The Angband Ladder: Bennas, Half-Elf Ranger by <graham@blessyou.co.uk>

  [Angband 3.0.1 Character Dump]

 Name   Bennas                                   Self  RB  CB  EB   Best
 Sex    Male              Age        26   STR! 18/100  +0  +2  +4 18/160
 Race   Half-Elf          Height     71   INT! 18/100  +1  +2  +5 18/180
 Class  Ranger            Weight    136   WIS! 18/100  -1  +0  +5 18/140
 Title  Pathfinder        Status     18   DEX! 18/100  +1  +1 +11 18/230
 HP     -2/510            Maximize    Y   CON:  18/81  -1  +1  +3 18/111
 SP     284/301           Preserve    Y   CHR! 18/100  +1  +1  +5 18/170

 Level           40       Armor    [27,+120]     Saving Throw     Superb
 Cur Exp    1450173       Fight    (+24,+12)     Stealth            Good
 Max Exp    1450173       Melee    (+34,+27)     Fighting      Legendary
 Adv Exp    1750000       Shoot    (+41,+19)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold        354542       Shots       3/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   101.1 lbs       Infra        20 ft     Searching          Good

 Your mother was of the Nandor. You are one of several children of a
 Serf.  You are a credit to the family.  You have blue eyes, straight
 auburn hair, and a very fair complexion.



  [Last Messages]

> The Great crystal drake bites you.
> The Inertia hound breathes inertia.
> The Great crystal drake shrugs off the attack.
> The Dread wakes up.
> The Inertia hound breathes inertia.
> The Great crystal drake shrugs off the attack.
> The Great crystal drake claws you.
> The Great crystal drake misses you.
> The Great crystal drake bites you.
> The Water troll wakes up.
> The Great crystal drake breathes shards.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Great crystal drake claws you.
> You die.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It affects your dexterity.
   It affects your speed.
   It affects your shooting power.
   It provides immunity to paralysis.
c) a Jet Ring of Flames [+16]
d) a Beryl Ring of See Invisible
e) a Bronze Amulet of Charisma (+5)
f) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
h) a Cloak of Protection [1,+9]
i) a Large Metal Shield of Resistance [5,+15]
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It can be activated for magic missile (2d6) every 2 turns if it is being
   worn.
   It sustains your constitution.
   It provides resistance to light.
   It provides permanent light.
   It provides immunity to paralysis.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
f) a Book of Magic Spells [Raal's Tome of Destruction]
g) a Book of Magic Spells [Kelek's Grimoire of Power]
h) 2 Silver Speckled Potions of Healing
i) 9 Cloudy Potions of Restore Life Levels
j) 5 Scrolls titled "valpet sau iv" of Magic Mapping
k) a Lead-Plated Rod of Recall


  [Home Inventory]

a) 2 Dark Red Mushrooms of Restoring
b) 2 Purple Speckled Potions of *Healing*
c) 3 Cloudy Potions of Restore Life Levels
d) an Engagement Ring of Ice [+12]
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to nexus.
f) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It affects your strength.
   It affects your dexterity.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to confusion.
   It provides resistance to sound.
g) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
   It is heavily cursed.
h) The Set of Gauntlets 'Paurhach' [2,+15]
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It provides resistance to fire.
i) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It can be activated for frost bolt (6d8) every 7+d7 turns if it is being
   worn.
   It provides resistance to cold.
j) The Set of Gauntlets 'Paurnen' [2,+15]
   It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
   worn.
   It provides resistance to acid.
k) The Dagger 'Narthanc' (1d4) (+4,+6)
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It does extra damage from fire.
   It provides resistance to fire.
l) The Dagger 'Nimthanc' (1d4) (+4,+6)
   It can be activated for frost bolt (6d8) every 7+d7 turns if it is being
   worn.
   It does extra damage from frost.
   It provides resistance to cold.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
   It is especially deadly against natural creatures.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to light.
   It provides permanent light.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It affects your searching.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against dragons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to dark.
   It slows your metabolism.
   It provides permanent light.
   It has been blessed by the gods.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It affects your constitution.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It allows you to see invisible monsters.
p) The Flail 'Totila' (3d6) (+9,+9) (+2 to stealth)
   It can be activated for confuse monster every 15 turns if it is being
   worn.
   It affects your stealth.
   It fights against evil with holy fury.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to confusion.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.10.2002 20:34
Last updated on 7.11.2002 20:59

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8310. on the Ladder (of 18938)
3543. on the Angband Ladder (of 6484)
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Comments

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On 31.10.2002 20:58 graham@blessyou.co.uk wrote:
Presently 28th level at 1000ft, killed all uniques to this level bar Bolg - Fairly happy with stats and equipment at the moment, still got a long way to go :-)

On 1.11.2002 23:06 graham@blessyou.co.uk wrote:
Better Stats, Better Equipment, More fun - Now at 1500ft as a 32nd Level, all uniques to depth dead except for Azog, Uldor, Beorn and Draebor. 4th highest Half-elf and highest half-elf ranger - yay! :)

On 7.11.2002 21:02 graham@blessyou.co.uk wrote:
Dead! Tried to take on a Greater Vault without taking enough care - Lost 500 hitpoints in 1 turn :(

Got a beautiful weapon in the last 5 mins of playing just to end like this - Oh well, time to start afresh :)

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