The Angband Ladder: Tolman, Human Alchemist by <tjvanwyk@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Tolman                 Age                 16       STR:     12       
 Sex   : Male                   Height              71       INT:     18       
 Race  : Human                  Weight             224       WIS:     21       
 Class : Alchemist              Social Class        34       DEX:     14       
 Body  : Player                                              CON:     15       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit          26 Level             29    Hit Points      185/   185 
 + To Melee Damage       34 Experience     94327    Spell Points     43/    43 
 + To Ranged Hit         28 Max Exp        94327    Sanity          208/   208 
 + To Ranged Damage       0 Exp to Adv.    97500                               
   AC                 14+43 Gold          126023    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Fair         Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  3d6+102   
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have brown eyes, straight black           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 20 (1000')
        The Sandworm lair: Level 27 (1350')

 You have done something experimental.
 Your body was a Player.
 You have defeated 3098 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 Your adventure lasted 7 days.

     Your Attributes:
You are dead, killed by Quitting in the town of Bree.
You can destroy walls.
You can sense what is beyond walls.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon poisons your foes.


                    adefkmnopsuxz{|@            
        Add Int   : .....3..........            
        Add Wis   : .....3..........            
        Add Chr   : .....3..........            
        Add Stea. : 4.....5....9....            
        Add Sear. : .2.......6......            
        Add Infra : .2..............            
        Add Tun.. : ..............*.            
        Add Speed : ...........9....            
        Poison Brd: +............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..........+.....            
        Sust Int  : ..........+.....            
        Sust Wis  : +...............            
        Sust Dex  : ................            
        Sust Con  : +...............            
        Sust Chr  : ................            
        Invisible : ..+..+......+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +...............            
        Hold Life : ................            
        Res Acid  : +.....+.........            
        Res Elec  : +.....+.........            
        Res Fire  : +.....+.........            
        Res Cold  : +.....+.........            
        Res Pois  : +.....+...+.....            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ..........+.....            
        Res Blind : .....+...+......            
        Res Conf  : +.........+.....            
        Res Sound : ..........+.....            
        Res Shard : ................            
        Res Neth  : .....++.........            
        Res Nexus : ................            
        Res Chaos : +.........+.....            
        Res Disen : ................            
        Levitate  : +..........+....            
        Lite      : .....+..........            
        See Invis : +........+......            
        Digestion : ....+...........            
        Regen     : +.......+......+            
        Xtra Shots: .+..............            
        Activate  : .+..............            
        Aggravate : ...............+            
        Orc.ESP   : ......+.........            
        Troll.ESP : ...............+            
        Full ESP  : ...........+....            

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 60)
 - Combat                                        17.450 [0.700]
          . Weaponmastery                        33.600 [0.700]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         04.260 [0.900]
          . Magic-Device                         26.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          01.000 [0.300]
          . Alchemy                              33.800 [0.800]
 - Spirituality                                  01.000 [0.800]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Venomous Small Sword (Defender) (1d6) (+18,+19) [+9] (+4 to stealth)
    It increases your stealth by 4.  It poisons your foes.  It sustains 
    your wisdom and constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and chaos
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Wedding Ring of Invisibility
f) a Ring of Protection [+11]
    
    You bought it from the Magic shop.
k) an Amethyst Amulet of Slow Digestion
    It slows your metabolism.  
    You made it yourself.
m) an Everburning Torch of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness and nether.  It cannot
    be harmed by fire.  
    You made it yourself.
n) an Elven Robe of Resistance [2,+19] (+5 to stealth)
    It increases your stealth by 5.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) (nothing)
p) a Demonshield of Reflection [5,+8]
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) a Metal Cap of Seeing [3,+8] (+6 to searching)
    It increases your searching by 6.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  
    You made it yourself.
u) The Set of Leather Gloves of Sulkorfin [1,+7]
    It sustains your strength and intelligence.  It provides resistance to 
    poison, dark, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice paladin on level 14 of The Old
    Forest.
x) a Pair of Hard Leather Boots of Elvenkind [3,+6] (+9)
    It increases your stealth and speed by 9.  It allows you to levitate.  
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You made it yourself.
z) a Lurker (200 hp)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Captain on level 12 of Orc Cave.
|) a Magical Shovel of Digging (+10)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) Kelek's Wormhole Machine {!*!*}
b) 3 Silver Speckled Potions of Detonations {!q!q!q!q!q@v5!d!k!s!v}
    
c) 38 Green Speckled Potions of Cure Critical Wounds {@q0!d!k!s!v}
    
d) 3 Scrolls titled "payxuxu tox" of Word of Recall {!*}
    
e) 27 Scrolls titled "appere aus" of Identify {!d!k!s!v@r0}
    
f) 13 Scrolls titled "seforn snikorn" of Satisfy Hunger {!d!k!s!v}
    
g) 36 Scrolls titled "nejuni bieox" of Nothing {@m5!d!k!s!v}
h) an Iron Rod of Frost Bolts (50/50) {@z0!d!k!s!v}
i) an Iron Rod of Quickness of Trap Location (50/50) {!d!k!s!v@z5}
    It can cast spells faster.  
    You bought it from the Black Market.
j) a Moonstone Rod of Nothing (75/75)
k) a Silver Rod of Simplicity of Perception (100/100) {@z1!d!k!s!v}
    
    You found it lying in a vault on level 25 of The Sandworm lair.
l) a Silver Wand of Manathrust[2|15] of Plenty (0 charges) {@a1!d!k!s!v}
    
    You found it in the remains of a Poltergeist on level 5 of Barrow-Downs.
m) a Wand of Noxious Cloud[1|25] (21 charges) {@a2!d!k!s!v}
    
n) a Staff of Disarm[1|10] (31 charges) {!d!k!s!v}
    
o) a Fur Cloak of Protection [3,+13]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
p) 59 Essences of Explosion
q) 18 Essences of Darkness
r) 29 Empty Bottles {!d!k!s!v@m0}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Metallic Blue Potions of Corruption {!*!*!q!q!q!q!q}
    
b) 5 Scrolls titled "wednin mik ulk" of *Identify* {25% off}
    
c) a Silver Rod of Simplicity of Nothing (100/100)
d) 3 Rod Tips of Nothing (1 Mana to cast)
e) 7 Wands of Nothing[1|1] (7 charges)
f) 7 Staffs of Nothing[1|1] (1 charge)
g) 2 Everburning Torches
    It provides light (radius 1) forever.  It cannot be harmed by fire.  
h) a Blessed Short Sword of Westernesse (1d7) (+6,+10) (+6) {save for
ringwraith}
    It increases your strength, wisdom, dexterity and constitution by 6.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls, giants and good beings.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  
    You made it yourself.
i) a Wild rabbit corpse {!*!*!*}
    
j) 24 Essences of Teleport
k) 19 Essences of Cold
l) 47 Essences of Fire
m) 24 Essences of Acid
n) 99 Essences of Life
o) 71 Essences of Confusion
p) 41 Essences of Light
q) 12 Essences of Chaos
r) 18 Essences of Magic {!*}
s) an Essence of Extra Life {!*}
t) 99 Essences of Darkness
u) 4 Essences of Knowledge
v) 45 Essences of Force
w) 63 Essences of Lightning
x) 56 Essences of Mana


  [The Mathom-house Inventory - Bree ]

a) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
b) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
e) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.



Posted on 30.6.2007 21:25
Last updated on 1.7.2007 03:44

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On 30.6.2007 21:25 tjvanwyk@gmail.com wrote:
My first alchemist that I've got far past the obligatory first step of making a potion of detonations and lobbing it at a hydra. Have some darn good ego items already - including a Venomous Small Sword (Defender) at rougly +20, +20, an elven robe of resistence, and a nice pair of elven boots with +9 speed. At the time of the first dump, I'm Sandhole scumming for potions and other magic stuff to leech/extract.

On 30.6.2007 21:28 tjvanwyk@gmail.com wrote:
Oh yeah, forgot... I'm going for a more melee-based character, trying to max Weaponmastery (or at least I will once I get artifact creation about two levels from now), but that may change if Fumblefingers helps me out with some Thaumaturgy.

I'm learning as I go - IE I'm trying not to spoil myself too much, so I'm sure the gear won't be as good as some of the dumps out there.

On 1.7.2007 03:13 tjvanwyk@gmail.com wrote:
Ahh... woe is me. Thought I'd quaff a potion of corruptions once (I've never done so) and hoped for a good one. Of course I got Trolls Blood. :(

Not five minutes later, though, I got a corpse from a wild rabbit. Just waiting to make use of it now.

This game will get interesting, now. The Sandworm Lair just got tougher with Aggravation. I can only imagine the later dungeons...

On 1.7.2007 03:44 tjvanwyk@gmail.com wrote:
Suicided... I can't stand playing with aggravation unless I get something good out of it (like, say, Maia stat bonuses).

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