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The Angband Ladder: Chianti, Half-Elf Priest by AceRimmer

  [Angband 3.0.9 Character Dump]

 Name   Chianti                                  Self  RB  CB  EB   Best
 Sex    Female            Age        33   STR! 18/100  +0  -1  +6 18/150
 Race   Half-Elf          Height     61   INT:  18/22  +1  -3  +0  18/02
 Class  Priest            Weight    123   WIS:  18/95  -1  +3  +6 18/175
 Title  Bishop            Status     91   DEX:  18/88  +1  -1  +4 18/128
 HP     404/404           Maximize    Y   CON:  18/70  -1  +0  +2  18/80
 SP     286/286                           CHR:  18/91  +1  +2  +3 18/151

 Level           38       Armor    [16,+74]     Saving Throw      Heroic
 Cur Exp    1016536       Fight   (+26,+31)     Stealth        Excellent
 Max Exp    1016536       Melee   (+36,+46)     Fighting          Superb
 Adv Exp    1105000       Shoot   (+36,+13)     Shooting          Superb
 MaxDepth   2600 ft       Blows      4/turn     Disarming      Excellent
 Turns      1416254       Shots      2/turn     Magic Device      Superb
 Gold        254044       Infra       20 ft     Perception          Fair
 Burden   194.7 lbs       Speed           3     Searching           Fair

 Your father was of the Noldor.  You are the illegitimate but
 acknowledged child of a Landed Knight.  You are a well liked child.
 You have dark brown eyes, straight brown hair, and a very fair
 complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:......+.+.... Confu:.........+...
 Fire:+.....+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:......+...... Nexus:........+....
 Fear:+............ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+.+....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...+.........
Invis:+............ Blows:.............
FrAct:+.........+.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
b) a Sling of Extra Shots (x2) (+10,+13) (+1)
   It increases your shooting speed by 1.  
c) a Ruby Ring of Damage (+12) {AncientGreen 2500}
d) an Aquamarine Ring of Speed (+4) {Ibun 1500}
   It increases your speed by 4.  
e) an Ivory Amulet of Wisdom (+3) {BM clvl 26}
   It increases your wisdom by 3.  It sustains your wisdom.  
f) The Phial of Galadriel {Bullroarer 350}
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) Soft Studded Leather of Elvenkind [5,+9] (+2 to stealth) {Wormtongue 400}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
h) a Cloak [1,+5]
i) a Large Leather Shield of Elvenkind [4,+11] (+1 to stealth) {TrollPriest 16}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the
   elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Mim 1500}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots [2,+4]


  [Character Inventory]

a) 3 Holy Books of Prayers [Words of Wisdom]
b) 3 Holy Books of Prayers [Chants and Blessings]
c) 4 Holy Books of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings] {2050}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {BM clvl 29}
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) 7 Pungent Potions of Speed
h) 6 Shimmering Potions of Cure Critical Wounds
i) 4 Metallic Green Potions of Healing
j) 3 Azure Potions of Restore Mana
k) 5 Scrolls titled "im rensano" of Teleportation
l) 2 Scrolls titled "fam so mor" of *Destruction*
m) a Lead-Plated Rod of Teleport Other
n) 3 Steel-Plated Wands of Teleport Other (21 charges)
o) an Ivory Wand of Stone to Mud
p) 2 Banyan Staffs of Teleportation (14 charges)
q) 2 Gnarled Staffs of Speed (10 charges)
r) Partial Plate Armour of Elvenkind (-3) [22,+15] (+2 to stealth) {DeathQuasi}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
s) a Metal Cap of Seeing [3,+5] (+1 to searching) {Water Troll 2400}
   It increases your searching by 1.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
t) a Broad Sword (Holy Avenger) (2d5) (+9,+11) [+2] (+4) {750}
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   charisma.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
u) a Heavy Crossbow of Extra Might (x4) (+12,+13) (+1) {WaterTroll 2600}
   It increases your shooting power by 1.  
v) 26 Iron Shots (1d4) (+4,+4)


  [Home Inventory]

a) 9 Pungent Potions of Speed
b) 2 Metallic Green Potions of Healing
c) 8 Azure Potions of Restore Mana
d) 8 Scrolls titled "im rensano" of Teleportation
e) a Scroll titled "bior luvigo" of Teleport Level
f) 2 Scrolls titled "ultus cum cus" of *Identify*
g) a Beryl Ring of Protection [+14] {MagicShop clvl 15}
h) a Quartzite Ring of Free Action {GnomeMage 1350}
   It grants you immunity to paralysis.  
i) The Star of Elendil
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
j) Gold Dragon Scale Mail (-2) [30,+20]
   It provides resistance to sound.  It activates for breathe sound
   (130) every 450+d450 turns.  It cannot be harmed by the elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
l) Bar Chain Mail of Elvenkind (-2) [18,+13] (+2 to stealth) {1950 - Disenchan}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
m) a Metal Cap of Wisdom [3,+7] (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
n) a Pair of Metal Shod Boots of Free Action [6,+8] {1500}
   It grants you immunity to paralysis.  
o) 35 Iron Shots (1d4) (+5,+3)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.4.2008 23:38

Download this dump

5437. on the Ladder (of 12643)
1798. on the Angband Ladder (of 3724)
4. for this player (out of 9)

Comments

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On 9.4.2008 23:38 AceRimmer wrote:
I recently returned from a long Angband hiatus. I've been playing half-elf priestesses for a few months, going for my first win. I recognize that dwarves are better, especially given my style of play, but half-elves it is...

This has been one of my more fortunate characters -- Whip of Westernesse at 150'; +4 WIS Holy Avenger at 750'; Cambeleg from Mim at 1500'; =oSpeed +4 from Ibun immediately after Mim; Anduril from a Greater Basilisk at 2300'; and several Elvenkinds of Armour.

On the other hand, I just got my first Res Blind at 2400', my first Res Conf at 2600', and I have yet to see an ego-cloak of any kind.

I currently have some *very* wide gaps in resistance (light, dark, nether, chaos... plus limited ability to cover blind, conf, sound, shards).

Considering my only two characters to advance past this point have died one-hit style to Azriel and to a Great Wyrm of Thunder, I am definitely in the market for suggestions on equipment. [Note: I just picked up a couple of my inventory items on this trip down].

On 10.4.2008 04:36 PowerDiver wrote:
I would wield the holy avenger for 0% fail. I understand that you might prefer the damage output of Anduril. If you stick with Anduril, I think you should swap Thengel for seeing. There are 3 breaths that can blind you, only one that confuses.

However, more important than any of that, if you do not have both blindness and confusion covered, you really ought to be carrying two staves of teleportation.

On 10.4.2008 06:54 PowerDiver wrote:
Oops, no blindness breath, only a spell.


On 10.4.2008 15:48 AceRimmer wrote:
I get so flummoxed at death that I can't bear to dump the file...

It was yet another one-breath death... apparently, single resistance to fire is inadequate when fighting the Lernean Hydra. It's aggravating, because all I needed to do was browse through Words of Wisdom before I engaged the beastie.

Grumble...

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