nihtri satgan" of Word of Recall
e) 32 Scrolls titled "ere lech" of Identify
f) 2 Scrolls titled "ornbu snacre" of Acquirement
g) 4 Runed Rods of Trap Location
h) 14 Ivory Rods of Door/Stair Location
i) 9 Cast Iron Rods of Disarming
j) 4 Copper-Plated Wands of Teleport Other (24 charges)
k) 2 Hemlock Staffs of Teleportation (11 charges)
l) 2 Sycamore Staffs of Healing (3 charges)
m) 2 Dogwood Staffs of Speed (8 charges)
n) a Maple Staff of Holiness (3 charges)
o) 2 Walnut Staffs of Banishment (5 charges)
p) The Balance Dragon Scale Mail 'Mediator' (-4) [30,+25]
   It provides resistance to confusion, sound, shards, nexus, chaos, and 
   disenchantment.  It slows your metabolism and speeds your regeneration.
   It grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for star ball (150) every 50 turns.  It
   cannot be harmed by the elements.  
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
r) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
t) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2006 06:05

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4302. on the Ladder (of 18915)
1428. on the Angband Ladder (of 6466)
5. for this player (

Comments

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On 20.3.2007 18:03 mmallon@austin.rr.com wrote:
Impressive

no spells
no race bonuses

the ***Winner*** with least experience

How many turns did it take?

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