The Angband Ladder: Alexandra, Half-Orc Warrior by Nightmarjoo

  [Angband 3.0.6 Character Dump]

 Name   Alexandra                                Self  RB  CB  EB   Best
 Sex    Female            Age        15   STR! 18/100  +2  +5  +3 18/200
 Race   Half-Orc          Height     62   INT:  18/99  -1  -2  +7 18/139
 Class  Warrior           Weight    122   WIS:  18/60  +0  -2  +9 18/130
 Title  Champion          Status      1   DEX:  18/90  +0  +2  +9 18/200
 HP     939/939           Maximize    Y   CON:  18/82  +1  +2 +10 18/212
 SP     0/0               Preserve    N   CHR! 18/100  -4  -1  +6 18/110

 Level           40       Armor    [33,+103]     Saving Throw     Superb
 Cur Exp    1232836       Fight    (+28,+16)     Stealth             Bad
 Max Exp    1232836       Melee    (+38,+29)     Fighting      Legendary
 Adv Exp    1375000       Shoot    (+44,+18)     Shooting      Legendary
 MaxDepth   2450 ft       Blows       6/turn     Disarming        Superb
 Gold         57439       Shots       1/turn     Magic Device     Superb
 Burden   230.1 lbs                              Perception          Bad
 Speed       Normal       Infra        30 ft     Searching          Poor

 Your mother was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have blue eyes,
 wavy red hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++++.. Blind:.............
 Elec:........+.... Confu:......+......
 Fire:+...+...+.... Sound:.............
 Cold:........++... Shard:.............
 Pois:......+...... Nexus:.........+...
 Fear:.......+....+ Nethr:+............
 Lite:....+........ Chaos:.............
 Dark:....+....+..+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:..........+.. Sear.:.............
PLite:....+........ Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.+...........
Invis:+......+..... Blows:.............
FrAct:.+.....+...+. Shots:.............
HLife:+...+........ Might:.+...........


  [Character Equipment]

a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {Nether Wraith 2400'}
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
b) The Long Bow of Bard (x3) (+16,+18) (+2) {goul,1/2trl,uruk,1900'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) an Emerald Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
d) a Ruby Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) an Ivory Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Phial of Galadriel {250' floor}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Mature multi-hued}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak of Thorongil [1,+10] {250' floor}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+20] {Mature Black Dragon 2450'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3) {acquirement}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurnen' [2,+15] {Ethereal Dragon 2300'}
   It provides resistance to acid.  It makes you fall like a feather.  It
   activates for acid bolt (5d8) every 5+d5 turns.  It cannot be harmed by
   the elements.  
l) a Pair of Hard Leather Boots of Free Action [3,+3]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
c) 2 Gloopy Green Potions of Speed
d) 2 Crimson Potions of Healing
e) a Gold Speckled Potion of Enlightenment
f) 26 Scrolls titled "dan nishyd" of Phase Door
g) 31 Scrolls titled "plu nihbie" of Identify
h) a Scroll titled "tuepet bar" of *Identify*
i) 5 Scrolls titled "wedrol aks nes" of Recharging
j) 19 Scrolls titled "aaus flitiv" of Satisfy Hunger
k) 4 Lead-Plated Rods of Recall
   It cannot be harmed by electricity.  
l) a Steel-Plated Rod of Detection
   It cannot be harmed by electricity.  
m) 4 Nickel Wands of Teleport Other (26 charges)
n) 9 Ironwood Staffs of Teleportation (68 charges)
o) 2 Elm Staffs of Speed (12 charges)
p) a Marble Ring of Lightning [+10] (charging)
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
   It cannot be harmed by electricity.  
q) an Iron Crown of Might [0,+11] (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
r) a Whip of Lightning (1d3) (+13,+11)
   It is branded with electricity.  It provides resistance to lightning.  
   It cannot be harmed by electricity.  
s) a Two-Handed Flail of *Slay Animal* (3d6) (+6,+9) (+2)
   It increases your intelligence by 2.  It slays animals.  It slows your
   metabolism.  
t) 5 Arrows (1d4) (+5,+7)
u) an Arrow (1d4) (+5,+6)
v) 14 Arrows (1d4) (+3,+4)
w) 21 Mithril Arrows of Wounding (3d4) (+16,+14)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Light Blue Mushroom of Restoring
b) 14 Metallic Blue Potions of Cure Critical Wounds
c) 4 Scrolls titled "plu nihbie" of Identify
d) 2 Scrolls titled "tuepet bar" of *Identify*
e) 2 Scrolls titled "nisglen u aala" of Remove Curse
f) a Scroll titled "ite wexhyd mi" of *Remove Curse*
g) The Star of Elendil {Great Crystal Drake 2300'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
h) Red Dragon Scale Mail (-2) [30,+13]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Mature Multi-Hued }
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
j) The Set of Leather Gloves 'Cammithrim' [1,+10] {uruk 2250'}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
k) The Dagger 'Nimthanc' (2d4) (+4,+6) {Draebor 2300'}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
l) The Rapier 'Forasgil' (1d6) (+12,+19) {300' floor}
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
m) The Short Sword 'Dagmor' (1d7) (+7,+9) (+2) {1450' floor}
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {Cherub 2300'}
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
o) The Halberd 'Osondir' (3d5) (+7,+9) (+3) {Great Crystal Drake 2300'}
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.5.2007 22:33
Last updated on 30.5.2007 01:24

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Comments

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On 25.5.2007 22:33 Nightmarjoo wrote:
This is my first ladder character here, it's not my best character ever, but not far from it lol. I'm getting nervous, after I got my artifact weapon diving was a breeze, but I'm getting some close calls. Not having full base resistances is making my inventory like a bag with a hole at the bottom. I don't want to go down much further without poison resistance, and no confusion resistance has resulted in three near death experiences with Ariel, a death knight, and a night mare. So, any tips for a novice angband player? Suggestions? General comments? Any feedback will be appreciated. I got really lucky from an acquirement scroll and got hammerhand, I miss my telepathy helm though... but the sustains and stat bonuses from it and most importantly nexus resistance I just couldn't pass up, but I imagine I'd have fewer near death experiences with some telepathy =/

Thanks in advanced.

On 26.5.2007 20:34 Paffa wrote:
Yea you definitely shouldn't go deeper without Poison or Lightning resistance, at least the latter you need ASAP.
Hint: Mage store sells amulets of lightning resistance, and you have many other sources for acid resistance. Also always check Black Market for rings of poison resistance

You should hang around that depth until maxxing stats anyway. Avoid Night mares at all costs, you'll end up dead trying to melee them without confusion resistance.

Hammerhand's a lot better than just ESP helmet.

On 26.5.2007 23:30 Nightmarjoo wrote:
k thanks a lot. Hopefully I'll have a living update soon :)

On 27.5.2007 03:15 Nightmarjoo wrote:
Ok here's an update, got lucky and found some nice stuff, but I have equipment questions now. I found Holheneth, which would give me that resistance to confusion, and the detect activation is nice too. But if I used it I would lose my nexus resistance, and as a warrior the dex/str/con sustains and additions is nicer than the wis/int bonuses. Hammerhand also has more armour and with the reduction of my con by switching to Holheneth, along with my using armour of resist fire instead of dwarven I lost some con there, so the health change is pretty big. As for my weapon, atleast until I up its to damage and to hit values I'm not switching from forasgil, the extra hit and poison brand is nice, but I'd lose my light resistance, if I did that switch I could use holheneth's blind resistance, but would lose nexus and cold resistance... I think unless I find something that changes the variables or unless I get a comment here suggesting I change my equipment I won't change anything.

On 27.5.2007 06:20 Nightmarjoo wrote:
Ok things are going cool, my stats are slowly going up, and I just found another artifact, that's three total today, more than I usually find in any entire game lol, RNG is being very favourable. Caspion now takes care of my confusion problem, unfortunately by wearing it I lose fire resistance lol... but I'll just scum the town for gloves of resist fire or something =/ Bard to make the fourth artifact today (auto scum for good levels is off!) gives me a bow finally lol, and it ups my speed by two, but with all my scrolls that just keeps me from being -1 slow with a +1 instead, but that still can make all the difference heh. Still looking for poison resistance, and maybe some hold_life before I hit 2000'

On 27.5.2007 06:23 Nightmarjoo wrote:
ah nevermind, caspian resists poison too, cool, I didn't know that lol thanks *identify* :) I guess I'll still wait a bit for 5 hits until I dive more, I'd rather be cautious, this is quickly becoming my best character ever :D

On 27.5.2007 08:00 Nightmarjoo wrote:
Thranduil, Thengel found. Bought for 14,000 something a ring of flames, there's my resistance from fire, so I got all the basic resistances now. I'd like to get resist blind soon, then I could use dagmor which gets 6 hits now but forasgil still 4, but I like forasgil's light, and hold_life would be nice. ima start diving now! May RNG's fortune smile upon me :D

On 28.5.2007 10:11 Nightmarjoo wrote:
Ok, a lot's happened, got a bunch of artifacts, then sold most of my artifacts to buy a potion of augmentation, lol. I'm pretty pissed I can't find a source of lightning resistance outside of this amulet, I want to wear my amulet of devotion for hold_life, but the only thing I have that would give me electrcity resistance is Gondricam, but Forasgil is simply superior. I had some epic battles with uniques, I even killed my first Ancient Multi-hued Dragon!... and then had to run from every other one I found =/ Seems having teleportation, temporary speed, and healing all at the same time is pretty hard to get >< Haven't lost any artifacts yet except by selling, preserve mode seems really dumb, kinda glad I never use it. Some boots of speed appeared in the black market a couple times, when I was poor, not when I came back from the dungeon filthy fucking rich, of course I'm sure they'll come back now that I have 157 gold lol, potions of augmentation are expensive >< but I think it was worth it, I wasn't using any of those artifacts/armour/weapons/ring of poison resistance and whatever else I had to sell lol. Man my 80000 was looking real nice til that potion (160000) popped up. My biggest issue is still having the same weapon I've had since 250 feet, and not resisting blinding, which has been causing me a lot of grief; I usually have two sources of teleport, but sometimes fire attacks take out all my staves and I can't read while blind for some reason^^ Also my staves of speed seem to burn up fast =/ Wish I had Narya ;) This is my best character, no really close calls lately, although I had 8 health while fighting something, but w/e I lived heh. Blinding is the only issue, hope it won't keep me from diving a bit more, though I might stay at 2300 feet and max my stats and get rich. Several of my artifacts were dropped by retarded monsters rofl, though I sold half of them lol. This is my best character ever, here's hoping I get to see Morgoth :D Hell I haven't even seen a Greater Vault yet >< Oh and I have to change my quote now that I've killed an Ancient Multi-Hued Dragon, although I used Forasgil not Narthanc ;)

On 28.5.2007 22:52 Matthias wrote:
Did you sell Thranduil? Oh well...
Anyway, arrows should do a lot more damage than those rods.
You should currently get 100 damage with basic unenchanted arrows. Without a damage ring this is better than going melee in most fights.


On 29.5.2007 05:20 Nightmarjoo wrote:
A lot happened in a little time. Killed a couple more Ancient Multi-Hued Dragons (2 while blind TT), but it was mature multi-hued dragons who dropped the goods, including Thalkettoth, but I'm opting for poison resistance than shard resistance =/ An Ethereal Dragon dropped Paurnen which I'm wearing over Cammithrim, a Great Crystal Drake dropped Osondir, but Forasgil is still superior lol... and another Great Crystal Drake dropped Elendil, but I'm sticking with the Phial, I'd rather light a room than show a darkened part of the dungon^^ Draebor dropped Nimthanc; Nimthanc, Osondir, Elendil, Paurnen, and Thalkettoth all on the same dungeon of 2300 feet lol. Five artifacts at once, I usually don't get that many total before dying. And I found a ring of lightning, so I can lose 2 armour to replace my ring of flames and I can wear the lightning ring and my amulet of devotion for all my base resists and hold_life. After the dungeon I sold my attack rods for a *lot* of cash and bought some uninteresting arrows, probably will do a lot more damage consistently, and it saves me space. Still have a boring shield and boots, hoping for some boots of speed +20 and a shield of deflection of restance or something :D Stat boosting and a level has got my health to 887, by far the most I've ever had lol, and I'm only level 38 with /28 to go on my con, 3 levels, so I'm expecting a pretty high hp at max stats/level, assuming RNG lets me get there :) Six hits with Forasgil is pretty godly as far as I can see, with this hp and resistances not even ancient multi-hued dragons stand a chance, although they usually blind me before I get the kill :( No great uniques though, atleast none that I've been able to kill =/ Today was just Draebor, and he took 2 hits (I'm surprised he lasted that long). Man that ring of con +4 and forasgil have really helped in getting me where I am now, and soon I'll be in all new territory, seeing monsters I've never seen before. This is my first 3.0.6 character, just switched from 2.9.2, so there've been a few new things on the way, but nothing too new, but soon I'll be deeper than ever before, this is my best character ever, I'm excited :D

On 29.5.2007 18:54 Paffa wrote:
Try to Max your CON soon, then you can swap that =Con for something else, preferably a RoS if you find one. Stick around level 50 and get all stats maxed, helps in the long run. You have also a good possibility of seeing a greater vault there, at least I've always hanged at 2500' for some dives

On 29.5.2007 22:05 Nightmarjoo wrote:
Ok, thanks for the tip(s). Every little thing like that helps me since I'm new to this part of the game :D Hopefully I'll get a shield of resistance or something sometime soon and I can ditch the ring of lightning too :)

On 30.5.2007 01:24 Nightmarjoo wrote:
I killed Smaug, which is about it unique-wise =/ A Nether Wraith gave me nether resistance in the form of Olorin, which I'm using over Forasgil now. A Mature Black Dragon gave me the shield of Anarion, which gives me all my base resistances and sustains, so I replaced my ring of lightning with a dex +4 ring. STR and CHR are maxed, and my INT has /01 more to go before it's maxed. I think that's pretty much it for today, I should probably do homework instead of nothing but angband ;)

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