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The Angband Ladder: Roya Nightwalker, Petty-Dwarf Alchemist by <tjvanwyk@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Roya Nightwalker       Age                 45       STR:     19       
 Sex   : Female                 Height              41       INT:     28       
 Race  : Vampire Petty-Dwarf    Weight              78       WIS:     19       
 Class : Alchemist              Social Class        74       DEX:     17       
 Body  : Player                                              CON:     21       
 God   : Tulkas                                              CHR:     10       
                                                                               
 + To Melee Hit          23 Level             31    Hit Points      269/   269 
 + To Melee Damage       28 Experience    272145    Spell Points    118/   118 
 + To Ranged Hit         27 Max Exp       272145    Sanity          222/   222 
 + To Ranged Damage      15 Exp to Adv.   397500    Piety                 -129 
   AC                 45+57 Gold          485167    Speed            Fast (+1) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  36d4+252  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a well liked child.  You have dark brown eyes,               
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 13 (650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        Moria: Level 30 (1500')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 13 of Mirkwood.
 You have defeated 4171 enemies.
 You saved 13 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Int   : .....5..........            
        Add Wis   : .....5..........            
        Add Con   : .2..............            
        Add Chr   : .....5...5......            
        Add Stea. : 6......4........            
        Add Sear. : .......4........            
        Add Tun.. : ..............1.            
        Add Blows : 6...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : ........+.......            
        Res Elec  : .+......+.......            
        Res Fire  : .+......+.......            
        Res Cold  : .+......+......+            
        Res Pois  : +..............+            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : +..............+            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......++........            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ......+........+            
        Auto Curse: .........+......            
        Lite      : ..........+....+            
        See Invis : .........+......            
        Digestion : .........+......            
        Regen     : .+......++......            
        Xtra Might: .+..............            
        Activate  : ......+...++....            
        Cursed    : ..+.....+.......            
        Hvy Curse : .........+......            
        Fly       : ......+.........            
        Demon.ESP : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 62)
 - Combat                                        22.700 [0.700]
          . Weaponmastery                        35.700 [0.700]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.300 [0.000]
 - Magic                                         04.197 [0.900]
          . Magic-Device                         25.250 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              35.400 [0.800]
 - Spirituality                                  06.000 [0.800]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Venomous Shadow Blade of Extra Attacks (4d4) (+8,+8) (+6 attacks)
    It increases your stealth and attack speed by 6.  It poisons your foes
    .  It provides resistance to poison and dark.  It cannot be harmed by
    acid.  
    You made it yourself.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Turquoise Ring of Slaying (+8,+8) {cursed}
    It is cursed.  
    You made it yourself.
f) a Spikard Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
k) (nothing)
m) a Dwarven Lantern of the Magi (+5)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 5.  It cannot be harmed by fire.  
    You made it yourself.
n) a Balance Dragon Scale Mail (-2 to accuracy) [30,+12]
o) an Elven Cloak of Protection [4,+17] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
p) a Demonshield of Resistance [5,+7] {cursed}
    It provides resistance to acid, electricity, fire and cold.  It speeds
    your regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Jumping [3,+7]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) 2 Metallic Blue Potions of Detonations {!q!q!q!q!q!*@v5}
b) 22 Metallic Green Potions of Cure Critical Wounds {!d!k!s!v@q0}
c) 6 Scrolls titled "grexuxu appu" of Word of Recall {!*@r5}
d) 37 Scrolls titled "evslech od" of Identify {!d!k!s!v@r0}
e) 3 Scrolls of *Identify* {!*!*}
f) 14 Scrolls titled "shulech vivfa" of Satisfy Hunger {!*@r1}
g) 34 Scrolls titled "ornro zunbot" of Nothing {@m5!d!k!s!v}
h) a Hexagonal Wand of Manathrust[4|18] (43 charges) {@a1!d!k!s!v}
i) 2 Mithril Wands of Noxious Cloud[1|25] (222 charges) {@a2!d!k!s!v}
j) a Copper Wand of Dig[1|1] (173 charges) {@a3!d!k!s!v}
k) a Fireproof Staff of Disarm[1|10] (21 charges) {!d!k!s!v@u0}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
l) a Heavy Crossbow (x4)
m) 36 Essences of Explosion {!d!k!s!v}
n) 41 Empty Bottles {@m0!d!k!s!v}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonhorn [2,+7]
b) The Gem of Wisdom {!*!*}
c) 99 Metallic Green Potions of Cure Critical Wounds {!d!k!s!v@q0}
d) 11 Purple Potions of Healing {!d!k!s!v!*@q5}
e) a Silver Rod of the Istari of Nothing (200/200) {!*!*!*}
f) a Golden Rod of Capacity of Cold Balls (250/250) {@z1!d!k!s!v}
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
h) a Golden Crown of the Magi [0,+13] (+3) {!*!*!*}
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Fiery Light War Axe of Westernesse (2d5) (+10,+10) (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It does extra damage from fire.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to fire.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It cannot be harmed by fire.  
    You made it yourself.
j) 99 Essences of Explosion {!d!k!s!v}
k) 18 Essences of Teleport
l) 67 Essences of Cold
m) 40 Essences of Fire
n) 46 Essences of Acid
o) 22 Essences of Confusion
p) 29 Essences of Light
q) 79 Essences of Chaos
r) 16 Essences of Time
s) 8 Essences of Magic {!*}
t) 17 Essences of Darkness
u) 10 Essences of Force
v) 44 Essences of Lightning


  [Home Inventory - Lothlorien ]

a) 22 Metallic Green Potions of Cure Critical Wounds {!d!k!s!v@q0}
b) a Mithril Rod of Teleport Other (160/160) {@z5!d!k!s!v}
c) a Fireproof Staff of Teleportation[1|20] (11 charges) {!d!k!s!v@u5}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
d) 63 Essences of Explosion {!d!k!s!v}
e) 4 Essences of Cold
f) 9 Essences of Fire
g) 9 Essences of Lightning


  [The Mathom-house Inventory - Bree ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 18 of
    Orc Cave.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 6.7.2007 07:07

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10796. on the Ladder (of 18402)
1977. on the ToME Ladder (of 3130)
5. for this player (out of 7)

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On 6.7.2007 07:07 tjvanwyk@gmail.com wrote:
First dump: pretty low level yet, but I've gotten some decent egos. Venomous weapons of extra attacks seem to be ridiculously good for the early game. I headed to the Orc Caves to get Cammithrim for light resistance, have rounded out most other resistences, and I'm currently going through Mirkwood to pick up some (hopefully good) egos from princess quests. After that, I'm going to scum the Sandhole again for more stat potions. I'll need them soon for Artifact Creation.

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