The Angband Ladder: Rikkawn Essenturl, High-Elf Ranger by will_asher

  [Angband 3.0.9 Character Dump]

 Name   Rikkawn Essenturl                        Self  RB  CB  EB   Best
 Sex    Male              Age       112   STR! 18/100  +1  +2  +8 18/210
 Race   High-Elf          Height    106   INT! 18/100  +3  +2  +6 18/210
 Class  Ranger            Weight    169   WIS! 18/100  -1  +0  +4 18/130
 Title  Pathfinder        Status     63   DEX! 18/100  +3  +1  +6 18/200
 HP     -139/755          Maximize    Y   CON! 18/100  +1  +1 +10 18/220
 SP     289/289                           CHR! 18/100  +5  +1  +0 18/160

 Level           38       Armor   [21,+108]     Saving Throw      Heroic
 Cur Exp    1809847       Fight   (+30,+20)     Stealth           Superb
 Max Exp    1809847       Melee   (+39,+31)     Fighting          Heroic
 Adv Exp    1955000       Shoot   (+41,+13)     Shooting       Legendary
 MaxDepth    Lev 51       Blows      5/turn     Disarming         Superb
 Turns      2843152       Shots      2/turn     Magic Device   Legendary
 Gold       1106424       Infra       40 ft     Perception          Good
 Burden   173.0 lbs       Speed          12     Searching           Fair

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:.+........... Confu:.............
 Fire:++........... Sound:........+....
 Cold:++........... Shard:......+......
 Pois:...+......... Nexus:.............
 Fear:....+...+.... Nethr:.............
 Lite:............+ Chaos:........+....
 Dark:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:......++...+.
Invis:............+ Blows:.............
FrAct:....+...+.... Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You are too confused!
> The Ethereal dragon breathes confusion.
> Shagrat, the Orc Captain looks more confused.
> The Cave orc dies.
> The Death knight looks more confused.
> The Half-orc dies.
> The Death knight dies.
> The Half-orc dies. <2x>
> The Cave orc dies. <2x>
> The Half-orc dies.
> The Mature black dragon resists somewhat.
> The Half-orc dies. <2x>
> The Half-orc looks confused.
> The Cave orc dies. <3x>
> You die.


  [Character Equipment]

a) The Pike 'Til-i-arc' (2d5) (+9,+11) [+9] (+2) {@w0}
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+11,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) an Obsidian Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
d) a Topaz Ring of Resist Poison
   It provides resistance to poison.  
e) a Mithril Amulet of Weaponmastery (+1,+2) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Phial of Galadriel {@w4}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3) {Angel L32 (rst-aci}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+8] (+2) {floor L42}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {floor L42}
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {aquirement L39}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) a Set of Gauntlets of Agility [2,+9] (+3)
   It increases your dexterity by 3.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+7) {floor L15}
   It increases your speed by 7.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 11 Shimmering Potions of Cure Critical Wounds {@q1=g}
i) 4 Copper Speckled Potions of Healing {@q9=g}
j) 2 Cloudy Potions of Restore Life Levels
k) 7 Scrolls titled "malego cor" of Teleportation {@r9=g}
l) 6 Scrolls titled "ins or quo" of Teleport Level {@r8=g}
m) 3 Silver-Plated Rods of Recall {@z2}
   It cannot be harmed by electricity.  
n) 2 Aluminum Rods of Detection (1 charging) {@z3}
   It cannot be harmed by electricity.  
o) a Silver Rod of Healing {@z8}
   It cannot be harmed by electricity.  
p) 2 Tungsten Rods of Teleport Other (1 charging) {@z9}
q) 3 Tin Rods of Light {@z4}
r) a Balsa Staff of Teleportation (6 charges) {@u9}
s) 3 Cottonwood Staffs of Speed (16 charges) {@u7}
t) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
u) an Iron Crown of Telepathy [0,+9]
   It grants you the power of telepathy.  
v) 8 Arrows (1d4) (+7,+8) {@f3=g}
w) 17 Arrows (1d4) (+4,+5) {@f2=g}


  [Home Inventory]

a) 20 Books of Magic Spells [Magic for Beginners]
b) 20 Books of Magic Spells [Incantations and Illusions]
c) 62 Magenta Potions of Speed {@q7=g}
d) 20 Copper Speckled Potions of Healing {@q9=g}
e) 2 Yellow Speckled Potions of *Healing*
f) a Coagulated Crimson Potion of Life
g) 3 Brown Speckled Potions of Restore Mana
h) 42 Scrolls titled "malego cor" of Teleportation {@r9=g}
i) 50 Scrolls titled "ins or quo" of Teleport Level {@r8=g}
j) 13 Scrolls titled "satum pifficis" of *Identify*
k) 7 Silver Wands of Teleport Other (59 charges)
l) 15 Balsa Staffs of Teleportation (118 charges) {@u9}
m) 6 Cottonwood Staffs of Speed (34 charges) {@u7}
n) a Hemlock Staff of Dispel Evil (3 charges)
o) an Aspen Staff of Power (3 charges)
p) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
r) The Metal Cap of Thengel [3,+12] (+3) {monster drop L47}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {small vault L40}
   It increases your intelligence by 3.  It slays animals.  It is
   branded with fire.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
t) 24 Arrows of Wounding (1d4) (+10,+12) {@f3=g}
u) 28 Arrows of Frost (1d4) (+7,+9)
   It is branded with frost.  It cannot be harmed by cold.  
v) 28 Arrows (1d4) (+10,+7)
w) 99 Arrows (1d4) (+7,+7) {@f2=g}
x) 17 Seeker Arrows (4d4) (+5,+5) {av}


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.10.2007 06:13
Last updated on 15.10.2007 22:40

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8623. on the Ladder (of 18933)
3639. on the Angband Ladder (of 6480)
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Comments

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On 10.10.2007 06:13 will_asher wrote:
Finally got another character far enough to post.

On 10.10.2007 17:37 Djabanete wrote:
Damn those are some good boots!!! Since you have FA, SI, and resBase, you can dive at least to the mid-20's, just carry CCW around in case of confusion.

On 10.10.2007 21:02 will_asher wrote:
Found my first artifact, but if I wielded it I'd lose FA. Wondering which one to use between the Westernese, the Defender or the artifact. Are there things with the hold spell at this depth? (I can avoid melee with stuff that paralyzes up close).

On 11.10.2007 22:46 will_asher wrote:
Going without resist lightning right now in order to use my artifacts. I'd really like a shield of resistance or elvenkind, that and some gloves of free action would be perfect.

On 12.10.2007 02:04 Djabanete wrote:
I think you should use the Defender sword in your home. It's quite a find.

On 12.10.2007 09:00 will_asher wrote:
I had been using the defender sword for a long time, and just recently switched away. Now that I have rst elec and regeneration with my bow, I really don't think I need the defender now. I have the basic 4 plus free action and regeneration with other equipment. I might consider switching to the defender or the westernese if I find another ring I want to wear in place of the Free Action.

On 12.10.2007 09:25 will_asher wrote:
haven't found a single amulet that does anything that I don't already have with other equipment. I found the first amulet of resist lightning right after I found Amrod which has resist lightning.

On 12.10.2007 22:06 will_asher wrote:
now have rBlind from a helmet of seeing, and gloves of free action so I can wear a different ring.

On 13.10.2007 17:08 Diogenes wrote:
Looks good... !stat are really piling up, I think!

Are you going to wait until you're full on stats b4 traveling on, or o you need some more resistances?

On 13.10.2007 20:59 will_asher wrote:
I just wanted to get resist confusion mainly, but I'll start going deeper now even though it hasn't turned up. I just found telepathy so lack of rconf shouldn't be keeping be here any longer.

On 14.10.2007 08:58 will_asher wrote:
Found Thranduil and shield of Thorin and a couple lesser artifacts. I really wish there was a way to undo disenchantment. Both my bow and my armor have been disenchanted.

On 15.10.2007 20:23 will_asher wrote:
Found weaponmastery and Carlammas on the same level and suddenly I have two good amulets, instead of filling the slot with an amulet of wisdom. tough choice between them. Also found Thengel and I need the rconf but I don't want to give up Telepathy for it.

On 15.10.2007 22:40 will_asher wrote:
A death knight had summoned monsters including an ethereal dragon, another death knight and a crowd of orcs. tried to kill the death knights first to keep them from summoning more, noticed I was down to a little over 200 hps, so I tried the teleport spell. It turns out I was confused and didn't notice I was confused, and having it tell me that I was too confused to cast a spell took up a turn for some reason. And I didn't expect to be killed in one turn when I had over 200 hps. Confusion was one of the few resists I didn't have, and I never expect confusion breath to do much damage because it's confusion. Is there anywhere I can look where it tells how much damage the breaths do? Also why does having it tell you you're too confused to cast a spell take up a turn?

On 15.10.2007 22:43 will_asher wrote:
-139HPS !?!? from over 200? (just noticed that) Yeesh.

On 16.10.2007 13:22 Paffa wrote:
There's a good reason to use that hitpoint warning, you don't always notice how fast the hp depletes.

Ethereal dragons are tough opponents, they breathe hard. Here are the maximum damage each breath can do (Thanks to Gandalf[bot] on #angband)

Acid, electricity, fire, cold 1600
Poison 800
Chaos 600
Nether 550
Disenchantment 500
Shard, sound, confusion, dark, light 400
Nexus 250
Inertia, gravity, force 200
Plasma, time 150

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