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The Angband Ladder: Grumpy, Dwarf Engineer by Donald Jonker

  [Steamband 0.4.1 Character Dump]

 Name   Grumpy                                   Self  abcdefghijkl@   Best
 Sex    Male           Age            49  MUS:    319  ............1   309
 Race   Dwarf          Height         49  AGI:    182  .............   182
 Class  Engineer       Weight        156  VIG:    324  3...*........   414
 Title  Warrant Off.   Status         49  SCH:    375  ............1   385
 WP     44/44          MaxDepth  2000 ft  EGO:    202  ............1   212
 SP     97/97          Preserve        Y  CHR:     54  .............    34

 Level           23       Armor     [45,+74]     Saving Throw           Poor
 Cur Exp      20934       Blows       1/turn     Stealth                 Bad
 Max Exp      20934       Shots       2/turn     Fighting      Legendary[5+]
 Adv Exp      25245       Infra       110 ft     Shooting               Fair
                                                 Disarming              Fair
          Stat     Skill     Equip.    Total     Magic Device      Excellent
 Melee   (+2,+4) (+10,+11)  (+12,+8) (+24,+23)   Perception           Heroic
 Shoot   (+2,+0)   (+0,+3)   (-2,+0)   (+0,+3)   Searching     Legendary[5+]

     You were born in a fairy ring. You are a creative Fae. You
     have violet eyes, straight brown hair, and a fair
     complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:+............   See Invis:.........+...    No Magic:.............
     Vorpal:.............    Free Act:..+..........   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:+............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:.........+...   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.........+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :10% ...+..........  Acid :10% ...+..........
  Erth :40% +..+..........  Poisn:10% ...+..........
  Air  :10% ...+..........  Light:10% .........+....
  Water:10% ...+..........  Dark :10% .........+....
  Elec :10% ...+..........
  Ice  :20% ...+...+......
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~[()]]]              /}=="~[()]]]              /}=="~[()]]]

  [Skills]

   Disarming Traps  1
           Stealth  3
         Searching  5
         Keen Eyes  1
           Erudite  1
         Stonelore  1
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 11
      Power Strike 10
   Accurate Strike 10
    Vicious Strike 11
        Swift Blow  1
    Weapon Finesse  2
      Martial Arts  1
 Neophyte Firearms 10
        Swift Shot  1
          Throwing  3
              Axes  1
         Latin {*} 11
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
           Anatomy  1
         Gadgeteer 20
 Utility Bandolier  9
 Clockwork Chassis  1
 Clockwork Carbine  5
        Velocipede  1
   Analytic Engine  1
      Pyrokinetics  1
     Using Devices  7
  Advanced Devices  1
  Device Power Amp  5
         Toughness  5


  [Steamware & Mutations]

 Your flesh is rotting (-40 VIG, -20 CHR).
 You have alpha level enhanced eyesight (60' infra).
 You have alpha level dermal plating (+10 ac).


  [Character Equipment]

a) a Well-balanced Spear (Obsidian) (1d6|1) (+14,+8) [4,+20] <+3> {@w0}
b) a 20 Gauge Shotgun (x3) (+0,+0)
c) an Oak Ring of Freedom of Mobility
d) an Opal Ring of Protection [+39]
e) an Amber Amulet of Vigor <+10>
f) a Brass Lantern [3] <Fuel: 10598>
g) a Prince Albert Suit (-2) [22,-1]
h) a Fur Cloak [3,+0]
i) a Pair of Breeches [3,+3]
j) The Green-tinted Glasses of Auguste Dupin [8,+1] <+8>
k) a Set of Gloves [1,+1]
l) a Pair of Buttoned Boots [4,+1]


  [Character Inventory]

a) 2 Enigmatic Devices [Utility Bandolier] {@m1}
b) 2 Enigmatic Devices [Detective's Kit] {@m2}
c) an Enigmatic Device [Clockwork Chassis] {@m3}
d) an Enigmatic Device [Clockwork Carbine] {@m4, 25% off}
e) 2 Flasks of oil
f) 2 "Betula Beer" Tonics of Speed
g) 2 "Dr. Blendigo's Celery" Tonics of Cure Serious Wounds
h) 15 "A. M. Bininger & Co. Wheat" Tonics of Cure Critical Wounds {10% off}
i) 10 Gold-Plated Seismocopter Mechanisms of Teleport Level
j) 5 Iron Aeropan Mechanisms of Returning {75% off}
k) a Nickel Ray Gun of Nerve Dampening (16 charges)
l) a Shiny Tool of Object Analysis (6 charges) {40% off}
m) a Steel Tool of Etheric Travel (12 charges)
n) 28 Shotgun slugs (8d11|0) (+5,+4) (+156/312)


  [Home Inventory]

a Zirconium Aethercom Mechanism of Photon Destruction
a Lead Hydrometer Mechanism of Detailed Object Analysis
a Pistol Ammunition Generator
a Shotgun Ammunition Generator (recharging)
a Diamond Ring of Vigor
an Opal Ring of Protection [+13]
a Granite Ring of Resist Earth
a Quartzite Ring of Resist Air
a Silver Ring of Resist Nether
2 Pearl Rings of Resist Poison
a Quartz Ring of See Invisible
a Sapphire Ring of Resist Bewilderment
a Shovel (1d2|0) (+0,+0) <+5> {@w0}
52 Shotgun slugs (8d11|0) (+0,+0) (+144/288)
40 Shotgun slugs (8d11|0) (+0,+0) (+144/288)
32 Shotgun slugs (8d11|0) (+4,+3) (+153/306) {@w2}


  [Current Quest]

To fulfill your task, you must destroy 10 Vorkolaks at a depth of 1950 feet.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.7.2008 19:12
Last updated on 6.7.2008 20:07

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13179. on the Ladder (of 16509)
203. on the Steamband Ladder (of 310)
24. for this player (out of 38)

Comments

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On 1.7.2008 19:12 Donald Jonker wrote:
After many many tries, this is my first viable character (I deny myself the use of automatons, etc.), largely, I think, due to finding a good ring of protection and an obsidian spear. I'm worried, though, that I'm spreading my points too broadly. I.e., should I finish out the combat skills before moving on to other endeavors?

On 1.7.2008 19:13 Donald Jonker wrote:
Also, how do I remove the rotting flesh mutation? Did I get that from installing steamware?

On 2.7.2008 00:40 valis@oook.cz wrote:
You seem to be spending your points ok. The rotting flesh mutation likely comes from radiation - fighting certain monsters and such. Steamware should not give you mutations.

remember turn books into the library, and carry enough healing/escape items and you should do well.

On 2.7.2008 07:10 Elliott946@aol.com wrote:
Points look fine. Remember to go for the higher level skills once they become available. Generally speaking they add more value, then go back and fill in the earlier ones with skills you get from book turn ins.

On 2.7.2008 19:47 manchu wrote:
I'd say this looks good. With engineers you won't need firearms, ray guns or tools. You will want to focus on maxing your melee tree out, gadgeteering and enigmatic devices. Clockwork Carbine in particular will be your replacement for rayguns and firearms.

On 6.7.2008 20:07 Donald Jonker wrote:
Thanks to all for the good advice on skills. Melee still takes an extremely long time to kill anything, and still having problems with running out of mana... but Grumpy's staying alive. Hopefully with more skill investment the pace will pick up some. Is bioamp something I should consider? Can't figure out whether the first page of "Using Devices" applies to rayguns, etc., or the spellbook devices.

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