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The Angband Ladder: Magus, High-Elf Mage by <twisted0n3@gmail.com>

  [Angband 3.0.4 Character Dump]

 Name   Magus                                    Self  RB  CB  EB   Best
 Sex    Male              Age       108   STR! 18/100  +1  -5  +5 18/110
 Race   High-Elf          Height     92   Int! 18/100  +3  +3  +6 18/220 18/210
 Class  Mage              Weight    167   WIS! 18/100  -1  +0  +3 18/120
 Title  ***WINNER***      Status     41   DEX! 18/100  +3  +1 +12 18/260
 HP     889/889           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     141/382           Preserve    Y   CHR! 18/100  +5  +1  +4 18/200

 Level           50       Armor    [37,+182]     Saving Throw     Heroic
 Cur Exp   29312376       Fight    (+37,+23)     Stealth          Superb
 Max Exp   29796979       Melee    (+47,+43)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+47,+14)     Shooting      Legendary
 MaxDepth   5050 ft       Blows       4/turn     Disarming        Superb
 Gold      11179895       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   322.3 lbs       Infra       100 ft     Searching        Superb

 You are the only child of a Noldorin Ranger.  You have light grey
 eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.....+...+...
 Elec:......+...... Confu:......+......
 Fire:.+*...+...... Sound:......+.++...
 Cold:......+..+... Shard:.........+...
 Pois:....+........ Nexus:....+.++.....
 Fear:..+.....+.... Nethr:..+..........
 Lite:.........+..+ Chaos:.....+..+....
 Dark:.........+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+.....
Feath:............. Sear.:....++...+...
PLite:.........+... Infra:....++.......
Regen:..+.......... Tunn.:.............
Telep:.....+....... Speed:.++++..+.+.+.
Invis:..+..+...+..+ Blows:.............
FrAct:..+.....+++.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {GV 3700'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Glaurung, 3600', GV}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Rhodonite Ring of Speed (+17) {Nightwalker, 4650'}
   It increases your speed by 17.  
e) a Ruby Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+14] (+3)
   It increases your speed by 3.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!k!d!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!k!d!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!k!d!v, 75% o}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!k!d!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!k!d!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m7@b7@G7!k!d!v}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6!k!d!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!k!d!v}
   It cannot be harmed by the elements.  
i) 7 Pink Potions of *Healing*
j) 6 Silver Speckled Potions of Life
k) 54 Blue Potions of Restore Mana {10% off}
l) 45 Scrolls titled "gartem org" of *Identify*
m) The Ring of Tulkas (+4) {Law Wyrm, 3600', GV}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
n) The Ring of Power 'Nenya' (+8,+8) (+2) {Ice Wyrm, 4950'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
o) The Amulet of Ingwe (+3) {Thunder Wyrm, GV, 3600'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
p) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {perplexity wyrm 3350'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
r) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {LV, 3550'}
   It increases your dexterity by 1.  It increases your stealth, speed,
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Home Inventory]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {GWoC, 4450'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
b) Full Plate Armour of Elvenkind (-3) [25,+13] (+2 to stealth) {nether}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
c) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {gcube 1000'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
f) The Large Leather Shield of the Haradrim [4,+15] (+2) {acquirement, 4500'}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
g) The Large Metal Shield of Anarion [5,+20] {floor, 3000'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
h) The Iron Helm of Dor-Lomin [5,+20] (+4) {Archlich 3600'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
j) The Small Sword 'Sting' (1d6) (+9,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and it is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
o) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
p) The Beaked Axe of Theoden (2d6) (+11,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Glaive of Pain (9d6) (+0,+30)
   It cannot be harmed by the elements.  It might have hidden powers.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
s) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides immunity to cold.  It provides resistance to 
   fear.  It is blessed by the gods.  It grants you immunity to paralysis
   and the ability to see invisible things.  It activates for mass
   banishment every 1000 turns.  It cannot be harmed by the elements.  
t) The Quarterstaff 'Eriril' (1d9) (+7,+9) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
u) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) The Flail 'Totila' (3d6) (+9,+9) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.12.2006 12:58
Last updated on 19.12.2006 07:17

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Comments

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On 3.12.2006 12:58 twisted0n3@gmail.com wrote:
Sauron is toast. Dropped Mattock; dropped Zarcuthra. Nenya is from the same level but from ice wyrm. Morgoth's on borrowed time now!

On 3.12.2006 13:33 Matthias wrote:
Drop 2500 gold for a nicer value...

On 19.12.2006 07:17 twisted0n3@gmail.com wrote:
Morgoth bit the big one at 1:03 Eastern time. COD was determined to be a manastorm, a fairly big one. Magus is wanted for questioning in connection with this homicide.

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