The Angband Ladder: Commando A15, Golem Outcast Berserker by <kuiperbelt21692@yahoo.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Commando A15           Age                272       STR: 18/***       
 Sex   : Male                   Height              69       INT:      3       
 Race  : Golem Outcast          Weight             145       WIS:      3       
 Class : Berserker              Social Class        14       DEX: 18/174       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit         137 Level             49    Death Points   -323/   148 
 + To Melee Damage      122 Experience  11019881    Spell Points      0/     0 
 + To Ranged Hit         72 Max Exp     11019881    Sanity          128/   128 
 + To Ranged Damage       9 Exp to Adv. 11700000                               
   AC                31+126 Gold           59918    Speed            Slow (-5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Very Bad     Blows/Round:  21        
 Bows/Throw  : Legendary[17]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Very Bad     Mel.dmg/Rnd:  105d3+2562
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')

 Your body was a Player.
 You have defeated 779 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by Tulzscha, the Green Flame in a part of the Dead Marshes
north of Henneth Annun.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You are able to feed yourself
You are able to recall to and from dungeons by will.
You aggravate monsters.
You can see invisible creatures.
You can breathe without air.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You cannot teleport.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon drains life from your foes.
Your weapon is especially deadly against orcs.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        Add Str   : ....3...........            
        Add Int   : .....1..........            
        Add Wis   : .....1..........            
        Add Dex   : .4..3..........+            
        Add Chr   : .....1..........            
        Add Stea. : ......33...1....            
        Add Sear. : .......3........            
        Add Tun.. : ..............3.            
        Add Speed : ...............+            
        Add Blows : ....3...2.......            
        Vampiric  : +...............            
        Slay Evil : .............+..            
        Slay Orc  : +...............            
        Impact    : +...............            
        Sust Str  : ...............+            
        Sust Int  : ..........+.....            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ..........+....+            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : .+........+....+            
        Hold Life : ...............+            
        Res Acid  : ......+.+.......            
        Res Elec  : ......+.+.......            
        Res Fire  : ......+.+......+            
        Res Cold  : ......+.+......+            
        Res Pois  : .+..............            
        Res Fear  : .+.............+            
        Res Light : ..........+.....            
        Res Dark  : .+..............            
        Res Blind : .....+...+......            
        Res Conf  : ..........+.....            
        Res Sound : ......+.........            
        Res Shard : .........+......            
        Res Neth  : .........+......            
        Res Nexus : ................            
        Res Chaos : ..........+.....            
        Res Disen : ................            
        AntiMagic : ...............+            
        Lite      : +...............            
        See Invis : ...............+            
        Digestion : ...............+            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Drain Exp : ....+...........            
        Aggravate : ....+...........            
        Troll.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [1.100]
          - Weaponmastery                        50.000 [1.150]
                   . Hafted-mastery              50.000 [1.000]
          . Barehand-combat                      50.000 [0.400]
          . Boulder-throwing                     01.000 [0.600]
          . Antimagic                            50.000 [0.750]
 . Spirituality                                 -05.000 [0.000]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking
 * Whirlwind


  [Character Equipment]

a) The Morning Star 'Aethre' (5d3) (+24,+9)
        It provides light (radius 1) forever.  It drains life from your foes.  
    It can cause earthquakes.  It is especially deadly against orcs.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue drake in the town of Gondolin .
d) a Short Willow Bow of Numenor (x6) (+9,+9) (+4)
    
    It increases your dexterity by 4.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to poison
     and dark.  It fires missiles with extra might.  It fires missiles
    excessively fast.  
    You found it in the remains of a Forest troll in the town of Bree .
e) a Ring of Damage (+20)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Slaying (+11,+10)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of of War (+3 attacks) {100% off}
    It increases your strength, 
    dexterity and attack speed by 3.  It drains mana and experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Magic shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) an Elven Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+18] (+3 to
ste
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm in a part of the Dead
    Marshes.
o) an Elven Cloak [4,+9] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
p) a Dagger (Offhand) of Resistance (+1,+4) [-2,+9] (+2 attacks)
    It increases your attack
    speed by 2.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in a part of the
    Dead Marshes.
s) a Dragon Helm [8,+15]
    It provides resistance to blindness, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
u) The Set of Mithril Gauntlets of Rhuin (+7,+4) [4,+18] {100% off}
    It sustains 
    your intelligence and constitution.  It provides immunity to
    paralysis.  It provides resistance to light, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
x) a Pair of Metal Shod Boots of Stealth [6,+15] (+1 to stealth)
    It increases your stealth by 1.  
    You bought it from the Black Market.
z) (nothing)
{) 21 Mithril arrows of Slay Evil (3d4) (+9,+9)
    It fights against evil with holy
    fury.  It cannot be harmed by acid.  
    You found it in the remains of Nodens, Lord of the Great Abyss in a part
    of the Dead Marshes.
|) a Mattock (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) 4 Sprigs of Athelas
b) an Elemental Ring of Slow Digestion
    It
    provides resistance to acid, electricity, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
c) a Ring of Slow Digestion
d) a Blessed Ring of Flames [+19] (+2) {100% off}
    It can be activated for ball of
    fire and resist fire every 50+d50 turns if it is being worn. It 
    increases your wisdom by 2.  It provides resistance to life draining
     and fire.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
e) a Ring of Accuracy (+20)
    It can be activated for whirlwind
    attack every 250 turns if it is being worn. It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Invisibility
    It makes you invisible.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow in the town of Minas Anor .
g) The Necklace of Girion [10,+0] (+5)
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) a Metal Brigandine Armour of Resistance (-3 to accuracy) [19,+7]
    
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord in a deep water area.
i) a Jedi Master Robe of Resistance [6,+9]
    It
    provides resistance to acid, electricity, fire, cold, light, dark, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Julian, Master of Arden Forest in a part of
    the Dead Marshes.
j) a Large Mithril Shield [8,+15]
    It cannot be harmed by acid.  
k) 4 Sheaf Arrows (exploding) (1d5) (+9,+9)
    
l) 7 Silver Arrows (3d4) (+9,+10)
    It fights against evil
    with holy fury.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
m) 8 Vorpal Arrows (3d3) (+9,+9)
    It is very sharp and can cut your foes.  
n) 6 Silver Arrows (3d4) (+9,+9) {50% off}
    It fights against evil
    with holy fury.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
o) a Horn of Ulmo (+1) {100% off}
    It can be activated for aggravate monster every 100 turns if it
    is being worn. It increases your constitution by 1.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
p) a Climbing Set {100% off}
    It allows you to climb mountains.  
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your strength and wisdom.  It
    provides resistance to poison.  It allows you to levitate.  It allows
    you to see invisible monsters.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) an Amulet of Protection from Evil
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
c) an Amulet of the Serpents [+1] (+1)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 1.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young red dragon in the town of Gondolin .
d) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2)
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and dark.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) a Parchment - Adventurer's Guide to Middle-earth
    


  [Home Inventory - Gondolin ]

a) a Jedi Master Robe [6,+8]


  [Home Inventory - Minas Anor ]

a) a Ring of Critical Hits (+10% of critical hits)
    
    It increases your ability to score critical hits by 10.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) a Partial Plate Armour of Resist Fire (-3 to accuracy) [22,+4]
    It provides resistance to fire.  
    It cannot be harmed by fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss in a part
    of the Dead Marshes.
c) a Jedi Master Robe of Resist Cold [6,+9]
    It provides resistance to cold, light, dark, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser kraken in a deep water area.
d) a Jedi Master Robe of Resist Fire [6,+9]
e) a Jedi Master Robe of Resist Lightning [6,+9]
    It
    provides resistance to electricity, light, dark, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eric the Usurper in a part of the Dead
    Marshes.
f) a Cloak of Mist of Immolation [1,+13]
    It provides resistance to fire.  It produces a fiery sheath.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Jehrak in a part of the Dead Marshes.
g) a Chaotic Dagger (1d5) (+6,+8)
    It
    is easy to throw. It produces chaotic effects.  It provides resistance 
    to chaos and disenchantment.  It cannot be harmed by acid.  It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Wavelord in a deep water area.
h) The Hand and a Half Sword of Daglach (4d4) (+9,+24) (+3 to speed)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, constitution, speed and 
    attack speed by 3.  It does extra damage from fire.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater kraken in a deep water area.
i) a Zweihander of Slaying (8d6) (+4,+9)
    
    It must be wielded two-handed.  It is very sharp and can make your
    foes bleed.  
    You found it in the remains of Surtur the Giant Balrog in a part of the
    Dead Marshes.
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed
     by 2.  It produces chaotic effects.  It drains life from your foes.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer in a part of the Dead
    Marshes.
k) The Club of Nonieneg (3d2) (+11,-9) (+4)
    It increases your intelligence and charisma by 4.  It does
    extra damage from acid.  It poisons your foes.  It produces chaotic
    effects.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich in a part of the
    Dead Marshes.
l) The Club of Forithim (3d2) (+18,+8) (+1)
    It increases your dexterity and charisma by 1.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) a Chaotic Quarterstaff (3d3) (+6,+5) [5,+0]
    
    It can be wielded two-handed.  It produces chaotic effects.  It
    provides resistance to confusion and chaos.  It cannot be harmed by
    acid.  It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You found it in the remains of a Great Storm Worm in a part of the Dead
    Marshes.
n) The Long Bow of Leborgolo (x3) (+17,+9) (+2)
    It provides light (radius 1) forever.  It increases your 
    strength, wisdom and constitution by 2.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken in a deep water area.
o) The Light Magic Crossbow of Ereleb (x4) (+19,+9)(20%) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution, charisma and speed by 1.  It
    increases your mana capacity by 20%.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak in a part of the Dead Marshes.
p) The Key of Thorin
q) King Koopa's corpse
r) The Parchment - Map of Thror
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Mage Staff of Marielma (1d4) (+1,-3) [+8](100%) (+5)
    It can be wielded
    two-handed.  It can be used to store a spell.  It does extra damage
    from pure magic.  It increases your spell power by 5.  It increases
     your mana capacity by 100%.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Y'golonac in a part of the Dead Marshes.
t) The Mage Staff of Erria (1d4) (+5,+8) [+3]
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It does extra damage from pure
    magic.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser kraken in a deep water area.


  [The Museum Inventory - Hobbiton ]

a) The Boar of Everholt's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Boar of Everholt in a plain of grass.


  [The Museum Inventory - Osgiliath ]

a) The Ebon Cube of Darkness
    
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Lord of Chaos in a part of the Dead
    Marshes.
b) The Dagger 'Rauglossa' (1d5) (+4,+2) {cursed}
    It is easy to throw. It produces chaotic effects.  It is
    especially deadly against giants.  It is a great bane of Maiar.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak in a part of the Dead Marshes.



Posted on 31.1.2007 21:28
Last updated on 31.1.2007 22:06

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5547. on the Ladder (of 18938)
78. on the FuryBand Ladder (of 163)
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On 31.1.2007 21:28 kuiperbelt21692@yahoo.com wrote:
My latest character for the Furyband ladder. So far, this one is doing pretty good. I have a random artifact Morning Star with Vampiric effects in use, very high accuracy for + Melee to Hit, most resistances covered, etc. I even have Anti-Magic skill up to 50.000 already. And I have some other stuff at my home inventories.

By the way, it's too bad I'm not a Swordmaster since I have some some really good ego and artificant Sword-like weapons at home. For instance, I have a Zweihander of Slaying (8d6), which damn good for a sword.

On 31.1.2007 22:06 kuiperbelt21692@yahoo.com wrote:
Heh, I screwed up big time. I tried to fight this "Green Flame" dude, and then this character died instatntly. That wasn't cool. oh well. Time to start over.

On 31.1.2007 22:08 kuiperbelt21692@yahoo.com wrote:
On the bright side, it looks like I just beat Odin IV, my other character. Yay!

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