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The Angband Ladder: Corwin, RohanKnight Berserker by <kuiperbelt21692@yahoo.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Corwin                 Age                 87       STR! 18/***       
 Sex   : Male                   Height              70       INT:     10       
 Race  : Spectre RohanKnight    Weight              70       WIS:  18/08       
 Class : Berserker              Social Class        47       DEX! 18/***       
 Body  : Player                                              CON! 18/200       
 God   : Nobody                                              CHR!  18/10       
                                                                               
 + To Melee Hit          51 Level             75    Hit Points     3346/  3346 
 + To Melee Damage       49 Experience  31538761    Spell Points      0/    59 
 + To Ranged Hit         75 Max Exp     31538761    Sanity          492/   492 
 + To Ranged Damage      16 Exp to Adv.    *****                               
   AC                 5+130 Gold          240009    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Bad          Blows/Round:  26        
 Bows/Throw  : Legendary[20]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Very Bad     Mel.dmg/Rnd:  1638-7826 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Marshal of the                  
          Riddermark.  You have green eyes, straight auburn hair, and          
          a very fair complexion.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 985 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3.....4.....            
        Add Int   : .........3......            
        Add Wis   : ..34............            
        Add Dex   : .3..3...........            
        Add Con   : .3..............            
        Add Stea. : .3..............            
        Add Sear. : .....4..........            
        Add Tun.. : ..............6.            
        Add Speed : ...............+            
        Add Blows : ..3.3...2.......            
        Chaotic   : +...............            
        Poison Brd: .............+..            
        Sust Str  : ...+...........+            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ...+...........+            
        Sust Con  : ...+...........+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...+...........+            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : ...............+            
        Hold Life : ..++...........+            
        Res Acid  : .........+......            
        Imm Elec  : ......*..+......            
        Imm Fire  : ......*..+......            
        Res Cold  : ......++.+.....+            
        Res Pois  : .+.............+            
        Res Fear  : ...............+            
        Res Light : .........+......            
        Res Dark  : ......+.........            
        Res Blind : ..........+.....            
        Res Conf  : +.....+.........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Imm Neth  : *..............+            
        Res Nexus : ................            
        Res Chaos : +.....+.........            
        Res Disen : ......+.........            
        Auto Curse: +...............            
        AntiMagic : +...............            
        WraithForm: ...............+            
        See Invis : .+++...........+            
        Digestion : ...............+            
        Regen     : ...+...........+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..++.+..........            
        Drain Exp : +...+...........            
        Aggravate : ....+...........            
        Blessed   : ..++............            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Prm Curse : +...............            
        No blows  : +...............            
        Fly       : ...............+            
        Clone     : +...............            
        No Stun   : .....+..........            

 Corruption list:
Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14


Skills (points left: 165)
 - Combat                                        50.000 [1.100]
          - Weaponmastery                        50.000 [1.350]
                   . Hafted-mastery              50.000 [1.000]
          . Barehand-combat                      50.000 [0.400]
          . Antimagic                            50.000 [0.750]
 - Sneakiness                                    00.300 [0.000]
          . Stealth                             -06.000 [0.000]
          . Disarming                            01.200 [0.000]
 . Spirituality                                  03.200 [0.000]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking
 * Whirlwind


  [Fates]

You are fated to find The Dagger of Peregrin on level 1.
You are fated to find an Iron Spike on level 14.
You are fated to meet a Filthy street urchin on level 1.


  [Character Equipment]

a) a Blade of Chaos of the Fallen (6d5) (-9,-12) [-2] {cursed}
        It produces chaotic effects.  It provides immunity to nether.  It
    provides resistance to chaos.  It produces an anti-magic shell.  It 
    drains mana and experience.  It can't attack.  It is permanently
    cursed.  It can clone monsters.  It can re-curse itself.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
d) a Short Willow Bow of Mirkwood (x5) (+15,+16) (+3)
    It increases your dexterity, constitution and stealth by 3.  
    It provides resistance to poison.  It allows you to see invisible
    monsters.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You bought it from the Weaponsmith.
e) a Blessed Ring of Extra Attacks [+9] (+3 attacks)
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your 
    wisdom and attack speed by 3.  It provides resistance to life draining
    .  It allows you to see invisible monsters.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Blessed Ring of Vitality [+5](80%) (+4) {100% off}
    It can be activated for 
    satisfy hunger every 100 turns if it is being worn. It increases your 
    wisdom by 4.  It increases your hit points by 80%.  It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) an Amulet of of War (+3 attacks) {100% off}
    It increases your strength, 
    dexterity and attack speed by 3.  It drains mana and experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Magic shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
n) The Filthy Rag of Arithil [1,+15]
    
    It provides immunity to electricity and fire.  It provides resistance 
    to cold, dark, shards, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) a Fur Cloak [3,+15] {25% off}
p) a Main Gauche (Offhand) (+1,+5) [-2,+15] (+2 attacks)
s) a Golden Crown of the Magi [0,+15] (+3)
    
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
u) a Set of Leather Gloves of Power (+4,+2) [1,+14] (+4)
    It increases your strength by 4.  It provides resistance to blindness
    .  
    You found it in the remains of a Wavelord in a deep water area.
x) a Pair of Soft Leather Boots [2,+14]
z) (nothing)
{) 31 Flight Arrows of Venom (1d3) (+15,+15)
    It 
    poisons your foes.  
    You found it in the remains of a Ghost in the town of Minas Anor .
|) a Magical Shovel of Digging (+6) {100% off}
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.


  [Character Inventory]

a) The Anchor of Space-Time
    It provides light (radius 2)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
b) an Elven Bar Chain Mail (-2 to accuracy) [18,+12] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) a Jewel Encrusted Crown of the Magi [0,+5] (+2)
    It increases your intelligence by 2.  It sustains 
    your intelligence.  It provides resistance to acid, electricity, fire, 
    cold and light.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
d) a Heavy Lance of Doriath (E:100, L:5) (6d8) (+8,+9) [5,+0]
    It must be wielded two-handed.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
e) The Club of Vanas (3d2) (+8,-6) (+5 to speed)
    It increases your wisdom and speed by 5.  It does extra
    damage from acid and fire.  It drains life from your foes.  It is
    especially deadly against orcs.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one in a part of the Dead
    Marshes.
f) a Morning Star of the Maiar (5d3) (+15,+20) [+2] (+3 attacks)
    It increases your attack speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of trolls, giants and evil beings.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Mini-Axe of Aule [10,+7] (+3) {100% off}
b) The Ring of Power of Uvatha the Horseman (+3 to searching)
    
    It increases your intelligence, constitution and searching by 3.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to poison, light, sound and nexus.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) a Draconic Ring of Slow Digestion (+2,+4) [+10]
    
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Ring of Poison Resistance
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness and disenchantment.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
i) a Tower Shield of Resist Lightning [10,+8]
    
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Black drake in the town of Gondolin .
j) a Handclaw (+6,+6) [3,+15]
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
l) The War Pick 'Valad' (2d10) (+15,+14) (+3)
    It must be wielded two-handed.  It increases your dexterity by 3.  It
    does extra damage from acid and light.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green drake in the town of Gondolin .
m) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mornungol in the town of Khazad-dum .
n) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) an Executioner's Sword of Aman (4d5) (+7,+12) [+1] (+1)
    It must be wielded two-handed.  It increases your 
    wisdom by 1.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Wavelord in a deep water area.
p) a Morning Star (5d3) (+15,+15)
q) The Long Magic Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Hobbiton
    .
r) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
s) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Radiant Ring of Chaos Resistance
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It provides resistance to light, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Skeleton Gold Thunderlord in the town of
    Hobbiton .
b) a Ring of Extra Attacks (+1 attack) {100% off}
    It can be activated for spinning around every 50+d25 turns
     if it is being worn. It increases your attack speed by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
c) The Amulet 'Glirithol' (+6)
    It increases your intelligence and 
    searching by 6.  It provides immunity to paralysis.  It provides
    resistance to confusion, nexus and disenchantment.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater mummy in the town of Gondolin .
d) a Blazing Amulet of the Magi (-4,-4) (+3 to searching)
    
    It provides light (radius 4) forever.  It can be used to store a
    spell.  It increases your intelligence and searching by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to fire, blindness and confusion.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Hobbiton .
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
g) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
h) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
j) an Elven Double Ring Mail (-2 to accuracy) [15,+10] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
l) The Double Chain Mail of Caron (-2 to accuracy) [16,+9]
    It sustains your dexterity, constitution and charisma.  It
    provides immunity to cold.  It provides resistance to light, sound, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
m) The Metal Lamellar Armour 'Faldun' (-3 to accuracy) [23,+15]
    It
    makes you completely fearless.  It provides resistance to cold, dark, 
    confusion, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
o) a Psychoactive Skin (+5,+5) [10,+10](20%) (+1 to stealth)
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
q) a Jedi Master Robe of Resist Acid [6,+5]
    It
    provides resistance to acid, light, dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
r) a Third Eye [1,+5] (+2 to stealth)
s) The Crusader Axe 'Inach' (2d5) (+10,+8)
    It does extra damage from acid, electricity, fire and dark.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one in the town of Gondolin
    .
t) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Helcungol in the town of Gondolin .
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire and dark.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
v) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It poisons your foes.  It is
    especially deadly against natural creatures.  It provides resistance 
    to poison.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Wings of Manwe [10,+6] (+5 to speed) {100% off}
b) a Grim Reaper Figure of Mandos [10,+8] (+3) {100% off}
c) a Potion of Healing
d) 3 Potions of *Healing*
e) 5 Potions of Enlightenment
f) a Potion of *Enlightenment*
g) a Dazzling Ring of Damage (+14) {100% off}
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 3) forever.  It provides resistance to light.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
h) a Ring of Slaying (+15,+16)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
i) a Ring of Speed (+8) {100% off}
    It increases your speed by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) an Amulet of Anti-Magic
    It generates an antimagic
    field.  It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) a Gnomish Helm of Intelligence [5,+15] (+6)
    It increases your 
    intelligence, searching and infravision by 6.  It sustains your 
    intelligence.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
l) 18 Sheaf Arrows (exploding) (1d5) (+15,+15)
m) 22 Arrows (exploding) (1d4) (+15,+15)
n) 8 Seeker Arrows (4d4) (+15,+15)
o) 27 Vorpal Arrows of Wounding (3d3) (+10,+17)
    
    It is very sharp and can cut your foes.  
    You found it in the remains of Jehrak in a part of the Dead Marshes.
p) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 5 Sprigs of Athelas
b) a Blessed Ring of Damage (+19) [+9] (+1)
    It increases your 
    wisdom by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) a Psychoactive Skin (+5,+5) [10,+15](20%) (+1 to stealth)
d) a Jedi Master Robe [6,+15]


  [The Museum Inventory - Gondolin ]

a) a Deathly Scythe (5d3) (+52,+30) [1,-21](-20%)
    It can be wielded two-handed.  It
    decreases your mana capacity and hit points by 20%.  It does extra
    damage from death.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It can re-curse itself.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [The Museum Inventory - Minas Anor ]

a) a Drum of Melkor (-2) {cursed}
    It decreases your strength by 2.  It aggravates
    nearby creatures.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .


  [The Museum Inventory - Osgiliath ]

a) The Broken Sword 'Hiryon' (2d2) (+7,-2) (-3) {cursed}
    It 
    decreases your charisma by 3.  It produces chaotic effects.  It is a
    great bane of dragons.  It strikes at undead with holy wrath.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak in a part of the Dead Marshes.



Posted on 3.8.2007 04:10
Last updated on 4.8.2007 10:19

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30. on the Ladder (of 16001)
30. on the FuryBand Ladder (of 156)
6. for this player (out of 174)

Comments

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On 3.8.2007 04:10 kuiperbelt21692@yahoo.com wrote:
Here's a beserker with some serious potential!

On 3.8.2007 06:00 kuiperbelt21692@yahoo.com wrote:
Updated to show what happened after wielding the Blade of Chaos of the Fallen. It was a bad move because I didn't realize that it was pernamently cursed. It looks like I will be stuck with it from now on.

On 3.8.2007 23:29 OmniNegro@hotmail.com wrote:
I think you can remove it in several ways. You can use mimicry to change forms and drop it, or you can go into a house and drop it or perhaps even try the "4" shops to see if they can break the curse temporarily.

One or more of those is an exploit, and one or more may not work.

Good luck and check out this forum post for the new bugfix version of Furyband.
http://www.furytech.net/phpBB2/viewtopic.php?t=520

On 4.8.2007 03:36 OmniNegro@hotmail.com wrote:
Oops. I forgot that you're a Berserker. I guess Mimicry is out. I think the house option will still work, but it is undeniably an exploit, as the game should not let you drop it in your home when you can't drop it otherwise.

I also forgot about the best and only legitamate option: Traps of "Drop All" or "Silent Switching". :)

I hate starting over because of a petty mistake.

On 4.8.2007 10:19 kuiperbelt21692@yahoo.com wrote:
My character died in a futile to find a trap of "drop all" or "silent switching" during a special level in Helcaraxe. And by the way, dropping the pernamently cursed weapon at my Home inventory does not work!

On 4.8.2007 13:23 OmniNegro@hotmail.com wrote:
Sorry about your character. I could have sworn that the house exploit worked for all cursed items, but perhaps it doesn't work for Permanent Curses.

Were you "B"ashing enemies? or perhaps throwing everything you could find? Did your "Blink" Corruption work with your Antimagic? What about your Fire Breath?

On 4.8.2007 19:40 AnonymousHero wrote:
IIRC the Blink corruption does work with Antimagic (as long as you're not disrupting the continuum yourself). Arguably a bug -- at least when the player is a Berserker.

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