The Angband Ladder: Grar!!!, Dwarf Warrior by <HallucinationMushroom@Yahoo.egg>

  [Oangband 1.1.0 Character Dump]

 Name    : Grar!!!         Age                  47   Str:    18/190   18/***   
 Sex     : Male            Height               52   INT!     18/80            
 Race    : Dwarf           Weight              150   Wis:     18/90   18/120   
 Class   : Warrior         Social Class         45   DEX!    18/170            
                                                     CON!    18/210            
                                                     CHR!     18/70            
 Max Hit Points     1055   Level                50   Max SP (Mana)         0   
 Cur Hit Points      -80   Experience      7361141   Cur SP (Mana)         0   
                           Max Exp         7589048                             
        (Fighting)         Exp to Adv.       *****          (Shooting)         
 Blows/Round           4   Gold             557714   Shots/Round         2.8   
 + to Skill           41                             + to Skill           34   
 Deadliness (%)      186   Base AC/+ To AC  38/103   Deadliness (%)      176   
                            (Character Abilities)                              
 Fighting    : Heroic      Stealth     : Fair        Disarming   : Excellent   
 Bows/Throw  : Superb      Perception  : Poor        Magic Device: Very Good   
 Saving Throw: Superb      Searching   : Poor        Infra-Vision: 50 feet     
                            (Character Background)                             
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a three foot beard, and a dark complexion.               

  [Specialty Abilities]

Fast Attacking 

  [Last Messages]

> Carcharoth, the Jaws of Thirst writhes in agony.
> Your Short Bow of Amras (b) was disenchanted!
> Carcharoth, the Jaws of Thirst claws you.
> Carcharoth, the Jaws of Thirst claws you.
> Carcharoth, the Jaws of Thirst bites you.
> Carcharoth, the Jaws of Thirst bites you.
> The Great ice wyrm breathes frost.
> The Great Wyrm of Chaos cries out in pain.
> Carcharoth, the Jaws of Thirst yelps feebly.
> You die.

  [Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d6) (+18,+19)
b) The Short Bow of Amras (x3) (+11,+14) (+1 to speed)
c) a Tiger Eye Ring of Nether Resistance
d) The Ring of Barahir (+1)
e) The Torque of Boromir (+0,+18) (+2)
f) The Phial of Galadriel
g) The Full Plate Armour of Isildur [25,+25] (+2)
h) The Cloak 'Colannon' [1,+13] (+3 to stealth)
i) The Large Leather Shield of Celegorm [6,+18]
j) The Iron Crown of Froma [0,+18] (+3)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2)
l) a Pair of Dwarven Boots of Stability [5,+5]

0) 3 Seeker Arrows of Hurt Demon (1d10) (+6,+6)
1) 34 Seeker Shots (1d7) (+4,+3)
2) (nothing)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)

  [Character Inventory]

a) 11 Rations of Food
b) 5 Turgid Potions of Speed {50% off}
c) 5 Peach Potions of Healing
d) 3 Scrolls titled "forgan klispo" of Phase Door {25% off}
e) 12 Scrolls titled "gansta bitha" of Teleportation {75% off}
f) 3 Scrolls titled "ab wah crether" of *Identify*
g) 2 Scrolls titled "klisnis buwun" of *Destruction*
h) 2 Iridescent Rods of Trap Location
i) 2 Nickel Rods of Perception
j) 4 Rusty Rods of Recall
k) 2 Tarnished Rods of Sense Surroundings
l) an Antimony Rod of Northwinds
m) 4 Wrought Iron Wands of Teleport Away (4 charges)
n) an Oak Staff of Healing (5 charges)
o) a Silver Staff of *Destruction* (3 charges)
p) a Diamond Ring of Poison Resistance
q) The Small Leather Shield of the Elements [3,+15] (charging)
r) The Metal Cap 'Indomitable' [3,+12] (+3 to searching) (charging)
s) The Sling of Buckland (x3) (+19,+15) (+3) (charging)

  [Home Inventory]

a) 8 White Spotted Mushrooms of Restoring
b) 4 Sprigs of Athelas
c) 10 Peach Potions of Healing
d) 7 Cloudy Potions of Self Knowledge
e) 14 Scrolls titled "gansta bitha" of Teleportation {75% off}
f) 3 Scrolls titled "ab wah crether" of *Identify*
g) 4 Mithril Wands of Stone to Mud (1 charge) {25% off}
h) 2 Ash Staffs of Darkness (2x 16 charges)
i) an Onyx Ring of Skill (+15)
j) a Ruby Ring of Combat (+13,+10)
k) an Azure Amulet of the Lion
l) The Star of Elendil
m) Chaos Dragon Scale Mail (-2) [30,+23]
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
p) The Metal Brigandine Armour of the Rohirrim (-3) [19,+15] (+2)
q) Partial Plate Armour of Elvenkind (-3) [22,+19] (+3 to stealth)
r) The Hard Leather Armour of Himring [6,+15]
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
t) a Cloak of Shard Protection [1,+11] {25% off}
u) The Steel Helm of Hammerhand [6,+20] (+3)
v) The Small Sword of Epherion (1d14) (+18,+12) (+4)
w) The Bastard Sword 'Calris' (3d7) (+8,+20) (+5)
x) The Short Bow of Amrod (x4) (+12,+15) (+2)

  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : no  (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 18.5.2006 21:34
Last updated on 30.5.2006 16:36

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3748. on the Ladder (of 15568)
39. on the Oangband Ladder (of 211)
11. for this player (out of 45)


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On 18.5.2006 21:38 Bandobras wrote:
Greetings Grar!!!

A nice axe! What does it do?

On 18.5.2006 21:52 HallucinationMushroom@Yahoo.egg wrote:
Had fun encounters with a mature red dragon pit, a graveyard vault of sorts and a sadistic smallish vault filled enirely with hounds.

Acquirement granted me Arvedui, which saved me from the 100 some odd nexus hounds I've encountered.

Grar!!! has a solid defense with all but disen, neth, lit, dark and hlife covered. Acid res. doubled and Fire res. tripled.

Ulionari is a fire brand/dragon slayer which buffs and sustains Con and gives fire resist while Aineyath is granting +2 wisdom.

The only thing not *id'*' is Cambeleg, and I know it has fa and boosts str and con.

On a funny note, four out of the first five artifacts/randarts I found were well-balanced daggers... :)

On 18.5.2006 21:55 HallucinationMushroom@Yahoo.egg wrote:
Hey, I answered your question before I even knew you asked it, I knew this laptop of precognition would come in handy.

On 18.5.2006 22:34 Bandobras wrote:
Grrrr! (about the daggers:)

On 18.5.2006 23:17 HallucinationMushroom@Yahoo.egg wrote:
Had a tearjerking family reunion fight with Grar!!!'s pappy, Grar!! the vampire.

Holhenneth and Thranduil are both teasing me, but I need to keep the serenity helm for confusion resist. Pretty sure neither has confusion resist, so waiting for *id* or mushroom or potion of confusion to find out for sure.

All resists covered except nether, disenchantment and hold life. Only acid is doubled now.

Changed the Axe for the HA Glaive. My math is iffy on which was better, but the freeing up of a ring slot from the lame see invisible made it worth it to me.

On 19.5.2006 20:13 HallucinationMushroom@Yahoo.egg wrote:
Burning through healing potions left and right... I'm glad they haven't been scarce.

Hellhounds are particularly nasty, especially when they show up out of nowhere to demolish a large chest some thoughtful Gavernian Huntslady dropped for me.

Got fire, elec and acid to 70% resist, but can wear the resist shield to buff to 75% for those and 60% for cold if I come across white dragons or some suchness.

Killed my first Ancient Dragon, a Black.

My inventory feels clunky... it's a good thing I can ditch about half of it if I need to.

On 19.5.2006 22:06 HallucinationMushroom@Yahoo.egg wrote:
Currently on 2350' with a 'special' feeling, about my 12th special level or so. Last time it was because of a crystal/balance/law/chaos dragon pit with a couple of Death Drakes hanging around for good measure. I managed to kill all the dragons, but depleted almost all my healing potions for ultimately no useful drops. I wonder what is triggering it this time. About 33% of the time there is an artifact on the ground, 33% some difficult monster pit, 33% some kind of vault. Naturally, since I mentioned healing potions weren't scarce I'm running out and can't seem to find any and BM hasn't restocked anything useful in a while.

Grar!!! will be back in action next week for another exciting episode of alphabet soup: who ate my ascii?!

On 20.5.2006 14:43 mat wrote:
I prefer Entros implementation of preserve off, and only deactivate it there. You only get special if there is a (true) artefact on the level in Entro...

On 20.5.2006 18:32 HallucinationMushroom@Yahoo.egg wrote:
Yeah, that would be handy right about now.

On 22.5.2006 20:41 HallucinationMushroom@Yahoo.egg wrote:
Special feeling was because Himring was on the level.

2500' was very fun, another special level because of a vault I've seen a few times before. I cleaned out about 6 ancient dragons of varying type, the Balrog of Moria, Lorgan, Erotars, Ar-Pharazon and Shelob.

I can now flip between between Thranduil and Holhenneth for esp or activate since Rohirrim gives confusion resist. I added a hole in resists though... shards.

Chose fury for last specialty because I was about to take on the Balrog of Moria immediately followed by a Balor at the time. My speed went from +10 to +18 during the fight. A definite edge.

On 23.5.2006 02:39 HallucinationMushroom@Yahoo.egg wrote:
Indomitable is a cooler version of Holhenneth sporting resist fire, acid and cold plus a faster detection charge time (30 + d30) with see invisible and resist blindness. The +3 is for searching and charisma.

On 23.5.2006 02:59 Bandobras wrote:
A nice one for a warrior.

Do you feel a need for any distance attacks?

On 23.5.2006 14:46 HallucinationMushroom@Yahoo.egg wrote:
The short answer is not really, but... :)

I use Amras to take out Quylthugs mostly, the occasional fleeing monster or life-drainer and it's handy to wake a monster up with the first shot and use the 2nd shot's time to move into a corridor or something like that. I would say less than a tenth of a percent of my kills are with ranged attacks.

On 23.5.2006 21:58 HallucinationMushroom@Yahoo.egg wrote:
Gonna look over this jumble of equipment tomorrow and maybe find some interesting kits. Knocked out 3 dragon pits and around 50 or so Greater Wyrms. I love my new sword, a 1d14 firebrand/evil slayer with 6 attacks a round which also gives nether and darkness resist plus speeds regeneration.

On 24.5.2006 18:16 HallucinationMushroom@Yahoo.egg wrote:
A very exciting fight with The Defiler. He is rated below Saruman but gave me much more trouble. He bored through one of the exits of a medium sized vault and brought with him an Ancient Ice Wyrm, a Patriarch and a Dread. I should have teleported or phase doored, or teleported away The Defiler... but instead hasted myself and took them all on. I would attack and then drink a healing potion. I burned through 10 to take them all out with my h.p. dropping to 350 - 450 four or five times. Fury kicked in and really saved my bacon. The reward was quite nice... a randart (I think) helm Froma that buffs dexterity by 3, resists electricity, frost, sounds and shards and confusion. Inside the vault was the Torque of Boromir and Celegorm. Finally a chance to rearrange my equipment and make Crisdurian a viable option as a weapon with five attacks a round at triple damage with lucrative slays to boot. Only holes now are disenchantment and hold life. It did cost me some stuff: about 50 points from max h.p., my free quick charging detection, acid fell to 60% and lost the combat ring to a ring of resist nether.

All in all Grar!!! is feeling pretty smug, but he could definitely use some permanent speed and more healing potions.

On 25.5.2006 17:39 HallucinationMushroom@Yahoo.egg wrote:
Found Calris and dumped my stockpile of 44 enchant skill scrolls on it to get it to +1 and also uncursed it. I now have all the resists covered except for hold life, which I'm not too worried about since I'm almost level 50 and making my saving throw most of the time anyway.

On 25.5.2006 18:55 Bandobras wrote:

What are the staffs of darkness for?

On 25.5.2006 19:10 HallucinationMushroom@Yahoo.egg wrote:
They are Ash staves. My son is named Ash so they are there for good luck.

On 25.5.2006 19:16 HallucinationMushroom@Yahoo.egg wrote:
If I get to fight Morgoth I will take them with me.

On 25.5.2006 19:27 Bandobras wrote:

In Un you could even deal the final blow with them for around 200 damage, I guess. :>

On 25.5.2006 20:14 HallucinationMushroom@Yahoo.egg wrote:
Gone back to my 'Crisdurian' setup after being dissapointed with Calris's results. I've always liked Crisdurian better anyways. I cleared 3500' with an interesting setup using my 1d14 short sword wearing Caspanion, ditching Barahir and using ring of combat and ring of skill to boost my skill to +65. I did a good amount of damage and I would still be using the setup but for one reason: I have to wear the Star for see invisible and it drives me crazy not having activation for light. I suppose I could find a rod of illumination but it just wouldn't be the same! Shift+a f is engraved in my muscle memory. Heh.

On 25.5.2006 20:33 Bandobras wrote:

On 25.5.2006 22:32 HallucinationMushroom@Yahoo.egg wrote:

On 25.5.2006 23:27 mat wrote:

On 25.5.2006 23:58 HallucinationMushroom@Yahoo.egg wrote:
I've got nothing against macromicroautodestrocto-keymappersquelchomatizers, I just don't want to take the time to learn how, even if that investment of time saved me 100x more time in the long run.

I'm too busy eating 2 extra rations of food and 6 pints of ale to get gorged before I recall to the dungeon and a million other obsessive compulsive habits. :)

On 26.5.2006 00:07 Bandobras wrote:
;) Those Angbanders...

On 26.5.2006 02:46 mat wrote:
but it's sooo worth it. You don't need to know all those fancy things, but I couldn't live without my shooting macro, my resting macro. Oh and mages... forget playing mages without macroes.. That will m1a*t a knot into your fingers.

On 26.5.2006 06:20 HallucinationMushroom@Yahoo.egg wrote:
Heeh hehe hehe he... hee.
What's a mage? hehhe heheheeeeeh eee.

On 30.5.2006 16:47 HallucinationMushroom@Yahoo.egg wrote:
Ah, the madness!

I found a medium sized vault with Carcharoth, Glaurung and Ancalagon among other baddies. I lured Carcharoth out and sliced him to one star 3 different times but couldn't get in that killing blow before he would run away. Glaurung decided to join in by summoning Ancient Dragons of varying type which I teleported away. Then I was fighting Glaurung, he got down to one star and then he ran away. So, I get to chasing the both of them and get surrounded by their summons: hounds and more ancient dragons. So I phase door. I'm about out of healing potions and more importantly, no more stone to mud to make safe corridors but I just don't care anymore... I make a suicide run after Carcharoth but get him to one star again and get killed by one of Glaurungs summons. I know I should have done a million other things but in the heat of the moment I was having so much fun being reckless. I guess at best I was role-playing my fury specialty... hee hee. Oh wellers, I'm gonna give Oangband a break and I'm wanting to get in on the new FA version.

On 30.5.2006 17:48 mat wrote:
damn, that sucks, you were looking really great (apart from not using macroes *haha*).
About the running away: Bosses never seem to run away long enough to regain serious health so as a warrior, never follow a running away boss. Arrow him if you still have LOS after he started running away. Not that you should have LOS as you don't want to be in the open. Anyway stay where you are, as the boss will always return shortly after, without having regained more than a star.

On 30.5.2006 18:16 mat wrote:
hmmm wait only 4 blows??

On 30.5.2006 18:22 Bandobras wrote:
Which kind of dwarf will you be in FA?

On 30.5.2006 21:24 HallucinationMushroom@Yahoo.egg wrote:
I was getting 5, some of Carcharoth's time hounds clocked my strength back. I guess Boromir never counted on time hounds!

I'm actually messing around with Druadans right now. Killed off a good 5 of them already. 3 fighters and 2 assassins. You should look into them, the esp is nice and they have good numbers too.

On 30.5.2006 21:43 Bandobras wrote:
ESP? Whoa!

On 30.5.2006 23:35 wrote:
Those guys are _really_ hard to start, but worth it if you get one going. Lack of any special weapon hurts a bit; Light and Dark Hounds are good again, though, cos blindness doesn't matter so much.

On 31.5.2006 01:06 Bandobras wrote:
Why, this guy is even harder than High Elves! I really don't know hot to get him going without stair-scumming. A least ESP shows the hounds... Perhaps at night that could be possible but the stealth is a problem...

On 31.5.2006 02:58 HallucinationMushroom@Yahoo.egg wrote:
Heh. From my experience the races that start in the deadlier wilderness areas don't have much choice but to hang around the home-town for a bit, or maybe a little more. I admit I don't have much talent at anything other than bashing the keys and stockpiling hordes of equipment to bail me out of embarrasing situations, so perhaps there is another way. I was just thinking that you seem to be real thoughtful when you play... the telepathy combined with all the cool stuff Assasins do would make your character able to collect tons of information. I need the esp because I'm rather fatiqued after unsuccessfully slogging through Oanband three times and need the game to do some of the work for me. :)

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