The Angband Ladder: Phonatacid, Human Paladin by <eternal411@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Phonatacid                               Self  RB  CB  EB   Best
 Sex    Male              Age        17   STR! 18/100  +0  +3 +16 18/290
 Race   Human             Height     77   INT! 18/100  +0  -3  +2  18/90
 Class  Paladin           Weight    249   WIS! 18/100  +0  +1  +8 18/190
 Title  ***WINNER***      Status     19   DEX! 18/100  +0  +0 +15 18/250
 HP     1050/1050         Maximize    Y   CON! 18/100  +0  +2 +10 18/220
 SP     396/396           Preserve    Y   CHR! 18/100  +0  +2  +8 18/200

 Level           50       Armor    [56,+151]     Saving Throw     Heroic
 Cur Exp   16071687       Fight    (+52,+45)     Stealth            Poor
 Max Exp   16071687       Melee    (+71,+66)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold      13469328       Shots       1/turn     Magic Device     Superb
 Burden   179.3 lbs                              Perception         Poor
 Speed          +30       Infra         0 ft     Searching          Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have hazel eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.*++.. Blind:..+..........
 Elec:+.....+..+... Confu:...........+.
 Fire:++..+.+..+... Sound:........+....
 Cold:+.*...+..+... Shard:.......+.....
 Pois:....+........ Nexus:+............
 Fear:+...+...++... Nethr:...........+.
 Lite:.....+....... Chaos:........+..+.
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..+.......... Tunn.:+............
Telep:..+......+... Speed:.++++........
Invis:+.+..+...+... Blows:.............
FrAct:+.+.....+.++. Shots:.............
HLife:..+..+....... Might:.............


  [Last Messages]

> You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (q).
> You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (q).
> You have The Ring of Barahir (+1) (p).
> Selling The Ring of Barahir (+1) (p).
> You quickly agree upon the price.
> Okay.
> You sold The Ring of Barahir (+1) (p) for 18233 gold.
> You no longer have the Ring of Barahir (+1) (p).
> You drop The Ring of Power 'Vilya' (+10,+10) (+3) (p).
> You no longer have the Ring of Power 'Vilya' (+10,+10) (+3) (p).
> You have 4 Cloudy Potions of *Healing* (j).
> You have a Blue Speckled Potion of Life (k).
> You have 11 Scrolls titled "tigre klis" of Banishment (o).
> You can learn 13 more prayers.
> There is a wall in the way!


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Malachite Ring of Speed (+16)
   It increases your speed by 16.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+16]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 15 Bubbling Potions of Speed
h) 17 Red Potions of Cure Critical Wounds
i) a Hazy Potion of Healing
j) 4 Cloudy Potions of *Healing*
k) a Blue Speckled Potion of Life
l) 10 Dark Green Potions of Restore Mana
m) 23 Scrolls titled "trol sehel" of Phase Door
n) 38 Scrolls titled "urjo la gop" of Teleportation
o) 11 Scrolls titled "tigre klis" of Banishment
p) 2 Steel Rods of Recall (1 charging)
   It cannot be harmed by electricity.  
q) 3 Iron Rods of Detection
   It cannot be harmed by electricity.  
r) 9 Brass Rods of Teleport Other
s) 17 Mithril Bolts of Holy Might (3d5) (+17,+23)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
b) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
c) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
d) 14 Violet Mushrooms of Restoring
e) a Mistletoe Staff of Teleportation (6 charges)
f) a Cypress Staff of Enlightenment (7 charges) {10% off}
g) a Dogwood Staff of Banishment (0 charges)
h) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
i) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
j) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
k) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
l) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.7.2007 10:42

Download this dump

2465. on the Ladder (of 18915)
525. on the Angband Ladder (of 6466)

Comments

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On 17.7.2007 10:42 eternal411@hotmail.com wrote:
My first win. I was going to wait till I found Narya and Feanor but I was too anxious to take down Morgoth.

On 17.7.2007 15:19 kentx37@yahoo.com wrote:
Congrats. I love Aule, it's my favorite priest/paladin weapon.

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